Cyberpunk’s biggest next gen patch (1.5) is here and with it comes some major and minor leaps for 2077. New content, open world reactivity fixes, new weapons, improved performance, and many QoL changes means that Cyberpunk 2077 has never been better, especially if you are jumping into Night City for the first time to experiences its stories, characters, and RPG mechanics.
Tag: cyberpunk 2077 open world
Cyberpunk 2077 News – Base Console Launch Woes, DMCA Issues, 8 Million Preorders & DLC 2021!
Base console are struggling to keep up with the demanding Cyberpunk 2077 without a proper patch, new DMCA issues despite the filter on Braindance sequences, 8 million preorders and records broken with Cyberpunk 2077 streaming and concurrent steam players, DLC & full expansions 2021 & more in todays Cyberpunk 2077 news update!
Cyberpunk 2077 – Official Gameplay Trailer ULTIMATE Analysis!
Frame by frame SUPER in-depth Cyberpunk 2077 tidbits from the Cyberpunk 2077 “Official” Gameplay Trailer, featuring characters and events from the lore, things you missed in the footage, a breakdown of the weapons, skills, perks and clothing, & what you’d expect from a Cyberpunk 2077 UIltimate Analysis video at this point.
Enjoy!
Cyberpunk 2077 News – VIBRANT Open World Content, NEW Screenshots, Watson District Lore!
Exciting Cyberpunk 2077 details including just what kind of different open world activities, random encounters, quests and side jobs we can do in Night City, Some beautiful new screenshots from CD PROJEKT RED, some details on the district of Watson with some screens and concept art of this melting pot district, and a ton more unique details you may have missed from previews and hands on events all in todays Cyberpunk 2077 News Video!
Before we get into it check out this response to Kanye Wests announcement that he’s running for presidency by the Cyberpunk 2077 twitter page. As we know Cyberpunk 2077 is based on the source of Cyberpunk 2020 and the dark future, so they decided to respond with “sooo this is how it started” insuniating that a Kanye presidency is this timeline’s beginning of the DarkFuture. Definetly some pretty on brand humor from CDPR, which I think we can all agree was a top tier tweet.
Now First up we have a feature from CDPR on the district of Watson explaining the district where V’s apartment resides as follows. “Watson used to have it all. Nightclubs, skyscrapes, corporate offices, a top-end medcenter – even the biggest black market in Night City. Japanese corporations competinv with Arasaka invested billions of Eurodollars in the district, intending to make it self-sufficent and prosperous.
Everything changed when Arasaka returned to the city after the Unification War. It bled other corporations dry and changed Watson forever.
Today, Watson is a sad and deseperate place. It’s one of Night City’s poorest districts and it’s a battleground between Maelstrom and Tyger Claws.
Maelstrom settled in the Northside Industrial District. It’s filled with factories (most of them abandoned) and working-class apartment blocks. You can also find the well-known Totentanz bar here.
Tyger claws operate from Little China and Kabuki. Little China used to be an extension of downtown; It’s a high density urban region with skyscrapers, overpopulated with Asian immigrants during the late 2040s.
The rest of Watson is the Arasaka waterfront. An area off limits for non-employees.”
Moving on we have some of the open world activities that were noted by Journalists who had a chance to go hands on with cyberpunk 2077. Some play testers wrote down each of the open world elements as a comprehensive list, and although there could be more this is a really good sign to the diversity of things to do in Night city. Going down the list we have Main jobs and side jobs, gun for hire or mercenary quests, search and recovery quests, thievery, agent saboteur and SOS quests, Mercs needed, special delivieries, assaults in progress, Cyberpsycho sightings, clothing sotres, ripperdocs, techies, weapons and gun shops, trainers, foods and restaraunts, bars and other side quests.
