Tag Archives: cyberpunk 2077 character

The Secret Behind Cyberpunk ORION? #shorts

Did we just find a super-explicit hint at what Cyberpunk Orion can entail? What does Cyberpunk ORION’s name have that the other projects in CDPR’s lineup doesn’t. Today, we find out!

#shorts #cyberpunk

Cyberpunk 2077’s SECRET Character – Mr Blue Eyes & His Dark Story Explained!

Mr Blue Eyes is the Gaunter O’Dimm / Illusive Man of Cyberpunk 2077 and you probably haven’t seen him in the game. Today we are going to go over where you can find him, his story and how it weaves into the stories of Garry The Prophet, Jefferson Peralez, Arasaka, Militech & Morgan Blackhand, and the Crystal Palace.

Get ready to set the stage for some huge additional content and DLC involving this corporate conspiracy!

Cyberpunk 2077 News – MORE Customization, Skills, Perk & CC Details, Valentinos & New Weapons!

New perks and skills, some new screenshots of the Valentinos, new weapon manufacturers and some sexually explicit weaponry, some hints via Xbox on a 2077 related release possibly the next episode of Night City Wire, some more District lore featuring the bustling City Centre, and a few other details I think you are going to want to check out all in today’s Cyberpunk 2077 News and information video!

First up let’s check out some new screenshots from yet another sneak peak of the World of Cyberpunk 2077 Lore book to be released in just around 2 weeks here. We have some brand new images, new weapon manufacturers and some new gang screenshots. On the first page we have my personal favorite element of the bunch the Midnight Lady Accessory cybernetic the taser nipples. Now Midnight lady was a sexual augmentation from the Cyberpunk 2020 source, and we have some details on a related accessory line with the simple slogan of “surprise them.” If you’ve always dreamed of having electric nips, well this is a game for you.

On the next page we have two of the gangs, the Voodooboys and the Valentinos. There is a really cool dreadlock, voodooboy budget Morpheus in the top right with a concept art from the E3 2018 trailer, where in the trailer the V-boys were replaced by Maelstrommers.

On the bottom we have some details about the Valentinos whiuch are not quite legible, and some of their concept are which I know a ton of you are going to be all over. Lots of reds, golds, and crosses with the Valentinos and the guy on the bottom left even seems to have augmented his face to look like a dia de los Muertos skull or even the devil.

On the final page we have some images of the Mox on the top left, which we have seen most recently as well as the adverse effects of what seems to be braindance on the top right. One of the more intriguing elements of this sneap peak comes from the bottom right where we have all the weapon manufacturers in Cyberpunk. We already know about Arasaka who makes the mantis blades amongst a myriad of other items, Militech, Kang Tao whi is famous for the smart rifle, Malorian arms, who makes luxury custom made weaponry, Constituional Arms, as well as Darra and Budget Arms. Being added to the list is Tsunami, which we have covered in a lore video who makes some of the most unique weaponry in the Cyberpunk universe, as well as 4 others, On is a Russian name, the bottom seems to say Rostovic, and above is Nokota. The last one is super hard to tell but might say midnight arms. It’s to be noted Pawel Sasko Lead quest designer mentioned a russsian weapon manufacturer who makes arms strictly for taking on Borgs, which might be who this particular manufacturer is.

Moving on I know a ton of you guys are wondering when the next Night City Wire is, and although Hollie Bennett mentioned a few weeks on the 25th, we still don’t have a concrete date. We have a tweet from Xbox which might indicate a 2077 presence at the Xbox event at the end of the month which falls in line with the couple of weeks mentioned for the next Night City Wire, so we may be seeing Cyberpunk in around 10 days here.

Moving on we have the big kahuna, some amazing details coming from Andre from NightCityLife a german fan site who got some hands on timewith Cyberpunk 2077.

Starting off let’s talk about some of the Character Creator elements that no one else reportet. Amongst the myriad of options Andre mentions that the options for eyes in particular are pretty extensive. You can adjust the color of the iris, how many vessels run in the whites of the eyes, as well as optics and eyeballs with things like heart shapers, skulls, crosses and targets instead of the iris. For those of you who lean more towards dehumanizing your character in terms of augmenting them with a ton of cyberware as you progress in the game, this may be a perfect option for you.

We’ve mentioned pink teeth in prior videos, but no one mentions gold teeth which Andre managed to spot in his playthrough.

