Rache Bartmoss, the most legendary hacker of all time.
#shorts #cyberpunk #lore
Rache Bartmoss, the most legendary hacker of all time.
#shorts #cyberpunk #lore
Did you connect the dots between Zaria Hughes and a more insidious overall plot? In this Cyberpsycho encounter you meet a Maelstom Cyberpsycho looking to make a connection to a Rogue AI known as Lilith from beyond the blackwall, but there are others who may have a vested interest in this as well … mainly NightCorp
#shorts #cyberpunk #cyberpunk2077
All about Netrunning, the state of The Net, the latest gear to traverse cyberspace and the mastermind hacker Rache Bartmoss will be dissected in today’s Cyberpunk 2077 lore video!
Before the 4th Corporate War, The Net was a robust global communication network that was able to transmit and store all kinds of data. Net access via a traditional computer or cybermodem and interface were the methods in which you could access the Net and it’s infinite potential. A cybermodem allowed you to view the net in 3 dimensions, and accelerated data transfer rates for virtually no latency from brain to machine.
The Net was divided and fragmented after the events of the 4th Corporate War, largely due to one of the most brilliant and paranoid Netrunners of all time, Rache Bartmoss. He likely created the Demon and Hound series of programs, both with the ability to track and kill netrunners.
There are many rumors circulating on Rache’s death, but there is no debate on how his demise triggered one of the most cataclysmic events for the net. In the moment Rache died, his life-support system ceased sending delay codes, unleashing a flurry of advanced programs, namely the RABIDs into the net, corrupting data, damaging files, scattering them across the Net & frying all netrunners that were connected to the Net at the time. These RABIDs of Roving Autonomous Bartmoss Interface Drones were sleeper programs that when awakened were designed to create as much havoc in the net destroying as much data as possible, leading to a net wide DataKrash. Distributed randomly through cyberspace, this meant that any hope to combat it relied on an airtight emergency protocol. No such protocol existed and by the time one did, it was much too late and the net was irreparably damaged.
CONT in video …
Alt Cunningham, Johnny Silverhand, The Soulkiller & Arasaka … What is their connections with each other in Cyberpunk 2020 and how will this come to be in Cyberpunk 2077. Find out in today’s Cyberpunk 2077 lore!
Soulkiller Art by Künstlerin Zelda Devon
Today we are diving into the corporate war history including the first, second, 3rd and fourth corporate wars, the corporations involved & how they have impacted the cyberpunk world and night city.
The first corporate war which lasted from August 2004 to February 2006 began simply. Eurobusiness Machines was attempting to buyout struggling corporation Transworld Airlines. Negotiations began to sour after an unfriendly interaction with Transworld’s CEO.
Orbital Air, who had interest in Transworld saw this as an opportunity to jump in to obtain TWA’s air traffic facilities for their own uses. Orbital Air blocked EBMs buyout attempt with sly tactics, and thus the first corporate war had its foundation.
Orbital Air sent a negotiations team to try to sweeten the pot for Transworld to sell to OA instead of EBM. EBM dispatched terrorists to kidnap this team en route, but the terrorists compromised their identity embarrassing and exposing EBM.
Orbital Air recruited Zetatech as an ally who unleashed a massive wave of net attacks against EBM, and although they were initially crippling, they were quickly halted forcing Zetatech out of the war.
The ripple effect of the first corporate war was vast and set the standard that corporations can obtain favorable deals and assets by using brute force and military scale tactics.
The second corporate war is typically known as the most globally devastating and took place between April of 2008 and August of 2010 between oil giants Petrochem and SovOil.
This conflict started when a merger deal fell through, and a drilling accident at a Petrochem platform accelerated the confrontation to a fully blown war.
Each corporation crippled one another’s oil facilities in a few weeks, although SovOil experienced a greater bout of initial success. Petrochem expended millions of Eurodollars to fight back & regain the upper hand. This peaked when Petrochem captured and assassinated the SovOil founder and CEO Anatoly Novikovo.
The third corporate war lasted from February 2016 to November 2016 and was fought almost entirely on the Net. Hostilities began when financial examiners uncovered a confidence scheme being designed by investment counselors at Merrill Asukaga and Finch against private investors.
This enraged the Rothstein Fund, and they turned everything over to the District Attorney’s office for an investigation. They also hired local netrunners to begin infiltrating MA&F’s data fortress in search of the truth. MA&F fired back, increasing their security and launching their own netrunners against the Rothstein Fund.
