Tag Archives: cyberpunk 2077 npcs

Cyberpunk 2077 News – Jam-Packed NPC Crowds, NOT A Run & Gun, Dirty Quest Rewards & Hype Builds!

Some ( ͡° ͜ʖ ͡°) Quest Rewards, Elbow to elbow NPC crowds and high density traffic, why you have to be tactical in your combat approaches, Mike Pondsmith’s thoughts on Cyberpunk 2077, Sword and melee play, Night City and just how detailed and big it really is and more all in todays Cyberpunk 2077 News!

9 Days Left!

Cyberpunk 2077 News – Bigger NPC Crowds, Badlands Storms, Eating & Drinking & More!

Bigger NPC Density in 2020 vs 2018 Watson, and Bigger crowds in general in City Centre, Storms and Acid rain in the Badlands & Night City, Eating, Drinking, Using the Toilet, Gamescom Awards, The Witcher Monster Slayer, Russian Influence on Night City & much more all discussed in today’s Cyberpunk 2077 News and update video : )

The ULTIMATE Cyberpunk 2077 Dictionary –150 + Lore Terms!

Welcome to The Cyberpunk 2077 Dictionary. The lore and world of cyberpunk is absolutely flooded with street slang and terminology that if you aren’t well acquainted with can make dialogue and narratives hard to follow.

Cyberpunk 2077 looks like it will have a heavy emphasis on cyberpunk slang, lingo and colloquial terms so today we’ll be going over more than 150 terms from A to Z to help you acclimatize to the world of Cyberpunk so you can really understand what’s happening and being spoken about when you jump into Night City for the first time. This video will feature terms from both demos we’ve seen so far, as well as general Cyberpunk & Cyberpunk 2020 and Red terms and their definitions. Timestamps for letters of the alphabet will be in the description.

If you guys have any terminology you’d like to add, drop a comment and educate your fellow choombas. Don’t worry if you don’t know what that means, we’ll get to it.

A – 0:46
Airhypo – Bones McCoy
AV
Afterlife
ACPA
Agriplex
Amped Out
Alien

B – 1:24
Biomonitor
Braindance
Bring Your Iron
Bhikku Monk
Borg
Badges
Bonebrain Buffalos on Steroids
Bioware
Bodysculpt
Bag-man
Bodybank
Booster
Brain potato
Buttonhead
Blackwall

C – 2:58
Chrome
Chrome Bangers
Chromer
Chromatic Rock
Chromed Out
Chippin In
Corpo
Cam
CHOOH2
Credchip
Chip Had the Clap
Chairjocks
Cyberdeck
Cyberspace
Cybersecurity
Call-girl
Choombatta / Choomba
CHOOH-head
Chop
Combat Zone
Combat Drugs
Console Cowboy
Crystal Jock
Conversion
Cybered Up
Cyberpsychosis

D – 4:24
Dirtgirl / Dirtboy
Data Fortress
Deep Net
Data Term
Deckhead
Dock
Dorph
Dragon Piss
Dream Time

E – 5:15
Eddies / Eurodollars
Edgerunners
Exotic

F – 5:35
Fixer
Flathead
Face
Faust
Flatbacker –
Flatline –
Fodder –
Four-Five
FUBAR – FUGAZI

G – 6:07
Gonks
Gonked
‘Ganic Hand
Geisha –
Getting Lacey –
Gibson –

H – 6:30
Handle –
Hexed –
Highrider –
Hosho Kaisha –
Hotdogger –

I – 6:48
I.C.E. –
ICEBREAKER –
Input / Output –

J – 7:02
Jaina –
Jacking In
Joygirls / Joyboys
Joytoy
Juicy Sucratine
Juice

K – 7:26
Kibble

L – 7:31
Linefoot –

M – 7:35
Megabuilding –
MAXTAC –
Meat Puppet –
Metalhead –
Mizu Shobai –
Monkey –
Mudboy –

N – 8:12
Neurosocket
Netpig
NCPD
NCART
Netrunner
Netwatch
Netrun
Nudie

O

P – 8:48
Psychogang
Psychoborg
Paint Boys
Pasta Boys
Panzerboy –
Posergang –
Puppets –
Polymer-One Shot

Q

R – 9:22
Ranyon
R.A.B.I.D.S –
Reality Junkies –
Reflex Booster
Ripperdoc
Rin Tin Tin –
Ronin –

S – 10:00
Shard –
Screamsheet –
Sandevistan
Spiderbot Splinter
Suits
Solo
Samurai
SCOP –
SimStim –
Skagman –
Spook –

T – 10:50
Trauma Team
Trip Six
Taking Sake –
Tiger –
Tiger Team –
Throwbacks
Tin Can –

U

V – 11:15
Vatjob –
Vector
Vidiot –
VRCade –

W – 11:26
Watcher
Weefle –
Wetwork –
Wetware –
Wilson –

X

Y

Z – 11:45
Zip gun
Zombie
Zonedance

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Cyberpunk 2077 News – AMAZING Developer Answers & Details! (Quests, UI, Weapons, Clothing & MORE!)

