Tag Archives: cyberpunk 2077 demo

Cyberpunk 2077 News – Jan 10th, Taipei Game Show, New Merch & Johnny Has A Bomb?

Gameplay details that we can potentially extract from a new Jonny Silverhand product, January 10th, which is tomorrow and it’s significance in the history of Cyberpunk 2077 promotional material and what we can possibly see tomorrow, A ton of new Cyberpunk 2077 products that have yet to be shown and more are going to be discussed in todays Cyberpunk 2077 News video!

First we have why people are speculating that tomorrow, January 10th we might get something of significance from Cyberpunk 2077. We have the beep tweet from Cyberpunk 2077 pre e3 2018 after a 5 year hiatus from the Cyberpunk 2077 Teaser Trailer. This beep issued in the start of the brief marketing campaign for E3 2018 with the hacking off the conference and the in-game engine trailer. Now prior to this beep, there was the Teaser Trailer which was believe or not posted on January 10th of 2013. Not only this but the date within the trailer was actually January 10, 2077. Again this date just seems to have some sort of significance when it comes to marketing, and aligns with the marketing ramp up and maybe even the continuation of the ARG.

I want to make clear that this is 100% speculation, that CD PROJEKT RED will continue with January 10th being significant, so just temper your expectations for now.

Just as an aside we do have confirmation of Cyberpunk 2077 being at the Tapei game show in the month of February with Cyberpunk 2077 being on display. No information on whether it’s a hands on demo, or trailer or anything but, it’s at the very least something substantial. Hopefully this is something significant so mark that down in your calenders.

Next up we have some new screens of the Johnny Silverhand statue from the recently announced McFarlane Series of Toys with some interesting details. In this image, it features a new Pistol that we have yet to see in the game, which might be unique to Silverhand himself, as well as a dufflebag. Now the interesting thing is that the duffel-bag seems to house some sort of bomb. Obviously Silverhand has opposed Arasaka corp in the past for things done to his loved ones, namely Alt Cunningham, but in 2077 Silverhand is a hologram, or digital ghost. This implies he won’t be able to carry a physical bomb, so this might hint at a flashback scene from 2020. Let me know your theories below.

SideShow, which again we talked about last episode seems to have updated their site with their plans to make a silverhand and geralt statue. Now normally I wouldn’t be overly interested in action figures and statues, but looking at the sheer realism and unmatched detail in sideshows prior works makes me pretty enthusiastic about what they will come up with for both Cyberpunk and The Witcher. I just hope for your guys sakes its not in the thousand dollar range like some of the larger more detailed statues have been priced at.

Moving on we have even more Cyberpunk products featured in the GameStop store. This includes a Lizzy Wizzy Statue, a Night City Diorama, and a Cyberpunk 2077 mask and arm. There are no images as of yet, and some of their release dates seem to be months after release of the game, but I’m going to assume these are placeholder dates. They aren’t cheap either ranging from $59.99 to $99.99.

Thumbnail art by nihildeputy

The ULTIMATE Cyberpunk 2077 Dictionary –150 + Lore Terms!

Welcome to The Cyberpunk 2077 Dictionary. The lore and world of cyberpunk is absolutely flooded with street slang and terminology that if you aren’t well acquainted with can make dialogue and narratives hard to follow.

Cyberpunk 2077 looks like it will have a heavy emphasis on cyberpunk slang, lingo and colloquial terms so today we’ll be going over more than 150 terms from A to Z to help you acclimatize to the world of Cyberpunk so you can really understand what’s happening and being spoken about when you jump into Night City for the first time. This video will feature terms from both demos we’ve seen so far, as well as general Cyberpunk & Cyberpunk 2020 and Red terms and their definitions. Timestamps for letters of the alphabet will be in the description.

If you guys have any terminology you’d like to add, drop a comment and educate your fellow choombas. Don’t worry if you don’t know what that means, we’ll get to it.

