Tag Archives: cyberpunk 2077 side quests

8 Most DISTURBING Gigs In Cyberpunk 2077!

these Gigs will have your stomach churning, make you want to take a shower, or just flat out quit playing for a bit. So which Cyberpunk 2077 gigs are truly the most horrific?

Let’s find out in the 8 most disturbing Gigs in Cyberpunk 2077!

Timestamps:
8 Most Disturbing Gig Intro 0:00
Gig #8 0:46
Gig #7 4:04
Gig #6 6:43
Gig #5 8:29
Gig #4 9:28
Gig #3 10:56
Gig #2 12:20
Gig #1 13:24

Cyberpunk 2077’s SECRET Character – Mr Blue Eyes & His Dark Story Explained! – https://www.youtube.com/watch?v=QQf-9aIgTBI

Crazy Cyberpunk Concert Detail You MISSED! #shorts

Did you catch this hidden detail in Cyberpunk 2077’s Samurai Concert questlines? If you’ve been playing close attention then you might have …

#Shorts #Cyberpunk #cyberpunk2077

5 Reasons Cyberpunk 2077’s Open World Will Be The MOST BELIEVABLE World Yet!

Today we are going over 5 BIG reasons the Open World of Cyberpunk 2077 Is going to push the boundaries on believably, design, visual design and density of activities and why the World of Night City and Cyberpunk 2077 is going to be the most realistic RPG game city.

When it launches in September of 2020, the world if finally going to see Night City for the first time, and really soak in, to what degree CD PROJEKT RED has improved upon their open world design prowess that was first shown in The Witcher 3. With such a bombastic change in not only the narrative in an augmented future, but also the infrastructural open world design of a bustling city surrounding it viewed from the first-person perspectives, this is new territory for CD PROJEKT.

The first reason that the open world of Cyberpunk 2077 pushes the boundaries, is in the team filling the open world with meaningful content. There is a ton of emphasis on the term meaningful, and you could spend hours in the Witcher 3 simply eavesdropping on interesting and expansive conversations expressed as ambient noise in the background between NPCs. At the precipice of The Witcher 3’s production, The Open World team was established and going into full production with this hand-picked team is going to make Street stories, side activities, vagrant mini-games and even aforementioned ambient conversations beaming with diversity, color, life and disguised as opportunity situational nuiances. This is a big reason we as a player will be getting side-tracked into the depths of Night City, forgetting all together the progressions of the main plotline. The Witcher 3 is arguably more memorable with all the marbling of a thick cute of kobe, and I think the Open World Team is a progressive move in never wanting to trim the fat of a true open world.

With this known and with the violent exposure of toxic tailored advertisements, product imagery and marketing slapped across every knock and cranny of night city, the In Games Ads team plays a pivotal role in making Night City as much of an antagonist as a Corporate big wig or ‘dorphed out booster ganger.

The in-games ad department is a separate entity, and is responsible for designing realist in game ads for the world of Cyberpunk, and their dedication to believe-ability, and their technical skill and creativity in combination with the rich lore makes the ads in Cyberpunk as visually provoking as it is thought provoking. If you’d like to know more about all the Ads seen in the almost hour long demo of Cyberpunk check the pinned comment for that video.

Next we have the hiring of actual city planners in building Night City from the ground up. From everything to realistic layouts for easiest flow of traffic, to positioning of buildings and points of interest that would make the most sense to even priming it properly for organic growth just like the ongoing construction efforts in real cities, CD PROJEKT RED has thought about everything here. This even begs the question of if consistent growth or pivotal changes in the city can lead to infrastructural changes as the franchise develops in future iterations of Night City, whether that’s in expansions, sequels or multiplayer. This is dedication once again to the believability of this world.

Next we have the sheer vertical scale of Night City, which will set a new precedent for open-world verticality. Night City features 6 Districts across a map teeming with Skyscrapers that reach for the heavens. While The Witcher 3 was known for its expansive Horizontal scale, Night City will feature vertical exploration through these megabuilding sans towering structures which will be teeming with life, quests and things to do. With the Badlands , the romping grounds of the Nomads highlighting the fringes of the playable map, there has yet to be an open world environment featuring this cyberpunk staple of mile high verticality. CD PROJEKT REDs John Mamais has even mentioned that The Witcher feels almost like a 2D game in comparison, to highlight just how different our traversal will be. CD PROJEKT RED has continually mentioned high quality exploration, and is looking to stay with their rule of encountering something eye catching, every 30 seconds within this vertical exploration.

