Who is Melissa Rory? As you get to the endgame of Cyberpunk 2077, you will be confronted with a cyberpsycho attack at a high end clothing store called Jinguji in the City Centre. But did you catch this Cyberpunk Easter Egg in the process? #cyberpunk #shorts
Tag: cp2077
INSANE Resurgence! Cyberpunk 2077 Playercount Climbs 551% (& Edgerunners Hits Top 50!)
Top 50 accolades for Edgerunners, Lucy’s REAL name, Cyberpunk’s ascent back to the top of the industry, and the promising future of the Cyberpunk 2077 franchise from CDPR’s mouth themselves all in today’s Cyberpunk news video!
Trigger Video 1: https://www.youtube.com/watch?v=xw-eT2R4l9g
Trigger Video 2: https://www.youtube.com/watch?v=DvKO-ji_q7Q
Cyberpunk Girl (Thumbnail): https://www.youtube.com/watch?v=FEj-ZQ9VmWo&feature=emb_title
Cyberpunk 2077 News – VIBRANT Open World Content, NEW Screenshots, Watson District Lore!
Exciting Cyberpunk 2077 details including just what kind of different open world activities, random encounters, quests and side jobs we can do in Night City, Some beautiful new screenshots from CD PROJEKT RED, some details on the district of Watson with some screens and concept art of this melting pot district, and a ton more unique details you may have missed from previews and hands on events all in todays Cyberpunk 2077 News Video!
Before we get into it check out this response to Kanye Wests announcement that he’s running for presidency by the Cyberpunk 2077 twitter page. As we know Cyberpunk 2077 is based on the source of Cyberpunk 2020 and the dark future, so they decided to respond with “sooo this is how it started” insuniating that a Kanye presidency is this timeline’s beginning of the DarkFuture. Definetly some pretty on brand humor from CDPR, which I think we can all agree was a top tier tweet.
Now First up we have a feature from CDPR on the district of Watson explaining the district where V’s apartment resides as follows. “Watson used to have it all. Nightclubs, skyscrapes, corporate offices, a top-end medcenter – even the biggest black market in Night City. Japanese corporations competinv with Arasaka invested billions of Eurodollars in the district, intending to make it self-sufficent and prosperous.
Everything changed when Arasaka returned to the city after the Unification War. It bled other corporations dry and changed Watson forever.
Today, Watson is a sad and deseperate place. It’s one of Night City’s poorest districts and it’s a battleground between Maelstrom and Tyger Claws.
Maelstrom settled in the Northside Industrial District. It’s filled with factories (most of them abandoned) and working-class apartment blocks. You can also find the well-known Totentanz bar here.
Tyger claws operate from Little China and Kabuki. Little China used to be an extension of downtown; It’s a high density urban region with skyscrapers, overpopulated with Asian immigrants during the late 2040s.
The rest of Watson is the Arasaka waterfront. An area off limits for non-employees.”
Moving on we have some of the open world activities that were noted by Journalists who had a chance to go hands on with cyberpunk 2077. Some play testers wrote down each of the open world elements as a comprehensive list, and although there could be more this is a really good sign to the diversity of things to do in Night city. Going down the list we have Main jobs and side jobs, gun for hire or mercenary quests, search and recovery quests, thievery, agent saboteur and SOS quests, Mercs needed, special delivieries, assaults in progress, Cyberpsycho sightings, clothing sotres, ripperdocs, techies, weapons and gun shops, trainers, foods and restaraunts, bars and other side quests.
During the Nomad playthrough, there was a segment where the Snake Nation was mentioned. Now we know the Wraiths and the Aldecaldos are the nomad factions that have been confirmed for Cyberpunk 2077, but hearing a reference to some of the other Nomad nations might give some insight into them showing up at some point during the game. The snake Nation in 2020 was the largest Nomad nation that was created as a response to the Nomad Movement in North America, led by a man named Freddie Douglas.
Now during the Nomad Lifepath previews prior had mentioned attempting to smuggle something into Night City, which we were for the most part never made aware of as the reader. It turns out this was an Iguana, who are now rare because they had seemingly gone extinct over 30 years ago.
