White Blood In Cyberpunk 2077? #shorts

Is it a glitch? Whats the deal with white blood/oil in Cyberpunk 2077? Well there’s actually a good ol’ Cyberpunk lore reason behind this.

#shorts #cyberpunk2077 #cyberpunkedgerunners

Cyberpunk 2077 – The 100 Hour Review

100 Hours into Cyberpunk 2077 and the Good, Bad & Ugly of the game. Things have started to become more black and white, so let’s dive into just what this game accomplishes, where it falls short and where it surprises.

Here is my review for the game after a substantial amount of time with combat, lifepaths, dialogue, characters and all the main quests and all forms of side content.

I Played Cyberpunk 2077 – First Impressions & Review Soon!

Cyberpunk 2077 is so far a promising, hallucinatory fever dream with quiet contemplative moments scattered between its ruthless chaos & sparkling cast of characters.

Here are my brief impressions after 30 hours in Night City.

Full review soon!

Cyberpunk 2077 News – Jam-Packed NPC Crowds, NOT A Run & Gun, Dirty Quest Rewards & Hype Builds!

Some ( ͡° ͜ʖ ͡°) Quest Rewards, Elbow to elbow NPC crowds and high density traffic, why you have to be tactical in your combat approaches, Mike Pondsmith’s thoughts on Cyberpunk 2077, Sword and melee play, Night City and just how detailed and big it really is and more all in todays Cyberpunk 2077 News!

9 Days Left!

Cyberpunk 2077 Xbox Gameplay Analysis! (Night City Wire Special!)

Did we see our first look at The Soulkiller? What are the little details during Cyberpunk’s combat you might have missed? Where in Night City do we think this trailer takes place?

Analyzing all the Cyberpunk 2077’s gameplay on Xbox One X and Series X which dropped via a Night City Wire Episode 5 in today’s video! Worry not the Official Gameplay Analysis is underway too!

Cyberpunk 2077 – All Gunplay & Melee Gameplay So Far! (2018 – 2020!)

Gunplay, Katanas, Mantis Blades & Melee from 2018 to 2019 to 2020 all showcased in this Raw Gameplay video. This includes the automatic pistol, tech shotgun and smart rifle from 2018 and the scavenger & maelstrom scene, the 2019 deep dive with the heavy rifles and hand to hand combat, as well as 2020s katana, hand to hand combat and rifle/mantis blade mission.

Katana gameplay via GameStar.de

Cyberpunk 2077 Lore – The Sports Of Cyberpunk!

Today we are diving into the Sports of Cyberpunk 2020, how drastically they’ve shifted since the 90s and the corporate interests and backing behind the augmented future of sport.

This is based off RTalsorian’s Cyberpunk 2020 Home of The Brave Sourcebook which 2077 is based on, so if you are interested in the source material there will be a link in the description.

Sports have changed somewhat since the 90s where the professional sports industry was arguably the most powerful in the world. Generating over 100 billion per annum in media revenues it’s safe to say that Sports teams and their players were involved in a very lucrative industry.
20th century athletes drove themselves to insane lengths, driven to the brink by peers, family and media in an effort to be good enough to demand salaries and contracts that could add up to as much as 50 million dollars per year. With perfection being the name of the game, athletes were tortured psychologically, injected with primitive steroids and hormones to reach their peaks. This left many athletes crippled, disillusioned and psychotic post retirement.

As the Collapse wreaked havoc upon the economic, social and political structure of the United States, the change in taste in satiating entertainment did as well. More violence naturally became an obsession to match the turmoil and disillusionment of much of the American Population. By around 2002, the concept of augmented sports was refined to its modern look.

The information age demanded a global and brutal change in the ruleset for already established sports. The corporations begun to take over the sponsorship of games, which first appeared in the only sport with true global appeal in Soccer.

The Arasaka Sakuras, Militech Rangers and the Orbital Air flyers began generating momentum with the public, and by 2006 the first augmented players were added to their rosters.

In 2020 Football is regaining popularity, after being the King of American sports pre-Collapse, mostly due to it being the most violent sanctioned sport of 2020. The only rule here is heavy augmentation and only full-conversion cyborgs and linear-frames are too far and not-sanctioned. Full-body plating is often adorned by spikes and fatalities are a must to reach sky high ratings.

Because there is so much cyberware used, they are often quick-change mounted to combat cyberpsychosis that would be present if it was perpetually on. Whilst from the outside, the game of Football looks like it would be a free for all bloodbath, it is naturally more of a game of finesse and style.

Football is undoubtedly the most violent sanctioned sport, but overall pales in comparison to the unsanctioned gang and nomad sports of 2020.

Gangs sports are disorganized affairs and tend to not have any sense of cohesive teams, or referees. If there do happen to be referees, they’re usually armed with rifles and are only attending to dissuade a greater dispute. There are no time limits on games, and only end when the other team of typically 4-5 players cannot continue. Multiple gangs or nomad families can compete, and the objective is to temporarily incapacitate the team, so outright killing or maiming is forbidden.

The sports collectively played by these gangs are colloquially known as “sticking” and comes from the similarity of each sports equipment which all use different permutations of what is essentially a stick. There are so many different variants of the stick, that the term “sticking” is just the easiest way to refer to all the different versions.
The gangs of Southern California usually resolve disputes with a permutation known as “stickball” which is somewhat akin to hockey with three forwards, two backs of defense and a goalie.