I’ve had a ton of question on if V can be a little chubbier or have a bodybuilding physique, or even just be skin and bones, but it seems like due to V being a mercenary, slim or muscular are the only structures we will be allowed to pick for our personal character.

Moving on the attributes will apparently effect dialogue and will open up individual dialogue options. The example given here was that if you have a high tech attribute, you might be able to persuade an IT technician to let you into an office and so one and so forth.

There are 12 skill trees, with Body having 3 branches, reflex having 3, tech hacking two as well as intelligence and cool having two.

Body has trees such as Athletics, Street Brawler and annihilation.

CONT in Video …

ARTICLE – https://www.nightcitylife.de/index.php/features-artikel/341-xxl-preview-cyberpunk-2077-angespielt

Cyberpunk 2077 Life Paths Explained! (Street Kid, Corporate & Nomad!)

Life paths are part of the character creator where you can pick your characters back or origin story which will represent their life up to the point of where the game starts. It is deeply rooted in Cyberpunk 2077’s tabletop lineage as life paths were one of the core elements in the tabletop character creator. Life paths have also replaced the Childhood hero tab seen in the 2018 48 minute demo. Also note that whatever Life path option you choose, you still won’t be able to join factions or gangs, but you will be able to work with them.

In Cyberpunk 2077, we have 3 origin story options:

We have the Street Kid, the Nomad and the Corporate.

For Street Kid the game describes it as follows. They say if you wanna understand the streets, you’ve gotta live em. Gangs, fixers, dolls, small time pushers. You were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you has yet to break.

Nomads are described as Roaming the badlands, looting scrapyards, & raiding fuel depots – life on the road wasn’t easy. But growing up in a Nomad clan has it’s perks. Honesty, integrity and a love of freedom – qualities only a few in Night City possess, and no amount of money can buy.

Finally we have the corporate. Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules exploited the secrets and weaponized information. There’s no such thing as a fair game, only winners & losers.

Now what effect will Life paths have in the game? There are a few so lets discuss them.

First your Lifepath choice will unlock unique dialogue options with groups and factions aligned with your origins. By picking a specific lifepath you will able to unlock different dialogue options at key moments. Pawel Sasko has hinted at Meredith Stout offering you more options, potentially romantic ones if you have followed the Corporate origin story, assuming you are still aligned with Corpos based of your choices.

This brings me to my next point where your lifepath is not set in stone and will ebb and flow with your in game choices. If you are a Street Kid aligning with gangs, and disenfranchised factions in night city, you can choose to betray them in favor of your corporate overlords as you progress.

Each lifepath will start in a different starting location in Night City and you will be at a different place in life overall. You will have a different introductory questline, and equipment which will be strongly connected to your specific origin story. As you progress you will be introduced to the chip and Johnny, although it hasn’t been mentioned if that will be in a different way for each life path. Lifepaths will stretch the entirety of the game, and not only will you open up different dialogue options like previously stated, but you will also unlock specific side quests based off your Lifepath.

Although there is only one apartment in the game, each Lifepath will look different based upon what life path you choose and will also change over the course of the game.

Going back to the source material of Cyberpunk 2020 lets also talk a little about the origins of these roles and classes. The source material has 9 distinct character roles. This includes the Rockerboy, Media, Cop, Fixer, Corporate, Nomad, Solo, Netrunner and Techie.

Now the Solo, Netrunner and Techie are going to be featured in CD PROJEKT RED’s hybrid class system. These will be the physical, technical and hacking skills we can spec into, versus the more narrative sensitive choices of something like the Corporate and Nomad. Notice how Street Kid is not one of the original roles, but the closest thing within these roles would be the rebellious rockerboy, a class that like the Street kid would likely align more with the streets than the Corpos.

Cyberpunk 2077’s Art Design, Direction & Philosophy!

Today we are diving into Cyberpunk 2077s stunning Art design and direction and how it brings the world of Night City alive.

In a single player RPG, the art direction is paramount in creating an authentic vision. Throw in the fact that this is a game based in a Cyberpunk universe with over 4700 pages of stylized source material and you have all the tools at your disposable to make the most believable sci fi world in any medium to date.

CDPR has approached it’s art direction cautiously and there are some very important reasons behind this. Art Director Kasia Redesiuk attributes some of this hesitance and time invested because of the visual challenge of developing technology and the world to reflect 50 years of progress from 2020.