Netwatch stepped in and responded by limiting net access and making sweeps which resulted in arrests as well as flatlines. With the net being heavily watched, this is where the conflict moved to the streets. Both corporations started hiring mercenaries, and during a 12-hour period, battles were fought in low earth orbit and earth to destroy the opponents net communications gear and infrastructure.
The fourth corporate war took place between 2021 and 2025 and began in a similar way to some of the prior corporate wars with rival Megacorporations butting heads over a financial objective. In early 2021, IHAG a megacorp specializing in underwater shipping and tech went bankrupt. Two rival aquacorps CINO and OTEC entered the picture to pick up the pieces and both were vying for a takeover of IHAGs remaining resources.
After years of fighting however, neither of the Aquacorps were able to deliver the final blow to one another, and thus, both of them hired external help in larger Megacorps to provide resources, equipment and military gear to aid in battle.
OTEC hired Militech an armaments and security company based in the US, and CINO hired Arasaka, a security Megacorp based out of Japan. As they are both two of the largest paramilitary corporations in the world, with thousands of troops, Arasaka and Militech had been rivals before these contracts with the AquaCorps and were ready for any excuse to be back at each other’s throats.
Both Militech & Arasaka are incredible big megacorporations with an incredible amount of sophisticated technology, so much so that if they decided to wage war, no entity on planet earth would be able to stop them. Small pools of conflict effectively turned into large scale battles that took over entire cities and states such as Tokyo, Yokohama, Washington, Chicago and Night City.
By mid-2022 battles involving aircrafts, AVs, tanks, power armor and thousands of troops was the norm. Cyberattacks disrupted banking, international trade, and media.
On August 20th, 2023 a strike team led by Elite Solo Morgan Blackhand & Rockerboy Johnny Silverhand detonated a pocket nuke in the Arasaka Towers complex in Night City, reducing the building to rubble and wiping out thousands of people. Silverhand was killed at the hands of Cyborg Arasaka Solo Adam Smasher.
Cyberpunk’s Religions, how prevalent they have become in the 2020s, larger versus smaller more fringe religions as well as their doctrines will all be discussed in today’s Cyberpunk 2077 Lore video! Well start off with some of the smaller religions and progressively move to the more prevalent ones.
The Beatified Circle of the Celts are a small sect living in isolated communities far from any city, made up of people who feared what modern living had turned into. The circle tries to guide its followers to get back in touch with nature and are led by a group of Elders known as the Druids, a peace-loving group who wants to be left alone.
The Immortal Pyramid is a group who believes that humans are nothing more than intelligent animals, and therefore don’t have souls and do not survive death. Based heavily on the Ancient Egyptian Pantheon, members of the Immortal Pyramid are obsessed with avoiding death and are always carrying and wearing protective equipment and fleeing from any situations with even the smallest chance of risk. The goal of the IP is to find enough money to create a data-centre shaped like a pyramid, with the goal of downloading their minds into memory banks to wait in safety until someone develops a way to make them truly immortal. If the IP is still around in 2077, I’d wager to bet they’re probably pretty interested in the so-called Immortality Chip.
The Worshipers of the Night are a group who wear all white armored clothing, and roam the streets at night to “protect the nights holiness against evil” The worshipers of the Night believe that everyone should feel peace and the ability to rest without paranoia at night, and thus they sleep all day, and patrol all night keeping the streets safe.
Digital Divinity Incorporated was founded on the idea that the Net is the first thing made by man which is infinite, and thus it is proof of mankind’s own godhood. The DDI preached that interfacing with the Net is communion with the true self, that the Net is mans destiny to extend their existence, and that the thought in electronic form is a heavenly or nirvana-like experience.
Deus is the DDIs diving entity in the Net. It is arguably the most suitable religion in the Cyberpunk era with a perfect blend of spirituality and technology, and easily marketable to those with interest in the DDI.
Realism are a relatively small religion based in many of the more technically advanced cities. Realists believe that the real universe is something unbeknownst by us as we are all living in a perfect VR simulation without the ability to “breach” it. Different sects occur within this doctrine, but many believe that all the religions members are gods who are bored with their never-ending existence and have created this simulation just to pass the time.
