Cyberpunk 2077 – The Arasaka Family Lore! (Saburo, Yorinobu, Kei, Hanako!)

In today’s Cyberpunk 2077 Lore video we’re diving into the Arasaka Family in Cyberpunk 2020 to get a better understanding of some of the people behind Arasaka Corporation including Saburo, Kei, Hanako & Yorinobu Arasaka. I recommend you guys check out my Arasaka explained video before this one, as it will give you some context for some of the things we discuss. You can find a link in the description and pinned comment. The information in this video comes from RTalsorians Corp book Volume 1.

For 2077 itself, I do also want to mention that the Childhood Hero tab has been replaced by the Lifepath system, meaning we can no longer choose Saburo Arasaka the Corporate god as an option. We can however still choose the Corporate origin story via the Lifepath.

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Cyberpunk 2077 – Nomads & Nomad Nations Lore! (Snakes, Bloods, Jodes & MetaCorp! – Part 2)

In today’s Cyberpunk 2077 and 2020 lore series take a look at the different Nomad family structure, and the different Nomad Nations. With the Badlands being such a big part of 2077 and with the Aldecaldos and Raff and Shiv being confirmed for the game, it’s the perfect time to take a look at the history of the Nomads from Cyberpunk 2020 and possibly understand the Cyberpunk 2077 Nomad Lifepath option a little bit better. If you guys have missed the first part I suggest you watch that one first! If you’d like to purchase the 2020 source material where some of this information is derived from it will be in the pinned comment.

First let’s look at the Nomad family structure. This is the way Nomads are classified based on their size and sets of interests.

Next lets take a better look at the 7 distinct Nomad Nations, how they operate, if they teeter towards aggression or reclusivity, and how they sustain their nations out in the wastelands of the Cyberpunk dystopia.

First up we have the Snake Nation, which is the largest of the Nomad groups. This a group of independents who want not only to preserve their autonomy but also want a voice in overall Nomad politics.

Next up we have the Jodes, which originated from the Jode families from Oklahoma, Texas and Kansas. The Jodes were driven to California due to environmental conditions wreaking havoc on their crops and agricultural lands. As the Jodes did not want to head towards the populated areas affected by The Collapse they moved on elsewhere. riod, well populated areas didn’t take too kindly to strangers entering their territory and inevitably the citizens of Colorado and the surrounding areas sent a raid out to the encroaching Jodes. 400 Jode travelers were slaughtered and despite this, a man named Malachi tried to regroup the Jodes once and for all with a council meeting on what they wanted to accomplish.

Next we have the Blood nation. A major side affect of the collapse was that Miami slid into a war zone. The combination of it being the center of the NA drug trade as well as massive immigration from Cuba and Haiti, many rival drug organizations took refuge in Miami. With the drug trade collapsing, overall violence increased and cartel-based gang and turf wars took off. The government zoned off the area and let the dust settle and by 1996 the Bloods emerged from the ruins of Miami.

Next we have the Meta aka the Metacorp, the youngest of Nations, and Oddly enough they are a corporation and most of the meta are ex military. This Nation is run by Jonathan Meta in 2020, the nephew of a Vietnam veteran, who gravitated towards joining the ranks when he saw the injustice of how his uncle was treated after dying in the war when despite him saving the lives of many was scorned at his funeral.

Meta joined the army although after the events of the collapse, his military records were destroyed and thus he sought after more routine work. The next couple of years saw Meta oddly enough disappearing from this more regular life when events like the central American conflictswould occur. He was also seen in the public eye at odd times with powerful people involved in cartels, corporations, government and even sports teams.

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RTalsorian’s NeoTribes Sourcebook – https://talsorianstore.com/collections/cyberpunk/products/neo-tribes

In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. Areas once choked with cities and humanity are now home only to lonely ribbons of asphalt, coyotes, jackrabbits … and the NeoTribes. The NeoTribes — nomads who have given up life under flourescent light and eating pre-pack, in exchange for starlight and freedom and a life of riding the range, living their own way.