Concept artists draft up a variety of different concept pieces and it allows the art department to meet with the other departments to determine which of these styles connect to the overarching themes and ideas of the game as a whole.

We know by know that there is 6 distinct districts in Cyberpunk 2077 with their own unique flare. We’ve seen the Corporate centre and Watson so far, with Pacifica being detailed by media and influencers, and both areas offer styles on opposite sides of Cyberpunk 2077’s spectrum. Whilst Pacifica is a gang ridden slum, riddled throughout the skeletons of a once promising coastal retreat, Watson and the city centre is a Marketers wet dream with buzzing neon billboards, the blur of public transport and on the move street dwellers.

Quest Designer Pawel Sasko has recently highlighted that the 4 distinct styles of the world referenced in their Cyberpunk conceptual art series is not only going to be tied to clothing and our own personal style, but the buildings and environments will also be tied to these specific niches.

Now whilst CDPR has a majority of the freedom in their adaptation of Cyberpunk 2077, Mike Pondsmith is referenced as a walking encyclopedia and the go to man for clarification on some of the harder thematic and visual choices. He’s been very vocal about Weapons in the past.

The UI design is something CD PROJEKT has mentioned highly iterative. CDPR mentions that it needs to be readable, but at the same time it needs to be in universe and consistent. The goal when it comes to this design is that it should be apparent on your HUD if for instance you are getting hacked or fried.

Boisterous color is weaponized on your screen by the Megacorporations. The dichotomy between suffering, pain and struggle with the vivid and overtly “out-there” billboards and ads is a Cyberpunk trope that CD PROJEKT RED has gone full force with. Take one look on some of the more hectic streets of night city and it’s almost suffocating how much toxic brand allegiance seems to propagate throughout the world. If you don’t consume the latest drinks, have the latest car, or the second version of the Mr Studd sexual augment, you’re destined to be sucking cement as lowly street scum.

According to CD PROJEKT RED ads will also give a chance to show more of the universe and the background locales in some of these ads will show the state of the world outside of Night City. Good art allows you to extrapolate with some direction along the way.

Cyberspace was also a big challenge although CDPR have seemingly pinpointed their direction when it comes to this. From realistic to abstract, they’ve moved towards creating a digital playground that is surrounded in an air of mysticism.
Culturally, the genre has many times shown a melting pot future, which 2077 will align with. From the Voodooboys, Haitian immigrants who speak Creole, to the Maelstrom who speak Norweigan, to the fact that a language translator is an important piece of Cyberware for V, which without would make it harder to unwravel the citizens of Night Cities secrets.

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Cyberpunk 2077 – It Took CDPR “Multiple Years” To Nail Down the Game’s Art Direction

Cyberpunk 2077 News – 3 Cyberpunk Projects, New Screenshots, Sex & Romance & MORE!

In today’s Cyberpunk 2077 and Cyberpunk 2077 News we have yet another densely filled News episode for you guys including details about 3 Cyberpunk games in development for CD PROJEKT RED and clarification on exactly what that means, Refused as the in-game band Samurai, the full release of Chippin In by CD PROJEKT RED and the Samurai EP details, a full analysis of new screenshots from a German Magazine , Cyberpunk 2077’s prologues and how they are connected to lifepath choices, A Cyberpunk 2077 movie possibility, romance and sex options in Night City and much much more!
First we have new details via a Polish economics website called Bankier.pl writing about a CD PROJEKT RED meeting or conference where we learn about future Cyberpunk titles. Now earlier in the week it was largely reported on from a Google translate version of this Bankier Article that CD PROJEKT RED was currently developing 3 Cyberpunk projects including Cyberpunk 2077.

This information comes directly from CDPR president Adam Kicinski who mentions that there are 3 teams working on Cyberpunk “Things – the main game and two more projects.”
Piotr Nielubowicz also stated “Our next big project will also be in the Cyberpunk universe, and we’re already working on it and treating it as a really big and innovative project for us.”
CD PROJEKT RED recently clarified to the media after the Bankier article saying that they have 5 teams in total with 3 focused on the development of Cyberpunk 2077, one for gwent and one for an unannounced mobile title in conjunction with Spokko. “These include CD PROJEKT RED Warsaw and Krakow handling the main game of Cyberpunk 2077, and the Wroclaw studio where there are 40 industry specialists engaged in research and development.”
Wroclaw is most likely for the Multiplayer component to Cyberpunk which may come out post launch.

