Tag Archives: cyberpunk 2077 world

Cyberpunk 2077 – Official Gameplay Trailer ULTIMATE Analysis!

Frame by frame SUPER in-depth Cyberpunk 2077 tidbits from the Cyberpunk 2077 “Official” Gameplay Trailer, featuring characters and events from the lore, things you missed in the footage, a breakdown of the weapons, skills, perks and clothing, & what you’d expect from a Cyberpunk 2077 UIltimate Analysis video at this point.

Enjoy!

77 Cyberpunk 2077 Facts You Have To Know!

All the juicy facts and details about Cyberpunk 2077 that stood out over the years condensed for you! From details on cyberware, celebrities, night city, the lore, vehicles, tech behind cyberpunk and red engine 4, to 7 million dollar grants, brush up on your Cyberknowledge with this quick vid : )

P.S. – I missed #14 but added a bonus #78 at the end. No I cannot count, sue me.

Cyberpunk 2077 – Gangs Of Night City ULTIMATE Analysis!

Frame By Frame Analysis of all the JUICY details about Cyberpunk 2077 from the Gangs of Night City trailer including locations, the gangs themselves, weaponry, insights into the lore and Cyberpunk 2020, gang interactions and relationships, clothing, melee and more!

Cyberpunk 2077 Lore – The Unification War & The New USA!

Reunification from 2035 – 2069 and the imminent Unification War / Metals wars were a pivotal moment in the history of Night City, the USA, as well as for it’s citizens as well as megacorp giants Arasaka and Militech.

Learn how night city became fully autonomous from federal rule as well as from California, in this Cyberpunk 2077 lore video from The World of Cyberpunk 2077 lore book!

Cyberpunk 2077 News – INCREDIBLE New Q&As, Legendary Weapons, Melee “Not 100%” & MORE!

A NEW interview on the weapons and gunplay in Cyberpunk 2077 with senior Gameplay designer Pawel Kapala, a couple new Q&As with Pawel Sasko, Philip Webber and Miles Tost from the 2077 discord about NPC density, Melee not being 100%, first equip and third person cutscenes, the ways to create havoc in night city and your enemies as well as a brand new track from legendary in-game rock band Samurai all in todays Cyberpunk 2077 News!

First up we have the release of Night City Wire Episode 2 featuring the Lifepath trailer, a dev diary on Refused and their role as the in game band Samurai, as well as a weapons trailer showcasing the firepower in 2077. I absolutely loved this episode, it really reminded me of the scale and scope of this game, and the design and art direction really is just incredible. These new screenshots are an embodiment of the detail and care CDPR have taken in crafting these environments and characters and this game will truly be eye candy, whether you are running RTX or not.

Cyberpunk 2077 Lore – The Districts & Sub-Districts Of Night City!

Night city is distributed into 6 main districts which houses a myriad of different sub districts within these larger all encompassing ones. We have Watson, Westbrook, City Centre, Heywood, Santo Domingo and Pacifica as the main ones covering the most land-mass in the city, with the surrounding Badlands if you want to consider that a district.

In today’s Cyberpunk 2077 lore we are talking about all the districts in Night City as well as the subdistricts, what and who you can find in these districts, as well as all the details that are unique to each of night cities vibrant locations!

Cyberpunk 2077 News – Exclusive Developer Interview, Pacifica Lore & Netrunner 2077!

An exclusive interview with Miles Tost at the Cyberpunk 2077 Community Podcast a couple days ago, some new screenshots of Night City, some Pacifica Lore, a new CDPR collaboration as well as a new hub I want you guys to check out to quench your Cyberpunk 2077 thirst all in today’s Cyberpunk 2077 news update!

First up we have the Cyberpunk 2077 Community Podcast’s exclusive interview with Miles Tost, senior level designer at CDPR. Overall it was a really good time talking to Miles before, during and after the show, he was super chill, friendly and expressive in his answers.