Finally we have No loading screens, which is the holy grail of an Open World Game. Being able to seamlessly transition from skyscraper to ground to various districts, locales and regions without a momentum killing loading screen however quick it may be may very well be the cherry on top of the already heavily decorated sundae that is Cyberpunk 2077. Now whilst this is not necessarily revolutionary and has been done before, this in combination with the ambitious scale of the entire project is only natural!

Cyberpunk 2077 – Mini Games & Side Activities!

In Today’s Cyberpunk 2077 video we are going to be talking about potential mini games and Side activities that will be available in Night City and in Cyberpunk 2077. Some of these side-quests have more credibility of showing up in 2077 and some will be more of what I think would fit and will be more speculation than anything.

The main attraction of Cyberpunk 2077 will most definetly be the main story and side quests, but I can imagine due to the narrative and heavy nature of the world of Cyberpunk 2077, we will likely need to diffuse with some more mind numbging arcadey mini-games as a break from hunting down corporates and prolific gangs.

First we have the potential for Boxing, MMA fighting and street fights. We’ve talked about this a bunch before, but boxing and MMA seem to be the main sport in night city with it all over the worlds screens, and how often we see people training on these robotic punching bags in the world. Boxing and fist fighting was also in The Witcher 3 as also mentioned before, so this style of melee combat may be something CDPR is comfortable with. This is also something that can weave nicely into the violent world of the Cyberpunk lore.

Next we have Braindance, which could possibly be something much larger than mere side activities, but can also be something to do in the privacy of your own apartment based off our initial viewings. Braindance would open up an infinite amount of psossibilites as Braindance allows you to live out your wildest dreams as a sort of sanctioned hallucinatory experience. Braindance bars and shacks are present in the lore, so maybe we can stop in at one of these to indulge in the myriad of possibilities it offers. Do take note that Braindances seem to be advertised on posters that have a “BD” in one of the corners.

Next we have bar games such as pool and darts. In the Trailer we see an augmented pool table and in a frame by frame series episode it is also mentioned as being retrofitted with technology. I can see a variety of bar games being present as mini-games and competing against NPCs within these. These mini-games would be your standard run of the mill bar activites such as slots and gambling, drinking, smoking and previously mentioned pool and maybe air hockey. There would likely be a high stakes Cyberpunk spin to it, so I hope if they go this route with it. You can bet your eddies or cybernetic enhancements in the hopes of stripping everyone in the bar dry.

I can also see a mini game pitting you against Jackie or other NPCs in who can pick up the most dates or one night stands at these bars.

We also have more traditional sports like Basketball as seen in the trailer, and some of the Cybersports present in the Cyberpunk genre as a whole. Rollerball from Alita seems like it would be a neat option, and obviously all these sports would have athletes with augmnets and cyberware which makes them more physically impressive and the sports themselves could be much more of a bloodbath.

BattleBots or an underground robot fighting league would be my personal addition to the game. If you guys have seen the Netflix series Love Death and Robots first Episode Sonnies Edge or Movies lIke big hero 6 you can kind of extrapolate on these concepets and kind of see what I’m talking about. Drones are a huge element of Night City. being able to use ones to defeat others and collecting their scraps for our crafting ability would be a nice addition.

Ofcourse they could go with the approach of having a card game like Gwent as NEteunner is a similar card game that’s license was not extended, and although CDPR have somewhat denied the prospect of having Netunner specifically, that doesn’t mean they couldn’t have something similar.

Cyberpunk 2077 News – Twitter, Quest Details & Night City Police!

Today’s Cyberpunk 2077 News features another Twitter controversy from CD Projekt Red, New Side Quest and Quest details via Miles Tost during a Cyberpunk 2077 Interview, Night City Police Interactions Against Night City’s Civilians and People, as Well as The Golden Joystick Awards for CD Projekt Red and Cyberpunk 2077.