Just as a final note, Kicinski also mentions in that the beginning of 2020 we will get a strong does of Cyberpunk information and that industry journalists will already be playing it and writing about it.

Next we have some details on the Music of Samurai a legendary rock band in the Cyberpunk Universe lead by Johnny Silverhand. CD PROJEKT RED released their updated version of Chippin In by Samurai who will be represented by the sounds of Swedish rock band Refused. This Chippin In version really represents the aggression of chromatic rock much better.

Further details from Marcin Pryzbylowicz state that the Samurai EP will feature songs such as Black Dog and Never Fade Away from the lore as well as songs exclusively created for Cyberpunk 2077.

Next we have a new screenshot via GamePro.de magazine from Germany. In this screenshot we see the arm of V breaking through the rubble of a seemingly deserted area of the outskirts of the city much like what we saw in the ending to the E3 2019 CGI trailer.

Moving onto the image itself we have a Militech revolver which we we can see being used by Male V in the cover art and by Dexter Deshawn in the CGI trailer. The figure looks like what Morgan Blackhand, one of the best Solos from 2020 lore would look like with his signature trenchcoat. If we zoom in, this could be blackhand based on a redesign.

Next up we have details of 3 separate prologues for the game based on the Lifepath options we pick at the beginning. In details from Pawel sasko he mentions that “The player in Cyberpunk 2077 can create a custom character that has one of three origin stories, that we call lifepaths: you can be Nomad, Corpo or Street Kid. Each of the Lifepaths have a different starting location and story background that are strongly connected with the origin story. Anything more I say can reveal too much from the story, so I will leave it like this.” We also know from previous statements that our outfits will be different based on our Life path options.

Next we have details about romances, sex, NPC and getting friendzoned in Night City. Again from lead designer Pawel Sasko we learn a little bit more about how relationships have the potential to unfold. Pawel says NPCs will have their own goals, motivations and needs and thus there will be scenarios where NPCs will choose a friendship over a relationship.
He goes on to mentions that some relationships will be hard to cultivate and that NPCs will have some preferences that are impossible to change which leads to characters feeling genuine and real.

Next we have some weapon customization details. Mateus Tomaszkiewicz spoke to GamingBolt where he said that you can customize your weapons in a variety of ways including scopes and silencers and specific weapons will have a certain amount of slots for these.

Moving on we have some details about the nature of Cyberpunk and Cyberpunk 2077 from the man himself Mike Pondsmith. In some recent articles he dives into the expansiveness of the world, the politics of Cyberpunk and the potential for a Hollywood movie for Cyberpunk.

Cyberpunk 2077 News – ALL Details, Info & News From E3 2019!

Today we are going over ALL the news, details and information from E3 2019 when it comes to Cyberpunk 2077. This will include every single tidbit of NEW information compiled from all the articles and videos out there at the moment. This will include new mechanics, story details, gameplay elements, world building details, hacking vs tankier builds, new gangs and districts and more.

Getting right into the juicy news we first have some of the new images from Cyberpunk 2077 and some details and information to go along with them. CDPR shared screenshots from the Public and Private demo showcases on multiple platforms which highlight the world of Pacifica, The voodooboys and more.

We also have new Steelbooks as preorders from some of the retailers for Cyberpunk 2077. These steelbooks feature the new gangs. We have the Maesltrom from Watson, The voodooboys from Pacifica, The Tygers Claw and the Valentinos. Mateus Tomaskiewich has made mention that the 6 districts of Night City will each be run by a certain gang or faction and that there will be sub factions amongst them. There is also the Badlands segment on the ourskirts of the world and will feature 2 Nomad factions, the aldecaldos and Raff and shiv.

When it comes to districts and new areas there is also Cyberspace. In the world of Cyberpunk 2077 there is a black wall which seperates the original Cyberspace in the lore from Cyberpunk 2077’s localized networks.

When it comes to mini-games there is a Boxing / mma mini game with a series of matches, as well as car racing and a shooting range at the Second Amendement with Wilson.

CD PROJEKT RED also released beautiful new Cyberpunk 2077 concept art.

When it comes to the CGI trailer many have been asking if this is an integral part of the story arc. This is representative of a mission in game and you will be able to influence the result based on how you play. When it comes to Male V’s voice actor, it’s been confirmed that it is Gavin Drea.

