Tag Archives: cyberpunk 2077 delay

Cyberpunk 2077 News – Delay Rumor, Kowloon Walled City, RPG Mechanics & HEAVY Marketing!

Is another Cyberpunk 2077 delay incoming? What is Kowloon Walled City and how has it inspired the modularity of Night City? How bullet-spongy are enemies and what are the RPG Mechanics behind 2077?

We’ll go over all these questions and look at the insane heights of Cyberpunk’s marketing push all in todays news update!

Lizzy Wizzy Art from Thumbnail by Hidrico Rubens!

Cyberpunk 2077 News – CDPR Explains Delay, “Cut Content”, Dark Themes & Future Tech Plans!

21 Extra days for Cyberpunk 2077 with CDPR citing issues with current gen consoles and its tech holding back the original release date of 2077, developer Miles Tost addressing cut content concerns, the reiteration of the game being dark, in the same vein as the Witcher 3, and overhauls to the tech side at CDP going forward all in todays Cyberpunk news!

Cyberpunk 2077 Has Been Delayed Again! (December 10th – New Date!)

Yet another delay for Cyberpunk 2077, which will have it’s release date moved 21 days to December 10th. This is due to the multiple versions (next gen, current gen and PC) versions taking longer than expected, and well, 2020.

Cyberpunk 2077 Has Been Delayed Again! (November 19th NEW Release Date!)

Cyberpunk 2077 received it’s second delay announcement early this morning (June 18th) a week before the Night City Wire Cyberpunk 2077 Event! Disappointing but seems there is still much work to be done. Cya November 19th!

Cyberpunk 2077 News – CDPR Switching To Remote Work & Lore Book Update!

A colorful new image from CD PROJEKT RED in celebration of a Japanese holiday, an interview with Mike Pondsmith dissecting the Cyberpunk IP, statements from CDPR about the state of the world, how they are handling things and delays, some new Cyberpunk 2077 merch and an update on the release date of a Cyberpunk lore book are all discussed in today’s Cyberpunk 2077 News video!

First off, we have a brand-new image of a character using what again appears to be a Braindance headset. Now we saw the female variant a while ago, but this was tweeted out by CDPR Japan in celebration of what seems to be white valentines’ day. This character is bursting with color and some interesting hair, and many have likened him to this Ekko skin from League of Legends. Definitely strikes me as a similar Asian looking character to this one from the Style over substance poster, and if this is indicative of the character customization options, I know a lot of people will be happy. Gotta love the retro-futuristic clothing choices as well.

Next, we have a statement from CDPR regarding changes they are making while in the final stretch of development for Cyberpunk 2077 based on current events. It reads as follows – “Dear all, many of you are probably wondering how things are at CD PROJEKT RED and how current events influences our day to day operations. Here’s a short update. Over the past week, we have been adapting to the situation and gradually rolling out preventative measures across our entire organization. We’ve also been upgrading equipment and infrastructure and working towards enabling our employees to work remotely, from the safety of their homes.
Today, as a result of that preparation, CD PROJEKT Red switched to FULL remote work for as long as needed. We think this will grant every team member the highest level of personal health safety. And while this all is a bit new to everyone, we are rising to the challenge and showing no signs of stopping in our effort to bring you some kick-ass role-playing action in September!
Stay safe, everyone!

For fans this is great news, as there were some worries that this disruption would invariably lead to a second delay. Now although that’s not out of the realm of possibility, REDs have been praising IT and logistics teams for their preparedness in getting everyone set up at home, and from what I’ve been seeing maybe a cozy home environment is a nice change of pace. I know for me personally, its incredibly hard to stay focused at home, but I have no doubt that these guys will be killing it wherever they are.
Moving on we have updates about the World of Cyberpunk 2077 lore book from Dark Horse. In previous videos we mentioned that the date of the release of this book would likely change to after the release date of Cyberpunk 2077. Dark horse however has swooped in to reinforce that the initial date of release of these is not going to be pushed back, assuming no supply chain interruption. This has me a little torn as I’m pretty sure a lengthy lore book is going to spoil at least some of the world before actually playing it, although knowing me I’ll probably exhibit 0 self-control and read the thing cover to cover as soon as I get it. If you have ordered this book, or are planning to get it, its something to think about.
We also have a 2077 Comic Book which was hinted at a while back, featuring the writing of some of the devs on the actual CDPR team. We get a brief glimpse at the pages, and maybe something story related but it’s really hard to tell what’s going on here. If you have any theories let me know.

