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]]>First up we have the release of Night City Wire Episode 2 featuring the Lifepath trailer, a dev diary on Refused and their role as the in game band Samurai, as well as a weapons trailer showcasing the firepower in 2077. I absolutely loved this episode, it really reminded me of the scale and scope of this game, and the design and art direction really is just incredible. These new screenshots are an embodiment of the detail and care CDPR have taken in crafting these environments and characters and this game will truly be eye candy, whether you are running RTX or not.
]]>First up check out this brand-new trailer for the Cyberpunk 2077 Limited Edition Controller where we get a quick glimpse of Night City and an out of control rock concert led by Samurai front-man Johnny Silverhand aka Keanu Reeves. I’m going to play it in it’s entirety for you guys then well do a mini analysis.
So as you can see, it’s a pretty hype trailer which might just feature a story from the Cyberpunk lore first told via Cyberpunk 2013’s Never Fade Away where Johnny Silverhand threw a rebellious concert, and convinced a massive crowd to start a riot and attack Arasaka Corp, whom he has a strong hatred for.
Going along with this same train of thought, CD PROJEKT RED has made it clear that there will be a performance or concert of sorts, similar to The Witcher 3 ‘s Priscilla Performance but on a much more massive scale. This could be exactly what they have planned for this, and with clubs and concerts being so prevalent in the Cyberpunk universe, expect to see more of these performances throughout the game.
We also get to see the density of a section of the city and what a top down view of the map would look like. This map has been confirmed to be Night City, and yes, we finally get to see it at Night, albeit only for a few seconds.
Moving on we have an updated Q&A that was mistranslated last week, with some corrections via Hillanoko. Big shoutout to him for translating a series of GameStar podcasts, and yes it seems unfortunately that the whole summoning programs in Cyberspace was actually in reference to Cyberpunk 2020, and not about the video game 2077. We do however have some fantastic, legit details that we are going to go through.
The first new point here is that despite the fact that people have seen over an hour of gameplay, Pawel Sasko mentions that “players have seen nothing yet” and that devs are able to test the “cook” at home, which is the code for the current build. It’s mentioned that a fair amount of devs enjoy playing the game after work to wind down.
It was also disclosed that certain objects have values allowing NPC’s to listen and or see through them to a certain degree based on the object. Concrete doesn’t let you see through, but if it’s a thinner material, NPCs can hear through it. SO, material can dampen sound and sight based on its own unique values.
When it comes to map Icons CDPR felt like The Witcher had too many points of interest, I’m assuming especially in Skellige which most players did not see, because they want players to have the chance to complete every icon on the map.
When it comes to solving quests, the general philosophy is to subtly lead the player to markers or places and to encourage the player to open their eyes or listen to what is being told instead of a glowing piece of whatever is on the ground.
Moving on we have a correction on NPC routines. There are not 1000 NPC routines like mentioned in the first translation. The actual translation here is that most people will have automated routines from a pool which can divert into branching options. It’s mostly randomized but remains believable.
There were also two standout points that were not mentioned in the podcasts, one being the melee system having an overhaul, and that in Cyberspace we will be able to summon creatures and warriors. These are both again NOT mentioned and thus currently do not represent the game.
Moving on check out some new Cyberpunk Red Edgerunners from RTalsorian, the tabletop RPG company who created the Cyberpunk IP that is being licensed to CDPR.
First, we have Kepler who is a Nomad from a Florida Nomad Pack, who was created with the help of Ashley Sherman.
Next we have Pneumo the Netrunner created with the help of James Young, we have Damian the Techie created with the help of Brian Marquez.
3rd we have Zara the Solo, created with the help of Angle Giuffria.
4th we have Trace Santiago a Media class character created with the help of Trace Wilson.
And finally, Lilayah the Rockergirl, created with the help of Amelia Kolat, who is the Cyberpunk 2077 Community Manager. Really cool to see her up there being represented in Mike Pondsmiths vision, she does a great job of managing and interacting the community and us content creators when we have questions or concerns.
Finally, we have some news via CDPR that the launch of Cyberpunk 2077 will be supported by Agora Group when it comes to their advertising campaign.
Translation via – https://twitter.com/mikanoko1
]]>Let’s jump right into the news. First, we have a CDPR Q&A at the end of a financial call laying out CD PROJEKTS 2019 finances, their balance sheet and their numbers. At the end we have a Q&A where investors could phone in to ask questions.
The first question was if there were any elements of the release of Cyberpunk out of CDPRs control, based on current events. CDPR’s representatives maintain that they have obtained a mass majority of the game’s ratings, so there is no risk of not obtaining these ratings in any major markets. This has also been echoed by Adam Badowski on Twitter.
