Cyberpunk 2077 – Technology Explained! (Cyberware, Robotics, The Net!)

Today’s Cyberpunk 2077 video will include Braindance, Augmentations, Cyberware, The Net, Drugs, Robotics and Drones, AI’s and all the Technology of the world of Cyberpunk 2077 explained! We’ll be looking into all this high end Technology in the world of Cyberpunk 2077 and Night City to see just how advanced society has become.

First we have Robotics and drones. In 2077 society is highly dependant on drones and robotics – from live-feed camera drones to sparring bots to giant warehouse and contruction machinery. In the world of Night city trash collectors and robotic street sweepers are automated. From top of the line to slapped together from street scrap, robotics are fundamental to every single aspect life from the economic sector to infrastructure management. In fact most public transporation in Night City is automated. Trains and buses are entities on their own, able to communicate with each other with deep nueral networks that can learn and improve efficiecny.
In the gameplay demo and e3 trailer we see examples of these robotics in action as we see these sparring robots, used for training fighters, as well as a Militech drone used to scout areas with its aerial eagle-eye vision. It seems the militech drone can also scan targets much like our kiroshi optic to analyze targets.
The metro or Night City rapid area transit is a huge part of the world and these types of transporation are autonomous.
Next we have Cyberware.
Cyberware are pieces of technology that can be implanted into a human being, from a biomonitor to regulate ones own body, to advanced thermoptics and vision, to lethal cyberlimbs and weapons.
Examples of Cyberware include Cyberlimbs, Cyberaudio, Cyberoptics, fashionware, neuralware, linear frames, exotics and interfaces.
Bioware is a style of ware that is very similar to Cyberware, but with the distinction that it is based on biology rather than electronics or mechanics. Bioware can have non organic components, but it is used to enhace a biological function, instead of replacing it with technology. Body plating and bioscultping can create a resistant or better looking body, by shifting muscle and bone, or grafting on animal skins and components.
Nanotechnology is a type of bioware which include Enhanced antibodies which can cut healing times in half, toxin binders which bind to poisons and boost your resistance to them and nanosurgeons which are deployed inside your body to repair any physical damage you may receive. Medically, the world of Cyberpunk is incredibly advanced and factions like Trauma Team can bring you back from the edge of death with some of this tech.
In the demo we see the fact that Sandra Dorset has a biomonitor, an internal Cybernetic which monitors our vitals.
Next we have Braindance (Virtual Reality), Drugs and Combat Drugs.
Braindances are digital recordings that allow you to experience all the stimuli associated with every action the recordee undergoes.
Everything from brain activity to moror patterns are experienced by the user. Braindances are virtual reality on steroids and can be streamed to your neural system via a special augmentation called a BD player. Braindancing leads to high levels of addiction in Night City. This is the future of dream like experiences.
Drugs and Combat Drugs in Night City are more prolific and pronounced than ever before. Kerenzikov reflex boosters change the battlefield around you as you can use it to perform killing blows by controlling time and space around you.
There are other drugs in the world of Cyberpunk though. This includes Aphrodisiacs, Recreational Drugs, Cool and intelligence boosters, stims, tranquilizers and more.
There are a ton of drugs, so we are going to go through the most unique and interesting ones from each subsection.
Let’s start with some of the more unique recreational drugs. Some of the old reliable reactional substances like Alcohol, marijuana, tobacco, cocaine and heroine are still available, but drugs have much more advanced chemical compositions.
Next we have The Net, Netrunning, Cyberspace and AIs.
The net is a vast telecommunications network that joins all of the computers and telephones on Earth. In the late 20th century the only way you could enter the net was through a computer and a modem, but in the world of Cyberpunk, you can enter the net directly. You can do this using your brain, interflace plugs, cyberdeck and an interface program that turns computer data into 3 dimensional environments and events.
AIs are present in the world of Cyberpunk, although most of them reside in The Net. Some are created by corporations, some are accidents and some are spawned by the infinite nature of The Net.
Finally we have the superfuel of the future. It’s referred to as CHOOH2 in the demo and based on the history of Night City was developed by megacorporations to replace gasoline and diesel fuels as the leading combustible fuel.

Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.

First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.

Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.

Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.

Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.