Some vanilla golden age sports do exist such as Golf, which is popular amongst the corporates and executives, as well as Baseball which is still a primarily unaugmented sport. Combat handball is also extremely popular amongst the corporate crowd and is another trial by fire styled activity that the corporates flock to, to prove their worth.
In 2020 athletes are massive investments for the corporate interests who back them, especially pertaining to athletes in the realm of combat and death sports. With players of augmented soccer and Football demanding higher salaries in relation to risk, endorsements become integral into recouping their cash.

Although combat sports are incredibly popular, true death sports are mainly enjoyed in underground entertainment venues, out of the overseeing eye of the public. The only thing close to a nationwide big-money death sport are the North American finals of the World Kumite Tournament that passes through every two years. Despite attempts to keep combat drugs and cyberware to a minimum, killings in the ring happen often.

RTalsorian Home Of Brave – https://talsorianstore.com/collections/cyberpunk/products/home-of-the-brave

Cyberpunk 2077 News – VGAs 2019, Easter Eggs, Body Types & Languages!

We have a fair bit of Cyberpunk 2077 to cover today including Q&As, Easter Eggs, Localization, Contests, The Video Game Awards, A Cyberpunk 2077 Comic, Body Types and more.

First, we have this awesome Voodooboys Xbox One X console CD PROJEKT RED has created in collaboration with the Friendly Fire 5, an annual German charity stream on Twitch. This is being auctioned off on eBay to support charities and is already up to almost 14K euros with still a fair bit of time left on the auction.
Now during the actual FF5 stream Miles Tost and Fabian Doehla were also asked about the game, mainly in regards to Easter Eggs and Tesla’s Cybertruck.

When asked if the team creates Easter eggs that only coworkers will understand, Miles and Fabian mention that the legal department has to approve Easter eggs and that they mostly use insider eggs that only employees can understand.

Fabian mentions that they are working on a bigger project in cyberpunk and waiting for that to get approval, and that with these eggs they don’t want to break immersion.

Miles also cannot confirm or deny the presence of Witcher 3 Easter eggs, although we have already seen some.

They also mentioned that the Cybertruck reveal was a surprise for them as well as the design and the logo. Fabian mentions that if it has something to do with CDPR, that would be a great compliment. This sort of insinuates that there is no collaboration here, although there might have been some inspiration taken from 2077 or the Cyberpunk source material.

Next up we have a brief Q&A in Game City Vienna 2019 featuring Miles Tost. We have a couple new details here including radio stations and body types. After the demo presentation the floor was opened up for some questions. When it comes to radio stations u/WolfgangCrojcig who compiled these questions on reddit mentioned that he saw 4-5 radio stations being cycled. One was Pacific Dream, another was Night City FM and a there was also a third which he believes is called The Dirge. We’ve also seen Stanley Media as a general radio station, assuming this station is still in the game.

When asked about if there are different body types in the game such as Bulky, fat, and skinny, our OP mentions that there are sliders for this on each relevant body part, but he couldn’t see how much it affects our character because It was never showcased.

Moving on we have this really cool Cyberpunk 2077 comic book that employees at CDPR and GOG received recently. The cover seems to feature the immortality chip.

Next up we have some hints about a potential CDPR and Cyberpunk 2077 presence at The Video Game Awards 2019 tonight. By the way ill be streaming this live with Neon Nation so set a reminder and come stop by the channel to hang out and watch the awards show with the community.

Now last year CDPR came out and denied their presence days before the VGAs 2018 saying they would not be in attendance. This year we have gotten 0 confirmation of them not being there and doing some diving into CDPR employees it seems like the Public Relations manager of CD PROJEKT RED Fabian Doehla is in Los Angeles as is the communication director at CD PROJEKT RED. Now the Awards show does also take place in LA. Joint CEO of CD PROJEKT Piotr Nieulobowicz also mentioned in a financial call that they have begun the marketing ramp up, and this call was released merely weeks ago.

There’s also a theory floating around the net regarding Green Day and CD PROJEKT RED.

All this considered I think there is some credence to CDPR having some sort of presence within the VGAs so again stop by the channel and we’ll find out together tonight!

Also check out the growth of the VGAs year by year. This is an awards show that has become increasingly relevant by its exponential growth since it began in only 2014. It would be a ripe time to showcase at least something.

Moving on we have a ton of details about supported languages, localization and some snippets of voice acting work from around the globe. This is something that CD PROJEKT RED is heavily investing in, to make the VA as true to Cyberpunk as possible no matter what version you pick up or where you live.

In an interview with NightCityLife.de a german Cyberpunk 2077 fan site, Mikolaj Szwed, senior localization producer at CD PROJEKT RED mentioned some truly interesting facts about Cyberpunk 2077’s localization.

Voice actors are chosen on recommendations of existing studios in their respective countries for the most part, but Mikolaj cant mention whether there will be celebrity or influencer voice actors at the moment. He estimates around 100 voice actors are working on Cyberpunk 2077, which was the same for The Witcher 3. I believe this is in reference to the German version, so extrapolate that figure for all the different localizations. For reference Skyrim has 70 voice actors.

Cyberpunk 2077 – What Makes GOOD Gunplay, Gameplay & Combat?

Today we are talking about Gunplay, where Cyberpunk 2077 has seen improvements from last years demo to this year’s deep dive, what makes good gameplay and the mechanics and systems driving weighty & satisfying combat, the distinction in what’s important between story-driven single player games and competitive multiplayer games, hitscan and projectile weapons, sandbox environments & more. This video will have emphasis on Cyberpunk 2077, but in all honesty these principles will apply to gunplay mechanics across all shooters.

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