At 26 minutes in, Alanah mentions that a Red had told her about a Forza 4 styled driving build for vehicles.
We’ve all seen the Maelstrom 48 minute demo, and again a Red mentioned to Alanah on her playthrough that there were 7 different outcomes of that particular quest. This is insane for the potential of branching narratives, replayability and repurcussions to your actions. One scenario ended with Militech storming the lair and fighting the Maesltrom as you simply looked on.
Some of the loot included condoms, burritos and handcuffs, and there will be a sell all junk button to streamline the selling process at vendors and stores.
When it comes to Melee and Boxing, there is a questline which starts off with the training robot in your apartment. After you’ve completed that, you will move on to a kind of street brawling tournament which begins with fighting the oscillation sync twins in Kabuki.
There is a TV talk show in the world where ARasaka employees are discussing the morality and ethics of the relic chip. It was allegedly created to house the leader of Arasaka’s consciousness. This explains why Silverhand who died at the hands of Adam Smasher is on the chip, and the end of the Cyberpunk 2020 timeline.
Cyberpunk 2077 Lore – The Corporate Wars! (1st, 2nd, 3rd & 4th!)
Today we are diving into the corporate war history including the first, second, 3rd and fourth corporate wars, the corporations involved & how they have impacted the cyberpunk world and night city.
The first corporate war which lasted from August 2004 to February 2006 began simply. Eurobusiness Machines was attempting to buyout struggling corporation Transworld Airlines. Negotiations began to sour after an unfriendly interaction with Transworld’s CEO.
Orbital Air, who had interest in Transworld saw this as an opportunity to jump in to obtain TWA’s air traffic facilities for their own uses. Orbital Air blocked EBMs buyout attempt with sly tactics, and thus the first corporate war had its foundation.
Orbital Air sent a negotiations team to try to sweeten the pot for Transworld to sell to OA instead of EBM. EBM dispatched terrorists to kidnap this team en route, but the terrorists compromised their identity embarrassing and exposing EBM.
Orbital Air recruited Zetatech as an ally who unleashed a massive wave of net attacks against EBM, and although they were initially crippling, they were quickly halted forcing Zetatech out of the war.
The ripple effect of the first corporate war was vast and set the standard that corporations can obtain favorable deals and assets by using brute force and military scale tactics.
The second corporate war is typically known as the most globally devastating and took place between April of 2008 and August of 2010 between oil giants Petrochem and SovOil.
This conflict started when a merger deal fell through, and a drilling accident at a Petrochem platform accelerated the confrontation to a fully blown war.
Each corporation crippled one another’s oil facilities in a few weeks, although SovOil experienced a greater bout of initial success. Petrochem expended millions of Eurodollars to fight back & regain the upper hand. This peaked when Petrochem captured and assassinated the SovOil founder and CEO Anatoly Novikovo.
The third corporate war lasted from February 2016 to November 2016 and was fought almost entirely on the Net. Hostilities began when financial examiners uncovered a confidence scheme being designed by investment counselors at Merrill Asukaga and Finch against private investors.
This enraged the Rothstein Fund, and they turned everything over to the District Attorney’s office for an investigation. They also hired local netrunners to begin infiltrating MA&F’s data fortress in search of the truth. MA&F fired back, increasing their security and launching their own netrunners against the Rothstein Fund.
Netwatch stepped in and responded by limiting net access and making sweeps which resulted in arrests as well as flatlines. With the net being heavily watched, this is where the conflict moved to the streets. Both corporations started hiring mercenaries, and during a 12-hour period, battles were fought in low earth orbit and earth to destroy the opponents net communications gear and infrastructure.
The fourth corporate war took place between 2021 and 2025 and began in a similar way to some of the prior corporate wars with rival Megacorporations butting heads over a financial objective. In early 2021, IHAG a megacorp specializing in underwater shipping and tech went bankrupt. Two rival aquacorps CINO and OTEC entered the picture to pick up the pieces and both were vying for a takeover of IHAGs remaining resources.
After years of fighting however, neither of the Aquacorps were able to deliver the final blow to one another, and thus, both of them hired external help in larger Megacorps to provide resources, equipment and military gear to aid in battle.
