Cyberpunk 2077 – The Dangers Of Night City!

In todays Cyberpunk 2077 & Cyberpunk video Today we are talking about All the dangers in the treacherous world of Night City. These are some of the people, places and things you have to be incredibly weary of when you are trying to make your way around the city, because they are each in itself uniquely deadly. From drugs and braindance to megacorporations to issues with cyberware and cyberpsychos you always have to watch your back on the streets of Night City.

First up we have some of the drugs and substances that are peddled on the Night City streets. The futuristic drugs in Night City are all designed to be addictive and are all toxic by nature.

While drugs like synthcoke a futuristic variant of cocaine are present in the world of Night City, this is on the bottom of the ladder when it comes to lethality and detrimental side effects.

Smash is the Cyberpunk equivalent to alcohol and is yellow and foamy, comes in cans, and has many of the same effects as our modern day liquor.

At the top of the spectrum are drugs like Dorph and Black Lace.

Dorph is a painkiller which counteracts the effects of stress, pain and stun or shock effects.

Black lace is a high powered version of dorph, and gives the user invulnerability to pain, adrenal rush, and an increased level of poise and composure under stress.

Braindance is futuristic form of VR entertainment and can also have debilitating effects on your life as well. The addiction to these sensory experiences is so powerful that users forget about reality and spend increasing amounts of time living out their wildest fantasies within a braindance recording.

Next we have Cyberware and issues with augmenting the body using a Ripperdoc. Choosing the right ripperdoc is as important as choosing the right type of cybernetic. Illegal ripperdocs have dodgy morals and business practices and lesser known ripperdocs can botch procedures. Things like cyber-rejection, infection, scarring and operation failure exists in the world of installing Cybernetics and is a risk you might have to take when 2077 rolls around. EMP type damage can also short circuit Cybernetics and EMP damage is one of the 4 types in 2077.

Another big danger involved in Cyberware and cybernetics is the potential to install too much. By installing too much, you start to lose your humanity and are at the risk of becoming Cyberpsychotic. CYberpsychos have little to no control of their being and generally turn into murderous overly augmented individuals.

Next we have The Net and just how dangerous it is to be a netrunner. Netrunning is a way of plugging into a 3D interface using a cybermodem and using your digitally assembled icon to traverse cyberspace. Netrunning is usually meant as a way to expose and divulge government and corporate secrets by breaking into heavily firewalled data fortresses to steal these secrets. The deadly part of the Net is that its chock full of hostile netrunners, demon series programs and cyberassassins present in the Net that patrol their specific online areas.

Flatlines, poison flatlines, krash and the Hound series of programs are all used in anti-system or seek and destroy uses and are meant to eliminate and fry personal cybermodems and decks.
Heftier viruses like Black Ice and Soulkiller programs are much more devastating and can leave your consciousness trapped floating in Cyberspace as your body back in the real world decays.

Next we have the gangs of Night City.

Some of the deadliest gangs in Night City are ones who are on the edge of Cyberpsychosis after augmenting themselves too much.

The bozos, a group of killer clowns, have biosculpted their bodies to look like clowns and murder people for their own entertainment. They enjoy torturing people and playing on their anxieties

The maelstrom are a combat gang reliant on pain suppressors, reflex boosters and street modifications including the Red Eye front Optic mount. .

The braniacs are a thinking mans booster gang and prefer skill-chips over clumsier cybernetics. Some of their members are so advanced that they are essentially walking super computers almost in the grip of cerebreal cyberpsychosis.

The Slaughterhouse is one of the worst if not the worst gangs you can come across in Night City. Specilaizing in any body modifications that are sharp, like rippers and vampires.

Finally we have the Megacorporations. In the world of Cyberpunk 2077 these corporations are the law and they call the shots, no matter what district you are in. They aim to get ahead by any means necessary and routinely use methods of sabotage, bribery, blackmail and assassination to get ahead. Manufacturing, tech, agricorps and media corporations are the most powerful in the world of Cyberpunk. Militech, Arasaka, BioTechnica and Media 54 news are some of the strongest Megacorporations, with the dodgiest morals.

Cyberpunk 2077 – Is This OUR REAL Future?