“NeoTribes is a complete view of nomad culture in the wilds of post-collapse America. The seven major nations are described in detail including bios, equipment, new roles, vehicles, and background. Plus a nomad’s map of America, and an adventure that immerses your players in nomad culture and the Chicago Reconstruction Project.”

Cyberpunk 2077 Community Podcast #17! – Cyberpunk Red Lore, Rules & Jumpstart Kit ft. J Gray!

Cyberpunk 2077 Podcast ft. RTalsorian’s Cyberpunk 2077 Media Ambassador J Gray, as well as Madqueen, Triple S League & LastKnownMeal!

Cyberpunk 2077 – Megacorporations Explained! (Agricorps, Mediacorps, Computing & More!)

In today’s Cyberpunk 2077 and Cyberpunk lore video we are talking about the prolific megacorporations in Cyberpunk 2020 that may have a presence in Cyberpunk 2077. We will look at all the types of megacorporations and the corporations within these subsets.

In the world of Night City, Megacorps run the Cyberpunk landscape with an iron fist and are essentially judge jury and executioner. They are the kings within Cyberpunk and slaying a top tier corporate only means another unscrupulous individual, who is frothing at the mouth at the opportunity, will fill the void in the corporation.

The corporation power structure is set up so that the President and CEO are at the top and underneath them is a variety of mid to high level executives thirsty to climb up the corporate ladder.

At senior management and higher, corporates start to have true power and always travel with a heavy armed presence.

Next let’s look at the type of corporations there are, and the most prolific megacorps within that subset.

First we have Media-corporations. There are huge conglomerates that grew from a trend in the late 1980s where firms bought up all forms of media networks such as film companies, tv networks, book and magazine publishers to control the media and the narrative.

First up in our Mediacorps is network 54 news a 24 hour news service across the United States. No matter where you go within the States, it is always on channel 54. Despite it’s name it offers more than just raw news.

Next we have world news service, which is as you can imagine a news servide which keeps tabs on the world by any means possible.

Next we have Agricorps. IN the world of Cyberpunk the age of the family farm ended somewhere in the 1990s. With the United States being the world’s foremost producer of raw food stock, and the increased need for grain and crops to create fuel and plastic, agribusiness became incredibly powerful post-crash.

Petrochem is an agricorp focusing on petrochemical products and keeps the world running as the worlds largest producer of superfuel CHOOH2.

Soviet Oil world Industries known in the west as SovOil is a petrochemical corporation headquartered in the USSR.

They have a license to produce CHOOH2, although their product is inferior to Petrochems.

Next we have the Manufacturing corporations. There corporations were least affected by the collapse due to the capitalistic nature of the industry. Manufacturing ranges from vehicles to weapons, to even children’s toys.

First we have Militech which is a megacorporation specializing in weapons manufacturing of all kinds, and private military contracting.

Next we have Arasaka which deals in Corporate security, corporate policing and various corporate suboperations. Arasaka is one of the most powerful if not the most powerful corporations in the world of Cyberpunk.

EBM or Euro Business Machines is a megacorporation that specializes in the manufacturing of computer products, information tech and electronics.

Next we have IEC the world largest cybernetics developer. Now many megacorps in the world of Cyberpunk can trace their power and influence to some sort of speciality, but IEC is dominant in many areas.

Next up we have Computing corporations. With the emergence of the Net and the availability of advanced technology almost everything in the Cyberpunk world revolves around computing.

Zetatech in 2020 is an up and coming high-tech company focused on wetware, computer hardware and software designs.

Microtech is a megacorporation who produces ultra-sophisiticated mainframes and workstations and are proficient at building full-size computers.

Next we have Science corporations who produce and develop anything from bioware to cybernetics, to human clones, to crops and bio-fuels.

Biotechnica is the main Science corporation, who specializes in genetic engineering, microbiological and biochemical research.

Biotechnica had worldwide patents but could not keep up with worldwide demand and was forced to livense production to several large agricorps.

Next we have Armed Force corporations.

Lazarus is a megacorporation focused on contracting mercenaries and is lead by south American war veterans.

Finally we have the Service industries of 2020.

First we have Trauma Team one of the largest private medical firms in the world and provides ambulance services for a client base of at least 15 million people.

