Cyberpunk 2077 News – LOADS Of Q&A Details! (Story, Destructability, Lifepath, Loot & MORE!)

A Huge Info Dump ft. FPP Sex Scenes, Lifepath Apartments, Destructibility, Story length VS Witcher 3, Skipping Cutscenes, Useless Loot, Car Customization & Street Racing, Timed Dialogue, Difficulty Settings, Day-Night Cycle & More For Cyberpunk 2077 was revealed via Reddit the last couple of days so today we are going to go through this latest Cyberpunk 2077 News and put some context behind it!

Cyberpunk 2077 News – AMAZING Developer Answers & Details! (Quests, UI, Weapons, Clothing & MORE!)

In Today’s Cyberpunk 2077 News and Details video we are taking a look at 2 articles which I stumbled upon after my last News update featuring Alvin Liu which gave a lot of amazing new details which I thought It deserved it’s own segment, just because there is so much unique information to unpack here. One interview is from WCCFTech, and the other was a German site called PCGamesHardware. Now the German one has been roughly translated so take some of these details with a grain of salt, but let’s get right into some new information from the game we have yet to hear.

Starting with the WCCFTech interview. The first question from them is in regards to the E3 2019 demo and the dominant theme of people in the world attempting to upload human consciousness into machines to attain immortality.

Liu responds as follows. There’s a lot of things we’re trying to do. The Voodoo Boys specifically are very obsessed with that, but other gangs such as the Maesltrom gang we showed last year want to becom “perfect humans” We explore it all as it’s a very big game and we will talk about Transhumanism, and corporate greed as well.
When it comes to romances, Lu confirms that you can exhcnage money for sex, and that NPCs have been richly crafted in a similar way to Yennefer and Triss in diversity in regards to certain NPCs tou can romance.

Next we have a question regarding how many corporations will be in the game. Lu responds saying that he’s lost count and that there will be both big and small corporations. He references the standouts as Militech, Arasaka and Orbital Air oddly enough as some of the main entities. I say oddly enough because in our CYbeprunk 2077 community Podcast Cyberpunk 2077 community manager Lilayah kind of squashed theories that we would be heading to space, and Orbital air is a corporation in charge of this.

When asked if there are factions beyond gangs and corporations, Liu mentions the Nomads, who have very strong ties to family and community and reject being a corporate slave or even working for gangs. Liu mentions we will be able to go to the outskirts of the desert in California and see things like power plants, and abandoned highways. He also mentions this is the best place to max out the speeds of your vehicles since It is hard to do in the city.

In a questions about commiting crimes and if the police come after you, Lui mentions that if you start to wreck havoc in a big town, people will come and try to stop you and they are pretty powerful, and mentions that Trauma Team is one of these enforcing entities. If you are in an isolated area, it’s comparable to the witcher in that if you chop the head off a villager in the middle of nowehere, guards wont just magically show up.

They also ask if it’s possible to get arrested and go to jail, to which Lui coyly mentions that he can’t spoil anything about that. Maybe we get locked up in the slammer and depleted of resources if we take it too far.

As far as dynamic weather goes, Night City is incredibly polluted, and has acid rain as a feature and they’ll be some exploration on pollution, and global warming.

Lui also mentions that the entire city is unlocked from the get go, and that the UI will help lead players to different locales. You will be able to see all these higher leveled characters and enemies just like in The Witcher, where you could say go to Novigrad or Skellige underlevelled but you may have a hard time actually completing any of the quests.

Difficulty settings were also something mention by Liu where he speaks on the fact that there will be multiple difficulty settings, and that there is a hardcore mode where the UI is turned off, which will be a real challenge. They also want to make the game accessible to those who aren’t accustomed to shooters with smart weapons which help you aim.

He also mentions a FoV slider, and subtitles for people who have trouble reading some of the smaller text in the game.

Lu also speaks on unlocking super rare outfits due to super high street cred and being able to see this with mirrors in game and via the character inventory screen. You will also be able to craft and modify your weapons. For example Alvin Liu mentions that you can change a guns ammunition to thermal bullets which light on fire because they’ve built up so much heat.

