Dataminers have found 200 pieces of potential new quest content & some of their descriptions! Patch 1.21 combined with 1.2 saw over 500 changes and has been rolled out + New CDPR roadmap and changes to their strategy that involves both Cyberpunk, The Witcher & online play!
Tag: cyberpunk 2077 rumor
Cyberpunk 2077 News – Multiplayer Heists & Deathmatch, VR & TPP Mods, Rumors Debunked & Apology!
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Today we are diving into some exciting datamined content for Cyberpunk 2077’s Online component including Heists & Deathmatch, CDPR’s apology and what it means, VR and Third Person Mods now available & more!
Cyberpunk 2077 News – Delay Rumor, Kowloon Walled City, RPG Mechanics & HEAVY Marketing!
Is another Cyberpunk 2077 delay incoming? What is Kowloon Walled City and how has it inspired the modularity of Night City? How bullet-spongy are enemies and what are the RPG Mechanics behind 2077?
We’ll go over all these questions and look at the insane heights of Cyberpunk’s marketing push all in todays news update!
Lizzy Wizzy Art from Thumbnail by Hidrico Rubens!
Cyberpunk 2077 News – 3 Studios Helping With Cyberpunk 2077 Production, QA, Optimization & Porting!
Today we are jumping into some rumors (update: now confirmed) via GRY-Online.pl that run parallel with rumors about Cyberpunk 2077s delay earlier this week via Borys Niespielak about the game currently running into technological issues and limitations on mainly the base level Xbox One.
If you guys are unaware there was a Polish Podcast with a well-known Polish journalist who is known for his movie and game industry connections, where he lists things about Cyberpunk 2077 and CD PROJEKT RED, mostly correlated to why CDPR issued their delay and how the game is struggling on the basic versions of modern consoles. If you want to check out that video I’ll link it in the pinned comment.
Earlier today however there was yet another article posted by Polish publication GRY-online via the publisher of PolskiGamedev.pl and previous head of journalism at CD-Action monthly with more rumors regarding some of the internal workings of CDPR, and how they are tackling this alleged problem.
The publisher mentions that native teams of QLOC, Testronic and Crunching Koalas are participating in the work on Cyberpunk 2077, due to the immense scale of the project CDPR is working on. CDPR seems to have outsourced companies who all have niches in converting, optimizing and testing games to help with the project which backs what Bory Niespielak has mentioned in the delay of Cyberpunk mainly being console oriented.
QLOC is a polish company that is recognized worldwide as one of the best porting vendors, with a team of over 300 specialists who are experienced in Quality Assurance, Localization + Art Design. They have worked on big AAA titles like BioShock, Devil May Cry, Dark Souls, Hellblade, Steet Figher and more in various porting and quality assurance.
Testronic has 20 years of experience partnering with video game and entertainment companies, who also work mainly on Quality Assurance, localization, compliance and certification and customer support.
Finally we have Crunching Koalas who seem to be a studio more focused on indie titles, in again porting, co-development and publishing support.
Now in addition the article mentions there may be additional studios helping at the moment, and Marcin Iwinski also allegedly mentioned that 4 studios worked on Cyberpunk, but the video in which he supposedly says this is in Chinese, so I can’t verify this. If you do speak Chinese, I’ll link the video in the pinned comment, but as it stands this has not been confirmed.
My obvious and not revolutionary assumption here is that CDPR are really aiming for quality and there is likely a substantial amount of bugs holding this release back, and CDPR is bolstering their team with companies who have a specialized niche in the final stage processes of cleaning up a game for release. In this sense, it seems like the more cooks in the kitchen, the better to catch most bugs and glitches before Cyberpunk goes gold.
Corey Balrog has chimed into the delay and optimization conversation, and as someone who went through his fair share of hiccups with God of War having something like 3000 bugs when it was supposed to be 0 and ready for launch, I think his words are assuring in knowing that its not about f the studio will get there, its just when and to what efficacy.
In my opinion, if this is true, more power to CDPR, fly in the experts get things sorted properly get more eyes on the issue, get more people in there to brainstorm solutions, double down and make sure things go right the first time around on launch.
In some additional news, there are allegedly some layoffs at polish publisher CDP, which is oddly enough not related to CD project or cd projekt red, which seems to threaten the release of the game in Poland. CDPR has responses saying that all pre-release orders for cyberpunk 2077 placed from them will be honored, so if you were worried about that one, rest assured you will get your copy.