OTEC hired Militech an armaments and security company based in the US, and CINO hired Arasaka, a security Megacorp based out of Japan. As they are both two of the largest paramilitary corporations in the world, with thousands of troops, Arasaka and Militech had been rivals before these contracts with the AquaCorps and were ready for any excuse to be back at each other’s throats.
Both Militech & Arasaka are incredible big megacorporations with an incredible amount of sophisticated technology, so much so that if they decided to wage war, no entity on planet earth would be able to stop them. Small pools of conflict effectively turned into large scale battles that took over entire cities and states such as Tokyo, Yokohama, Washington, Chicago and Night City.
By mid-2022 battles involving aircrafts, AVs, tanks, power armor and thousands of troops was the norm. Cyberattacks disrupted banking, international trade, and media.
On August 20th, 2023 a strike team led by Elite Solo Morgan Blackhand & Rockerboy Johnny Silverhand detonated a pocket nuke in the Arasaka Towers complex in Night City, reducing the building to rubble and wiping out thousands of people. Silverhand was killed at the hands of Cyborg Arasaka Solo Adam Smasher.
Cyberpunk 2077 News – FREE Next Gen Upgrade, Lizzy Wizzy’s Grim Backstory & Character Builder Soon?!
We have a jam-packed episode today including FREE Next Generation upgrades and how CDPR will be helping the consumer bridge the gap between current and next gen consoles, Grimes revealing a little bit too much about her Character Lizzy Wizzy in a Live Stream, CD PROJEKT RED setting a new substantial record in Europe, a new Cyberpunk Red image, Tons of new statues and figurines for Cyberpunk coming out of the toy fair some of which give some interesting story hints and more.
First up we have a tweet sent out by CD PROJEKT RED yesterday morning and says “Gamers should never be forced to purchase the same game twice or pay for upgrades. Owners of Cyberpunk 2077 for Xbox One will receive the Xbox Series X Upgrade for free when available.”
This all but confirms a next generation version for the Xbox Series X. At the same time this is incredible news for those who already pre-ordered or who will still buy an Xbox One version of the game, as if they ever decide to upgrade to the Xbox Series X there will be a shiny clean updated next gen version waiting for them to download.
Moving on we have some information via Grimes the Canadian Singer who will be playing famous Night City pop-star Lizzy Wizzy in the game. This part does possibly contain spoilers and although we do think this is purely related to the backstory and not anything that we will see in-game, this is not a guarantee. Anyways getting back to it, Grimes had a livestream a couple of days ago to talk about the release of her new album Miss Anthropocene.
At around 20 minutes into the livestream a question was asked about Cyberpunk 2077 and her character to which she responds with that she has done the voice acting for Lizzy Wizz and that the game is looking really good. She also sneaks in huge detail about her character saying that Lizzy Wizzy committed suicide on stage, and presumably trauma team or some ripperdocs had to quickly come and perform emergency surgery to replace her whole body with cybernetics. She was dead for an hour, but she ends up finishing the show as a cyborg. This is one of the greatest pieces of performance art ever made in Night City.
Next we have a Facebook message sent to me by a viewer featuring a question he asked to the official Cyberpunk 2077 Facebook page, who has in the past answered fan questions. Thanks to Joao Paulo for sending this one in. He asks “Regarding Cyberpunk do you guys intend to present more details abut the character creation as far as attributes and perks? I wish I could plan my build before launch, a list of perks and how point distribution works would help.
CDPR responds with “to some extent, maybe”
Now this is a reference to the 3 layered skill tree where Attributes run into skills and perks. We’ve heard of perks like Athletics where you can run with bodies faster as well as Cold-blooded which amps up your own damage when you are low on health.
Next up we have a ton of new Cyberpunk 2077 gear coming out of the New York toy fair, which are not only showpieces but also give some major Cyberpunk lore hints.
Starting off we have some new figures coming in from Dark Horse Comics in a Johnny Silverhand and V statue. While only the Male V statue with the mantis arm was shown, Rafal Jaki the Biz director at CDPR confirmed that a female piece will be coming.