Satanism is more of a rejection or opposition to Christianity. Most worshipers, mainly Boostergangs and Rockerboys meet together in small groups, each with their own variation of Satanism. As it stands however, no notable church has been reformed and accepted Satanism in place of Christianity.
Moving on to some of the larger religions we first have the Roman Catholic Church during this time has seen a surge in popularity and is still a bolstered world power. The Vatican maintains Swiss troops who have been used in the past to counter Corporation-backed threats on church owned lands, and now more than ever, the Church looks after its own and will go to great lengths in protection of each and every member.
In 2077 Catholicism is likely still popular as Jackie Welles sports multiple articles of clothing with crosses, we see urns with Catholic imagery as well as The Valentinos gang donning many crosses.
Post collapse Judaism has not fared well. With Mideast turmoil and Israeli relations under-pressure under the wake of the Meltdown, Jews in the US feel isolated. Although Israel does offer a homeland for American Jews looking to make the trip, the means of getting there is not readily available to all.
There has been a renaissance in the Islamic Faith in the 2020s and there is a mosque in almost every American city. People of all colors and backgrounds flock to this religion. During the collapse, dietary laws and restrictions saved many Muslims from the septic conditions, and both sects the Sunni and Shi’ite are thriving. Islam is popular among the poor, which make up the majority of Americans.
Buddhism has also grown significantly in America despite it being one of the more complex ideologies as it is an amalgamation of religion, philosophy and psychology. Cyberpunks of the West have trouble grasping its concepts due to its heavy emphasis on non-violence, and the dissociation from the self in quest for enlightenment. Buddhists have a fascination with the net, which lays out an ideal setting for exploration of thought, and in 2020 many Buddhists meditate using exploration of the net as their medium.
Today we are briefly analyzing the Behind The Music trailer from Cyberpunk 2077 and CD PROJEKT RED featuring the announcement of Grimes, Run The Jewels, ASAP Rocky and other artists being featured in Cyberpunk 2077, as well as the performance and visuals of the Grimes song 4aem showcased at The Game Awards.
So first we are going to go over the performance of 4AEM by Grimes, because its chock full of potential Cyberpunk 2077 lore implications. Right off the bat we have Grimes, with a stark red background reminiscent of the Blackwall from the Deep Dive. This is a form of ICE software which is currently keeping out the malevolent AI from The Net in 2077. This is most likely the Net as hinted at by CDPR, and may have something to do with the quarantine zone behind the Blackwall just because it is so red. We see some sort of digital blue particles dropping from the sky, which starts to proliferate and spread across what is presumably the Net cityscape. Now the people walking around are not entirely blue, but when grimes’ steps into the bathtub in her performance, in a netrunning sequence, she takes shape in the net using these blue particle effects. Again, we know this is netrunning because she steps into a bath, similar to how V gets into the bath and plugs in during the Deep Dive. I do also want to mention that the trailer is based loosely on the world, so it’s also very possible that this is being showcased in a purely visually capacity and has less to do with the world and story as we’re making it out to be.
Grimes has also been confirmed to be Lizzy Wizzy, so its safe to assume the Icon that’s present in the net that represents her is of Lizzy Wizzy, and not Alt Cunningham like it initially appears to be. Now Lizzy’s Net icon or avatar is a little different from the one featured in the Cyberpunk 2077 e3 2018 trailer, however the look id similar to the one on some of the posters in Night City. Now when it comes to who exactly Lizzy wizzy is I want to highlight this interview with Patrick Mills with NightCityLife where he reveals that Lizzy Wizzy is also this woman. He also references full body conversions. Now with braindance being so popular and Lizzy Wizzy being a famous popstar, this could mean that Lizzy Wizzy is also a braindance recording artist. We see skin and chrome as a braindance in many of the trailers and demos, so this could be the reason we see a full chromed out Lizzy wizzy which contrasts with her more humanoid form. It could also just simply mean that Lizzy wizzy swaps from full body conversions or her augmentations frequently, and again has many different looks similarly to someone like Lady Gaga in terms of a modern-day fashion parallel.
At 1:16 we see the blue effects on a tower that appears to be owned by Arasaka. As we continue, we start to see a freeze frame of a very much living and breathing city. We see a bar, some streets, the NCPD, and this guy who reminds me a lot of this guy from the 48-minute demo.