He ends this particular interview by mentioning that they are showing off ray traced emissives, sky light and ambient occlusion and that he’s seen screenshots internally that have looked better than the demo, so that it’s still a WIP and they are still upgrading the visuals.

Next lets jump to his answers in the PCGameshardware interview.
Our first new interesting detail is when they ask about how open the world of Cyberpunk really is, and what paths we could have taken during the E3 2019 demo.

Cyberpunk 2077’s “Transphobia” Controversy & Outrage Culture!

If you guys are unaware CD PROJEKT RED and Cyberpunk 2077 are currently facing backlash based on an in game advertisement which can be seen clearly in their new RTX featured images from NVIDIA highlighting it’s ray tracing functionality. It features a woman in a body suit of some kind with a outline of male genitals underneath. It’s been widely criticized as being edgy at the expense of transgender people. One of the biggest outlashes comes from a certain individual from twitter, but I’m going to leave the name blurred out for reasons I will explain later.

Now as far as I know this individual creates online stories via Twine that are of an erotic nature, and they feature transgendered artwork at times. Now according to her in these tweets she says this “I have an erotica twine with two trans girls with male genitalia, but I weave their genitals in a way that feels feminine soft and affirming. There’s no shock value here.

She goes on to say if Cyberpunk 2077 treated girl dicks just as another facet of life it would be fine.
Before I get to my personal thoughts we have a response from the artist Kasia Redesiuk who created some of these ads and the mix it up ad in question. She says that the corporations in Cyberpunk mean that marketing is more overt and aggressive. She mentions that hypersexualization is apparent everywhere and in our ads there are many examples of hypersexualized women, men and people in between.

It was a conscious choice on our end to show that in this world, you are fighting against the corporations and these advertisements.
Now CDPR is hypersexualixing everyone, that’s one of the points of a constrictive cyberpunk world. They aren’t leaving behind any sexual preferences, and in this vain this are treating everyone with equality by having them all mistreated in the world of cyberpunk.

If they didn’t hypersexual transgender people, and transgender people only, would this individual still have a problem with it? Likely and it’s no secret judging by her entire twitter feed which largely panders to negative outrage hive mind mentalities without putting forward anything constructive.

This isn’t an attack on you personally, this is the world of cyberpunk, an attack on the entire way we live as a society. People are becoming so jaded that they think everything that doesn’t latch onto the status quo of the way they frame things in their head is an all-out assault or provocation of their beliefs.

I have the firm belief that we can all live our lives the way we want. As long as we don’t encroach on another people’s personal space both physically and metaphorically and try to james Charles their ass, I don’t really care what people do and in fact I think its good to celebrate diversity without it turning into some sort of pissing contest on having a superior sexual preference.

No one criticizes art if it’s a mother breastfeeding because if you did you would look like an asshole who is trying to stand on some sort of moral highground made of sand. But we can criticize literal art and advertisements in a game where the whole point of the world is that these images are perpetuated by corporations.

These attacks on CDPR are from a vocal minority of out-rage culturists, and although I’m sort of feeding into what these vocal minorities like, these videos are few and far between for me because I generally don’t want to give people like this a platform, which is why I’ve blurred out the names. This is their modus d operandi, to latch to the latest hottest thing and bash the living hell out of it to get notoriety, publicity and attention.

These are the same kind of people who go to a restaurant, order a coke and when the waitress asks if Pepsi is okay gets all bent out of shape and condescending and write a poor review on Yelp afterwards.

By seeing the world through your bias lens, you’re just confirming the tropes of cyberpunk.
All the ads are over the top. This is a stifling marketing environment where you are suffocated by neon imagery and product placement. That’s the whole point.