We also have Johnny Silverhand, with one of his iconic weapons. This is the Malorian Arms 3516. Malorian firearms, Incorporated is a bespoke weapons designer and manufacturer based out of Night City, with their motto being distinctive firearms for distinctive people. The firm was founded by Eran Malour who has designed weapons for the best and brightest including Solo Morgan Blackhand. The most famous weapon designed by him however is the Malorian Arms 3516, which was custom made for famous rockerboy Johnny Silverhand. This one of a kind 14 mm heavy pistols titanium frame was manufactured in space, allowing for an almost zero chance of imperfection in the casting.
We also have a better look at the duffel bag Silverhand is carrying in the McFarlane series figure, which again seems to hold a nuke or explosive of some sort.
Next we have CD Projekt Red shattering some records in Europe, by becoming the second biggest video game company, valued at 8 Billion USD, only second to Ubisoft whose valuation goes as high as 9.6 billion USD. Considering that Ubisoft has multiple releases in a year versus CDPR who releases triple A games only when they are ready, this really shows how different approaches to the market yield similar results, at least in the quality versus quantity argument.
Moving on We have yet another new Cyberpunk Red image, and a dev update from RTalsorian about the lethality game mechanics in the TTRPG Cyberpunk Red.
Blog – https://rtalsoriangames.com/2020/02/21/balancetown-putting-the-red-in-cyberpunk-red-we-mean-blood/
5 Reasons Cyberpunk 2077’s Open World Will Be The MOST BELIEVABLE World Yet!
Today we are going over 5 BIG reasons the Open World of Cyberpunk 2077 Is going to push the boundaries on believably, design, visual design and density of activities and why the World of Night City and Cyberpunk 2077 is going to be the most realistic RPG game city.
When it launches in September of 2020, the world if finally going to see Night City for the first time, and really soak in, to what degree CD PROJEKT RED has improved upon their open world design prowess that was first shown in The Witcher 3. With such a bombastic change in not only the narrative in an augmented future, but also the infrastructural open world design of a bustling city surrounding it viewed from the first-person perspectives, this is new territory for CD PROJEKT.
The first reason that the open world of Cyberpunk 2077 pushes the boundaries, is in the team filling the open world with meaningful content. There is a ton of emphasis on the term meaningful, and you could spend hours in the Witcher 3 simply eavesdropping on interesting and expansive conversations expressed as ambient noise in the background between NPCs. At the precipice of The Witcher 3’s production, The Open World team was established and going into full production with this hand-picked team is going to make Street stories, side activities, vagrant mini-games and even aforementioned ambient conversations beaming with diversity, color, life and disguised as opportunity situational nuiances. This is a big reason we as a player will be getting side-tracked into the depths of Night City, forgetting all together the progressions of the main plotline. The Witcher 3 is arguably more memorable with all the marbling of a thick cute of kobe, and I think the Open World Team is a progressive move in never wanting to trim the fat of a true open world.
With this known and with the violent exposure of toxic tailored advertisements, product imagery and marketing slapped across every knock and cranny of night city, the In Games Ads team plays a pivotal role in making Night City as much of an antagonist as a Corporate big wig or ‘dorphed out booster ganger.
The in-games ad department is a separate entity, and is responsible for designing realist in game ads for the world of Cyberpunk, and their dedication to believe-ability, and their technical skill and creativity in combination with the rich lore makes the ads in Cyberpunk as visually provoking as it is thought provoking. If you’d like to know more about all the Ads seen in the almost hour long demo of Cyberpunk check the pinned comment for that video.
Next we have the hiring of actual city planners in building Night City from the ground up. From everything to realistic layouts for easiest flow of traffic, to positioning of buildings and points of interest that would make the most sense to even priming it properly for organic growth just like the ongoing construction efforts in real cities, CD PROJEKT RED has thought about everything here. This even begs the question of if consistent growth or pivotal changes in the city can lead to infrastructural changes as the franchise develops in future iterations of Night City, whether that’s in expansions, sequels or multiplayer. This is dedication once again to the believability of this world.