Now we all know that Keanu Reeves is Johnny Silverhand in the game, and we have some interesting details about him. First He was approached a year ago to get on board with the project. He is an integral part of the story and is the #2 character other than V with the most dialogue lines. They had 15 days of voice recording for Keanu and he is a digitized consciousness connected to the immortality chip. The way you develop your relationship with Johnny impacts the way you play, and the quests and scenes that you see. CDPR said if it wasn’t Keanu for Silverhand they didn’t want anyone else.

Moving onto the Gameplay mechanics, this new demo CD PROJEKT RED was showing was focused more on these nuanced mechanics. First we learn that the Childhood hero tab has now been replaced via their Life path system. This includes a backstory of either a street kid, corporate or nomad. This influences options further on in the story as you progress, and unlocks new dialogue potentials for those who share similar backgrounds.

There is also a perk system connected to your skills which will also unlock varied dialogue options when interacting other people. The perks in the demo included Pistols, rifles, blades, shotguns, twohanded, hacking, assassinations, cold blood, sniper rifles, engineering, melee and athletics. Perks will allow you to improve your effectiveness with specific weapons, and unlock new weapons and abilities.

When it comes to using companions and drones they have only confirmed the Spiderbot which can have new abilities unlocked as you level up your Techie skill tree. You will be able to play the entire game without killing enemies.

When it comes to vehicles, you will be able to have multiple and you can keep them in garages. You will be able to summon them like roach, likely due to smart link or auto driving feature. You will be able to steal cars and drive through crowds of people but be wary of the governing force of the districts you do this in. Yes you will only have one apartment instead of multiple, as they have gone back to the drawing board for this feature.

When it comes to modifying yourself with Cyberware, there is the option to play an almost no Upgrade human path. The base augments you will need include the Kiroshi eye and the subdermal grip shown in last years demo. You will be able to exchange most of your body, legs, spine and more but not to the degree of the Maelstrom.

NVIDIA has announced full real time ray tracing support via RTX technology.

When it comes to endings, there will be a ton of endings, with sub endings and variations to each ending.

Mike Pondsmith the developer of the source material also mentions how at the beginning of development CD PROJEKT RED’s weapon design was too shiny. He wanted bug, ugly and brutal guns that reflect the gritty atmosphere.

Mike expects that there will be a port to next gen at some point in the future. Mateus expects that censorship will be similar to the witcher 3 and be largely region based.

Cyberpunk 2077’s “Transphobia” Controversy & Outrage Culture!

If you guys are unaware CD PROJEKT RED and Cyberpunk 2077 are currently facing backlash based on an in game advertisement which can be seen clearly in their new RTX featured images from NVIDIA highlighting it’s ray tracing functionality. It features a woman in a body suit of some kind with a outline of male genitals underneath. It’s been widely criticized as being edgy at the expense of transgender people. One of the biggest outlashes comes from a certain individual from twitter, but I’m going to leave the name blurred out for reasons I will explain later.

Now as far as I know this individual creates online stories via Twine that are of an erotic nature, and they feature transgendered artwork at times. Now according to her in these tweets she says this “I have an erotica twine with two trans girls with male genitalia, but I weave their genitals in a way that feels feminine soft and affirming. There’s no shock value here.

She goes on to say if Cyberpunk 2077 treated girl dicks just as another facet of life it would be fine.
Before I get to my personal thoughts we have a response from the artist Kasia Redesiuk who created some of these ads and the mix it up ad in question. She says that the corporations in Cyberpunk mean that marketing is more overt and aggressive. She mentions that hypersexualization is apparent everywhere and in our ads there are many examples of hypersexualized women, men and people in between.

It was a conscious choice on our end to show that in this world, you are fighting against the corporations and these advertisements.
Now CDPR is hypersexualixing everyone, that’s one of the points of a constrictive cyberpunk world. They aren’t leaving behind any sexual preferences, and in this vain this are treating everyone with equality by having them all mistreated in the world of cyberpunk.

If they didn’t hypersexual transgender people, and transgender people only, would this individual still have a problem with it? Likely and it’s no secret judging by her entire twitter feed which largely panders to negative outrage hive mind mentalities without putting forward anything constructive.

This isn’t an attack on you personally, this is the world of cyberpunk, an attack on the entire way we live as a society. People are becoming so jaded that they think everything that doesn’t latch onto the status quo of the way they frame things in their head is an all-out assault or provocation of their beliefs.