This has less to do with sexual issues or their personal sexuality being under fire and more to do with the volatility of some people. If you do end up finding the individual who said this, compare and contrast how many tweets of hers are negative compared to positive. Glass half empty mentalities pushing their own agendas at the expense of hardworking artists who have to defend their craft.
There’s Rumors of journalists and media boycotting the game. They can try and if they do, well just buy 2 extra copies on GOG and fully support CDPR in silence. We don’t have to Fight fire with fire.
Thanks for watching guys and for everything and anything Cyberpunk 2077 join Neon Nation by subscribing to the neon arcade.

Cyberpunk 2077 – Question & Answer! (Q&A Part 1!)

In Today’s Cyberpunk 2077 Question & Answer video, we are answering questions about Cyberpunk 2077 & some questions about TheNeonArcade. This will include the following questions.

When it comes to Cyberpunk 2077, How explicit will sex scenes be?

Can you get married in Cyberpunk 2077 and live with each other?

Updates on Sony’s Censoring of Cyberpunk 2077?

Do you think V is gonna have a happy ending?

Will I be doing a Cyberpunk 2077 playthrough?

How human can you stay in the game, can you play the game without the android stuff?

Will there be a dedicated stealth system?

Do you think we will be able to fly cars even though they said it won’t happen?

Release date?

Will there be any non-cybernetic perks of abilities to choose from?

Any side missions hobbies in the game that you can do?

Are you willing to make non cyberpunk related content in the future?

Jackie as a romance option?

What’s the true extent of the nuke at the city center and it’s aftermath?

What type of robot companions do you think we will have?

Do you think this game would have its own internet type thing like GTA 5?

Do you have any head canons of your V?

Do you think there will be masks/headgear cybernetics to mask the human aspect?

Do you think we’ll be allowed to bring down corporations and basically change the world around us due to our actions?

Cyberpunk 2077 – E3 2019 Confirmed & Speculation!

In todays Cyberpunk 2077 news and speculation we are looking at E3 2019 being confirmed and speculating as to what we will see from Cyberpunk 2077 and CD PROJEKT RED

Now E3 2019 is still around 100 days or 3ish months away but today we are talking about the recent confirmation that CD PROJEKT RED and Cyberpunk 2077 will be at E3 2019. Cyberpunk 2077 took to twitter yestesterday to announce they will be attending E3 2019 from June 11th to 13th. With Sony not being present at E3 for the first time in 25 years, and with Cyberpunk 2077 being all but silent for the 6 months since the big 48 minute gameplay reveal, I thought we would speculate what we could expect to see from CD PROJEKT RED and Cyberpunk 2077 at E3 this year.

I wanted to first bring up how much more impactful Cyberpunk 2077s presence will be at E3 2019 due to Sony not attending this years conference. Althought this is a big blow to the conference overall, This gives so much more room for 2077 to take the spotlight and for lack of a better term carry E3 to having a good conference.

Next let’s talk about a release date and E3. With all these 2019 and early 2020 rumors, and with the fact that they have given us a decently sized gameplay demo and a gorgeous e3 2018 trailer, I think it would be logical to expect a release date reveal at E3.

Going along with that train of thought, I think we will likely see a CGI trailer or gameplay trailer in general from Cyberpunk 2077. I think a release date reveal would fit perfectly at the end of one of these trailers. The Witcher 3 had some of the best trailers in gaming, so expect any trailers for 2077 to be just as good.

With rumors of the next generation Xbox being announced at E3, I can see a parallel announcement that Cyberpunk 2077 will be a launch title on next generation as well, which could be huge for Microsoft if they can announce it before Sony.

When it comes to CD PROJEKT REDs actual presence in the venue, I have a theory that their booth will be a bar much like E3 2018s Atlantis bar. According to this tweet there will be beer, and CDPR did replicate This lore based Atlantis Bar for visitors to relax in, poundd back a few Ciderpunks, as well as view the E3 demo.

Having a different bar like The Afterlife for this years E3 with people potentially being able to get their hands on a demo, would fall in line with a consistent presentation when it comes to the lore of Cyberpunk.

If there is a more hands on demo, my guess would be that it would feature a new quest or quest segment and they will want to showcase the city at Night, as well as some of their new mechanics like the fluid class system and cinematic dialogue system.
I think it’s also safe to assume we will get a variety of different screenshots and concept art slides.