A – 0:46
Airhypo – Bones McCoy
AV
Afterlife
ACPA
Agriplex
Amped Out
Alien

B – 1:24
Biomonitor
Braindance
Bring Your Iron
Bhikku Monk
Borg
Badges
Bonebrain Buffalos on Steroids
Bioware
Bodysculpt
Bag-man
Bodybank
Booster
Brain potato
Buttonhead
Blackwall

C – 2:58
Chrome
Chrome Bangers
Chromer
Chromatic Rock
Chromed Out
Chippin In
Corpo
Cam
CHOOH2
Credchip
Chip Had the Clap
Chairjocks
Cyberdeck
Cyberspace
Cybersecurity
Call-girl
Choombatta / Choomba
CHOOH-head
Chop
Combat Zone
Combat Drugs
Console Cowboy
Crystal Jock
Conversion
Cybered Up
Cyberpsychosis

D – 4:24
Dirtgirl / Dirtboy
Data Fortress
Deep Net
Data Term
Deckhead
Dock
Dorph
Dragon Piss
Dream Time

E – 5:15
Eddies / Eurodollars
Edgerunners
Exotic

F – 5:35
Fixer
Flathead
Face
Faust
Flatbacker –
Flatline –
Fodder –
Four-Five
FUBAR – FUGAZI

G – 6:07
Gonks
Gonked
‘Ganic Hand
Geisha –
Getting Lacey –
Gibson –

H – 6:30
Handle –
Hexed –
Highrider –
Hosho Kaisha –
Hotdogger –

I – 6:48
I.C.E. –
ICEBREAKER –
Input / Output –

J – 7:02
Jaina –
Jacking In
Joygirls / Joyboys
Joytoy
Juicy Sucratine
Juice

K – 7:26
Kibble

L – 7:31
Linefoot –

M – 7:35
Megabuilding –
MAXTAC –
Meat Puppet –
Metalhead –
Mizu Shobai –
Monkey –
Mudboy –

N – 8:12
Neurosocket
Netpig
NCPD
NCART
Netrunner
Netwatch
Netrun
Nudie

O

P – 8:48
Psychogang
Psychoborg
Paint Boys
Pasta Boys
Panzerboy –
Posergang –
Puppets –
Polymer-One Shot

Q

R – 9:22
Ranyon
R.A.B.I.D.S –
Reality Junkies –
Reflex Booster
Ripperdoc
Rin Tin Tin –
Ronin –

S – 10:00
Shard –
Screamsheet –
Sandevistan
Spiderbot Splinter
Suits
Solo
Samurai
SCOP –
SimStim –
Skagman –
Spook –

T – 10:50
Trauma Team
Trip Six
Taking Sake –
Tiger –
Tiger Team –
Throwbacks
Tin Can –

U

V – 11:15
Vatjob –
Vector
Vidiot –
VRCade –

W – 11:26
Watcher
Weefle –
Wetwork –
Wetware –
Wilson –

X

Y

Z – 11:45
Zip gun
Zombie
Zonedance

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Cyberpunk 2077 – 6 BIGGEST Changes In Development! (So Far!)

Highlighting Cyberpunk 2077’s Biggest Changes including mechanics, story elements, gameplay details and things that have shifted over the developmental process from CD PROJEKT RED!

A fair bit has changed from the E3 2018 48 Minute Cyberpunk 2077 Demo to the Deep Dive Demo in 2019 and in Cyberpunk 2077 in general so today we’ll be counting down the most impactful changes to the game so far!

SOCIALS & LINKS!

Silverhand Art in Thumbnail – Roman Kuzmin

https://www.thegamer.com/cyberpunk-2077-beat-game-without-killing/
https://www.videogameschronicle.com/news/cyberpunk-character-creation-massively-expanded-following-e3-feedback/
https://www.eurogamer.net/articles/2019-07-02-cd-projekt-already-prepping-cyberpunk-2077-follow-up
https://www.rpgsite.net/news/5154-cd-projekt-red-gets-an-enormous-government-grant-for-cyberpunk-2077
https://www.gamestar.de/artikel/customization-in-cyberpunk-2077-apartment-koerper,3345372.html
https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/

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Cyberpunk 2077 News – Map Size EXPANDED, Unique Crowd System & 20 Million Sales Forecast!

