Source – Bloomberg Article – https://www.bloomberg.com/news/articles/2021-01-16/cyberpunk-2077-what-caused-the-video-game-s-disastrous-rollout
]]>First up we have the Cyberpunk 2077 twitter releasing some more Gang lore, this time about the Animals gang which we have seen in the Deep Dive video. The Animals are an aggressive street-fighting gang from west Pacifica that eschews the use of traditional cyberware. Instead, they use ultra-testosterone and animal supplements (like growth hormones). They’re animalistic at heart and dangerously proud of who they are.
In the demo these steroids were called Juice, so I’m not sure if this has changed, but regardless love their logo and their ideology.
Moving on, as we all know Cyberpunk 2077 was supposed to come out a week or so ago on April 16th, and for a while now we know that this date had been pushed back to September 17th so CDPR can focus on bug squashing and optimization. There was some speculation that we might get something Cyberpunk related on this date to tide us over until the marketing starts to ramp up in June, but This wasn’t the case as a Where’s Johnny meme was posted to their socials, meaning we’ll have to wait a bit longer for Cyberpunk content.
With that being said, it seems like the developers are talking about Cyberpunk 2077 a little bit more recently, with many of them being incredibly confident in the potential of the game. Pawel Sasko also retweeted this list of Top 10 RPGs of all time, mentioning that when 2077 comes out this list will be outdated. It will be worth the wait seems to be the common theme amongst CDPR and its staff.
Moving on we have the release of a couple of Cyberpunk products in the Johnny Silverhand controller, the Limited-Edition Xbox One X console as well as the official Cyberpunk SteelSeries headsets. The limited-edition console was the product of an Xbox ARG where the Game Detectives an online puzzle busting discord group cracked the code to unveil the unlisted Console Trailer. The console comes with a Silverhand controller which can be purchased separately, and for what it’s worth I think the controller is more my style than the console. In any case if you are in the market, check this out, but I’d probably just wait on next gen, unless you don’t have any way to play 2077 at the moment.
Moving on we have some rating agencies news as there was an alleged Instagram story pinning Cyberpunk 2077 at a Mature rating in North America and some insight from Brazilian classification that it will not be recommended for those under 18. Now the Instagram story has subsequently been deleted from the Cyberpunk 2077 official page, but the Brazilian ratings seem to carry a bit more information on where Cyberpunk 2077 seems to be more mature, and where it seems to be a little bit more age friendly. Of course, this is all relative since the game is adult in nature. JordanMK over on reddit gave us some addition insight into the age recommendations on some of the themes in Cyberpunk 2077, so I’ll post the age indicators for each on screen for you guys. Now obviously Brazil looks at these different elements with a different lens than north America would, but it does seem like this may be similar to The Witcher in terms of violence, nudity and language.
]]>VIA CDPR on Twitter:
“We are currently at a state where the game is complete and playable, but there’s still work to be done,” CD Projekt Red wrote in a press release, embedded below. “Night City is massive–full of stories, content, and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing, and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give the precious months we need to make the game perfect.” CD Projekt Red added that there will be “regular updates” on the game’s progress as the September 17 release date approaches.
]]>SOCIALS & LINKS!
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https://www.komputerswiat.pl/gamezilla/aktualnosci/w-cyberpunk-2077-otrzymamy-rozne-zadania-w-zaleznosci-od-tego-jaka-plec-wybierzemy/ttl31vp
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A fair bit has changed from the E3 2018 48 Minute Cyberpunk 2077 Demo to the Deep Dive Demo in 2019 and in Cyberpunk 2077 in general so today we’ll be counting down the most impactful changes to the game so far!
SOCIALS & LINKS!
Silverhand Art in Thumbnail – Roman Kuzmin
https://www.thegamer.com/cyberpunk-2077-beat-game-without-killing/
https://www.videogameschronicle.com/news/cyberpunk-character-creation-massively-expanded-following-e3-feedback/
https://www.eurogamer.net/articles/2019-07-02-cd-projekt-already-prepping-cyberpunk-2077-follow-up
https://www.rpgsite.net/news/5154-cd-projekt-red-gets-an-enormous-government-grant-for-cyberpunk-2077
https://www.gamestar.de/artikel/customization-in-cyberpunk-2077-apartment-koerper,3345372.html
https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/
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Check out today’s Cyberunk 2077 news where we look at Multiplayer and it’s role post launch, the separate studios involved, if there’s Battle Royale, potential game modes and comparisons to GTA Online!
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NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– jacory hammock
https://www.digitalscapes.ca/
https://comicbook.com/gaming/2019/02/17/cyberpunk-2077-ps4-xbox-pc-microtransactions-battle-royale/
https://www.linkedin.com/company/strange-new-things/about/
https://www.gamasutra.com/view/news/339517/Cyberpunk_2077_developer_CD_Projekt_spent_heavily_on_RD_in_2018.php
https://www.cdprojekt.com/en/media/news/introducing-cd-projekt-red-wroclaw/
https://en.cdprojektred.com/jobs/
https://www.eurogamer.net/articles/2019-07-02-cd-projekt-already-prepping-cyberpunk-2077-follow-up
]]>First up we have Enemy AI / Dumb Grunt Enemies not falling in with the lore of Cyberpunk. In last year’s demo, the narrator and Jackie claim we are meeting the Maelstrom gang a gang on the verge of Cyberpsychosis tricked out with high tech military grade equipment worth millions. When it came down to it though they acted like any other dumb grunt AI you would find in any other shooter. No unique abilities, no unique weapons or cyberware used against you and no nuinanced combat based on interesting things they would do. They would hide, look the wrong direction, stand still or look around all confused. Now I know for the ease of viewing the difficulty had to be turned down or this aspect might have had to be nerfed for the demo to showcase all the other elements and to proceed through it at a quick pace, but honestly the enemy AI and lack of their abilities made the gameplay look dry.