This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.

A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.

The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.

Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.

Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.

Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.

Cyberpunk 2077 – Everything We Know (So Far!)

Today’s Cyberpunk 2077 is EVERYTHING WE KNOW, with ALL the details we have from 2018 GOING INTO 2019 and the new year. This will include character progression and customization, first person perspective, third person perspective, vehicles, combat, the world, combat systems, melee systems, apartments, romance, release dates, weapons, stats, levelling, enemies, characters and NPCS, as well as multiplayer and more

Cyberpunk 2077 is a single player story driven experience made by CD Projekt Red.
Cyberpunk 2077 is releasing on PC, Playstation 4 and Xbox one, and although not announced yet, may also come out for next generation consoles.
Cyberpunk 2077 takes place in the free state of North California in the coastal dystopia of Night City.
The timeline of events have been altered by CD Projekt Red from the original Pondsmith era Cyberpunk timeline to fit with the events that will happen in their vision of the game.
Night City is divided into 6 districts.
Cyberpunk 2077 shifts from The Witcher 3’s third person perspective and opts for a First Person perspective experience mainly due to CD Projekt Red’s belief that this will help with the immersion and story-telling of the game. There is also the reasoning that the map of Cyberpunk is very much vertically built.
There are options like photo mode, 3rd person cut-scenes, and driving in third person as confirmed features for those that really want to see their characters, and how they look. There will be no loading screens making the world feel immersive and seamless.
In Cyberpunk 2077 you play as V, who is fully customizable verus Geralt from the Witcher who was very much set in stone personality and looks wise. This customization includes choosing your character’s gender, body, face, hair, tattoos and clothing options. Your back story will also be customizable and will influence what happens to you in the main quest line.
There isn’t a fixed class system and this allows you to play your character as you see fit and in any combination of a Netrunner, techie and solo class. Netrunners are hackers and is focused on stealth, and assassinations. You can hack into a network of enemies and quick hack them to disable their weapon links and cyberware. Techies are the magyvers of the Cyberpunk world with the ability to craft items and equipment. Solos are all raw firepower and speed with the option to be movement ability focused, or heavy weapons focused.
Character progression is handled through levelling up and installing new cybernetics. You can level up stats like Strength, Constitution, Intelligence, Reflexes, Tech and Cool. There are also skills, perks, and mods in addition to give your character a lethality boost.
The quests in Cyberpunk 2077 will allow for emergent gameplay mechanics to be displayed. This means that there are multiple ways to trigger quests and events that are based on the creativity of the player.
Cyberpunk 2077 will have an elaborate array of vehicles from super-cars, to heavily armored military cruisers to superbikes and motorcycles and even flying cars and aerodynes.
The dialogue system is fluid and NPCs will respond to you differently based on where you look, if you interrupt them and even based what you are wearing.
Relationships are also important in Cyberpunk 2077 and there are options to form long term romances and one night stands. Your character can be bisexual, gay or lesbian. There will also be companions like Jackie Welles and TBug from the gameplay demo throughout the game.
Items you find in the world can be put further under the microscope and analyzed using the inspection system to learn about its background, origins, uses and more. This system can be seen in the Spiderbot plug V inspects at the Maelstrom hideout.
The inspection system also branches out to ads which can be interacted with.
Apartments are a place in Cyberpunk 2077 to come back and relax, bring a romantic friend or surf the internet or experience braindances in the comfort of your 4 walls.
We will not be allowed to join Factions or gangs like Trauma Team, The Maesltrom or Megacorporations.
Weapons come in a couple varities including smart weapons, tech weapons and even melee weapons like katanas and mantis blades. Weapon rarities come in a color and star system with green being common and purple being epic or legendary.
Cyberware will also be a key feature, and you will not be able to play through the game without some key basic cyberware, which squashes the chance of doing a purist, no cyberware playthrough. A Neural processor is needed to use many functions in the game such as reflex boosters, and vehicle and weapon links
The Net is a vast section of the Cyberpunk world which will allow you to traverse the web and clash with other hostile netrunners and hackers all trying to find or protect the deepest darkest secrets of Night City.

Cyberpunk 2077 – Vehicles & Driving! (Explained!)