CDPR has a larger marketing budget this time around, and that likely means we will get more content as a whole. From The Witcher 3 announcement trailer to launch there were around 27 official videos between, so expect for official 2077 content to start ramping up.

If the reasonable predictions by many fans for a Q4 2019 or Q1 2020 carry any weight, this is the biggest showcase / platform of the year that CD PROJEKT RED will have to promote their game. Yes, they can release things at anytime and they most likely will judging by the surprise release of the Gameplay Reveal, but there’s a reason these conferences are so important for developers.

Cyberpunk 2077 – Top 10 Most Exciting Features!

In Todays Cyberpunk 2077 video we are talking about the top 10 most exciting features in Cyberpunk 2077, why these are some of the tops features in Cyberpunk 2077 to look out for, whether they are things in the world or gameplay mechanics, and how each of these things have the potential to take Cyberpunk 2077 to the next level.

At number 10 we have photo mode. Now considering the world of Cyberpunk 2077 and Night City is flooded with detail, neon lights and cybernetically augmented individuals, this means that a potential photo mode here, will absolutely produce some amazing screenshots and I’m sure content creators will find unique ways to play around and create some beautiful highlight reels of each individualized epic moment in Night City. No details on how it will work yet, but confirmation that it will be there is intriguing enough to get us to start thinking about what we can do with it.

Next we have Back Storys. These specific back stories will unlock different possibilities and paths later on according to the narrator of the gameplay demo. To what effect these will sway the side and main quests paths is still to be determined, but options like having a rebellious rockerboy childhood hero vs a ruthless corporate god, gives a wide range of in game possibility. Key life events and why you are in Night City will define much of your background and there might even be more nuanced choices in the full release. It all ties in to having an insane amount of options, replayability and freedom.

Next we have one of my favorites the Inspect system. As it stands right now, the best way to learn about the world of Cyberpunk 2077 is to look at Cyberpunk 2013 and 2020 lore as well as wikis, sourcebooks and anything Cyberpunk that has come out of the makers of the source material of Cyberpunk 2077, RTalsorian games.

The answer to this is Cyberpunk 2077’s inspect system. You can closely analyze an item or piece of tech you have found in the world to see its history, whats its used for and all the intricacies of it.

At number 7 we have romances and relationships effecting the story. Your sexual escapades in Cyberpunk 2077 can develop into fully fledged long term romances, and you can choose your sexuality whether that be gay lesbian or bi.

At number 6 we have the reworked dialogue system. This is what CD PROJEKT RED is calling their directive scene system where they are trying to blend gameplay with cinematic elements.

At number 5 we have vertical rather than horizontal exploration. Each floor will house many activities and people and the world can be huge upwards and downwards. As we know these vertical megabuildings will feature hand crafted details, making each exploration up to the top or down to the bottom unique and entrancing.

At number 4 we have the weapons, their mods, perks, attachments and even melee options like bullet deflecting Katanas. SO far we have seen a tech blunderbuss with an alternate wall penetrating firing mode, a machine pistol with a richocet bullet mod, and a smart rifle featuring homing bullets and tracking of enemies.

Next up we have CD PROJEKT RED and Cyberpunk 2077’s vision of a fluid class system. This fluid class system will let you swap between 3 different archetypes on the fly. These 3 classes are the Solo, which is the soldier class, The Netrunner, which is the hacker class, and the Techie which is the crafting and engineering class.

These abilities will allow you to do everything from hacking enemies weapons and networks, to running on walls and double jumping, and these will only play one part in the complex combat system of Cyberpunk 2077.

At number 2 we have the net. One of the most intriguing elements of Cyberpunk 2020 and 2013 lore, the Net is a netrunners playground where we can discover hidden systems, firewalls and security programs all out looking to fry your brain.

At number 1 it’s all about the cyberware and cybernetics. In this vision of a Cyberpunk world, Cybernetics and cyberware are absolutely everything. From helping out with day to day functions as well as being useful in linking weapons and vehicles to our central nervous system using a routing cybernetic, this tech will be a central point to the world of Night City.