They also do not see physical related launch risks by launching in September. The main issue at the moment is the localization process, as most recording studios are closed. They do have a majority of the voice lines for the localization of other regions, but they are not worried about finishing this up, as worst-case scenario there will be a day one patch for these localizations.
The next questions are regarding the marketing strategy of Cyberpunk now that conferences have been shut down, if there are any insights into physical distribution of the game being affected, and the mobile game from Spokko being developed in collaboration with CDPR.
CDPR responds with that they have been planning a digital strategy to unveil new 2077 facts and elements without relying on these events, and that they are working on smart ways to present to a large volume of people. They have plans for a 100% digital presence, as well as a mix of physical and digital presences and they also add that they have tentative plans from June through September.
The next questions were in respect to the benefits of digital vs physical releases, and if CDPR is worried about the potential pileup of back end releases increasing the competition for Cyberpunk 2077. CDPR responds with that they are not really worried as there will be competition in any time you launch a game, and that they believe they have the must have title that will sell well regardless.
Moving on, apparently just under 600 people in the studio are working on Cyberpunk projects, with some employees being fluid between the single player and multiplayer experience, because they are so interconnected. 40 are in Wroclaw for MP, but the vast majority are on the single player.
When it comes to QA and testing, there are around 130-150 people testing the game right now, which is double what they had for the Witcher.
They mention that there will effectively be two versions for the Series X. They have the enhanced version, which will be able to be played at launch, as well as the fully upgraded next gen version which will come post launch of the Series X.
If you guys remember CDPR tweeted that each Xbox One Cyberpunk 2077 purchase will be able to be upgraded to the next gen version for free. It seems that there are two, so I’m not sure if both will be free going forward or just the base enhanced one, but only time will tell.
Amazing new details here, and since I have been getting a ton of concern about another delay, well there you have it, they are confident in a September release despite everything.
Now there was another detail in the Q&A, which I must have missed, and although I did listen to the entire 55 minutes, and checked others notes on the topic I didn’t see / hear this note, but VGC caught a fact from Adam Kicinski where he mentioned Cyberpunk 2077 will have no less DLC than The Witcher 3 had. He also mentioned that on announcement timing, expect a similar scenario to the Witcher 3 where they announced DLC in the months prior, and expansions in the weeks prior to release.
Moving on we have this new lore tidbit from a new gang revealed called the Mox. Now I showed this off on my last news episode, but at the time I was editing, CDPR released a synopsis of this gang as well. According to the information, this gang was formed in 2076 after the death of Elizabeth “lizize” borden, a strip club owner and ex-prostitute who treated workers fairly and defended them from violent clients. The mox refer to themselves as those who protect working girls and guys from violence and abuse. Now we also saw the Lizzies graffiti tied into the Behind The Music trailer, and we have Lizzy Wizzy as a rockergirl popstar in the world, and now we have Elizabeth Lizzie Borden as the symbolic leader of the gang, with a logo of what looks like Lizzy Wizzys logo. Super confusing, although in my mind there is probably a correlation here somehow.
]]>If you guys are unaware there was a Polish Podcast with a well-known Polish journalist who is known for his movie and game industry connections, where he lists things about Cyberpunk 2077 and CD PROJEKT RED, mostly correlated to why CDPR issued their delay and how the game is struggling on the basic versions of modern consoles. If you want to check out that video I’ll link it in the pinned comment.
Earlier today however there was yet another article posted by Polish publication GRY-online via the publisher of PolskiGamedev.pl and previous head of journalism at CD-Action monthly with more rumors regarding some of the internal workings of CDPR, and how they are tackling this alleged problem.
The publisher mentions that native teams of QLOC, Testronic and Crunching Koalas are participating in the work on Cyberpunk 2077, due to the immense scale of the project CDPR is working on. CDPR seems to have outsourced companies who all have niches in converting, optimizing and testing games to help with the project which backs what Bory Niespielak has mentioned in the delay of Cyberpunk mainly being console oriented.
QLOC is a polish company that is recognized worldwide as one of the best porting vendors, with a team of over 300 specialists who are experienced in Quality Assurance, Localization + Art Design. They have worked on big AAA titles like BioShock, Devil May Cry, Dark Souls, Hellblade, Steet Figher and more in various porting and quality assurance.
Testronic has 20 years of experience partnering with video game and entertainment companies, who also work mainly on Quality Assurance, localization, compliance and certification and customer support.
Finally we have Crunching Koalas who seem to be a studio more focused on indie titles, in again porting, co-development and publishing support.