We also see 4 new characters. The first is someone who instantaneously made me think of Saburo Arasaka. Regardless if he is Saburo or not, he likely works for Arasaka. Next, we have an Arasaka Riot Officer which we’ve seen before in the cover of PCGamer. The 3rd character seems to be an augmented Asian woman, again potentially working for the Japanese megacorporation. Arasaka did break into warring factions in the 2030s so maybe she even opposes them. Finally, we have the Maelstrom ganger character with half his face missing and spikes protruding out of his head.
Moving onto the Behind The Music trailer we have a ton of graffiti sporadically popping up between cuts.
We do however get A bunch of images of the Lizzies which seem to be either a poser gang that models themselves after Lizzy, a crazy fan mob or the name or Lizzies band. It’s unlikely it is Lizzies band because it’s been stated that Lizzie and the Metadwarves is the name of said band, but things could obviously change.
In a prior video we saw this same Lizzy Wizzy skull on a sticker for a gang called the Mox, so this might also rule out the Lizzies being a gang and gives more credence to them just being a group of rabid fans
Netwatch, Cybersecurity, The Net, Rache Bartmoss and the Black Wall will be the topic of todays Cyberpunk 2077 lore video. Well unpack Netwatch’s role in 2013 and 2020 and move onto what they have transitioned into doing in 2077 with some theorizing to go with it.
Netwatch is a policing organization, which was initially a private entity heavily sponsored by corporations. Founded in 2013 in a joint US & Eurotheatre treaty, NNetwatch is tasked with patrolling the Net in search for illegal activity, rogue hackers and general computer crime. NetCop netrunners work in tandem with corporations, the government and large organizations in this attempt to protect all the beats of the net. These beats have expanded far and wide and cover cities, regions and continents. Arresting anyone associated in illegal activity on the Net is the role of Netwatch, but they are also known to use black programs and malicious software to main their opposition if necessary.
Netwatch operators are paid a base salary but collect bounties on felons captured while on duty. They do have specific titles to distinguish their efficacy including Wolves, Weasels & Icemen. Operating anonymously is important for operators and thus each of their icons are the same within the Net.
Ops typically run in packs of 2-3. If a NetCop is running by himself, he is either very good or very cocky. Just as an aside, Bryce Mosely, the NetCop from the deep dive demo seems to be operating with only the help of The Animals to stop the Voodooboys from breaching the Net, and he also seems to be a Wolf based off of some comments from these gang members.
The job description of Netwatch operators are to immobilize net criminals by involving the local police or sometimes corporate security to go pick them up for arrest after they’ve been tracked down. NetCops can use programs that can freeze a netrunners cyberdeck in a loop, making him or her unable to jack out until the program allows for it. This is the digital equivalent to handcuffs and makes arrests far easier.
When things do not go as smoothly as this, “Net show downs “occur where black ice and malicious programs are traded like gunfire between ops and other Netrunners.
Rache Bartmoss was a particular thorn in the side of Netwatch in 2020, who was coined as one of the greatest hackers in the world and who invented the Demon and Hound series of programs. Rache was a mastermind netrunner and was keen in adding his own digital footprint into the net by creating backdoors and entrances in locations only he knew about so he could traverse the net with covert chaos.
Knowing how risky this was, he set up a deadman switch just incase he got flatlined, that would in tern release a virus known as the Rabbids, a program which released self-replicating rogue AIs into the net. 2 weeks after Rache was actually killed in the early 2020s the switch triggered and the DataKrash occurred.
Whilst AIs can be fairly docile, the Malware unleashed by Rache was far from it and by 2022 78.2% of the net was infected by the DataKrash Virus. Naturally this was a huge security concern for NetWatch and the corporations who had interests in protecting their data and secrets, and although NetWatch attempted to quarantine areas of the net and contain the ability for this virus to spread, By 2045 they had lost the battle. The net is fully sectioned off by 2077 where America now relies on subnets constructed in the 2030s in reclaimed cities. These CitiNets are far more secure than the old net.
Moving on we also have the Blackwall. The Blackwall is a wall of ICE or counter intrusion software enacted to keep the AIs unleashed by Bartmoss isolated within the net.
In 2025 Alt Cunningham, Johnny Silverhand’s ex-girlfriend established what is called the Ghost World in the ruins of Hong Kong, which the Chinese government put a 100 foot-wall around to keep isolated. Last we know about Alt was that her consciousness was absorbed by The Soulkiller, a black program developed by Arasaka to imprison netrunners in oddly the same year NetWatch was founded in 2013.