Is a Cyberpunk 2077-like Future, Realistic? In today’s Cyberpunk 2077 we are talking about if OUR future will look like Cyberpunks, as well as some reasons why our real world is heading towards many of the things that Cyberpunk 2077 showcases.

Everything from Braindance to it’s real world comparison, to talking about a lesser known project Elon Musk is working on and it’s Cyberpunk 2077 comparison, to Orbital Air being a possibility for us, to real world Cybernetics, to modern day Cyberpsychosis, as well as real life megacorporations from the past and the future will be discussed in this video.

First let’s look into Cyberware. In 2077 Augmenting the human body with Cyberware is as fashionable as it is practical. In fact augmenting the human body is pretty common + natural in the universe that Cyberpunk 2077 lies in.

Now prosthetics are popular in 2077, but people mostly get them out of choice. In our world it’s largely due to the need for amputees to get some normalcy back into their lives, and prostheses main functions are replace missing hands and limbs which make everyday life easier.

However we are moving towards more of a 2077 like way of handling prosthetics. For example Deus Ex a popular Cyberpunk game partnered with Open Bionics to make 3D printed arm for this amputee.

Not only this, but MIT professor High Herr who lost his legs in an accident, has also created real life augmentations to not only replace functioning legs, but to make them much more useful and powerful than our biological ones.

RealSkinn a tough skin like covering for your shiny new cyberlimbs or subdermal armor in 2077 is also starting to become a thing today. Something called “Viper-Skin” is being developed to go over prosthetics to create a more natural looking limb, which can also sense heat changes through it’s membrane.

Now in the world of Cyberpunk 2077, most pieces of tech can be controlled using a brain computer interface called a Neural processor. A Neural router is planted into the bottom of the spine to route signals to different types of cyberware as well as Smart links to weapons and vehicles. In our modern day, Elon Musk is developing a real life Brain computer interface called a Neuralink. This piece of tech also known as a Neural mesh sits within the brain and allows us interact with all of our devices wirelessly with our minds.

Even the USB jack styled cybernetic that we use in the demo is relevant in our real world. A brain can actually be tapped into and read of its intentions using nothing more than futuristic probes.

Brainiacs a boostergang in the world of Night City pride themselves on using skill chips and downloading a variety of skills on the fly. This is a reality in the making with a potential to implant yourself with a brain chip and approach 200 IQ levels.

Let’s also not forget Braindance. Braindance is the sensory drug of the future and what we’ve referred to as VR on steroids in Cyberpunk 2077.

With people literally binging Netflix and with VR becoming a growing industry, Netflix has caught onto the craze and will be implementing VR in the future.

You find a way to involve all the human senses into Netflix and mix VR into the equation and you essentially have the same tools and escapist sentiment as what Braindance offers.

Next let’s take a look at Cyberpsychosis. Cyberpsychosis is a mental affliction in 2077, where if you augment yourself with too many cybernetics, you start to dissociate from your mind and find yourself feeling more machine and human. In our reality, we face a different type of Cyberpsychosis. Social Media and internet addiction.

People are actually getting mental illnesses such as depression and anxiety based on how much time they spend online, these constant comparisons, the wealth of knowledge at your finger-tips, the validation of likes and comments on social media and more. This is our modern day Cyberpsychosis.

In Cyberpunk 2077 combat drugs are largely used by Military puppets and veteran solos as a means to becoming a super human or solider.

Militaries largely use psychoactive drugs with their soldiers to allow them to suppress hunger, sustain effort without food, suppression of fear, reduction of empathy, improving reflexes and more.

Reflex boosters and combat drugs allow the body to feel like time has slowed, and some modern day military drugs have the same effect, especially ones with adrenal responses.

Finally we have Cyberpunk 2077s megacorporations, comparisons to how corporations do business today, and the average human in the future.

The likes of Militech and Arasaka have become such big corporations in the world of 2077 that they supersede governments and Nations.

In our history we have had megacorporations like Hanseatic League and the East India Company who have dominated for hundreds of years in the case of Hanseatic League and made trillions in the case of East India Company.

Cyberpunk 2077 – Braindance & Its History! (Lore!)