We also have a keynote speech with the creator of Cyberpunk 2013, 2020 and Red where he breaks down IP’s and their fluidity in becoming any type of media. He dissects what kinds of traits an intellectual property needs and how these needs transform from books to movies to video games to tabletop rpgs and it’s an overall super interesting talk if you are into the design of media. He makes mention that Cyberpunk had been licensed before, but CDPR is doing what he deems as the most successful licensing attempt with an entry into video games and that Silverhand was designed to be a character who can be on the silver screen, in games or in books, an example of what makes the Cyberpunk IP more potent. He also talks about the Witcher games and their Netflix adaptations, and again it’s a talk worth watching so I’ll link that in the pinned comment and description for you guys.

Finally, we have a collaboration between Doughnut Backpacks and CDPR for this beast right here. Gotta say it’s a pretty snazzy looking backpack, but dear lord that price tag. Not going to lie, I’m a fan of most of the items Cyberpunk related so far that we’ve seen, and this is one of them, but I’ll take a hard pass based off that price, which if you think about it is more than the game itself.

Cyberpunk 2077 News – “75” Street Stories, Non-Lethal Is “Harder” & TONS Of Developer Details!

Get 15% Off Displate (Including Official Cyberpunk 2077 Metal Prints) HERE! – https://displate.com/theneonarcade?art=5e2dca24d4740

Cyberpunk 2077 developers and some clarification on “new information”, statements about the cyberpunk 2077 delay from senior quest designer Philip Webber, the status of the Taipei Game Show and misinformation on a new Cyberpunk 2077 demo, a Cyberpunk 2077 fan film, CD Projekt shares breaking records and more will all be talked about .

First we have an article from ONMSFT.com where a interview with Head of Krakow studio John Mamais was mentioned.

Now due to the nature of the article, I went through CDPR’s community manager and PR to make sure this was a legitimate interview. It does seem like it is multiple articles from PAX Australia slapped together, which is not at all mentioned or explicitly stated and PAX Australia was quite some time ago.

This pieced together interview if you can call it that did get picked up by a ton of other media outlets, so I just want to mention that this information although new to many, is subject to being somewhat outdated.
Regardless there are tidbits we haven’t talked about yet.

The first question of interest to me was in regard to the teaser trailer and if it was the original vision for Cyberpunk 2077 or just proof of it’s concepts.
John Mamais answers with he thinks this was the original vision at one point, but it has evolved and changed a lot since then.

Customization is a big element of Cyberpunk 2077, and when asked how wild customization can get and if you can make a hilariously disfigured character, Mamais responds with there are limits because the customization options still need to fit the skeletal rig of the character.

We have talked about the Nintendo Switch in the past and as for any plans on the Nintendo Switch, Mamais mentions that Cyberpunk 2077 may be too heavy for it. It seemed like it was a miracle getting The Witcher 3 on the Switch and with Cyberpunk 2077 being so massive in it’s scale and density, I think this is something that will have to wait for.

Whatever Nintendo has planned for it’s next generation may be able to accommodate Cyberpunk, but only if CDPR wants to go that route.

We already know we can play Cyberpunk 2077 100% non-lethally, but John Mamais adds that this not only makes the game harder by not killing enemies, but that it will take a lot longer to play. The easiest way to play the game is to run and gun.

Tons of questions have been asked about simulator type experiences and Mamais mentions that “we don’t have any simulator stuff or gameplay. In Witcher 3, we did the open-world elements very late in the developmental process when we only had two or three people working on it.”

VR was also brought up, and Mamais admits that they do have VR dev kits, but that in many senses VR is not viable yet, and is still experimental and niche. If you guys are super into VR, GTA V just released a first person VR mod that seems to be quite good. For 2077 in the future, if there is a demand for it, there will probably be an unofficial mod for this.

Mamais goes on to mention an interesting detail, in that there are around 75 street stories. These street stories are a way to explore the world and level up your character and they are all custom and hand-crafted.
Clarifying with CDPR’s community manager Lilayah, she adds that the only thing confirmed right now is that we have street stories and she wouldn’t call them minor quests because those already exist alongside the main quest.