I have the firm belief that we can all live our lives the way we want. As long as we don’t encroach on another people’s personal space both physically and metaphorically and try to james Charles their ass, I don’t really care what people do and in fact I think its good to celebrate diversity without it turning into some sort of pissing contest on having a superior sexual preference.

No one criticizes art if it’s a mother breastfeeding because if you did you would look like an asshole who is trying to stand on some sort of moral highground made of sand. But we can criticize literal art and advertisements in a game where the whole point of the world is that these images are perpetuated by corporations.

These attacks on CDPR are from a vocal minority of out-rage culturists, and although I’m sort of feeding into what these vocal minorities like, these videos are few and far between for me because I generally don’t want to give people like this a platform, which is why I’ve blurred out the names. This is their modus d operandi, to latch to the latest hottest thing and bash the living hell out of it to get notoriety, publicity and attention.

These are the same kind of people who go to a restaurant, order a coke and when the waitress asks if Pepsi is okay gets all bent out of shape and condescending and write a poor review on Yelp afterwards.

By seeing the world through your bias lens, you’re just confirming the tropes of cyberpunk.
All the ads are over the top. This is a stifling marketing environment where you are suffocated by neon imagery and product placement. That’s the whole point.

This has less to do with sexual issues or their personal sexuality being under fire and more to do with the volatility of some people. If you do end up finding the individual who said this, compare and contrast how many tweets of hers are negative compared to positive. Glass half empty mentalities pushing their own agendas at the expense of hardworking artists who have to defend their craft.
There’s Rumors of journalists and media boycotting the game. They can try and if they do, well just buy 2 extra copies on GOG and fully support CDPR in silence. We don’t have to Fight fire with fire.
Thanks for watching guys and for everything and anything Cyberpunk 2077 join Neon Nation by subscribing to the neon arcade.

Cyberpunk 2077 Community Podcast #3 – Release Date, Biggest Worries, Multiplayer, Next Gen (Part 1!)

Cyberpunk 2077 Community Podcast (PART 1) – Release Date, Biggest Worries, Multiplayer, Next Gen & More! This is a Cyberpunk 2077 focused podcast featuring LastKnownMeal, TheNeonArcade, Triple S League & TheMaqueenShow where we discuss Cyberpunk 2077 News, Details, Information, Gameplay, CD PROJEKT RED and more!

LKM – https://www.youtube.com/user/LastKnownMeal
MadQueen – https://www.youtube.com/channel/UC0G5rpOFcY6pOdtKsCE0p2A/featured
Triple S League – https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

Timestamps
¬ 2:06 – Start / Release Date / Release Manager
¬ 22:50 – Biggest Worries / Animations /
¬ 31:05 – CDPR Polish and Shipping the Perfect Product / 2077 Delay Potential / When It’s Ready
¬ 33:05 – First Person & Third Person Cut-scenes
¬ 34:02 – Cyberpunk 2077 Multiplayer + Singleplayer / Scrapped Multiplayer / Insider Info / Multiplayer Inspiration + Social Hub + Heists
¬ 39:30 – Mike Pondsmith’s Involvement
¬ 41:03 – Graphical Downgrade in Cyberpunk 2077 / The Witcher 3 Downgrade / Graphical Upgrade / Next Generation + Cyberpunk 2077 / Red Engine 4 / Console vs PC + Distribution of Gamers
¬ 44:50 – Developer’s New Response to Downgrades / Difficulty in Games
¬ 59:15 – Cyberpunk 2077 Difficulty + Witcher 3 Difficulty
¬ 1:04:20 – Character Creator + Customization / Character Body Types / How Impressive is Cyberpunk 2077 / Graphical Quality /
¬ 1:10:42 – Red Engine 2 vs 3 vs 4
¬ 1:14:54 – Cyberpunk Lore / Natural Disasters + Crops + Food Shortage / Petrochem Megacorporation + CHOOH2 / Can you be vegetarian?
¬ 1:17:45 – Poop
¬ 1:18:00 – Long Term Relationships in Cyberpunk 2077 / Marriage in Night City / Cyberpunk Role-play
¬ 1:20:52 – Cyberprude / STDs / Mr Studd + Midnight Lady Sexual Augmentations / Characters
¬ 1:23:00 – Hacking Augmentations + Implants / Removing Cyberware + Implants / REO Meatwagon / Cyberpsychosis + Cyberpsychos
¬ 1:29:00 – Sony Censorship / Cyberpunk 2077 Censorship
¬ 1:31:30 – Ripperdocs + Medtechs
¬ 1:32:00 – Vehicle Customization / Mods
¬ 1:37:30 – Cyberpunk 2077 VR

Cyberpunk 2077 – Everything We Know (So Far!)