Going over some of the more stand-out points we have a very interesting tidbit about the Witcher vs Cyberpunk. In the Witcher he got to the point in development and through memory where he knew most if not all the outcomes of quests, locations of loot and collectibles and just a feel for everything in the world. With CYberpunk Miles mentions that there are things all the time that he stumbles upon that are new to him, and that he finds more organically.

Now this is pretty crazy because if a high up level designer feels like there is exploration available to him, I wonder how many different outcomes, situations, real time events, are going to be presented to the player at all times.

Miles mentions that out of everything, that CDPR has really nailed the Cyberpunk atmosphere. He has particular praise for not only the visuals, but also the sound design, including the ambient noises of Night City and recommends that a good pair of headphones are a must. Although you can swim, the game is not about water exploration and it only services the believability of the world. If you were to jump into the water and get hit with a black screen and reverted to a checkpoint that would harm immersion.

If you go on a rampage and start shooting civilians, Miles mentions that the apex of the NCPD the psycho squad will come to stop you before you create tooi much destruction. Although you will not be able to go cyberpsycho, you will get branded as a cyberpsycho and you will be hunted down like any other Cyberpsycho.

Environmental destruction which was shown off in most of the demos so far is still very much a part of the game, and Miles mentions that he believes its been tuned up even more to make combat feel more reactive and engaging.

Enemies will be able to utilize the same abilities that the player can use on them, with the example being getting hacked as well as both kerenzikov and sandevistan time altering augments.

The typical mini-games of racing, hacking and the shooting range have been revealed, but Miles held some of this close to the chest to not spoil it, which might mean that there are even more mini-games than what have been publicly mentioned thus far.

The whole map of Night City does open up after the prologue but expect some areas to have high tiered enemies and bigger challenges similarly to The Witcher.

There are some more details here so as always I recommend you check out the Podcast in it’s entirety before we got shut-down by NetWatch. Link in the description for all the developer goodness.

Moving on we have some new details on the district of Pacifica, the Combat Zone of Night City.

“Pacifica was supposed to be Nigh City’s money making vacation resort – a true paradise catering to corporate employees and tourists alike with it’s golden sandy beaches, luxurious hotels and unmatched entertainment. Until it all went to hell that is.

The dream came to a painfully abrupt end after uncertainty struck the global economy and corporate investors pulled their funding for the project. Construction work stopped, leaving most buildings unfinished, forever to remain the hulking concrete and steel shells they were at the time. Instead of teeming with tourists, the district is now overrun by poverty, violence and gangs.

It’s here that Voodooboys, a techno-mystical group of netrunners, chose to set up their base of operations. Originating from the Haitian community that settled in Night City after their homeland was ravaged by climate disaster, they took it upon themselves to protect the local community, forsaken and left to fend for themselves by the NCPD.”

Moving on I wanted to feature a new community website called Netrunner2077. This is a community cyberpunk 2077 hub that I think you guys are going to really enjoy. I’ve been following this project behind the scenes for a while now, and Ani HVX who has created this site has put in a ton of work featuring lore, news, fan content and everything you could want within the realm of Cyberpunk 2077. Me and the rest of the community podcast guys also play a role in the Black Wall section where you can find our creator pages in an official capacity in collaboration with Netrunner2077.

Podcast w/Miles Tost! – https://www.youtube.com/watch?v=eLsSAMCCrV0&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix

netrunner2077.net / com

Cyberpunk 2077 – EVERYTHING From Night City Wire! Gameplay, Lifepaths, Previews, Screenshots & MORE!

Night City Wire was CRAZY so today I am going to go over absolutely everything about it from what we saw in the first episode and everything that was announced, to what we will see, to a roundup of previews featuring character creator options, skills, lifepath summaries, mission structures, the open world, gameplay, and technical details from all around the web, as well as show 85 new screenshots and compare what we have seen so far with past demos to show you the graphical upgrades.