Has Cyberpunk 2077’s Map EXPANDED Horizontally? Today we are going over some forecasts for CD Projekt and Cyberpunk 2077 in the new year via Business outlet Bloomberg, some new Cyberpunk 2077 related products available for pre-order, some more details from John Mamais, some Countdown to the Dark future episodes, some fan creations and art & more.

First let’s jump into some of the forecasts made in an article via Business news publication Bloomberg.com regarding CD PROJEKT and Cyberpunk 2077s future. CD PROJEKT snagged a spot-on Bloomberg’s 50 businesses to watch in 2020 largely due to Cyberpunk 2077, with estimated sales growth numbers just over 445% and 12-month sales being 108.34 million as per analysts.
In a brief synopsis as to why CD PROJEKT will have such astronomical numbers, Bloomberg’s Matthew Kanterman says this “CD PROJEKT SA, Poland’s largest video game maker could beat analyst 2020 sales forecasts.

Next up we have an article from Ausgamers which adds more detail to an interview we went over in a prior news episode with head of the Krakow studio John Mamais. In a question regarding recent hiring’s and the growth of CD PROJEKT RED, mamais mentions “We weren’t smart enough to know how many people we needed” “When we wrote the initial concept for Cyberpunk 2077, we didn’t know. So, we grew as the design was developing. And really, you don’t know how many cinematic animators you’re going to need until you have a scope for the number of scenes you’re going to have in the game. We didn’t have that in the beginning, we just knew we wanted to have cool cinematics and be as big as the Witcher 3.

The crowd systems we’ve seen so far are incredibly impressive and John Mamis extrapolates on this by saying “We kind of had to do it cause it’s a big city setting right?” “You need crowds of people moving around or it wont look right. It was very technically challenging and still is. We’re working on it in fact. Last time I talked to the technical director, he talked its current status as a real achievement, where we’ve got all these people in the same space moving around. Different to the Witcher crowds, because if you look closely, they’re very similar to each other in how they look and move. In Cyberpunk these are all, in a way, unique characters moving around the space. It’s a combination of AI, tech and art.

Moving on we have a new look at some Arasaka Security forces in this cover art for PCGamer magazine & Map size differences between last year’s 2018 trailer and the one that can be seen here. First let’s take a look at some of the Arasaka riot police fending of Night City citizens. Moving on to the most interesting part of the image we have the new map, which looks a little bit different from the old map we saw in the 2018 trailer.

Now if we look very closely, we can see a ton of new stops added in virtually all directions, with the most significant length added on the south side near Rancho Coronado, and in the North near Westbrook.

Next up we have a couple Cyberpunk 2077 products now available for pre order. First, we have the super anticipated Samurai/2077 bomber jackets which can now be pre-ordered.

We also have the official game guide coming from Piggyback games which comes in a standard and CE version. This guide is described as “The Complete Official Guide to Cyberpunk 2077 is a massive book covering everything in the game. With details on every challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others.

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https://www.ausgamers.com/features/read/3621721

https://wccftech.com/witcher-33-million-witcher-3-2017-pc/
https://www.bloomberg.com/features/companies-to-watch-2020/


https://venturebeat.com/2019/08/05/red-dead-redemption-2-sales-hit-25-million-up-1-million-since-may/

Cyberpunk 2077 News – The Valentinos, Collectors Edition Details & Photo Mode Tease?

In today’s Cyberpunk 2077 News we have insane Cosplays, a ton of Collectors Edition news, Photo mode, new screenshots, hints about the game from promotional material and CDPR store products giving us insight into the diverse metropolis of Night City.

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Cyberpunk 2077 – All Weapons, Abilities, Hacks, Takedowns & Combos From The Deep Dive Demo!

All the raw Gameplay from the Cyberpunk 2077 edited together including weapons, abilities, quick hack types, combos, skill-checks and combat boosters & consumables.

