Tag Archives: cyberpunk 2077 technology

Cyberpunk 2077 News – New Gameplay Trailer Coming, New Characters & Witcher 3 Was A “Warm-Up!”

A New Gameplay trailer is on the horizon, as Cyberpunk 2077 celebrates one month to release with a third and likely final trailer featuring Keanu Reeves!

New characters, OZOB and Bryan Dechart’s vending machine are also teased, and CDPR makes some bold claims about The Witcher 3’s quest design in comparison to Cyberpunk 2077’s, all in todays Cyberpunk 2077 news update!

Cyberpunk 2077 News – MAMMOTH Script, Night City Wire #4, Cyberpunk Red & Photo Mode Tease?!

Night City Wire 4 is coming, bringing info on Vehicles, Massive scripts for Cyberpunk 2077 are teased along with the Korean VO, more screenshots this time with hints at photo mode, Cyberpunk Red release details and updates and more from the world of Night City all in todays Cyberpunk 2077 news!

Cyberpunk 2077’s Art Design, Direction & Philosophy!

Today we are diving into Cyberpunk 2077s stunning Art design and direction and how it brings the world of Night City alive.

In a single player RPG, the art direction is paramount in creating an authentic vision. Throw in the fact that this is a game based in a Cyberpunk universe with over 4700 pages of stylized source material and you have all the tools at your disposable to make the most believable sci fi world in any medium to date.

CDPR has approached it’s art direction cautiously and there are some very important reasons behind this. Art Director Kasia Redesiuk attributes some of this hesitance and time invested because of the visual challenge of developing technology and the world to reflect 50 years of progress from 2020.

Concept artists draft up a variety of different concept pieces and it allows the art department to meet with the other departments to determine which of these styles connect to the overarching themes and ideas of the game as a whole.

We know by know that there is 6 distinct districts in Cyberpunk 2077 with their own unique flare. We’ve seen the Corporate centre and Watson so far, with Pacifica being detailed by media and influencers, and both areas offer styles on opposite sides of Cyberpunk 2077’s spectrum. Whilst Pacifica is a gang ridden slum, riddled throughout the skeletons of a once promising coastal retreat, Watson and the city centre is a Marketers wet dream with buzzing neon billboards, the blur of public transport and on the move street dwellers.

Quest Designer Pawel Sasko has recently highlighted that the 4 distinct styles of the world referenced in their Cyberpunk conceptual art series is not only going to be tied to clothing and our own personal style, but the buildings and environments will also be tied to these specific niches.

Now whilst CDPR has a majority of the freedom in their adaptation of Cyberpunk 2077, Mike Pondsmith is referenced as a walking encyclopedia and the go to man for clarification on some of the harder thematic and visual choices. He’s been very vocal about Weapons in the past.

The UI design is something CD PROJEKT has mentioned highly iterative. CDPR mentions that it needs to be readable, but at the same time it needs to be in universe and consistent. The goal when it comes to this design is that it should be apparent on your HUD if for instance you are getting hacked or fried.

Boisterous color is weaponized on your screen by the Megacorporations. The dichotomy between suffering, pain and struggle with the vivid and overtly “out-there” billboards and ads is a Cyberpunk trope that CD PROJEKT RED has gone full force with. Take one look on some of the more hectic streets of night city and it’s almost suffocating how much toxic brand allegiance seems to propagate throughout the world. If you don’t consume the latest drinks, have the latest car, or the second version of the Mr Studd sexual augment, you’re destined to be sucking cement as lowly street scum.

According to CD PROJEKT RED ads will also give a chance to show more of the universe and the background locales in some of these ads will show the state of the world outside of Night City. Good art allows you to extrapolate with some direction along the way.

Cyberspace was also a big challenge although CDPR have seemingly pinpointed their direction when it comes to this. From realistic to abstract, they’ve moved towards creating a digital playground that is surrounded in an air of mysticism.
Culturally, the genre has many times shown a melting pot future, which 2077 will align with. From the Voodooboys, Haitian immigrants who speak Creole, to the Maelstrom who speak Norweigan, to the fact that a language translator is an important piece of Cyberware for V, which without would make it harder to unwravel the citizens of Night Cities secrets.