This is where it gets interesting. By 2026 AIs start to ocassionally creep out of the old net to seek out other AIs to join this “ghost world”. It may seem that leading up to 2077, AIs have been looking to pull other sentient AIs into the ghost world which presumably lies behind the Blackwall for a particular reason. What’s even more intriguing is that at the end of the Cyberpunk 2077 2019 demo, Alt Cunningham herself is trying to breach the Blackwall to meet with Silverhand, V and the Voodooboys.
In todays Cyberpunk 2077 & Cyberpunk video Today we are talking about All the dangers in the treacherous world of Night City. These are some of the people, places and things you have to be incredibly weary of when you are trying to make your way around the city, because they are each in itself uniquely deadly. From drugs and braindance to megacorporations to issues with cyberware and cyberpsychos you always have to watch your back on the streets of Night City.
First up we have some of the drugs and substances that are peddled on the Night City streets. The futuristic drugs in Night City are all designed to be addictive and are all toxic by nature.
While drugs like synthcoke a futuristic variant of cocaine are present in the world of Night City, this is on the bottom of the ladder when it comes to lethality and detrimental side effects.
Smash is the Cyberpunk equivalent to alcohol and is yellow and foamy, comes in cans, and has many of the same effects as our modern day liquor.
At the top of the spectrum are drugs like Dorph and Black Lace.
Dorph is a painkiller which counteracts the effects of stress, pain and stun or shock effects.
Black lace is a high powered version of dorph, and gives the user invulnerability to pain, adrenal rush, and an increased level of poise and composure under stress.
Braindance is futuristic form of VR entertainment and can also have debilitating effects on your life as well. The addiction to these sensory experiences is so powerful that users forget about reality and spend increasing amounts of time living out their wildest fantasies within a braindance recording.
Next we have Cyberware and issues with augmenting the body using a Ripperdoc. Choosing the right ripperdoc is as important as choosing the right type of cybernetic. Illegal ripperdocs have dodgy morals and business practices and lesser known ripperdocs can botch procedures. Things like cyber-rejection, infection, scarring and operation failure exists in the world of installing Cybernetics and is a risk you might have to take when 2077 rolls around. EMP type damage can also short circuit Cybernetics and EMP damage is one of the 4 types in 2077.
Another big danger involved in Cyberware and cybernetics is the potential to install too much. By installing too much, you start to lose your humanity and are at the risk of becoming Cyberpsychotic. CYberpsychos have little to no control of their being and generally turn into murderous overly augmented individuals.
Next we have The Net and just how dangerous it is to be a netrunner. Netrunning is a way of plugging into a 3D interface using a cybermodem and using your digitally assembled icon to traverse cyberspace. Netrunning is usually meant as a way to expose and divulge government and corporate secrets by breaking into heavily firewalled data fortresses to steal these secrets. The deadly part of the Net is that its chock full of hostile netrunners, demon series programs and cyberassassins present in the Net that patrol their specific online areas.
Flatlines, poison flatlines, krash and the Hound series of programs are all used in anti-system or seek and destroy uses and are meant to eliminate and fry personal cybermodems and decks.
Heftier viruses like Black Ice and Soulkiller programs are much more devastating and can leave your consciousness trapped floating in Cyberspace as your body back in the real world decays.
Next we have the gangs of Night City.
Some of the deadliest gangs in Night City are ones who are on the edge of Cyberpsychosis after augmenting themselves too much.
The bozos, a group of killer clowns, have biosculpted their bodies to look like clowns and murder people for their own entertainment. They enjoy torturing people and playing on their anxieties
The maelstrom are a combat gang reliant on pain suppressors, reflex boosters and street modifications including the Red Eye front Optic mount. .
The braniacs are a thinking mans booster gang and prefer skill-chips over clumsier cybernetics. Some of their members are so advanced that they are essentially walking super computers almost in the grip of cerebreal cyberpsychosis.
The Slaughterhouse is one of the worst if not the worst gangs you can come across in Night City. Specilaizing in any body modifications that are sharp, like rippers and vampires.