Today’s Cyberpunk 2077 is EVERYTHING WE KNOW, with ALL the details we have from 2018 GOING INTO 2019 and the new year. This will include character progression and customization, first person perspective, third person perspective, vehicles, combat, the world, combat systems, melee systems, apartments, romance, release dates, weapons, stats, levelling, enemies, characters and NPCS, as well as multiplayer and more

Cyberpunk 2077 is a single player story driven experience made by CD Projekt Red.
Cyberpunk 2077 is releasing on PC, Playstation 4 and Xbox one, and although not announced yet, may also come out for next generation consoles.
Cyberpunk 2077 takes place in the free state of North California in the coastal dystopia of Night City.
The timeline of events have been altered by CD Projekt Red from the original Pondsmith era Cyberpunk timeline to fit with the events that will happen in their vision of the game.
Night City is divided into 6 districts.
Cyberpunk 2077 shifts from The Witcher 3’s third person perspective and opts for a First Person perspective experience mainly due to CD Projekt Red’s belief that this will help with the immersion and story-telling of the game. There is also the reasoning that the map of Cyberpunk is very much vertically built.
There are options like photo mode, 3rd person cut-scenes, and driving in third person as confirmed features for those that really want to see their characters, and how they look. There will be no loading screens making the world feel immersive and seamless.
In Cyberpunk 2077 you play as V, who is fully customizable verus Geralt from the Witcher who was very much set in stone personality and looks wise. This customization includes choosing your character’s gender, body, face, hair, tattoos and clothing options. Your back story will also be customizable and will influence what happens to you in the main quest line.
There isn’t a fixed class system and this allows you to play your character as you see fit and in any combination of a Netrunner, techie and solo class. Netrunners are hackers and is focused on stealth, and assassinations. You can hack into a network of enemies and quick hack them to disable their weapon links and cyberware. Techies are the magyvers of the Cyberpunk world with the ability to craft items and equipment. Solos are all raw firepower and speed with the option to be movement ability focused, or heavy weapons focused.
Character progression is handled through levelling up and installing new cybernetics. You can level up stats like Strength, Constitution, Intelligence, Reflexes, Tech and Cool. There are also skills, perks, and mods in addition to give your character a lethality boost.
The quests in Cyberpunk 2077 will allow for emergent gameplay mechanics to be displayed. This means that there are multiple ways to trigger quests and events that are based on the creativity of the player.
Cyberpunk 2077 will have an elaborate array of vehicles from super-cars, to heavily armored military cruisers to superbikes and motorcycles and even flying cars and aerodynes.
The dialogue system is fluid and NPCs will respond to you differently based on where you look, if you interrupt them and even based what you are wearing.
Relationships are also important in Cyberpunk 2077 and there are options to form long term romances and one night stands. Your character can be bisexual, gay or lesbian. There will also be companions like Jackie Welles and TBug from the gameplay demo throughout the game.
Items you find in the world can be put further under the microscope and analyzed using the inspection system to learn about its background, origins, uses and more. This system can be seen in the Spiderbot plug V inspects at the Maelstrom hideout.
The inspection system also branches out to ads which can be interacted with.
Apartments are a place in Cyberpunk 2077 to come back and relax, bring a romantic friend or surf the internet or experience braindances in the comfort of your 4 walls.
We will not be allowed to join Factions or gangs like Trauma Team, The Maesltrom or Megacorporations.
Weapons come in a couple varities including smart weapons, tech weapons and even melee weapons like katanas and mantis blades. Weapon rarities come in a color and star system with green being common and purple being epic or legendary.
Cyberware will also be a key feature, and you will not be able to play through the game without some key basic cyberware, which squashes the chance of doing a purist, no cyberware playthrough. A Neural processor is needed to use many functions in the game such as reflex boosters, and vehicle and weapon links
The Net is a vast section of the Cyberpunk world which will allow you to traverse the web and clash with other hostile netrunners and hackers all trying to find or protect the deepest darkest secrets of Night City.