In Today’s Cyberpunk 2077 News and Details video we are taking a look at 2 articles which I stumbled upon after my last News update featuring Alvin Liu which gave a lot of amazing new details which I thought It deserved it’s own segment, just because there is so much unique information to unpack here. One interview is from WCCFTech, and the other was a German site called PCGamesHardware. Now the German one has been roughly translated so take some of these details with a grain of salt, but let’s get right into some new information from the game we have yet to hear.

Starting with the WCCFTech interview. The first question from them is in regards to the E3 2019 demo and the dominant theme of people in the world attempting to upload human consciousness into machines to attain immortality.

Liu responds as follows. There’s a lot of things we’re trying to do. The Voodoo Boys specifically are very obsessed with that, but other gangs such as the Maesltrom gang we showed last year want to becom “perfect humans” We explore it all as it’s a very big game and we will talk about Transhumanism, and corporate greed as well.
When it comes to romances, Lu confirms that you can exhcnage money for sex, and that NPCs have been richly crafted in a similar way to Yennefer and Triss in diversity in regards to certain NPCs tou can romance.

Next we have a question regarding how many corporations will be in the game. Lu responds saying that he’s lost count and that there will be both big and small corporations. He references the standouts as Militech, Arasaka and Orbital Air oddly enough as some of the main entities. I say oddly enough because in our CYbeprunk 2077 community Podcast Cyberpunk 2077 community manager Lilayah kind of squashed theories that we would be heading to space, and Orbital air is a corporation in charge of this.

When asked if there are factions beyond gangs and corporations, Liu mentions the Nomads, who have very strong ties to family and community and reject being a corporate slave or even working for gangs. Liu mentions we will be able to go to the outskirts of the desert in California and see things like power plants, and abandoned highways. He also mentions this is the best place to max out the speeds of your vehicles since It is hard to do in the city.

In a questions about commiting crimes and if the police come after you, Lui mentions that if you start to wreck havoc in a big town, people will come and try to stop you and they are pretty powerful, and mentions that Trauma Team is one of these enforcing entities. If you are in an isolated area, it’s comparable to the witcher in that if you chop the head off a villager in the middle of nowehere, guards wont just magically show up.

They also ask if it’s possible to get arrested and go to jail, to which Lui coyly mentions that he can’t spoil anything about that. Maybe we get locked up in the slammer and depleted of resources if we take it too far.

As far as dynamic weather goes, Night City is incredibly polluted, and has acid rain as a feature and they’ll be some exploration on pollution, and global warming.

Lui also mentions that the entire city is unlocked from the get go, and that the UI will help lead players to different locales. You will be able to see all these higher leveled characters and enemies just like in The Witcher, where you could say go to Novigrad or Skellige underlevelled but you may have a hard time actually completing any of the quests.

Difficulty settings were also something mention by Liu where he speaks on the fact that there will be multiple difficulty settings, and that there is a hardcore mode where the UI is turned off, which will be a real challenge. They also want to make the game accessible to those who aren’t accustomed to shooters with smart weapons which help you aim.

He also mentions a FoV slider, and subtitles for people who have trouble reading some of the smaller text in the game.

Lu also speaks on unlocking super rare outfits due to super high street cred and being able to see this with mirrors in game and via the character inventory screen. You will also be able to craft and modify your weapons. For example Alvin Liu mentions that you can change a guns ammunition to thermal bullets which light on fire because they’ve built up so much heat.

He ends this particular interview by mentioning that they are showing off ray traced emissives, sky light and ambient occlusion and that he’s seen screenshots internally that have looked better than the demo, so that it’s still a WIP and they are still upgrading the visuals.

Next lets jump to his answers in the PCGameshardware interview.
Our first new interesting detail is when they ask about how open the world of Cyberpunk really is, and what paths we could have taken during the E3 2019 demo.