During the Nomad playthrough, there was a segment where the Snake Nation was mentioned. Now we know the Wraiths and the Aldecaldos are the nomad factions that have been confirmed for Cyberpunk 2077, but hearing a reference to some of the other Nomad nations might give some insight into them showing up at some point during the game. The snake Nation in 2020 was the largest Nomad nation that was created as a response to the Nomad Movement in North America, led by a man named Freddie Douglas.
Now during the Nomad Lifepath previews prior had mentioned attempting to smuggle something into Night City, which we were for the most part never made aware of as the reader. It turns out this was an Iguana, who are now rare because they had seemingly gone extinct over 30 years ago.
At 26 minutes in, Alanah mentions that a Red had told her about a Forza 4 styled driving build for vehicles.
We’ve all seen the Maelstrom 48 minute demo, and again a Red mentioned to Alanah on her playthrough that there were 7 different outcomes of that particular quest. This is insane for the potential of branching narratives, replayability and repurcussions to your actions. One scenario ended with Militech storming the lair and fighting the Maesltrom as you simply looked on.
Some of the loot included condoms, burritos and handcuffs, and there will be a sell all junk button to streamline the selling process at vendors and stores.
When it comes to Melee and Boxing, there is a questline which starts off with the training robot in your apartment. After you’ve completed that, you will move on to a kind of street brawling tournament which begins with fighting the oscillation sync twins in Kabuki.
There is a TV talk show in the world where ARasaka employees are discussing the morality and ethics of the relic chip. It was allegedly created to house the leader of Arasaka’s consciousness. This explains why Silverhand who died at the hands of Adam Smasher is on the chip, and the end of the Cyberpunk 2020 timeline.
Cyberpunk 2077 Lore – The Foods Of Cyberpunk!
The economy of the US in the 20th was largely driven by food and food related industries. Due to the Collapse however, Americans in 2020 have slowly but surely regained the power to quell the hunger and famines brought about by this disaster. In this Cyberpunk 2077 Lore video, we will be learning about the Foods of Cyberpunk from Kibble to SCOP to noodles to chickens and synthetic meat.
The farm economy has changed direction from food to fuel-centric, and thus most Americans in 2020 eat manufactured foods. These foods vary slightly in quality and quantity, but Kibble is the most prevalent and the basis for much other manufactured foods. The American diet is made up of almost 20 manufactured foods now, and Kibble is by far the simplest. Kibble was designed by Purina Foods for the South American relief effort due to the effect of the central American Wars.
The consistency is similar to animal foods, but also provides a full day’s supply of all major vitamin and mineral compounds, along with a small amount of complete proteins and amino acids.
SCOP is another integral part of the American Diet just because how diverse it can be. SCOP which stands for Single Cell Organic Proteins can be tailored to fit any taste or preference from chicken scop, to burger scop to cheese scop. Soya has also been engineered to fit into many of the vegetable protein foods currently available. As V wakes up in the 48-minute demo, we see Kibble and Scop on her shelf behind the bed.
When it comes to fresh foods, this is still available if you are the average millionaire. Statistically, as little as 3% of the total population eats fresh food more than once or twice per year. Massive burials and bio plagues have tainted the natural ground water in the States and thus fresh food has to be grown in indoor hydroponic gardens, which have skyrocketed its prices. The majority of fresh food consumes is imported from Europe and Canada, the new breadbaskets of the world.
In 2020 almost all the food consumed is eaten out. Vendors fill the streets not controlled by the corporations, and although most vendors sell hand foods and prepack, fresh soup and noodles are also available. Real fresh food is reserved for the highest end restaurants.
In the Cyberpunk 2077 deep dive demo, we know that the Voodoo boys and Placide keep chickens, which are illegal due to pandemics related to animals. Synthetic meat is also produced at the all foods plant, so it seems like things have changed slightly at least in outwards appearances as the timeline has moved on.
Kabayan foods and other seemingly larger grocery stores seem to pop up in the 2077 content we’ve seen thus far, and we do see Pad Thai and Noodles being offered in the street, meaning Kibble might be less necessary as Night City repairs and heals from the Age of The Red and the 50+ years since the Collapse.
