Cyberpunk 2077 Lore – Weapons & Gun Laws!

Owning a gun or a weapon has become more and more normal in the future, and Night City is no exception. Dangerous times, call for equipping oneself to react to whatever the streets might throw at you, and more and more people of different vocations are now carrying. Not only do law enforcement, corporate security, mercenaries and gangsters carry, but so do those merely trying to protect their livelihood like cab drivers, vendors and owners of businesses. Gun laws are pretty lax in night city, unless you step into a high profile location like a courthouse or police station. These buildings are guarded by heavy security and are extremely strict about carrying weapons and any implants with offensive potential.

In Night City, you can legally purchase most weapons, from the highly disposable Budget arms, or their do it yourself 3D printing kits, to more specialized weapons from more exclusive vendors.

Heavy weapons or weapons of war as they are called, undergo far more scrutiny and the sales of these weapons are prohibited within the boundaries of Night City. The exception to this rule is the corporations and their security forces to use at their discretion and for “public safety” as well as the elite tier of the NCPD, the Max Tac in combating the rampant threat of murderous Cyberpsychos.

Illegally, heavier firepower can be provided through a fixer with the right connections, at a considerable fee.

The weapon hierarchy in Night City is dominated by Asian Corporations. Arasaka, Tsunami and Kang Tao are considered to be the best in weapon manufacturing. Arasaka is one of the most intimidating Japanese corporations covering all elements of security including high grade weaponry, and Tsunami is also a highly distinguished Japanese corporation mostly focused on experimental and out of the box thinking and designs. Kang Tao is a newer company founded around 2050, who are known for their sophisticated “smart technology.”

The midtier largely belongs to the American corporations. Militech currently focuses heavily on the mid range of weapons due to their ability for mass production, and Midnight Arms focuses on Borg weapons which are a subcategory of weapons that can only be wielded by heavily augmented users.

Malorian arms have fallen from grace, as they were a bespoke and highly renowned company in the 20s. THey have yet to release a new model since 2043, but they still have a reputation for making handguns that pack a punch. Constitutional Arms makes standard mid tier machine guns and shotguns, and Techtronica have earned the name the “Russian Militech” due to their similarity in what they offer the market. They have recently included military robots in their offerings.

For those of you who are short on eddies and influence, look no further than the bottom tier brands. Nokota offers reliable, powerful, but inexpensive arms, where India-based Darra Polytechnic is more about style than functionality. Serbian Rostovic are again cheap, but can be customized to the nines. BudgetArms is a standout name in the space, and is the epitome of base functionality.

Modern weapons are classified into 3 main types. Power weapons are conventional guns in the sense that they use traditional ammo, calibres and cartridges. This category includes a wide variety of weapons including polymer one shots, which are disposable, revolvers, smgs, machine guns, shotguns and pistols. High rate of fire accompanied by high recoil is a feature of most power weapons.

Tech weapons are weapons that use rail gun technology, firing projectiles that are propelled with an electromagnetic charge. What they give up in terms of rate of fire, they make up for in penetration effects depending on how long the charge is held for. These weapons use caseless ammunition, typically jacketed steel flechette.

Smart weapons use gyrojet technology to fire caseless guided ammo at enemies. This technology was first developed in the 1960s, but was unreliable during combat. In 2077, they are efficienct and pin point accurate. Smart weapons are tied to weapon grips and optics to accurately scan and track the movement of targets.

Melee weapons exist, but they typically aren’t favored in the dystopian future. With so much bombastic weapon technology, blades, knives, hammers are a more crude form of destruction only used by few. WIth that being said, blades don’t jam or run out of ammo, so keeping both a firearm and some kind of melee weapon may be a good idea.

Modifying your weapon to your liking is also key. Optics, sights, suppressors and launchers are available and most weapons have modular slots to install whatever you like onto them.
Customization extends to different types of ammunition, like thermal ammo to inflict damage over time or EMP rounds to make a quickly approaching highly augmented enemy collapse into a short circuiting hunk of junk.

Cyberpunk 2077 – All Gunplay & Melee Gameplay So Far! (2018 – 2020!)