Cyberpunk 2077 is filled with unique and sleek vehicles. From Aerodynes to Superbikes to Hovercrafts and Power Armors there are quite a few vehicles in the world of Cyberpunk that we haven’t seen or heard about yet. Driving vehicles are 2077’s answer to riding horses in The Witcher, and will help us save time when travelling from point a to point b. Ofcourse, you can do everything by foot and really soak in Night City, but sometimes you need to be somewhere quick, and without the threat of a gang rolling up on you. CDPR has stated in the past that the game will feature incredibly complex vehicles, planes, bikes and robots.

First up let’s look at supercars. These will probably be the staples of transportation in Nighty City, and 2077s equivalent to Roach, your trusty steed from The Witcher series. Now the supercar we’ve seen this far is The Quadra V-Tech, a sleek black vehicle that runs on the super fuel of the future, CHOOH2. (Referred to as “Roachster by CDPR)

We know in the game we can steal cars, so maybe this means we can jump in between supercars as we so choose. We also see a heavyily armoured Militech Cruiser, A couple of limousine styled cars, with one being an armored variant belonging to Dex Deshawn. We do also see some additional supercars on Billboard ads and in Magazines.

Now inside the cockpit of the Quadra we actually see 3 pedals, which could mean it’s a manual transmission car. This could mean that driving requires shifting, although I think for simplicity’s sake, we’ll most likely just be driving it like an automatic.

Now in the world of Cyberpunk, atleast in 2020, professional racing has increased in popularity due it it being bigger, faster, and more dangerous. During races, top speeds average 400mph, and bring about accidents and fatalities, which the night city crowd loves. Cars like the 2017 Chevy Harpy, The Lamborghini Wolf, and the 2020 Bell Quicksilver are some of the most aggressive racing cars in night city, and they aren’t cheap.

Next we have some of the aerodynes. We’ve seen 3 or 4 between the teaser trailer and gameplay demo so far, from the Police’s sleek black aerodyne, to Trauma Team’s ship with all the high tech patient care equipment on board, to militechs airbus, a bigger brother to the aerodyne, used for dropping personnel and troops. We also see what looks similar to the police AV in the E3 trailer, although it could just be someones personal flying vehicle. We also get a glance at red aerodyne owned by a corporate exec that we see in the trailer as well as in the demo outside V’s apartment.

Now CDPR has stated we won’t be able to fly aerodynes on a whim, but that doesn’t mean we won’t be in control of them for some of the missions, quests, and street stories Night City has to offer.

Aerodynes come in a variety of shapes and sizes with many being manufactured by Militech and Arasaka. More traditional aerodynes and flying cars have a cockpit with a distinct dropship aesthetic, although there are open cabin, hovercraft like designs like the Grummen Paladin, and the Arasaka Flanker.

Next we have something you wouldn’t usually think of first when vehicles come to mind. Assisted Combat Personnel Armour or ACPAs for short offer players the choice of stepping inside the the hull of some powered armour that has increased carrying capacity, the use of heavy weapons and the ability to withstand high impact damage.

Powered armour again is heavily manufactured by Militech and Arasaka, with Arasaka’s Bandit, Militech’s Catfish, and the Heavy firepower of Militech’s Destroyer being choice picks for combatting other heavy vehicles or incredibly powerful enemies in Night City.

Full body conversions are similar to APCA’s but refer to people actually modifying themselves so much that they are the power armor vs stepping inside the armor. They have augmented themselves to the point where they are full cyborgs or borgs for short, and most likely completely consumed by cyberpsychosis.

Next we have Helicopters, Ospreys and Airplanes. With the efficiency of Aerodynes, Flying Cars, and Hover vehicles in terms of fuel economy, and with traditional fueling methods being largely more expensive, there has been a shift from traditional flying methods to Aerodynes. Airplanes in Night City are mainly used for cross-country transport. Helicopters are less expensive for hauling cargo, but are slower moving, and ospreys are a nice in between of helicopters and airplanes, used for shipping troops or cargo.

Next up are superbikes and motorcycles in Cyberpunk 2077. We do see an Akira styled superbike in the back alley scene with female V from the E3 trailer and Kyle Rowley has also mentioned we will be getting Akira-esque bikes in the game.