Cyberpunk 2077 News – Pushing Boundaries, 2077 Lore Book & Low End Hardware Optimized?

In today’s Cyberpunk 2077 video we will be talking about Cyberpunk 2077’s GOG sales, GOG’s Night City news series, some new Interviews where we learn about Implants, Keanu Reeves and clarification on what he is, Actors and actresses in the world of Night City, Pushing the boundaries in gaming, Optimization for consoles and lower end PCs, Religion in Cyberpunk 2077, Killing Big NPCS and much more more.

Next up we have this awesome new release for Pre order from Dark Horse Comics called The World of Cyberpunk 2077. This is described as an insightful, captivatingly designed, full-color hardcover that transports readers to the futuristic megalopolis of Night City. This is an extensive examination of the rich lore of Cyberpunk 2077 with 200 pages of goodness. If you guys are into art, or learning about the world of Cyberpunk this is a must buy. Pre orders are live, so head on over to Amazon and reserve a copy.

Next up we have details on how Cyberpunk 2077 will look on low-end PCs and modern consoles. In an interview with WCCFTech, CDPR’s Alvin Liu was asked a question regarding the optimization for lower end hardware, since many have become wary that their machines will not be able to run Cyberpunk 2077.

Alvin responds as follows. We have a very custom engine, the RED Engine. We’re targeting consoles as first class platforms and it looks amazing there.

Next we have A couple awesome details. When it comes to the music of Cyberpunk 2077 it seems like CDPR has added Paul-Leonard morgan to it’s team of composers. If you guys have seen 2012’s Dredd, he composed the soundtrack for that movie which is a fairly strong soundtrack in my opinion. He also shared a snippet of his work, which seems to be featured in the gameplay sneak peek trailer.

When it comes to attacking NPCS we will be able to be aggressive to most of the people you meet, other than children or NPCs connected with the plot.

Next we have details that every 3rd copy of Digital versions of Cyberpunk 2077 have been pre ordered from GOGcom a subsidiary of CR PROJEKT GROUP. This is awesome because CD PROJEKT GROUP collects 100% of the money upon purchase and it’s a great way to support developers who are actually making good games these days. If you haven’t already consider pre ordering via GOG and show CDPR that we appreciate their hardwork and consumer friendly policies.

Speaking of GOG, the entire team is so hyped about Cyberpunk 2077 that they have decided to launch a new magazine called the Night City News where they will post updates about the game. In issue #1 they feature their 2019 version of Chippin in by legendary chrome rock music band Samurai, played by the REFUSED, a brief synopsis on netrunner T-Bug and the nature of her betrayal in the 2019 CGI trailer, a brief synopsis of Pacifica, the cosplay contest details, and some details on nonlethal settings on weapons to neutralize enemies. This is all stuff we have covered, but it’s nice to glean over again. Also they have provided a high quality do it yourself Cyberpunk 2077 poster you can print out. Trust me when I say if you guys hang this up in your room youll be getting all the babes.

Moving on to an interview with Game Media we have more from mateusz tomaszkiewicz . When asked what other Hollywood stars he’d like to see in the game apart from Keanu he says “I love Meryl Streep .. I love the Devil wears Prada, and it would be a great to have her as one of the characters in the game” he goes on to mention that “She could totally be one of the big corporate characters in the game.”

Pre-order The World of Cyberpunk 2077 – https://www.amazon.com/gp/product/1506713580?pf_rd_p=2d1ab404-3b11-4c97-b3db-48081e145e35&pf_rd_r=W9XERRK25R8RD9WFBYKM

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Sources –
https://www.pcgamesn.com/cyberpunk-2077/meryl-streep

http://lp.gog.com/night-city-news-1

https://gry.wp.pl/cd-projekt-red-o-cyberpunk-2077-keanu-reeves-bedzie-jak-elvis-nowe-informacje-wywiad-6401055234623617a
https://www.gamereactor.eu/cd-projekt-red-pushing-boundaries-of-the-whole-industry/

https://wccftech.com/cyberpunk-2077-look-amazing-even-consoles/

Cyberpunk 2077 – Question & Answer! (Q&A Part 2!)

In Today’s Cyberpunk 2077 Question & Answer we will talk about Cyberpunk 2077’s innovations, DLCs and Expansions, Fight Clubs, Joy girls, the Main Story, Witcher 4, E3 2019 and More!

What kind of innovation do you want from the game and Cyberpunk 2077s Multiplayer?

