Developer Gearbox is taking a bit of a detour from the exploits of Borderlands’ vault hunters with its next game, Tiny Tina’s Wonderlands. Inspired by the Dungeons & Dragons-influenced Tiny Tina’s Assault On Dragon Keep, Wonderlands is aimed at bringing a more tabletop RPG-like experience to Borderlands’ loot shooter formula.
Wonderlands sees you dive into Tiny Tina’s latest Bunkers & Badasses campaign. Instead of playing as one of four premade characters–a hallmark of the Borderlands series–you can pick from one of six classes and then customize your race, physical appearance, voice, and personality. Tina then narrates your adventure as you explore her fantasy world, making adjustments to the story and your quest on the fly, much like a dungeon master in a Dungeons & Dragons campaign.
I’ve now had a chance to play Wonderlands, jumping into a preview build of the game that saw me able to try out the Stabbomancer and Graveborn classes. I went for the latter first, for no reason other than that the name sounds cooler, before replaying the first 15 minutes or so of the preview with the former. Between the two, I ultimately ended up enjoying the critical-hit-focused Stabbomancer (which plays a lot like a D&D Rogue) more than the powerful but risky Graveborn (which, much like D&D’s Blood Hunter, can sacrifice health to pull off powerful attacks).