Gunplay, Katanas, Mantis Blades & Melee from 2018 to 2019 to 2020 all showcased in this Raw Gameplay video. This includes the automatic pistol, tech shotgun and smart rifle from 2018 and the scavenger & maelstrom scene, the 2019 deep dive with the heavy rifles and hand to hand combat, as well as 2020s katana, hand to hand combat and rifle/mantis blade mission.

Katana gameplay via GameStar.de

Cyberpunk 2077 – Katanas & Melee Weapons!

Today we’ll be looking at the Melee Weapons in Cyberpunk 2077 including Katanas, Mantis Blades, some weapons you might have missed in the Cyberpunk 2077 Gameplay demo, modules for melee weapons, what kind of melee weapons we can see from the pen and paper game 2077 is based on, as well as looking at how the melee system will work.

So if you guys don’t already know Cyberpunk 2077 will feature a fully – fledged Melee combat system. This means melee combat will be complete with blocks and parries and the ability to stagger or get staggered by your opponent. Looking at this sequence with Trauma Team in the demo might give you a better idea on how that will look.

Kyle Rowley also spoke on how The Witcher 3 will influence Cyberpunk’s melee combat in a recent interview saying “We learned quite a lot from combat in Witcher 3, and we’re translating that to lessons we learned in gameplay about how to do melee and try to transfer that to Cyberpunk” “Obviously it’s very different in the fact that we’re doing it from first-person perspective rather than from a third person, but the lessons we learned in Witcher, we can translate.

Now whether this translates into us being able to complete the entire game without firing a bullet and using melee only builds could be anyone’s guess but there are some things we do know.

First we have confirmation that Katanas will be in the game. We can see that in V’s apartment, she has a weapon bunker with two slots seemingly for Katanas. We also see a Maelstrom ganger drop a sword, possibly being a Katana after a blunderbuss shot to the torso. Now in the Gamescom Demo, which was slightly different than the one CD Projekt Red revealed, we learned that there were Katanas with specific modules, just like the modules and attachments we can add to our guns in the game. The Gamescom Demo Katana had a magnetic field mod, which was able to deflect bullets away from your character. The long blade could also be paired with all the movement abilities that we saw, with V sliding across the floor and dismembering a Maelstrom member. Dismemberment will be a feature associated in Melee combat.

Mantis Blades are also something we have seen in the game. From the very first Teaser Trailer, to the poster on Viktors wall, to seeing it in action as a high level ability the Mantis Blades seem to have evolved slightly from the initial teaser trailer. We see Mantis Blades stylistically look a little different in the E3 Trailer and the Gameplay demo versus that first Teaser trailer. Does this mean that they’ve gone back to the drawing board with the design of these blades, or are there a variety of different types?

Now These blades which are based on The Praying Mantis are not only for slicing and dicing enemies but will also allow us to traverse walls and scuttle along building sides.

We do also see a blunt sword like object being held by a ganger in a Concept Screenshot at the Club Below Deck. The gameplay segment that correlated to that concept art image, doesn’t have that weapon however.

Let’s move on to Melee Weapons we could see in Cyberpunk 2077 from the Cyberpunk source material. I think we will see most of the basic melee weapons like Clubs, knives, brass knuckles and shurikens. Shurikens would my most wanted out of the basic ones from Cyberpunk 2020 and 2013 because I think they would really add another projectile based way to play that kind of combines shooting and melee elements together.

Night-sticks are the melee weapon of choice of the police in Night City and are equipped with two hidden extras for dealing with street scum and thugs. The business end has a taser or hidden mace-sprayer, that can be set off by a trigger on the side handle.

These are manufactured by Excalibur who seem to make a lot of melee weapons in Night City.

Kendachi also has a variety of melee weapons including whips, katanas, knives and canes. The most interesting however is the M-33 Powersword which vibrates its molecular crystal blade 2000x per minute. Combined with its microscopically serrated edge it can inflict some serious damage, even to heavy armour moifications.

It seems some of these swords and katanas in the 2020 universe are better at parrying and counter attacking than others, which could be reflective in their stats and their rarity in Cyberpunk 2077.

Throwing knives are also a part of melee combat which can be used for up close strikes, or thrown from a distance to disable the enemy. The SlamDance Spawnblade, is a partulcarly nasty throwing knife which seperates and fans out inside your enemies body. You can also upgrade your wrist cybernetics to launch the throwing knives at a higher velocity than it can go thrown hand.