In Today’s Cyberpunk 2077 video we are talking about Braindance, what it is, the history of braindance, creating a braindance, how to view braindances, what it’s used for, and its dangers in Cyberpunk 2077.

The best way to explain a Braindance is that it is your own personal immersive Virtual Reality experience. In Night City, poverty, class disparity, slums, homelessness and an overall poor quality of life leads to the inescapable hum drum of existence. Despite all of this, there is still the concept of showbiz and the glitz and glamour of luxurious lifestyles.

Now with the leaps in Neural technology of 2077, this can be easily experienced by even the poorest slum dweller via a Braindance. Braindances are similar to a Netrunners Interface, as it allows someone to experience a completely different realm or reality via a neural transmission.

Braindance was originally developed as a program for convicted criminals, and later as a Military simulator for troops to practice in before they are deployed.

Once the braindance chips have been compiled and edited, they are distributed for mass production to the public.

The public has 3 ways they can access and views Braindances.
First we have arcades. These are multiple level rooms of private booths where people can experience the latestest braindances distributed by that particular arcade.

The second are in bars which have a couple Black Boxes to view braindances in, and a subscription to a service that distributes Braindance recordings.

The 3rd way is to buy your own Black Box and rent chips from arcades or subscribe to BD services yourself.

In the gameplay Demo for Cyberpunk 2077, it also looks like we can order braindance chips from these Night City Vending Machines.

Braindance otherwise known as the Alternative Reality process was invented by Yuriko Sujimoto a graduate of the University of California at Santa Cruz in 2007.

Using the Moss equation, which is the basis for neural responses, and a Netrunner interface, Sujimoto managed to record all of her thoughts, emotions and physical sensations into a standard information chip. Plugging the chip back into the Netrunner interface or Cybermodem, she was able to experience all the thoughts, emotions and physical sensations that she had recorded.

Knowing this, and trying to apply it to real world Problem, Sujimoto deduced that it was best used as a method to reform and recondition hardened criminals and their mental states.

Criminal reconditioning was approved by the Supreme court within this time period for certain anti-social crimes.

Now before this, criminal reconditioning was largely ineffective, but with Sujimoto’s new Discovery this psychological reconditioning could be done cheaply and effectively.

Now in order to create an aversion to crimes in the minds of these Criminals, these braindances had to be recorded in such a way where if a criminal repeatedly played in in their minds, they would start to loathe all crime in general and lull themselves back into a mentality that is safe for the streets.

In order to do this however, they had to make new recordings of criminals actually committing these crimes and recording their sensory and neural processes.

Sujimoto eventually got the Californian State Senate to fund the project and offered reduced sentences to volunteers who would re-enact these crimes with small changes made to them, that when viewed would turn any potential criminal off that specific crime. This got the attention of Militech who stepped in and helped with funding in exchange for a license to market Braindance machines as a military simulator.

Despite this the program still lacked volunteers, but on March 7th, 2009 Sujimoto and crew would get a big break.

This also led braindancing to be pivotal in treating and reforming different kinds of criminals, namely Cyberpsychos who suffer from Cyberpsychosis, a prevalent mental disease in Night City you can induce if augment yourself with too much Cyberware.

Now Creating a braindance for mass consumption is a fairly straight forward process. All you need is one Braindancer, a video technician, and a braindance technician who control the neural feeds.

Recording a braindance can be done in one of two ways, either via a scripted sequence or by real life events.

A braindancer typically compiles 5 hours of footage, and hands it off to an editor who curates the footage down to around and hour.

There are some dangers associated with Braindance however. Illegal duplication and distribution of braindance chips come with a multitude of risks.

Cyberpunk 2077 – Technology Explained! (Cyberware, Robotics, The Net!)

Today’s Cyberpunk 2077 video will include Braindance, Augmentations, Cyberware, The Net, Drugs, Robotics and Drones, AI’s and all the Technology of the world of Cyberpunk 2077 explained! We’ll be looking into all this high end Technology in the world of Cyberpunk 2077 and Night City to see just how advanced society has become.

