Today we’ll be looking at the Melee Weapons in Cyberpunk 2077 including Katanas, Mantis Blades, some weapons you might have missed in the Cyberpunk 2077 Gameplay demo, modules for melee weapons, what kind of melee weapons we can see from the pen and paper game 2077 is based on, as well as looking at how the melee system will work.
So if you guys don’t already know Cyberpunk 2077 will feature a fully – fledged Melee combat system. This means melee combat will be complete with blocks and parries and the ability to stagger or get staggered by your opponent. Looking at this sequence with Trauma Team in the demo might give you a better idea on how that will look.
Kyle Rowley also spoke on how The Witcher 3 will influence Cyberpunk’s melee combat in a recent interview saying “We learned quite a lot from combat in Witcher 3, and we’re translating that to lessons we learned in gameplay about how to do melee and try to transfer that to Cyberpunk” “Obviously it’s very different in the fact that we’re doing it from first-person perspective rather than from a third person, but the lessons we learned in Witcher, we can translate.
Now whether this translates into us being able to complete the entire game without firing a bullet and using melee only builds could be anyone’s guess but there are some things we do know.
First we have confirmation that Katanas will be in the game. We can see that in V’s apartment, she has a weapon bunker with two slots seemingly for Katanas. We also see a Maelstrom ganger drop a sword, possibly being a Katana after a blunderbuss shot to the torso. Now in the Gamescom Demo, which was slightly different than the one CD Projekt Red revealed, we learned that there were Katanas with specific modules, just like the modules and attachments we can add to our guns in the game. The Gamescom Demo Katana had a magnetic field mod, which was able to deflect bullets away from your character. The long blade could also be paired with all the movement abilities that we saw, with V sliding across the floor and dismembering a Maelstrom member. Dismemberment will be a feature associated in Melee combat.
Mantis Blades are also something we have seen in the game. From the very first Teaser Trailer, to the poster on Viktors wall, to seeing it in action as a high level ability the Mantis Blades seem to have evolved slightly from the initial teaser trailer. We see Mantis Blades stylistically look a little different in the E3 Trailer and the Gameplay demo versus that first Teaser trailer. Does this mean that they’ve gone back to the drawing board with the design of these blades, or are there a variety of different types?
Now These blades which are based on The Praying Mantis are not only for slicing and dicing enemies but will also allow us to traverse walls and scuttle along building sides.
We do also see a blunt sword like object being held by a ganger in a Concept Screenshot at the Club Below Deck. The gameplay segment that correlated to that concept art image, doesn’t have that weapon however.
Let’s move on to Melee Weapons we could see in Cyberpunk 2077 from the Cyberpunk source material. I think we will see most of the basic melee weapons like Clubs, knives, brass knuckles and shurikens. Shurikens would my most wanted out of the basic ones from Cyberpunk 2020 and 2013 because I think they would really add another projectile based way to play that kind of combines shooting and melee elements together.
Night-sticks are the melee weapon of choice of the police in Night City and are equipped with two hidden extras for dealing with street scum and thugs. The business end has a taser or hidden mace-sprayer, that can be set off by a trigger on the side handle.
These are manufactured by Excalibur who seem to make a lot of melee weapons in Night City.
Kendachi also has a variety of melee weapons including whips, katanas, knives and canes. The most interesting however is the M-33 Powersword which vibrates its molecular crystal blade 2000x per minute. Combined with its microscopically serrated edge it can inflict some serious damage, even to heavy armour moifications.
It seems some of these swords and katanas in the 2020 universe are better at parrying and counter attacking than others, which could be reflective in their stats and their rarity in Cyberpunk 2077.
Throwing knives are also a part of melee combat which can be used for up close strikes, or thrown from a distance to disable the enemy. The SlamDance Spawnblade, is a partulcarly nasty throwing knife which seperates and fans out inside your enemies body. You can also upgrade your wrist cybernetics to launch the throwing knives at a higher velocity than it can go thrown hand.