What are your hopes for DLC / Unannounced content?

Will you spend your Eddies on a Joygirl?

Will Cyberpunk 2077 have a fight club?

How long do you think the main story will be?

Who will Neon Arcade choose for his childhood hero? Silverhand, Blackhand or Arasaka?

Do you think they will make a Witcher 4?

What kind of clothing / armour will be available to the player?

What do you think the effects of Cyberware will be on humanity?

What do you think NPCs will be like? Will streets be as crowded as what we saw?

How many different endings will there be?

Are you going to E3 2019?

What kinds of vehicles are there?

Are all weapons going to be “futuristic” or will there be AKs

What’s your favorite color?

What’s your estimated release date?

Will there be expansions?

What do you expect from E3 2019 from CD PROJEKT RED?

Do you think there will be mod support?

What was your most anticipated game before Cyberpunk 2077?

Will we be able to pilot a mech?

Where do babies come from?

Cyberpunk 2077 News – Cyberninjas, Romance & Killing NPCs

Welcome back for some Cyberpunk 2077 news, featuring Romance and Relationships in Cyberpunk 2077, killing NPCs and how much damage we can inflict in the world of Night City, the 2077 timeline and if will continue the Cyberpunk 2020 timeline, and Cyberninja vs Tankier character builds!

First up we have what kind of builds we can expect in Cyberpunk 2077 and how we can choose to approach battle. We know that there is a fluid class system featuring the Netrunner, Solo and Techie skill trees. This equates to hacking, firepower and crafting specialties respectively. What we also know is that the game does allow some big creativity changes from past CD Projekt Red titles. Senior Quest Designer Phillip Weber and Associate Design Director Kyle Rowley mentioned in an interview that “We can have strong solos, if you want to make them tanky with big weapons. You can also make your character more like Major from Ghost in The shell. Basically a Cyberninja as we have skills for that as well”.

This may mean we can be more proficient with larger militech rifles if we choose the former, and melee based destruction like the mantis blades or katanas if we choose the latter.

Now this part seems to be exclusive to the Solo Tree, so its yet to be seen if variations can occur within techie and netrunner skill trees to further diversify how we play. Maybe Netrunners can choose options like stealth dominant and hacking dominant builds.

Next we have the 2020 and 2077 timeline and some clarification about continuations. Cyberpunk 2077 is not a direct continuation of Cyberpunk 2020 as confirmed by Mike Pondsmith, who has stated that many changes are made to the world and story of Cyberpunk 2077. This means that Pondsmith in conjunction with CD Projekt Red has developed an alternate timeline. Due to shifts in technology from when Pondsmith released Cyberpunk 2020 in 1988 to present day where Cyberpunk 2077 is being developed, there had to be some shifts to make the timeline and the progression of the events in the timeline make sense.

Pondsmith clarifies that the technology that we experience in 2077 wont be the way it was portrayed in 2020 for those reasons.

Obviously this is what happens in a lot of mediums, Movies are never exactly the same as books, and vice versa and games are not always the same as their source material whether that be books, table top rpgs or movies. The witcher 3 was no different, because the game has a lot of elements that varied from the Sapkowski novels they were based on. CDPR and Pondsmith have iterated the timeline together however, and this may be because they are trying to make it as true to their roots as possible.

Next up we have romance and relationship options in Night City. We already know Cyberpunk 2077 is a highly customizable game, with a multitude of options to fit any gamer’s preference. We can choose what gender our character is, and also our sexual preferences. That means the character we mould from the groud up can be bisexual, gay, lesbian or straight. The relationships that are developed in Night City can be long term spanning the length of the game, or one night stands and this is completely up to player discretion and how they want their Night City experience to play out. These will seemingly have an influence on story and dialogue options, and even interactions as you are walking down the streets of Night City.

Developing a wide variety of NPCs with a wide variety of sexual preferences, makes the game more grounded and lively. You might not be everyone’s cup of tea and that leads to the player not feeling like they have complete control of the world. Whilst Geralt was mostly in charge of his sexual conquests, you might have to work harder for some of them in Cyberpunk 2077.

The game features full frontal nudity and doesn’t shy away from that at all. In the gameplay demo, they blurred out the genitals of the player models for the sake of the presentation, but when you get the game blurring and censoring won’t be there. This is obviously a mature game and the world’s stance on sex and the normalization of all these components reflects this.