REO Meatwagon is Trauma Teams competitor, and provides a similar service.

Next we have Orbital Air which focuses on Cargo and passenger transport to Earths orbit and maintenance of commercial orbital facilityes.

Next we have Infocomp a corporate think-tank and group of information brokers.

Finally we have Merril Asukaga and Finch an exclusive investment and financial counselling firm. They are the top corporation dealing with investments of all kinds.

Cyberpunk 2077 – What’s America Like Prior To 2077? (Lore!)

In today’s Cyberpunk 2077 and Cyberpunk lore video well be talking about America and the United States in the world of 2020 from the environment and weather to the government to the state of some of the cities and the events that have led up to 2020 that sets up the world for Cyberpunk Red and 2077.

America in 2020 isn’t the drug and gang infested hellhole many will havev you believe it is, but it isn’t also the oasis of opportunity the corporates will claim either.

In reality America in 2020 is more nuianced than this and is faced with a multitude of challenges and changes.

First let’s look at the environment and landscape of the pre 2020 era in the US. During the last 30 years or so, numerous ecological disasters have wrecked havoc on the United State’s Infrastructure. Global warming has melted the caps resulting in a higher sea level, and Large parts of the east coast and the south are now underwater or swampland. Rising temperatures due to this global warming have thawed out southern Alaska, central Canada and the upper US.

Global warming however has shriveled up The great plains and southwest, which have turned them into expansive deserts with furious sandstorms and screeching winds.

Over the past 20 years The pacific northwest region has had to contend with drought-stricken forests and a lack of water.

Night City, straddling the line between NorCal and SoCal gets the culmination of everything. – sweltering dry summers and cool dry winters with periodic acid rainstorms and choking poison ground smogs.

Sloppy pollution controls in the latter half of the 20th century has left a dent in the environment. Massive acid rainfalls hammer the Midwest, poisoning drinking water and crops.

Rock strikes from the ESA’s lunar-based massdrivers have decimated Tampa and Colorado springs and have churned up millions of tons of dust and heat into the atmosphere to aggravate global warming.

Ocean life has been hit hard as well due to the dumping of medical wastes from years of the wasting plague. Marine mammals, fish and phytoplankton necessary to replenish earths oxygen supply have all but died off.

Plagues have also dramatically impacted America. The AIDS epidemic of the 1990’s evolved into the AIDS crisis of the early 2000’s. Political infighting stalled researchers from finding a cure leading to the mutation of AIDS to a more lethal form.

Next let’s look at the government. The United states is pretty much a nation in name only. The executive branch is the only effective part of the federal government and it controls the military. It’s governed by a variety of advisors and appointed agency heads. For the last 3 administrations the president has been chosen in a background, since only 12.6% of the US population bothers to vote anymore.

The US government doesn’t really control what happens in the states, but it does control the border with a powerful volunteer military.

This resulted in the America of today: A few large densely packed urban areas, surrounded by ecological wastelands, ghost towns, agricorp farmlands and abandoned suburbs. This has led to the creation of 3 distinct types of urban environments in the Old Cities, Corporate Citites and New Cities.

Old cities are very similar to a late 20th century city.

Old cities have a mix of old and new buildings, factories, and shopping centres.

Corporate cities are cities whose governments and municipalities broke down during the Collapse. Powerful corporations moved in to fill the void and provided police, fire control and medical services.

New cities are very much a mix of old and corporate cities. They are characterized by modern building, urban planning and well laid out-streets. Night city for example was planned as a “model” city but when it’s visionary designer was murdered by organized crime, it rapidly degenerated into an urban nightmare and one of the worst cities in the early 2000’s

Every US city has a combat zone where law enforcement is non existant and gangs and gang warfare take place.

By eurostandards most places in the US have all the modern amenities such as video stations, cell phones, aerodyne vehicles, biosculpt parlours and cyberware. Whatever you can find in Paris, you are likely to find in Night City.

The level of technology in America is monumental. Huge videoboards, monster ad blimp clusters, pedicabs, cyberbikes, and holograms screeching out the latest headlines.

Weather wise, the acid rainfall percentage has been steadily dropping. As more cars are converted onto CHOOH2 and methane, the poison fogs that previously enveloped American cities are now less common.