Would A Cyberpunk 2077 Netflix Series Be A Hit?
Dissecting what a Cyberpunk 2077 Netflix series would mean for the franchise, How The Witcher Netflix became such a success and it’s ripple effect, Henry Cavill vs Keanu Reeves and celebrity presences, some existing Cyberpunk styled productions and shows and how this is a real possibility based off movements CDPR have already made with their Cyberpunk IP is the topic of todays Cyberpunk 2077 video!
The Witcher Netflix despite lukewarm critic scores, has been an overwhelming success in terms of audience and fan reception, straight up views and interest generated, as well as for the entities attached to the project. The Witcher Netflix crushed it in its United States Debut, and although Netflix tends to keep their numbers close to their chest, third party analytics have it pinned just behind Stranger Things and The Mandalorian in terms of recent Original Series and their impressive metrics.
Let’s be honest here, amongst the gaming population The Witcher has almost unanimously been praised especially the 3rd installment and has rocketed CD PROJEKT RED to the top of many open world RPG and gaming enthusiasts lists in terms of respect, notoriety and quality.
The Witcher Netflix single-handedly helped The Witcher 3 break its population numbers on Steam.
Henry Cavill and the Netflix name has furthermore pushed The Witcher to a much more mainstream audience, putting the series and the name in the living rooms of those who are detached from the video gaming world, but still consume modern entertainment as almost all of us who have a tv set or internet access do.
Now extrapolate this to the potential of a Cyberpunk Netflix, TV Series or movie, it has the ability to proliferate across the world and become a success. Cyberpunk 2077 is undoubtably more popular than The Witcher games, at least in terms of initial intrigue. YouTube is a decent barometer for gauging public interest, and here we can see the numbers behind the trailers of The Witcher vs Cyberpunk. There is quite the discrepancy.
This is partially due to the CD PROJEKT RED name being held in higher regard with the gaming population as time goes on, but I also think the Cyberpunk genre is something fresh and exciting for consumers, even if the actual genre dates back quite some time ago. This resurgence of the concept of high tech low life parallels nicely with our real world acceleration of technology, AI vs what it means to be human, the escapism of smartphones and being bombarded with the digitization of the world at every corner, as well as social media which is often times the source of politically and socially charged rumors, misinformation, opinions and statements.
Now assume a series or movie launch that is within the predictable realm of how successful Cyberpunk 2077 as a game will be. It already has the Celebrity endorsement to make the game itself more popular amongst the population who don’t play video games, which in itself is opening the video gaming space to more people without even the need for a Netflix or TV adaptation. Combine this with the pedigree for CDPR to craft expert stories and polarizing characters.
Altered Carbon was one of the first if not the first Cyberpunk themed project to be picked up by Netflix, and it has been a somewhat niche success. The genre is picking up steam again with more main-stream adaptations of a live action Akira, the Matrix 4 and more Ghost In The Shell SAC 2045 slated for the next couple of years.
Cyberpunk on the big screen can do something it’s genre-based predecessors behind it has for the most part not done, and that is having overwhelmingly positive ratings to a larger and non-niche audience.
The co-creator of 2077 and the main man behind its source material believes that a Cyberpunk 2077 movie would strike the balance between heady and thoughtful questions, action, emotion and impressive and vibrant locations and sequences.
Mike Pondsmith mentions in an interview that “At this point we are teaching people about this new kind of Cyberpunk. My favorite film is Blade Runner, but I recognize inherently that it’s a cerebral film and 2049 was even more cerebral.”
If you’ve had a chance to read any of the source books from the early 90s that Cyberpunk 2077 is based upon, it immediately becomes apparent in how many different directions one can take when developing a poignant, and provoking script. It’s incredibly fleshed out, researched and well written in an attempt to predict and tell compelling stories about the issues of the future.