First up let’s go over what we saw. This first episode for Night City Wire opened up with The Gig trailer showing off Night City at Night in the rain, and our introduction to the opening scenes of Cyberpunk 2077, depending on your Lifepath which we will get into shortly. I do also want to say that I will be doing an extensive analysis of this trailer this weekend so look out for that. For me this was a 10/10 trailer and the graphical improvements and lighting showcased is quite impressive. This is all in game footage, and some if not all scenes are utilizing RTX. This trailer also shows how we will inevitably get the chip for DeShawn before being shot and betrayed by him left to wake up in a scrapyard. Seems this heist mission goes wrong for Jackie and V. Now the chip seems to be in the possession of Arasaka, who are one of the heaviest hitters in Night City. Definitely my favorite part of the showcase.

This is followed by an about the trailer dive with Pawel Sasko, a commentary on the new feature of Braindance, as well as the announcement of Cyberpunk Edgerunners a Netflix series coming in 2022 from Studio Trigger an acclaimed Japan based animation company. I know very little about anime studios but it seems like fans are incredibly pleased with this. Again I will have a frame by frame analysis of this in the coming days. Everything that they showcased here is also part of the prologues and the first few quests. There was also some exclusive Katana gameplay, I’m not sure that was featured in the NCW, but GameStar somehow got some extra footage, and it looks decent from the 5 or so seconds we can see.

Now with episode 1 out of the way, episode 2 will be coming in just a few weeks as per Hollie Bennet, and the 3rd one will be TBD. It seems there are only 3 slots on the Cyberpunk site, so after that we may get marketing drops in other forms.

Moving on we have our preview roundup. I’ve gone over more than a dozen of these written previews and distilled this down into the nitty gritty of customization, the 3 different lifepaths, the gameplay, the weapons and cyberware , the open world, the mechanics, the technical elements and the overall pros and cons I could glean.

Starting off with the tech side, yes Cyberpunk 2077 will utilize DLS 2.0, which is upscaling technology which will help you push higher frames at the same graphical fidelity. Considering how heavy this game must be based on lighting and the world, this is great news for those who want to play with RTX on and soften the FPS blow. Evidently many of the previews who mention RTX say this is one of the best implementations of it, even over standouts like control and metro exodus….

Next up we have the character creator attributes and skills. The character creator was mentioned at being visibly 3x larger than what we saw in the Deep Dive with 252 individual options from nail length to nipple size to even odd eyes with some previewers mentioning black and white hypno eyes and having the option to not have nipples. There were a reported 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 mouths, 17, jaws, 17 ears, 8 bits of cyberware or whats likely surface wiring, 9 types of scars, 9 types of tattoos, 11 piercings, 5 types of teeth with someone mentioning pink chompers, 8 types of eye makeup, 5 bits of lip makeup, 3 blemishes, 3 types of nipples, 5 types of body tatts, 3 types of scars, 2 dick types, 1 vagina option, the option to not have anything, dick size options, and 5 types of pubic hair. One of the journalists mentioned creating a character with a tic tac dick and radioactive green pubes. You could also completely randomize your character.

Cont in video …
Sources

https://www.theverge.com/21302888/cyberpunk-2077-preview-demo-hands-on-ps4-xbox-stadia-cd-projekt-red-impressions

https://www.pcgamer.com/after-4-thrilling-hours-in-cyberpunk-2077s-massive-open-world-im-hungry-for-more/
https://www.eurogamer.net/articles/2020-06-25-we-played-cyberpunk-2077-for-four-hours-heres-what-we-think
https://www.kotaku.com.au/2020/06/cyberpunk-2077-customisation-character-creator/

The Cyberpunk 2077 History & Lore In 5 Minutes!

The history of the Cyberpunk 2077, from Cyberpunk 2020 and Cyberpunk Red to get you up to speed on the state of the word, the US and of course Night City in just a few minutes in today’s Cyberpunk 2077 lore video.