Weapons include the Militech Saratoga, Militech Rifle, Nanowire, Constitutional Arms Defender, Unknown Revolver, Unknown Shotgun & Throwing Knives

Quick hacks include, Pinpuller, Hardshutdown, Jackpot, Override Weights, Override Training Bot & Nanowire hack

Takedowns include Environemental Takedown, Meatshield, and Non-lethal Takedown.

Cyberpunk 2077 – The ULTIMATE Gameplay Analysis & Breakdown! (Deep Dive!)

Today we have a frame-by-frame Cyberpunk 2077 Gameplay Analysis video of the Cyberpunk 2077 Deep Dive demo Gameplay! I went through frame by frame and took 16 pages of point form notes to boot, so this will be highly highly in depth and will help you understand the game mechanics, the Cyberpunk lore, spot out a ton of things you missed and even help you conceptualize the size of the district of Pacifica. Welcome to the Cyberpunk 2077 Ultimate Gameplay Analysis + Breakdown!

Cyberpunk 2077 Community Podcast #24! – Multiplayer, Deep Dive, Crafting, Menus Ft. NightCityLife!

Discussing Cyberpunk 2077’s Multiplayer, Gameplay Comparisons from the Deep Dive gameplay Demo and the E3 2019 and Gamescom demos, New crafting details, menus, CD PROJEKT RED & Cyberpunk 2077 merchandise, and the latest Cyberpunk 2077 news and speculation / discussion!

Cyberpunk 2077 News – Third Person Cutscenes STILL EXIST & New Developer Answers!

In today’s Cyberpunk 2077 news we debunk misinformation regarding 3rd person cutscenes,CD PROJEKT RED’s plans in regards to balancing The Witcher games with Cyberpunk 2077, all the brand new details from the developer dev panel featuring CDPR including character creator, vehicles, night city, lifepaths, skills and perks, character classes (solo, netrunner, techie) cyberware and more!

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Cyberpunk 2077 News – MASSIVE Gameplay Details, New Game+, Nanowires, Priscilla’s Concert & MORE!

Today’s Cyberpunk 2077 news we features a flurry of NEW developer details via Polish gaming magazine PSX EXTREME, the announcement of a Brand New Cyberpunk 2077 Card game, some confirmation that we will be getting something similar to Priscilla’s performance from The Witcher 3, New Screenshots from OXM that are absolutely stunning, the complexity of Keanu Reeves character, New soundtrack releases to come and more.
First up we have this amazing new screenshot from OXM. It features V with the Nanowire garrotte that can be seen briefly in the Cyberpunk 2077 demo trailer teased at E3 2019.

Next up we have a ton of really really cool details from Polish gaming Magazine PSX. Reddit user Arise92 did a great summary of some of the new gameplay details here so let’s go through them.

Next we have new details from CD PROJEKT RED that they have worked in conjunction with CMon games to create a Cyberpunk 2077 card game called the Afterlife.

Next we have some new details coming from a Polish radio interview with CD PROJEKT RED which hinted at an event happening withing Cyberpunk 2077.

Next we have an interview via Playstation Official Magazine where CDPR’s Story Director Marcin Blacha discussed the game and whether there is a message of excitement or skepticism when it comes to technology in the timeline of 2077.

Next we have some explanations from CD PROJEKT RED as to why Keanu Reeves was chosen as Johnny Silverhand.CD PROJEKT RED’s Marcin Blacha mentioned in an interview with the Official Xbox Magazine that “When we thought of an actor for this role, we didn’t approach it on a “who’s the biggest celebrity now” basis – the actor had to have a connection with the character.

Next we have Cyberpunk 2077 confirming their location at Gamescom where again gameplay presentations will be played live for visitors. We are roughly 18 days away from Gamescom where we will likely get at the very least new screenshots and articles and under a month away from PAX West where they will release the full gameplay to the public.

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SOURCES:

https://wccftech.com/cyberpunk-2077-very-noir-game-it-accepts-the-world/

Information from PSX EXTREME (Polish Magazine)
by incyberpunkgame

https://cmon.com/news/cmon-announces-cyberpunk-2077-afterlife-the-card-game

https://www.pcgamer.com/johnny-silverhand-is-more-relatable-and-complex-thanks-to-keanu-reeves/