Next we have the sheer vertical scale of Night City, which will set a new precedent for open-world verticality. Night City features 6 Districts across a map teeming with Skyscrapers that reach for the heavens. While The Witcher 3 was known for its expansive Horizontal scale, Night City will feature vertical exploration through these megabuilding sans towering structures which will be teeming with life, quests and things to do. With the Badlands , the romping grounds of the Nomads highlighting the fringes of the playable map, there has yet to be an open world environment featuring this cyberpunk staple of mile high verticality. CD PROJEKT REDs John Mamais has even mentioned that The Witcher feels almost like a 2D game in comparison, to highlight just how different our traversal will be. CD PROJEKT RED has continually mentioned high quality exploration, and is looking to stay with their rule of encountering something eye catching, every 30 seconds within this vertical exploration.
Finally we have No loading screens, which is the holy grail of an Open World Game. Being able to seamlessly transition from skyscraper to ground to various districts, locales and regions without a momentum killing loading screen however quick it may be may very well be the cherry on top of the already heavily decorated sundae that is Cyberpunk 2077. Now whilst this is not necessarily revolutionary and has been done before, this in combination with the ambitious scale of the entire project is only natural!
The Next Step In The Cyberpunk 2077 ARG Is … (Announcement Trailer #1)
Cyberpunk 2077 is a story-driven, open world RPG set in a dark future from CD PROJEKT RED (CDPR), creators of The Witcher series of games. As the release of Cyberpunk 2077 drew closer, CDPR began trickling hidden messages and puzzles to the community. The ARG is comprised of these puzzles, and quick solvers are often rewarded with Cyberpunk merchandise.
Welcome to the next step in Cyberpunk 2077’s ARG!
Madqueen’s Stream – https://www.youtube.com/watch?v=sBY7QJO9x6k
Music – https://www.youtube.com/watch?v=KXEcjgRiS3c
Cyberpunk 2077 Community Podcast #24! – Multiplayer, Deep Dive, Crafting, Menus Ft. NightCityLife!
Discussing Cyberpunk 2077’s Multiplayer, Gameplay Comparisons from the Deep Dive gameplay Demo and the E3 2019 and Gamescom demos, New crafting details, menus, CD PROJEKT RED & Cyberpunk 2077 merchandise, and the latest Cyberpunk 2077 news and speculation / discussion!
Cyberpunk 2077 News – Third Person Cutscenes STILL EXIST & New Developer Answers!
In today’s Cyberpunk 2077 news we debunk misinformation regarding 3rd person cutscenes,CD PROJEKT RED’s plans in regards to balancing The Witcher games with Cyberpunk 2077, all the brand new details from the developer dev panel featuring CDPR including character creator, vehicles, night city, lifepaths, skills and perks, character classes (solo, netrunner, techie) cyberware and more!
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Cyberpunk 2077 – Was There A Graphical Downgrade? (Blurriness Explained?)
Now I know we are coming off the heels of the brand new Cyberpunk 2077 deep dive video, which was released a couple of days ago, but today I wanted to try to explain and breakdown something I noticed, and many others noticed during some parts of the trailer in the visual blurriness and maybe try to understand what was happening in those specific moments.
Now in doing some research about why the demo did not look as sharp as past Cyberpunk demos and trailers and even the showcases of the Witcher I stumbled upon this reddit thread thanks to user AlwaysNewbie featuring side by side comparisons from the Gameplay Sneak Peek trailer and the Deep Dive demo we recently got to compare and contrast the visuals.
Now I want to mention that no one who saw the Gamescom and E3 demos complained about a graphical downgrade or blurriness so this led me to believe that any blurriness we saw was not representative of the game, but instead because of certain settings being turned on, poor recording and compression techniques and the nature of how they have changed the environment at least in the outdoor sequences.
The 48 minute demo did not suffer from this blurriness in any environment, and that is an actual playable section of the game, and not a vertical slice.
I also want to add that in the deep dive in doors for the most part looks substantially better and many times doesn’t suffer this blurriness effect.
So let’s take a look at the side by sides from the trailer and the demo.
SOCIALS & LINKS!
Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
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NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– jacory hammock