The Witcher as an IP is great because it’s built on the foundation of having the strong works of Andrej Sapkowski, and Cyberpunk cranks that up 10-fold with over 4000 pages of history and lore. The best works of film many times come from already popular books, but there are also a ton of books and content equally as engaging that would be perfect for the big screen.
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5 Reasons Cyberpunk 2077’s Open World Will Be The MOST BELIEVABLE World Yet!
Today we are going over 5 BIG reasons the Open World of Cyberpunk 2077 Is going to push the boundaries on believably, design, visual design and density of activities and why the World of Night City and Cyberpunk 2077 is going to be the most realistic RPG game city.
When it launches in September of 2020, the world if finally going to see Night City for the first time, and really soak in, to what degree CD PROJEKT RED has improved upon their open world design prowess that was first shown in The Witcher 3. With such a bombastic change in not only the narrative in an augmented future, but also the infrastructural open world design of a bustling city surrounding it viewed from the first-person perspectives, this is new territory for CD PROJEKT.
The first reason that the open world of Cyberpunk 2077 pushes the boundaries, is in the team filling the open world with meaningful content. There is a ton of emphasis on the term meaningful, and you could spend hours in the Witcher 3 simply eavesdropping on interesting and expansive conversations expressed as ambient noise in the background between NPCs. At the precipice of The Witcher 3’s production, The Open World team was established and going into full production with this hand-picked team is going to make Street stories, side activities, vagrant mini-games and even aforementioned ambient conversations beaming with diversity, color, life and disguised as opportunity situational nuiances. This is a big reason we as a player will be getting side-tracked into the depths of Night City, forgetting all together the progressions of the main plotline. The Witcher 3 is arguably more memorable with all the marbling of a thick cute of kobe, and I think the Open World Team is a progressive move in never wanting to trim the fat of a true open world.
With this known and with the violent exposure of toxic tailored advertisements, product imagery and marketing slapped across every knock and cranny of night city, the In Games Ads team plays a pivotal role in making Night City as much of an antagonist as a Corporate big wig or ‘dorphed out booster ganger.
The in-games ad department is a separate entity, and is responsible for designing realist in game ads for the world of Cyberpunk, and their dedication to believe-ability, and their technical skill and creativity in combination with the rich lore makes the ads in Cyberpunk as visually provoking as it is thought provoking. If you’d like to know more about all the Ads seen in the almost hour long demo of Cyberpunk check the pinned comment for that video.
Next we have the hiring of actual city planners in building Night City from the ground up. From everything to realistic layouts for easiest flow of traffic, to positioning of buildings and points of interest that would make the most sense to even priming it properly for organic growth just like the ongoing construction efforts in real cities, CD PROJEKT RED has thought about everything here. This even begs the question of if consistent growth or pivotal changes in the city can lead to infrastructural changes as the franchise develops in future iterations of Night City, whether that’s in expansions, sequels or multiplayer. This is dedication once again to the believability of this world.
Next we have the sheer vertical scale of Night City, which will set a new precedent for open-world verticality. Night City features 6 Districts across a map teeming with Skyscrapers that reach for the heavens. While The Witcher 3 was known for its expansive Horizontal scale, Night City will feature vertical exploration through these megabuilding sans towering structures which will be teeming with life, quests and things to do. With the Badlands , the romping grounds of the Nomads highlighting the fringes of the playable map, there has yet to be an open world environment featuring this cyberpunk staple of mile high verticality. CD PROJEKT REDs John Mamais has even mentioned that The Witcher feels almost like a 2D game in comparison, to highlight just how different our traversal will be. CD PROJEKT RED has continually mentioned high quality exploration, and is looking to stay with their rule of encountering something eye catching, every 30 seconds within this vertical exploration.