Street stories are more akin to the “?” from the Witcher. Street stories in the past have also been likened to monster contracts from the Witcher, which we obtain from Fixers, which will increase our street cred giving us access to things like higher-tiered vendors in the world. So pretty much street stories are not your traditional main side-quests, as those will also already exist.

When asked if there is anything, he is particularly excited about Mamais mentions that the real-time global illumination system has yet to be shown to the public and that it’s going to look more breathtaking that we’ve seen so far. He also mentions that the acoustic system that one of their sound programmers came up with is going to sound really realistic because of how it uses the geometry. It creates a reverb effect so it changes as the space changes. It’s going to be very immersive, deep and beautiful-sounding.

Moving on we have news from the Taipei Game Show which was supposed to happen on February 6th, before it was cancelled due to the Corona Virus.

Moving on we have a developer post from Senior Quest designer Philip Webber with some additional transparency on some of the rumors as to why Cyberpunk 2077 was delayed.

We also have some updates regarding Censorship and China. This comes from some a stout journalistic work from Sybsidian from the Triple S League.

Triple S League – https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

Cyberpunk 2077 News – Rumors About Current Gen Holding Back Cyberpunk, Takemura & Funko Pops!

Some BIG Rumors from a big Polish journalist, a NEW character teased via a new Cyberpunk 2077 Funko Pop release, some new Cyberpunk Red developments in the form of new art, Cyberpunk multiplayer and more will all be discussed in today’s Cyberpunk 2077 News episode!

Starting off today’s episode we have some Cyberpunk 2077 Funko Pops officially being announced at the London Toy Fair by Funko in collaboration with CD PROJEKT RED. The official image they showed includes two Male V figures, 1 which glows in the dark and both retracting the Nanowire cable from their arms, 2 of Johnny Silverhand, as well as one female V statue sporting the mantis blades.

Now there was also another image of a Cyberpunk 2077 Funko Pop which have yet to hear about. This character’s name is Takamura. I hadn’t heard about this guy from the lore so I asked the expert herself MadQueen if she had, and she didn’t so this is likely a new character for 2077 or that will be featured first in the tabletop Cyberpunk Red.

My first assumption about this character is he is most definitely from Arasaka, since Arasaka employees wear all black, as well as the obvious in his name sounding Japanese. He looks somewhat similar to the Arasaka employee being ran over in the CE statue, but the eye augmentations and facial hair do differ between the two.

Next we have a Rumor I wanted to mention coming from Borys Niespielak, who is apparently as renowed as Jason Schreier in Poland. I want to preamble this part of the video with the fact that these are currently rumors and should be taken with a huge grain of salt. These were posted via a user who translated the podcast from polish to English in the Triple S League Discord server. There’s one point in particular I wanted to address out of all of them from this as it aligns with recent delay statements.

The rumor in question is that the biggest of Cyberpunk 2077s technical problems are being caused by the first version of the Xbox One from 2013, and that if these problems weren’t solved by January, there would be a delay. Obviously, there was a delay, so the issue may be the original Xbox, although there is a parallel rumor from this podcast mentioning that Cyberpunk at GDC 2019 had no way of running properly on current gen overall.

There were other rumors via the translation, including Ciri being the main character for a CDPR game in the future that was supposed to be exclusive to Sony, which makes no sense to me judging by how close the studio is to Microsoft, and their presence at Microsoft conferences, that the main story is shorter than The Witcher 3’s but is satisfying on second or third runs, and that the main storyline is finished.

Next, we have an article from GamesRadar analyzing the Cyberpunk 2077 delay. In the article they mention that due to the scale, density and seamless world building CD PROJEKT RED is attempting to immerse the player in, the delay was an inevitable.
Quest Designer Patrick Mills, likens the quest development process to trying to put a jigsaw puzzle together, but the pieces of the puzzle keep changing shape as you place more of them in. He’s mentioned in the past it’s a lot of work and revision.
We all know the Witcher 3 went through a couple of delays, and Cyberpunk 2077 looks substantially more complex in not only it’s vertically expansive world but also its gameplay approach.