Cyberpunk 2077 News – Space Travel & Social Hubs!
In today’s Cyberpunk 2077 News we’ll be looking at potential space travel for a quest, The significance of January 10th, A hint at what we may see for Cyberpunk 2077’s online aspect *cough* social hubs, Mike Pondsmith and his deeper than expected relationship between CD Projekt Red, A London gaming conference in the new year in which CD Projekt Red is attending and a potential collector’s edition statue, featuring a cyberpsycho with mantis blades.
So first up we have news from the pre Cyberpunk 2077 E3 trailer era with some insider Cyberpunk information and rumors acquired by GameRant via GamePressure. In these rumors it was noted by an insider, that “Cyberpunk 2077 will allow players to visit the moon for a fragment of the game”. Now this article went on to mention things about E3 that were true including the fact that CD Projekt red was transitioning to a purely first person perspective after promising a first person / third person hybridized game . Polish Publication GRYOnline also mentioned how Cyberpunk 2077 would have a significant presence at E3 with a trailer, and a playable demo, which GamePressure echoed but later added the fact that the gameplay demo would only be for journalists. At E3 these rumors became known as legitimate facts. The only thing that wasn’t confirmed was the moon mission and space travel sections, but based on what we’ve seen we can say that piece of information, which was in the pool with all the other right predictions, is probably factual as well. In the E3 trailer we can see a low orbit spaceship in this particular scene as we look out the windows and see space and the topography and curvature of the earth, as well as seeing Orbital air in the gameplay demo. Orbital air is a megacorporation originating from Nairobi Kenya that specializes in cargo and passenger transport to earth orbit, and maintanence of commenrcial orbital facilities. We can see that these people, on what seems to be an Orbital air flight, are involved in passenger transport.
Next up we have rumors from again, pre E3 times where a cyberpunk 2077 online multiplayer leak was floating around. In this leak obtained by Triple S League in conjunction with The Mad Queen it was noted that Cyberpunk 2077’s online element which is currently in research and development and being outsourced to Vancouver Based Developer Digital Scapes, would be a large social hub. IN the context of the lore, this makes sense as The AfterLife in the world of Cyberpunk is a bar where mercenaries and fixers congregate. The player, who plays as mercenary V, can take part in mini games and social interactions via the social hub. These job listings were used for scouting out developers and employees precisely focused on “Seamless Multiplayer Design”. This job listing description includes comprehensive technology that enables the creation of unique gameplay for Many players, taking into account the search of opponents, session management, replication facilities and support of a variety of game modes. CD Projekt Red has also tacked on developer Strange New Things in a studio in Wroclaw to form a more core team, meaning their development team is looking very strong for 2077.
Next we have a potential collector’s edition statue being shown off by CDPR as gifts they’ve given to employees for the holiday season. The cyberpsycho with the mantis blades was featured in the Cyberpunk 2077 teaser trailer and also given in press kits for journalists who saw the E3 cyberpunk gameplay demo. Now these press kit statues are online for pretty rediculous prices, but there are a couple notable things about this statue.
Next we have the significance of January 10th. Im sure all of you guys were just as disappointed as me about Cyberpunk 2077 and CD Projekt Red being absent from the video game awards 2018, but we can pretty much say we are due for at least something soon from Cyberpunk.
It’s been 3 months since the gameplay demo and if 2019 predictions for the release date are right, then we should be on pace for marketing to kick in. Now January 10th 2013 was the day the cyberpunk 2077 teaser trailer was released, and January 10th2018 was also the day that Cyberpunk 2077 tweeted beep after a very long absence from social media.
Next we have PC Connect London. PC Connects London is a Global PC Games industry conference that takes place from January 21st to the 22nd. CD Projekt Red will make an appearance with level designer Max Pears taking the stage.
Next we have a couple of interesting details and news items. First we have a Borderlands 3 leak. Now this is only relevant due to a leaked characters jacket. Does it look familiar? I thought it was pretty interesting to see that CDPR and Gearbox are in the same mindset design wise.
Lastsly we have Mike Pondsmith at PAX East earlier in the year mentioning how he eventually ended up Licensing his IP to CD Projekt Red for Cyberpunk 2077.