Now in addition the article mentions there may be additional studios helping at the moment, and Marcin Iwinski also allegedly mentioned that 4 studios worked on Cyberpunk, but the video in which he supposedly says this is in Chinese, so I can’t verify this. If you do speak Chinese, I’ll link the video in the pinned comment, but as it stands this has not been confirmed.
My obvious and not revolutionary assumption here is that CDPR are really aiming for quality and there is likely a substantial amount of bugs holding this release back, and CDPR is bolstering their team with companies who have a specialized niche in the final stage processes of cleaning up a game for release. In this sense, it seems like the more cooks in the kitchen, the better to catch most bugs and glitches before Cyberpunk goes gold.
Corey Balrog has chimed into the delay and optimization conversation, and as someone who went through his fair share of hiccups with God of War having something like 3000 bugs when it was supposed to be 0 and ready for launch, I think his words are assuring in knowing that its not about f the studio will get there, its just when and to what efficacy.
In my opinion, if this is true, more power to CDPR, fly in the experts get things sorted properly get more eyes on the issue, get more people in there to brainstorm solutions, double down and make sure things go right the first time around on launch.
In some additional news, there are allegedly some layoffs at polish publisher CDP, which is oddly enough not related to CD project or cd projekt red, which seems to threaten the release of the game in Poland. CDPR has responses saying that all pre-release orders for cyberpunk 2077 placed from them will be honored, so if you were worried about that one, rest assured you will get your copy.
]]>84ImpalaGuy – Will having relationships have unexpected paths of it’s own, more specifically children? It would be crazy if 2/3rds thru the game everything’s going well and then the NPC you’ve been dating drops the bombshell “I’m pregnant” or alternatively you’re playing a female character and you find out that you’re pregnant. Would you have the options to decide whether to keep it or terminate it, give it up for adoption, raise it yourself, etc.
DrLeo – What is the state of censorship? Is character creation full frontal nudity removed?
Barny Miggo – Do you think multiplayer might have the potential to be GTA V style (for example people just running around and gunning down other players, or like doing co op missions and when you finish them you’ll just be put back in the open world with your friends to freeroam or drive to another quest) or do you think it will be something like matches with rounds and so on? Also when they said that they have “a lot of hours of music”, what’s your take on that, obviously the soundtrack will be a lot larger than TW3s, but how many hours in your opinion are there? 3, 5, 7? Maybe even more?
Jrumlin – Do you think their will be a mission/quest where Jackie will take V to meet his gang, the Valentinos
Martin C – Good morning!
– Do you think there will be more consequences for killing bosses, more consequences for letting them live, or a balance between both? – Do you think a lot of lore will be explained throughout the game, or will we need to do further research? (like re-watching all your lore videos
you seem to have a few lore playlists, would be great if you had one with everything!)
TheHaynesMan – Have there been negative reactions to the feel of gunplay and driving in the game? If so, what have these been? Is the game more of an RPG first and shooter/driver second?
KaplanX – What other augments do you hope to see in the game personally I want to see an arm cannon.
Carl Livingston – I have a good idea of the benefits of the net runner and solo but what are the benefits of a pure tech class?
Fayachonch – I have seen the 45 minutes demo at PGW, it is impressive but not perfect. Still some bugs or glitches here and there. I’m confident all will be solved and the game will be ready at launch. I trust CDPR to make a great game. I just wonder how much work is still left and what are they currently working on these days? Enemies IA, first person shooting gameplay, difficulty adjustments…I’m just curious what’s keeping them busy 5 months before launch 
Ye Linn Hein – Just curious. Will we be able to join the gangs in the cyberpunk universe and can we be the boss of them?
You will not be able to join gangs or factions
Phoenix Rewaz – You don’t even answer 3 of our questions more than half of the video goes with your own stupid opinions make a real qna video
Anthony Mbeka – Do you think we will get a new trailer at the VGA’s?
Doodplayer10111 – What is the estimated install size?
Game Notes – When do you think they’re showing more in-game music and why do you think they haven’t already? Way before I heard about the video game I always knew there was more to the dark future than synth wave. I do like synth wave all I’m asking is why the secret, I can hear Watch Dogs 3 stuff and Beyond Good and Evil 2 music and they don’t even have a firm release date. Maybe in the next “Phase” of promotion?
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NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Andre Velazquez
– jacory hammock
LuiMaster131 – Will you be able to kill civilians and commit other crimes? Maybe even a wanted type system where you have to change your clothing and appearance?
Ali Mahfooz – Do you think we’ll get Mike Pondsmith’s amazing voice in the form of a character in future expansions.
JJ Drama – Will we have the ability to change our hairstyle in a salon or some place like in GTA and the sims games? And do you think they’ll do anything to fix our characters hair clipping.