Finally we have the Megacorporations. In the world of Cyberpunk 2077 these corporations are the law and they call the shots, no matter what district you are in. They aim to get ahead by any means necessary and routinely use methods of sabotage, bribery, blackmail and assassination to get ahead. Manufacturing, tech, agricorps and media corporations are the most powerful in the world of Cyberpunk. Militech, Arasaka, BioTechnica and Media 54 news are some of the strongest Megacorporations, with the dodgiest morals.
Today’s Cyberpunk 2077 video will include Braindance, Augmentations, Cyberware, The Net, Drugs, Robotics and Drones, AI’s and all the Technology of the world of Cyberpunk 2077 explained! We’ll be looking into all this high end Technology in the world of Cyberpunk 2077 and Night City to see just how advanced society has become.
First we have Robotics and drones. In 2077 society is highly dependant on drones and robotics – from live-feed camera drones to sparring bots to giant warehouse and contruction machinery. In the world of Night city trash collectors and robotic street sweepers are automated. From top of the line to slapped together from street scrap, robotics are fundamental to every single aspect life from the economic sector to infrastructure management. In fact most public transporation in Night City is automated. Trains and buses are entities on their own, able to communicate with each other with deep nueral networks that can learn and improve efficiecny.
In the gameplay demo and e3 trailer we see examples of these robotics in action as we see these sparring robots, used for training fighters, as well as a Militech drone used to scout areas with its aerial eagle-eye vision. It seems the militech drone can also scan targets much like our kiroshi optic to analyze targets.
The metro or Night City rapid area transit is a huge part of the world and these types of transporation are autonomous.
Next we have Cyberware.
Cyberware are pieces of technology that can be implanted into a human being, from a biomonitor to regulate ones own body, to advanced thermoptics and vision, to lethal cyberlimbs and weapons.
Examples of Cyberware include Cyberlimbs, Cyberaudio, Cyberoptics, fashionware, neuralware, linear frames, exotics and interfaces.
Bioware is a style of ware that is very similar to Cyberware, but with the distinction that it is based on biology rather than electronics or mechanics. Bioware can have non organic components, but it is used to enhace a biological function, instead of replacing it with technology. Body plating and bioscultping can create a resistant or better looking body, by shifting muscle and bone, or grafting on animal skins and components.
Nanotechnology is a type of bioware which include Enhanced antibodies which can cut healing times in half, toxin binders which bind to poisons and boost your resistance to them and nanosurgeons which are deployed inside your body to repair any physical damage you may receive. Medically, the world of Cyberpunk is incredibly advanced and factions like Trauma Team can bring you back from the edge of death with some of this tech.
In the demo we see the fact that Sandra Dorset has a biomonitor, an internal Cybernetic which monitors our vitals.
Next we have Braindance (Virtual Reality), Drugs and Combat Drugs.
Braindances are digital recordings that allow you to experience all the stimuli associated with every action the recordee undergoes.
Everything from brain activity to moror patterns are experienced by the user. Braindances are virtual reality on steroids and can be streamed to your neural system via a special augmentation called a BD player. Braindancing leads to high levels of addiction in Night City. This is the future of dream like experiences.
Drugs and Combat Drugs in Night City are more prolific and pronounced than ever before. Kerenzikov reflex boosters change the battlefield around you as you can use it to perform killing blows by controlling time and space around you.
There are other drugs in the world of Cyberpunk though. This includes Aphrodisiacs, Recreational Drugs, Cool and intelligence boosters, stims, tranquilizers and more.
There are a ton of drugs, so we are going to go through the most unique and interesting ones from each subsection.
Let’s start with some of the more unique recreational drugs. Some of the old reliable reactional substances like Alcohol, marijuana, tobacco, cocaine and heroine are still available, but drugs have much more advanced chemical compositions.
Next we have The Net, Netrunning, Cyberspace and AIs.
The net is a vast telecommunications network that joins all of the computers and telephones on Earth. In the late 20th century the only way you could enter the net was through a computer and a modem, but in the world of Cyberpunk, you can enter the net directly. You can do this using your brain, interflace plugs, cyberdeck and an interface program that turns computer data into 3 dimensional environments and events.
AIs are present in the world of Cyberpunk, although most of them reside in The Net. Some are created by corporations, some are accidents and some are spawned by the infinite nature of The Net.
Finally we have the superfuel of the future. It’s referred to as CHOOH2 in the demo and based on the history of Night City was developed by megacorporations to replace gasoline and diesel fuels as the leading combustible fuel.