Cyberpunk 2077 – The Dangers Of Night City!
In todays Cyberpunk 2077 & Cyberpunk video Today we are talking about All the dangers in the treacherous world of Night City. These are some of the people, places and things you have to be incredibly weary of when you are trying to make your way around the city, because they are each in itself uniquely deadly. From drugs and braindance to megacorporations to issues with cyberware and cyberpsychos you always have to watch your back on the streets of Night City.
First up we have some of the drugs and substances that are peddled on the Night City streets. The futuristic drugs in Night City are all designed to be addictive and are all toxic by nature.
While drugs like synthcoke a futuristic variant of cocaine are present in the world of Night City, this is on the bottom of the ladder when it comes to lethality and detrimental side effects.
Smash is the Cyberpunk equivalent to alcohol and is yellow and foamy, comes in cans, and has many of the same effects as our modern day liquor.
At the top of the spectrum are drugs like Dorph and Black Lace.
Dorph is a painkiller which counteracts the effects of stress, pain and stun or shock effects.
Black lace is a high powered version of dorph, and gives the user invulnerability to pain, adrenal rush, and an increased level of poise and composure under stress.
Braindance is futuristic form of VR entertainment and can also have debilitating effects on your life as well. The addiction to these sensory experiences is so powerful that users forget about reality and spend increasing amounts of time living out their wildest fantasies within a braindance recording.
Next we have Cyberware and issues with augmenting the body using a Ripperdoc. Choosing the right ripperdoc is as important as choosing the right type of cybernetic. Illegal ripperdocs have dodgy morals and business practices and lesser known ripperdocs can botch procedures. Things like cyber-rejection, infection, scarring and operation failure exists in the world of installing Cybernetics and is a risk you might have to take when 2077 rolls around. EMP type damage can also short circuit Cybernetics and EMP damage is one of the 4 types in 2077.
Another big danger involved in Cyberware and cybernetics is the potential to install too much. By installing too much, you start to lose your humanity and are at the risk of becoming Cyberpsychotic. CYberpsychos have little to no control of their being and generally turn into murderous overly augmented individuals.
Next we have The Net and just how dangerous it is to be a netrunner. Netrunning is a way of plugging into a 3D interface using a cybermodem and using your digitally assembled icon to traverse cyberspace. Netrunning is usually meant as a way to expose and divulge government and corporate secrets by breaking into heavily firewalled data fortresses to steal these secrets. The deadly part of the Net is that its chock full of hostile netrunners, demon series programs and cyberassassins present in the Net that patrol their specific online areas.
Flatlines, poison flatlines, krash and the Hound series of programs are all used in anti-system or seek and destroy uses and are meant to eliminate and fry personal cybermodems and decks.
Heftier viruses like Black Ice and Soulkiller programs are much more devastating and can leave your consciousness trapped floating in Cyberspace as your body back in the real world decays.
Next we have the gangs of Night City.
Some of the deadliest gangs in Night City are ones who are on the edge of Cyberpsychosis after augmenting themselves too much.
The bozos, a group of killer clowns, have biosculpted their bodies to look like clowns and murder people for their own entertainment. They enjoy torturing people and playing on their anxieties
The maelstrom are a combat gang reliant on pain suppressors, reflex boosters and street modifications including the Red Eye front Optic mount. .
The braniacs are a thinking mans booster gang and prefer skill-chips over clumsier cybernetics. Some of their members are so advanced that they are essentially walking super computers almost in the grip of cerebreal cyberpsychosis.
The Slaughterhouse is one of the worst if not the worst gangs you can come across in Night City. Specilaizing in any body modifications that are sharp, like rippers and vampires.
Finally we have the Megacorporations. In the world of Cyberpunk 2077 these corporations are the law and they call the shots, no matter what district you are in. They aim to get ahead by any means necessary and routinely use methods of sabotage, bribery, blackmail and assassination to get ahead. Manufacturing, tech, agricorps and media corporations are the most powerful in the world of Cyberpunk. Militech, Arasaka, BioTechnica and Media 54 news are some of the strongest Megacorporations, with the dodgiest morals.