The origins of the Cyberpunk World started with the 1994 crash of the world stock market as a result of European and American stock manipulation by the Gang of Four. This led to The Collapse of the United states in 1996 which was the definitive catalyst plunging the world into a high tech and low life.

During the years of The Collapse, life was pretty rough in the States. The homeless on the street in America had skyrocketed to 21 million, with the technological revolution splitting the classes into the wealthy elite & corporate professionals, and the poor unskilled blue collar workers. THe middle class was all but eradicated during this time, setting the foundation for more despair in the 2000s.

Business sectors and outer suburbs in large cities were the benefactors of increased standards, and were clean, free of crime and poverty and controlled and populated by powerful corporations whose emergence was accelerated by the prior years. The central areas were surrounded by ghettos and combat zones filled with the growing booster gangs and violent factions.

In the midwestern states, small towns were abandoned due to drought, gamine and economic chaos. Farms were bought out by Agri Corporations who took control of the means of production. Freeways inevitably became the battlegrounds for gangs that would travel from city to city to loot anything they could.

Megacities which replaced some small towns and suburbs annihilated in the Collapse became the focal points of society and fervent capitalism helped create a landscape where the megacorporations ruled with nation-like authority. They shaped everything around them and bolstered their interests with armies in their search for utter domination. With the overall prevalence of technology, the only leveler between the street and the skyscrapers was this technology. Cyberware, weapons and resourcefulness was utilized by Edgerunners, Cyberpunks and rebels to stand against these megacorporations.

This was the state of the world before the next radical shift, The 4th Corporate War in 2021. While there had been wars between corporations before, nothing quite compared to the mass scale devastation of the 4th corporate war. An initial confrontation between two aquacorps specializing in underwater shipping and tech, devolved into a conflict between Militech an armaments and security force and Arasaka a security services megacorp out of Japan, as they were brought on to aid in the initial conflict.

Both combatants had a military scale equivalent to smaller nations and moved from pockets of conflict between them, to all over the nation, to space and cyberattacks spurring an effective 3rd world war.

On august 20, 2023 unknown forces detonated a pocket nuke on the upper floors of an Arasaka towers complex in Night City, reducing the central city to rubble and killing thousands of people.

While there were sides who blamed both Arasaka and Militech this was the final straw, as President Elizabeth Kress nationalized Militech, and banished Arasaka with the threats of striking the Tokyo headquarters. Other nations swiftly followed the US’s lead.

The war was over, and for Night City, led to the Time of the Red. Named aptly for the red hue left in the Night City skies post fallout from the debris and toxic smog, this was a period of time in the US and Night City’s history which was categorized by an effort to rebuild. The US has lost much of its world superpower status, but Europe and the Far East had not fared much better.The military that still existed for the US was a combined operations group or COG force, and indication of how emaciated their separate forces were.

President Kress was the only thing holding Night City together, the hardest place hit by the war. 20 Years later there is still damage everywhere. Post-war night city is a wreck, but they are determined to rebuild. An alliance known as the Pacifica Confederation, between Washington, Origins, Idaho, North Cal and BC has allowed Night City to survive as an independent “City state”. Night City has become an entry point for the rest of the world who doesn’t want to deal with the US, as a free trade zone. It is dangerous, nearly lawless and a great place to get a big score.

The 4th Corporate war ended corpo domination, and wounded their infrastructure in a multitude of ways from their net presence to their global transportation means. The corporates however are far from out of the picture.

This has made the corporations even more ruthless in their desire to rise back to power, and they are willing to do anything to do so. In this post-war environment, the Cyberpunks and the Edgerunners have bridged the power gap.

Welcome to the world of Cyberpunk.

Cyberpunk 2077 Lore – The Corporate Wars! (1st, 2nd, 3rd & 4th!)

Today we are diving into the corporate war history including the first, second, 3rd and fourth corporate wars, the corporations involved & how they have impacted the cyberpunk world and night city.