The next concern I have is them making the world feel large in a car. Now they have mentioned this before as a challenge for the game, and I’d have to agree. In the Witcher travelling over a more horizontally vast environment was long enough ontop of the fact that you would have to take a horse or walk. In Cyberpunk we have speedy super cars, bikes and aerial vehicles whizzing around at light speed through the air. I have no doubt that they will be able to make the world feel vertically large, but it has to have some sort of horizontal scale as well. I hope they make the city infrastructure so that there are a ton of roads and alleyways that weave around the city to make it at the very least feel horizontally substantial, but it is something I’m sure that is hard to implement.
Next we have More customization, sliders, options, clothing. The demo showed 10 different options for things like facial features and skin tones but as detail oriented as Cyberpunk 2077 is aiming to be, I think sliders to really nail the detail along with pinpointing how you want your character to look before loading in is just as vital. What we saw, whilst a good introduction of first step needs a dizzying array of options to match the style versus substance missions statement of the Cyberpunk genre. The vibrancy of all these options for ourselves has to match the vibrancy and level of choice once we finally get out there and this can only be matched with a lot of options in the character creation screen. Clothing is another entity by itself and since we have seen very very little of that so far, I’m not going to harp on it for too long, but again the more options the better.
There were repeat models in the demo wearing the same thing and this is a no go for the final build. Each character in Cyberpunk should be unique because that is the only way to stand out in this world of peacocking and elaborate fashionware trends.
Companion commands are something initially talked about in our Cyberpunk 2077 community podcast. This would be us directing our companions into doing actions in combat or during dialogue sequences. Examples would be to command Jackie to lift the car here, or TBug to hack the panel here through our own hotkeys or instructions. In the demo they are largely done autonomously and although this has to happen, there has been rumor of the companion command system being deeper than this. A small example is a dialogue option with Jackie where he tosses you the Air hypo, or you can choose to do CPR on Sandra yourself. Maybe without the air hype she would die and this causes consequences with Trauma Team later on, and makes a choice you made on your companions behalf have weight and impact within the narrative. I would like to see this explained better, or for it to be shown.
Next we have The Net as a 3D interface and an alternate reality instead of a jack in and click mini game. This style of jacking in is more of a Crystaljock method of hacking from the lore, so I hope netrunning is exactly as mentioned in the lore with the 3d user interface filled with icons, viruses and hostile netrunners to go to battle against. It has to be more than what we’ve seen and yes they specifically mention it’s a work in progress before this moment in the demo so it’s likely they have changed it.
Finally we have The gunplay. Whilst the sound design of the weaponry so far is fantastic, it does look a tad floaty and weighty. Even the scavenger boss doesn’t seem to know how to handle this huge weapon and it lacks the oompf or power a big gun like that should make us feel like it has. Yes he may have subdermal armor, grips, linear frames and borg attachments to take the brunt of the recoil, but we need for the shooting experience to feel more visceral.
]]>First we have the Q1 Earnings Conference ran by CD PROJEKT where they go into some financial details about CD PROJEKT and CD PROJEKT RED. Now I’m going to heatseek out the meaningful content here as im sure all of you are mainly interested in Cyberpunk. In the opening summary for the earning section CD PROJEKT references payments remitted (which means sent back) by CD PROJEKT RED to its suppliers in relation to the production of physical components of the Collector’s edition of Cyberpunk 2077. This production is carried out at a remote location; Hence it needs to begin early and calls for advanced payments. They also mention their funding of their marketing materials for their ongoing marketing campaign including the quickjly approaching E3.
This is great news because it all but confirms a Cyberpunk 2077 Collectors edition. Now the remote location is interesting because CD PROJEKT RED loves to do all of their stuff in house. Their geralt ronin statue the latest high quality figure from CD PROJEKT RED is produced in house, so I’m incredibly interested to see what will be in the collectors edition if they feel like outsourcing it is a better idea than using the incredible talents they have in studio. Now they don’t necessarily speak on outsourcing, but they do say a remote location which could be owned by CD PROJEKT and CD PROJEKT RED so maybe it is in house but being created somewhere other than in the studio.
CD PROJEKT also mentions that the CD PROJEKT RED store is a limited undertaking but they are satisfied with being able to present high quality designed items for their consumer. They want their merchandise to match the quality of the games they produce. They do plan to expand it in preparation of the launch of Cyberpunk.
Next they mention E3 and make note that they will have a public exhibition with Warner Bros where selected fragments of the content shown at the private business demo will be showcased. While the slides summarize the bulk of our presence at the fair, they are also preparing certain surprises and invite us to monitor social media and / or come to E3 in person.
Now later on in the video I want to clarify up my E3 plans so stick around for that.
In a statement to a question asked to CD PROJEKT, they mention that they want the expansion of the merch store to occur prior to the release of Cyberpunk. They intend to launch it in america as well, but they want to provide American gamers with access to the same selection as the Europeans. According to them, This is coming soon – maybe not in a week or two but soon.
In a question about VR support CD PROJEKT answers that is its not technically speaking difficulty to support VR, but that the issue comes in when factoring game design. They add that their focus on PC and console editions they are not moving in the VR direction as of now.
CD PROJEKT RED also mentions that the 400 people working on Cyberpunk is a team that is no longer growing, except for the QA branch. They also mention that the development of Cyberpunk 2077 is going at Full speed.
Now I did want to clarify on my invitation from CD PROJEKT RED to business sides demo.
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