Cyberpunk 2077 – Frequently Asked Questions! (FAQ!)

In Todays Cyberpunk 2077 video we are going to be answering some of Cyberpunk 2077’s most frequently asked questions, regarding release dates, microtransactions, ciri, 3rd person, sex and relationships, cyber-gwent + mini games & more.
These will give you the scoop and hopefully some clarity about CD PROJEKT RED’s new title Cyberpunk 2077 and hopefully some answers to this FAQ.

As always with the nature of a WIP games, these are subject to change at the discretion of CD PROJEKT RED.

First up we have Release dates and pre orders. There seems to be some confusion about both of these currently, with online retailers like amazon having release dates, and even places like gamestop having cases with Cyberpunk 2077 covers, usually without official cover art. Any release date out there as of now, is a placeholder, used to stimulate pre order sales from that specific online vendor. I know amazon has a release date of DEC 31, 2019, and there is the option to pre order. There is no official release date as of yet, and there are no official pre orders, so be cautious about pre – ordering from online vendors, who are just using these dates to stimulate their own sales.

Next up we have 3rd person perspective. This is probably one of the most asked questions, in my comments section so I thought I would address this. CD PROJEKT RED has stated that they have no plans currently for 3rdperson. Dialogue options will be in first person as well, and the only times we will be able to experience a 3rdperson perspective will be in cutscenes, or as an option with driving. Photo mode will also be coming with Cyberpunk 2077, so you will be able to see your character and their clothes and cyberware more regularly if you utilize this feature.

Get used to 2077 being a First person title, or re-think your purchase as CD PROJEKT RED is firm in their stance on this.

Another popular question is if we will be able to play the entire story mode without adding any cybernetics or cyberware to our characters, and if we will be able to play the entire game without killing any enemies in the same vein as what Deus Ex has offered in the past. Now the amount of times this question has popped up has kind of surprised me as I figured Cyberware is one of the most compelling aspects of playing the game with all the different upgradability paths, but unfortunately you will need BASIC AUGMENTATIONS AND CYBERWARE to progress through the story.
Now whether this means that we only need what was shown to us in the gameplay demo in the weapon grip and optic and nothing more is to be seen, but do not expect to go into Cyberpunk 2077, in the hopes of completing it as a 100% organic human. You will also have to do some killing along the way, so no 100% pacificst playthroughs. When it comes to over-doing cyberware we won’t be able to induce CYberpsychosis with our own personal characters, meaning no cyberpsycho play throughs either.

Next up is if CIri will make an appearance in Cyberpunk 2077. Now if you’ve played the Witcher 3, youll know CIri was in hiding from the Wild Hunt in another dimension. When she comes back and links up with Geralt, she mentions a world where quote “people had metal in their heads, waged war from a distance, using things similar to megascopes” and where everyone had “their own flying ships”, which seems to be a reference to Cyberpunk 2077’s Night City.
Now this got fans into wondering if Ciri will appear in the game, but CD PROJEKT RED are highly against it. Ciri will not be in Cyberpunk 2077 in that sense, but maybe a super hidden easter egg is in the cards. Just don’t expect her out in the open or in the game at all. They are developing a new universe, and with that, they are completely leaving their prior universe in The Witcher behind when it comes to developing the world of Cyberpunk.

Another popular question is just how big Night City is. Now CD PROJEKT RED has addressed this in obviously the city having 6 districts, and mentioning it wont be as horizontally large as The Witcher. The density of all activities in 2077 will be in multiple floor megabuldings. Now vertically, it’s the most expansive game they’ve made. For those worried, CD PROJEKT RED has stated it will feel like a real city, not a miniature one. Now like mentioned before the world can be vertically huge upwards and downwards which hints at underground areas. On a side note the world will have a full day and night cycle, with weather patterns including polluted smog and acid rain.

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Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.

First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.

Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.

Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.

Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.

This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.

A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.

The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.

Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.

Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.

Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.