The first corporate war which lasted from August 2004 to February 2006 began simply. Eurobusiness Machines was attempting to buyout struggling corporation Transworld Airlines. Negotiations began to sour after an unfriendly interaction with Transworld’s CEO.
Orbital Air, who had interest in Transworld saw this as an opportunity to jump in to obtain TWA’s air traffic facilities for their own uses. Orbital Air blocked EBMs buyout attempt with sly tactics, and thus the first corporate war had its foundation.

Orbital Air sent a negotiations team to try to sweeten the pot for Transworld to sell to OA instead of EBM. EBM dispatched terrorists to kidnap this team en route, but the terrorists compromised their identity embarrassing and exposing EBM.

Orbital Air recruited Zetatech as an ally who unleashed a massive wave of net attacks against EBM, and although they were initially crippling, they were quickly halted forcing Zetatech out of the war.

The ripple effect of the first corporate war was vast and set the standard that corporations can obtain favorable deals and assets by using brute force and military scale tactics.

The second corporate war is typically known as the most globally devastating and took place between April of 2008 and August of 2010 between oil giants Petrochem and SovOil.

This conflict started when a merger deal fell through, and a drilling accident at a Petrochem platform accelerated the confrontation to a fully blown war.

Each corporation crippled one another’s oil facilities in a few weeks, although SovOil experienced a greater bout of initial success. Petrochem expended millions of Eurodollars to fight back & regain the upper hand. This peaked when Petrochem captured and assassinated the SovOil founder and CEO Anatoly Novikovo.

The third corporate war lasted from February 2016 to November 2016 and was fought almost entirely on the Net. Hostilities began when financial examiners uncovered a confidence scheme being designed by investment counselors at Merrill Asukaga and Finch against private investors.

This enraged the Rothstein Fund, and they turned everything over to the District Attorney’s office for an investigation. They also hired local netrunners to begin infiltrating MA&F’s data fortress in search of the truth. MA&F fired back, increasing their security and launching their own netrunners against the Rothstein Fund.

Netwatch stepped in and responded by limiting net access and making sweeps which resulted in arrests as well as flatlines. With the net being heavily watched, this is where the conflict moved to the streets. Both corporations started hiring mercenaries, and during a 12-hour period, battles were fought in low earth orbit and earth to destroy the opponents net communications gear and infrastructure.

The fourth corporate war took place between 2021 and 2025 and began in a similar way to some of the prior corporate wars with rival Megacorporations butting heads over a financial objective. In early 2021, IHAG a megacorp specializing in underwater shipping and tech went bankrupt. Two rival aquacorps CINO and OTEC entered the picture to pick up the pieces and both were vying for a takeover of IHAGs remaining resources.

After years of fighting however, neither of the Aquacorps were able to deliver the final blow to one another, and thus, both of them hired external help in larger Megacorps to provide resources, equipment and military gear to aid in battle.

OTEC hired Militech an armaments and security company based in the US, and CINO hired Arasaka, a security Megacorp based out of Japan. As they are both two of the largest paramilitary corporations in the world, with thousands of troops, Arasaka and Militech had been rivals before these contracts with the AquaCorps and were ready for any excuse to be back at each other’s throats.

Both Militech & Arasaka are incredible big megacorporations with an incredible amount of sophisticated technology, so much so that if they decided to wage war, no entity on planet earth would be able to stop them. Small pools of conflict effectively turned into large scale battles that took over entire cities and states such as Tokyo, Yokohama, Washington, Chicago and Night City.

By mid-2022 battles involving aircrafts, AVs, tanks, power armor and thousands of troops was the norm. Cyberattacks disrupted banking, international trade, and media.

On August 20th, 2023 a strike team led by Elite Solo Morgan Blackhand & Rockerboy Johnny Silverhand detonated a pocket nuke in the Arasaka Towers complex in Night City, reducing the building to rubble and wiping out thousands of people. Silverhand was killed at the hands of Cyborg Arasaka Solo Adam Smasher.