Finally we have No loading screens, which is the holy grail of an Open World Game. Being able to seamlessly transition from skyscraper to ground to various districts, locales and regions without a momentum killing loading screen however quick it may be may very well be the cherry on top of the already heavily decorated sundae that is Cyberpunk 2077. Now whilst this is not necessarily revolutionary and has been done before, this in combination with the ambitious scale of the entire project is only natural!
Cyberpunk 2077 News – 3 Studios Helping With Cyberpunk 2077 Production, QA, Optimization & Porting!
Today we are jumping into some rumors (update: now confirmed) via GRY-Online.pl that run parallel with rumors about Cyberpunk 2077s delay earlier this week via Borys Niespielak about the game currently running into technological issues and limitations on mainly the base level Xbox One.
If you guys are unaware there was a Polish Podcast with a well-known Polish journalist who is known for his movie and game industry connections, where he lists things about Cyberpunk 2077 and CD PROJEKT RED, mostly correlated to why CDPR issued their delay and how the game is struggling on the basic versions of modern consoles. If you want to check out that video I’ll link it in the pinned comment.
Earlier today however there was yet another article posted by Polish publication GRY-online via the publisher of PolskiGamedev.pl and previous head of journalism at CD-Action monthly with more rumors regarding some of the internal workings of CDPR, and how they are tackling this alleged problem.
The publisher mentions that native teams of QLOC, Testronic and Crunching Koalas are participating in the work on Cyberpunk 2077, due to the immense scale of the project CDPR is working on. CDPR seems to have outsourced companies who all have niches in converting, optimizing and testing games to help with the project which backs what Bory Niespielak has mentioned in the delay of Cyberpunk mainly being console oriented.
QLOC is a polish company that is recognized worldwide as one of the best porting vendors, with a team of over 300 specialists who are experienced in Quality Assurance, Localization + Art Design. They have worked on big AAA titles like BioShock, Devil May Cry, Dark Souls, Hellblade, Steet Figher and more in various porting and quality assurance.
Testronic has 20 years of experience partnering with video game and entertainment companies, who also work mainly on Quality Assurance, localization, compliance and certification and customer support.
Finally we have Crunching Koalas who seem to be a studio more focused on indie titles, in again porting, co-development and publishing support.
Now in addition the article mentions there may be additional studios helping at the moment, and Marcin Iwinski also allegedly mentioned that 4 studios worked on Cyberpunk, but the video in which he supposedly says this is in Chinese, so I can’t verify this. If you do speak Chinese, I’ll link the video in the pinned comment, but as it stands this has not been confirmed.
My obvious and not revolutionary assumption here is that CDPR are really aiming for quality and there is likely a substantial amount of bugs holding this release back, and CDPR is bolstering their team with companies who have a specialized niche in the final stage processes of cleaning up a game for release. In this sense, it seems like the more cooks in the kitchen, the better to catch most bugs and glitches before Cyberpunk goes gold.
Corey Balrog has chimed into the delay and optimization conversation, and as someone who went through his fair share of hiccups with God of War having something like 3000 bugs when it was supposed to be 0 and ready for launch, I think his words are assuring in knowing that its not about f the studio will get there, its just when and to what efficacy.
In my opinion, if this is true, more power to CDPR, fly in the experts get things sorted properly get more eyes on the issue, get more people in there to brainstorm solutions, double down and make sure things go right the first time around on launch.
In some additional news, there are allegedly some layoffs at polish publisher CDP, which is oddly enough not related to CD project or cd projekt red, which seems to threaten the release of the game in Poland. CDPR has responses saying that all pre-release orders for cyberpunk 2077 placed from them will be honored, so if you were worried about that one, rest assured you will get your copy.
Cyberpunk 2077 – TOP 10 Things To Look Forward To In 2020!
With 2020 around the corner here I thought it would be the perfect time to countdown 10 of the biggest things to potentially look forward to in the New year when it comes to Cyberpunk 2077. In the Top 10 things to look forward to in 2020 Cyberpunk 2077 end of the year video, we’ll go over CD PROJEKT REDs plans and some speculation about what we will be seeing in early 2020, whether thats gameplay, screenshots, more of night city or even characters. Now some of these are more or less confirmed, whilst some involve a bit of speculation so keep this in mind.