American cities in 2020 live and die by the gun. An armed society has new rules and in certain parts of many cities there are designated free fire zones where weapons can be freely used to settle disputes.

Cyberpunk 2077 – Cyborgs, Full Borgs & Heavy Cyberware! (Lore!)

In today’s Cyberpunk 2077 video we are talking about Cyborgs, Borgs and Full cybernetic body conversions as it relates to the Cyberpunk lore. we’ll be learning about what exactly they are, some of the cybernetics and cyberware options borgs have, some of the packages and standard issue conversion types available as well as some of the deadlier and more useful types.

In 2020 full borgs are very popular, mainly in the workforce as they outsmart, outmuscle and can outwork the general population. Firefighters, consutrction workers and space explorers have started to replace their human bodies with all their limits with full cybernetic bodies. These are referred to as full borgs.

These full body conversions are created by implanting a biological system into a metal endoskeleton with a myomar fiber musculature, cybernetic nervous system, fully cybernetic limbs and body armor. All of this coming together creates a Cyborg or borg.

The process of converting from flesh to completely metal is performed all at once and because the surgery is so extreme, has some big risks including death. The process involves placing the patients brain, a portion of the spinal cord and a few vital organs, often referred to as a biopod into a “robotic” body.

Most functions by internal organs like the lungs and heart are replaced with cybernetic and high efficient technology.

Full conversions are generally very customizable and can swap and interchange cyberlimbs and weapons. Although full borgs have more job opportunities in day to day life due to their proficiency at almost everything, there still is a social stigma attached to them, and conversions are many times dehumanized.

Full borgs are usually created through corporate sponsorships. As you can imagine there are many trade-offs to undergoing this process to become full borg. Corporations offer contracts for full conversions, in an effort to make more money with their increased employee efficiency.

Next let’s look into total-body cyberware. This list covers all the basic componend in making a full borg. A full borg conversion uses all of these items.

In headware we have a neural processor, interface plugs and cyberoptics and audio. In cyberlimgs we have cyberarms, hands, arm armor, cyberlegs and feet as well as leg armor.

Body plating includes a Skull plating called a cowl, as well as a face and torso plate.

In terms of the types of conversions, we have basic conversions all the way up to a military grade full borg.

First we have the basic alpha class conversion from one of the largest manufacturers of cybernetics IEC or international electric cybernetics. This generic design has similar models offered by Raven microcybernetics, Militech and Dynalar Tech.

Next we have the Aquarius by Dynalar technologies, with is a sub-marine full conversion. This conversion is designed for underwater environments and is superior to any other diving system.

Next we have the Copernicus by Cybermatrix incorporated, a Space use full conversion. This is developed to combat the hostile vaccum and radiation of space. For deep space exploration, the Copernicus comes in handy. .

Next we have the Eclipse covert operations full conversion by Militech. In the world of Cyberpunk, cops are constantly tested and at risk. With these increased risks, Militechs security division has introduced this Law enforcement conversion package to those who qualify.

Next we have Dynalar technologies Brimstone fire fighting conversion. Obviously created to fight Night City’s fires this conversion is immune to smoke inhalation, burns, pressure changes and can do the work of an entire squad of firemen. .

Next up we have the Gemini humanoid full conversion from Raven microcybernetics. Although Full body conversions have a ton of advantages Society treats you as a Metal head and a machine. Looking like a robot, leads to people treating you like a robot and in response to this Raven microcybernetics has created this package that simulates the human body in form with all the advantages of a full conversion.

The wingman is a full body conversion used by Figher pilots to withdstand the trying atmospheres and g force associated with flying.

The Samson is an industrial use full conversion with the ability to create the perfect construction worker. This conversion creates a worker who never gets tired, has incredible strength and has the ability to survive almost any accident.

Finally we have the grand daddy of all conversions the Dragoon military use full conversion. With the modern battlefield havin remoted controlled drones, fighter jets, minitanks and combat bikes the Dragoon was developed by IEC to be the deadliest weapon known to man. The dragoon cannot be bought on the open market and even big corporations struggle to get their hands on it.