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Cyberpunk 2077 – It Took CDPR “Multiple Years” To Nail Down the Game’s Art Direction

Cyberpunk 2077 – Technology Explained! (Cyberware, Robotics, The Net!)

Today’s Cyberpunk 2077 video will include Braindance, Augmentations, Cyberware, The Net, Drugs, Robotics and Drones, AI’s and all the Technology of the world of Cyberpunk 2077 explained! We’ll be looking into all this high end Technology in the world of Cyberpunk 2077 and Night City to see just how advanced society has become.

First we have Robotics and drones. In 2077 society is highly dependant on drones and robotics – from live-feed camera drones to sparring bots to giant warehouse and contruction machinery. In the world of Night city trash collectors and robotic street sweepers are automated. From top of the line to slapped together from street scrap, robotics are fundamental to every single aspect life from the economic sector to infrastructure management. In fact most public transporation in Night City is automated. Trains and buses are entities on their own, able to communicate with each other with deep nueral networks that can learn and improve efficiecny.
In the gameplay demo and e3 trailer we see examples of these robotics in action as we see these sparring robots, used for training fighters, as well as a Militech drone used to scout areas with its aerial eagle-eye vision. It seems the militech drone can also scan targets much like our kiroshi optic to analyze targets.
The metro or Night City rapid area transit is a huge part of the world and these types of transporation are autonomous.
Next we have Cyberware.
Cyberware are pieces of technology that can be implanted into a human being, from a biomonitor to regulate ones own body, to advanced thermoptics and vision, to lethal cyberlimbs and weapons.
Examples of Cyberware include Cyberlimbs, Cyberaudio, Cyberoptics, fashionware, neuralware, linear frames, exotics and interfaces.
Bioware is a style of ware that is very similar to Cyberware, but with the distinction that it is based on biology rather than electronics or mechanics. Bioware can have non organic components, but it is used to enhace a biological function, instead of replacing it with technology. Body plating and bioscultping can create a resistant or better looking body, by shifting muscle and bone, or grafting on animal skins and components.
Nanotechnology is a type of bioware which include Enhanced antibodies which can cut healing times in half, toxin binders which bind to poisons and boost your resistance to them and nanosurgeons which are deployed inside your body to repair any physical damage you may receive. Medically, the world of Cyberpunk is incredibly advanced and factions like Trauma Team can bring you back from the edge of death with some of this tech.
In the demo we see the fact that Sandra Dorset has a biomonitor, an internal Cybernetic which monitors our vitals.
Next we have Braindance (Virtual Reality), Drugs and Combat Drugs.
Braindances are digital recordings that allow you to experience all the stimuli associated with every action the recordee undergoes.
Everything from brain activity to moror patterns are experienced by the user. Braindances are virtual reality on steroids and can be streamed to your neural system via a special augmentation called a BD player. Braindancing leads to high levels of addiction in Night City. This is the future of dream like experiences.
Drugs and Combat Drugs in Night City are more prolific and pronounced than ever before. Kerenzikov reflex boosters change the battlefield around you as you can use it to perform killing blows by controlling time and space around you.
There are other drugs in the world of Cyberpunk though. This includes Aphrodisiacs, Recreational Drugs, Cool and intelligence boosters, stims, tranquilizers and more.
There are a ton of drugs, so we are going to go through the most unique and interesting ones from each subsection.
Let’s start with some of the more unique recreational drugs. Some of the old reliable reactional substances like Alcohol, marijuana, tobacco, cocaine and heroine are still available, but drugs have much more advanced chemical compositions.
Next we have The Net, Netrunning, Cyberspace and AIs.
The net is a vast telecommunications network that joins all of the computers and telephones on Earth. In the late 20th century the only way you could enter the net was through a computer and a modem, but in the world of Cyberpunk, you can enter the net directly. You can do this using your brain, interflace plugs, cyberdeck and an interface program that turns computer data into 3 dimensional environments and events.
AIs are present in the world of Cyberpunk, although most of them reside in The Net. Some are created by corporations, some are accidents and some are spawned by the infinite nature of The Net.
Finally we have the superfuel of the future. It’s referred to as CHOOH2 in the demo and based on the history of Night City was developed by megacorporations to replace gasoline and diesel fuels as the leading combustible fuel.