Cyberpunk 2077 News – Map Size EXPANDED, Unique Crowd System & 20 Million Sales Forecast!
Has Cyberpunk 2077’s Map EXPANDED Horizontally? Today we are going over some forecasts for CD Projekt and Cyberpunk 2077 in the new year via Business outlet Bloomberg, some new Cyberpunk 2077 related products available for pre-order, some more details from John Mamais, some Countdown to the Dark future episodes, some fan creations and art & more.
First let’s jump into some of the forecasts made in an article via Business news publication Bloomberg.com regarding CD PROJEKT and Cyberpunk 2077s future. CD PROJEKT snagged a spot-on Bloomberg’s 50 businesses to watch in 2020 largely due to Cyberpunk 2077, with estimated sales growth numbers just over 445% and 12-month sales being 108.34 million as per analysts.
In a brief synopsis as to why CD PROJEKT will have such astronomical numbers, Bloomberg’s Matthew Kanterman says this “CD PROJEKT SA, Poland’s largest video game maker could beat analyst 2020 sales forecasts.
Next up we have an article from Ausgamers which adds more detail to an interview we went over in a prior news episode with head of the Krakow studio John Mamais. In a question regarding recent hiring’s and the growth of CD PROJEKT RED, mamais mentions “We weren’t smart enough to know how many people we needed” “When we wrote the initial concept for Cyberpunk 2077, we didn’t know. So, we grew as the design was developing. And really, you don’t know how many cinematic animators you’re going to need until you have a scope for the number of scenes you’re going to have in the game. We didn’t have that in the beginning, we just knew we wanted to have cool cinematics and be as big as the Witcher 3.
The crowd systems we’ve seen so far are incredibly impressive and John Mamis extrapolates on this by saying “We kind of had to do it cause it’s a big city setting right?” “You need crowds of people moving around or it wont look right. It was very technically challenging and still is. We’re working on it in fact. Last time I talked to the technical director, he talked its current status as a real achievement, where we’ve got all these people in the same space moving around. Different to the Witcher crowds, because if you look closely, they’re very similar to each other in how they look and move. In Cyberpunk these are all, in a way, unique characters moving around the space. It’s a combination of AI, tech and art.
Moving on we have a new look at some Arasaka Security forces in this cover art for PCGamer magazine & Map size differences between last year’s 2018 trailer and the one that can be seen here. First let’s take a look at some of the Arasaka riot police fending of Night City citizens. Moving on to the most interesting part of the image we have the new map, which looks a little bit different from the old map we saw in the 2018 trailer.
Now if we look very closely, we can see a ton of new stops added in virtually all directions, with the most significant length added on the south side near Rancho Coronado, and in the North near Westbrook.
Next up we have a couple Cyberpunk 2077 products now available for pre order. First, we have the super anticipated Samurai/2077 bomber jackets which can now be pre-ordered.
We also have the official game guide coming from Piggyback games which comes in a standard and CE version. This guide is described as “The Complete Official Guide to Cyberpunk 2077 is a massive book covering everything in the game. With details on every challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others.
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https://www.ausgamers.com/features/read/3621721
https://wccftech.com/witcher-33-million-witcher-3-2017-pc/
https://www.bloomberg.com/features/companies-to-watch-2020/
The ultimate Cyberpunk merch is now available for pre-order in #CDPRstore!
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👩🇺🇸: https://t.co/PESU6agm2W
🧑🇺🇸: https://t.co/3GxBiWil3k pic.twitter.com/UBeTomXEf5— Cyberpunk 2077 (@CyberpunkGame) October 24, 2019
https://venturebeat.com/2019/08/05/red-dead-redemption-2-sales-hit-25-million-up-1-million-since-may/