First we have Robotics and drones. In 2077 society is highly dependant on drones and robotics – from live-feed camera drones to sparring bots to giant warehouse and contruction machinery. In the world of Night city trash collectors and robotic street sweepers are automated. From top of the line to slapped together from street scrap, robotics are fundamental to every single aspect life from the economic sector to infrastructure management. In fact most public transporation in Night City is automated. Trains and buses are entities on their own, able to communicate with each other with deep nueral networks that can learn and improve efficiecny.
In the gameplay demo and e3 trailer we see examples of these robotics in action as we see these sparring robots, used for training fighters, as well as a Militech drone used to scout areas with its aerial eagle-eye vision. It seems the militech drone can also scan targets much like our kiroshi optic to analyze targets.
The metro or Night City rapid area transit is a huge part of the world and these types of transporation are autonomous.
Next we have Cyberware.
Cyberware are pieces of technology that can be implanted into a human being, from a biomonitor to regulate ones own body, to advanced thermoptics and vision, to lethal cyberlimbs and weapons.
Examples of Cyberware include Cyberlimbs, Cyberaudio, Cyberoptics, fashionware, neuralware, linear frames, exotics and interfaces.
Bioware is a style of ware that is very similar to Cyberware, but with the distinction that it is based on biology rather than electronics or mechanics. Bioware can have non organic components, but it is used to enhace a biological function, instead of replacing it with technology. Body plating and bioscultping can create a resistant or better looking body, by shifting muscle and bone, or grafting on animal skins and components.
Nanotechnology is a type of bioware which include Enhanced antibodies which can cut healing times in half, toxin binders which bind to poisons and boost your resistance to them and nanosurgeons which are deployed inside your body to repair any physical damage you may receive. Medically, the world of Cyberpunk is incredibly advanced and factions like Trauma Team can bring you back from the edge of death with some of this tech.
In the demo we see the fact that Sandra Dorset has a biomonitor, an internal Cybernetic which monitors our vitals.
Next we have Braindance (Virtual Reality), Drugs and Combat Drugs.
Braindances are digital recordings that allow you to experience all the stimuli associated with every action the recordee undergoes.
Everything from brain activity to moror patterns are experienced by the user. Braindances are virtual reality on steroids and can be streamed to your neural system via a special augmentation called a BD player. Braindancing leads to high levels of addiction in Night City. This is the future of dream like experiences.
Drugs and Combat Drugs in Night City are more prolific and pronounced than ever before. Kerenzikov reflex boosters change the battlefield around you as you can use it to perform killing blows by controlling time and space around you.
There are other drugs in the world of Cyberpunk though. This includes Aphrodisiacs, Recreational Drugs, Cool and intelligence boosters, stims, tranquilizers and more.
There are a ton of drugs, so we are going to go through the most unique and interesting ones from each subsection.
Let’s start with some of the more unique recreational drugs. Some of the old reliable reactional substances like Alcohol, marijuana, tobacco, cocaine and heroine are still available, but drugs have much more advanced chemical compositions.
Next we have The Net, Netrunning, Cyberspace and AIs.
The net is a vast telecommunications network that joins all of the computers and telephones on Earth. In the late 20th century the only way you could enter the net was through a computer and a modem, but in the world of Cyberpunk, you can enter the net directly. You can do this using your brain, interflace plugs, cyberdeck and an interface program that turns computer data into 3 dimensional environments and events.
AIs are present in the world of Cyberpunk, although most of them reside in The Net. Some are created by corporations, some are accidents and some are spawned by the infinite nature of The Net.
Finally we have the superfuel of the future. It’s referred to as CHOOH2 in the demo and based on the history of Night City was developed by megacorporations to replace gasoline and diesel fuels as the leading combustible fuel.

Cyberpunk 2077 – Future Drugs Explained!

Cyberpunk 2077’s Future Drugs and The types, strengths, and the side effects of Cyberpunk 2077’s street and designer drugs. The Drugs in Cyberpunk 2077 are far more lethal and insidious than the substances we know today, and range from top combat drugs created by military corporations to debilitating toxic street waste, peddled far under the skyscrapers of Night City. Where there is the drug trade in Cyberpunk 2077, money follows and everyone is looking to cash in on the drugs of the future.