Micheal Frazier – We aint getting this shit till 2021? This better be the goat.
Yash Malik – How many weapons will we be able to carry?
TroniicGaming – This isn’t a question but mad respect for how much you interact with your subs. Keep up the great work, looking forward to more quality content
Antivist – Are you going to E3 – Probably not.
Btrow1134 – Of all the known features, what are you most excited for?
Broker Fox – What tech advances do you expect have taken place between 2020 and 2077, and di you notice anything that stood out as advanced from 2020.
Jrumlin – Do you think we will see rain also in the day time?
Zombie killer101 – Do you think 2077 will have more gang characters like in the 2020 book.
SouthernLocust – If you were teleported into the world of Cyberpunk what type of character would you be and why?
Premier Prendergast – Do you think there will be camos and paintjobs for cybernetics cars and weapons?
Antonio The Great – How does no loading screens mechanism work?
Omega gaming x – In the future do you see yourself connecting with other YouTubers to make content and spread the word?
Staleezy – will there be a movie editor – photo mode might have movie functionality
Jimmy Bish – Given the first person nature do you think a TDM or domination mode will happen?
Blumb tumb – Augmentations are they reversible?
Martin B – Any info about what happens when we die? Classic load last save?
Redd77 do you want interaction animations or fo you think it will be a waste of time.
I want the, Didn’t happen for the jacket but we could for the splint.
X1n0k4 – Can we continue to play the game after the main quests are done?
-Yes you can as per CDPR Community Manager statement.
A gorriaz fan – if you place your v;s personality on a spectrum between lovable rebel and power hungry psycho, where would it be?
I’ll probably be doing multiple playthroughs so likely both, but I tend to like the underdog role which is closer to lovable rebel.
Hello you will I be able to get a cybernetic pp in game? – Even though this is a meme question, there are genital augments in the Cyberpunk lore called Mr studd and Midnight lady so you never know.
Razor Man – Will I romance Dum Dum. Yes
Ret986 I TW3 was amazing byt there is something I don’t like and that’s navigating menus items, levling up skills and managing quests. Will 2077 be more seamless?
I agree I think the menu system in TW3 was clunky. The 2077 menu looks a little more straight forward from what we’ve seen, but I think this is an aspect that is going to change from what we’ve seen, so im hoping they make it a little bit more fluid and accessible.
Luiz Guillherme – Will you be able to send cyber nudes to the leader of Militech while hes on a meeting or date and if yes will it have consequences. – NCART man is looking at nudes / porn
Pratty Vee – Can we see our torso arms and legs if we look down. – Seems like it
ModernHunter – will we be able to go borg – most likely not.
N7 Sapphire Virgo – Due to this games hype and development so far do you think it will affect AAA games coming into the next generation of consoles? I think the Cyberpunk genre will get more popular, but I don’t think many devs right now are going to rise to the occasion.
Senhor Dos Nekp – Everyone likes this game for a different reason whats yours? The environment, the tech and the social commentary and how it is a more realistic depiction of our future.
Sgt Dpression – terminator or Robocop – Terminator
]]>Today we are going to be going over some developer answers to some of the big Cyberpunk 2077 questions that have been circulating for a while now.
The first question is “Will there be a demo at Gamescom”
Marcin Momot responded to this one early last month saying “I would like to point out that we never said anything about this. We really appreciate your enthusiasm to see the game and believe me, we would like to share it as soon as possible, but its still a work in progress. Once we are ready to reveal it to a wider audience, we will”
Now CD Projekt Red has repeatedly said this but there is a voice interview I want to touch on a bit that might give us a little hint that Gamescom will reveal more about Cyberpunk. In an interview with Kotaku when asked about the next step after E3, co-founder of CD Projekt Red Marcin Iwinski said that “We still have gamescom.” And in regards to a potential demo that “It will be the same. Don’t expect a totally new demo, we want to show off something different maybe a different angle”. Here’s an audio snippet of that.
I don’t know if it’s just me but the tone and the way that he says this makes me believe we’ll get to see atleast a chunk of that demo, and gamescom will be the first time we see gameplay. It is one of the biggest gaming and techn conventions next to E3, its European based just like CDPR is, and I think it would be a smart move on their part.
Next question is “Was the press demo live or just a pre-set script”
Kyle Rowley responded to this one on June 18thsaying “The game was being played live – trust me. We had a few issues that meant we had to retart the build mid-demo”
Now this kind of inadvertently leads to a little bit of information confliction. One one hand it’s a live demo meaning that they are confident in their product to not run a pre-scripted and recorded gameplay. On the other hand it still has kinks and bugs to be worked out, and it is an early mission in the game, which means there’s still a lot of work to be done.
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