Next we have CD Projekt Red’s vision for the Gangs of Cyberpunk 2077. CDPR’s design philosophy is that they really want to emphasize that they don’t want gangs to resemble comic book-esque villains. A humans need to seek identity leads people to join gangs, and modify their bodies. In the world of Cyberpunk 2077 where everything naturally stands out, identity for many people are lost. This leads to the human need to join groups and factions, many of them being gangs. This also gives CDPR an opportunity to tie that in with concepts of transhumanism, and the ascention of power using technology. Gangs are usually reserved for people who aren’t able to make it in a megacorp setting, but still lust for power.

Finally we have how much freedom we will have with NPCs and other characters in Night City.

Cyberpunk 2077 News – NPCs, Animations & Dialogue, Night City!

In today’s Cyberpunk 2077 news we will be looking at how CDPR is developing the world of Cyberpunk, Night City and NPCs, and how they are making it truly unique, As well as how CDPR has stepped up their game with their revamped animation system and how it relates to dialogue.
So first we have a discussion with Environment city coordinator Hiroshi Sakakibara, who delivers some new details about creating night city and what their design philosophy is.
Now whilst he says making every building unique is a difficult challenge, he assures us that the world of Night City is very large and that in order to provide a visually interesting world, assets are created by eye and details like color and signage will be diverse and as non repetitive as possible. In the gameplay demo you can recall that a lot of the signage was the same, and we saw repeated vendors at times so that is something that they are iterating and working on for release.
The game director also made mention that Cyberpunk is a fusion of future and tradition and that it’s not quite science fiction, but at the same time it’s not contemporary.
Youll be able to find an old dirty Asian style building with a woodern door, with a cybertech device used to control the doors lock and this creates a mixed aesthetic of the setting.
Now CDPR also wants this Cyberpunk version of the city to feel distinctly Californian, as opposed to the rainy gloomy Cyberpunk dystopias weve seen before. Iconic neon lights and rainy night are still there, but there are also colorful buildings, palm trees and blue skies. As someone who really feels the depth of a dark and twisted world more deeply when its juxtaposed with color, I think this is a great design choice.
Due to it’s design, Night City isn’t bigger than the world of the witcher but Sakakibara believes it will feel the same size if not bigger.
Next we have a comprehensive PCGamer article where some interesting details regarding NPCs are unraveled.
In this article Stanis Swieciki talks about the creation process of NPCs. He claims that crowds are generated semi-procedurally to avoid repetition, mixing body parts, faces, clothes and hairstyles. In the final game they’ve promised to feature a great variety of heights, weights and body shapes. We’ve seen hints of this through the gameplay demo with some characters being beefier, leanier and having variations in their builds. We have also seen some pretty blatant repetiton, which signals that there is still work to be done in this department.
The article also goes in to a little depth regarding the animations and how the perspective changes will influence the dialogue. (Machai) Maciej Pietras, lead cinematic animator says “The third person camera in the witcher floated slightly above NPCs which we took into account when animating them. But now you can really look at what theyre doing close up and weve improved animations to reflect this. When we animate characters, even the NPCs, we think about their personality and their past. The way they move or something in their face might reveal something about them, we work from the inside out.”
Now this clear attention to detail can be seen in the Mexican holdup scene in the meeting with the Maelstrom. Although not a facial animation, we see V take her finger off the trigger when things have cooled down, a detail that could have been forgone by studios who aren’t as detail oriented.
When it comes to facial animations specifically however, they’ve changed the way they do them. Moving to a new muscle based system, and having a huge library of facial animations lets them pick out subtle details to incorporate in the face. Pietras adds the example of a street vendor and his excitiement through his body language and warmth of face as he ushers you over to his pop up noodle hut to take a look at his food.
Finally we have disappointing news about the VGAs. Marcin Momot tweeted yesterday that there wouldn’t be anything Cyberpunk related shown at the Video Game Awards and thus ive decided to cancel the livestream for December 6th. We will still have livestreams in the future, so follow me at Twitch.tv/theneonarcadeNA for cyberpunk realted content there
Thanks for watching guys and remember to subscribe to the arcade and become a part of the notification squad so you don’t miss a video!

Cyberpunk 2077 – How Big Will Console Downgrades Be?

How big will console downgrades be for Cyberpunk 2077 when it ships will be the focus of this video with Graphics, NPC density, Details, Lighting and more being analyzed and making some comparisons to great looking games on this generation as well as CD Projekt’s past games and pedigree for optimization and development to understand what kind of hit PS4 and Xbox One players will feel on launch day!