Next up we have Cyberpunk 2077 Multiplayer news. Now in the last video regarding the delay and a teleconference with investors by CDPR about the delay, I made mention of how CD PROJEKT RED clarified that the next triple A RPG game that they were making is actually Codenamed Cyberpunk online but will be a Cyberpunk multiplayer experience. I wanted to come back and address it because we had been speculating for a long time, that CD PROJEKT RED was doing 3 cyberpunk projects, and now we have confirmation of this. We have the standalone single player story driven RPG coming September 17th, we have the DLCs and Expansions that will be coming post launch, and now we have what will likely be a standalone Cyberpunk Online game. It’s still classified as a Triple A RPG, so that just goes to show that this will be an online mode with RPG elements in it, likely using assets from 2077. Now originally this was scheduled for 2021 like previously mentioned but with the delay of Cyberpunk 2077, Cyberpunk Online will likely now have a release date of 2022 at the earliest.

Cyberpunk 2077 Family!
Channel: MadQueen – https://www.youtube.com/watch?v=sBY7QJO9x6k

Channel: Last Known Meal: https://www.youtube.com/user/LastKnownMeal

Channel: Triple S League: https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

SOURCES –
Polish Podcast – https://www.youtube.com/watch?v=6VunwbHa_HQ
GamesRadar Article – https://www.gamesradar.com/it-wasnt-a-question-of-if-cyberpunk-2077-would-be-delayed-but-rather-a-question-of-when/

Cyberpunk 2077 Delay FAQ via CD PROJEKT RED Conference Call!

As a follow up to Cyberpunk 2077’s delay there was a CD PROJEKT RED conference call, where investors & journalists could have their questions regarding this change in plans answered by CD PROJEKT RED, so this video will be going over those details.

If you missed the prior announcement, CDPR took to twitter to say “Cyberpunk 2077 won’t make the April release window and we’re moving the launch date to September 17, 2020. We are currently at a stage where the game is complete and playable, but there’s still work to be done. Night City is massive – full of stores, content and places to visit, but due to the sheer scale and complexity of it all we need more time to finish playtesting, fixing and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give us precious months we need to make the game perfect. Expect more regular updates on progress as we get closer to the new release date.
We’re really looking forward to seeing you in Night City, thank you for the ongoing support”

This was echoed in the first few minutes of the investors call.

The first question received was in regards to if this new date is set in stone and if there are fears, that it may take even more time to perfect.
The studio responds saying that they know where they stand, and which aspects of the game need work and that they are confident about September 17th.

Regarding feedback on testing and the implication this delay has on future post release content and games, they mention that Feedback has been promising, and they are of course eager to deliver the game, but expectations are high and that they are also aiming quite high.
There will be a shift in the post release content and games naturally with the shift in the release of Cyberpunk.

In regards to September being a more competitive window in the gaming space, CDPR responds by saying that there will always be competition in the gaming space and they don’t see September as any more threatening than April or any other release window. A big single player RPG will find its place regardless of the date and other releases.

They move onto mention concretely that the other Triple A release they are working on is Cyberpunk Multiplayer, and that 2021 now seems unlikely for it.

When asked to elaborate on the reasons for the delay, Adam Kicinski mentions that it’s mainly due to technical and polishing needs. The game is complex and there are glitches but its nothing fundamental. With the level of complexity, polishing is even a complex task. There wasn’t anything unexpected, but they are constantly evaluating the task, and the decision was unanimous as 5 more months would help deliver a perfect game.
While this helps alleviate crunch, the final stages of game development always has this to some degree.

In regards to if this will effect this years E3 and Gamescom presence, CDPR mentions that they will have some sort of present at both, but it’s early to comment on this and there is no full strategy.

When it comes to regular updates, they mention that much of their marketing operates on surprises, but that they have begun pushing the game to rating agencies in PEGI and the ESRB boards.
They mention that they are very very happy with the story and dialogue, but they don’t want to tarnish this with technical glitches.

Distributors seems to be on board and supportive of the delay, but they will continue to talk to them as early as tomorrow.
Hands on previews and impressions were originally slated for February and March but those will be pushed back as well, to give media and journalists something that the studio is happy with.

With games having poor launches in Summer, a question was asked about the real amount of time needed to finish up the game versus a strategic launch in September. CDPR mentions September as being a more effective natural choice and aligns with the time needed to finish.
When it comes to cross gen, or next gen release, bothing has changed on this front. The game is developed with next gen in mind, but their ocus is on current gen.

They mentioned that with 3 months left, they felt this was the last moment for a delay announcement.

Inwinski Intro Video Source 1: https://www.youtube.com/watch?v=eiN9WibHcS8
Iwinski Intro Video Source 2: https://www.youtube.com/watch?v=X5dVjZnH_a0
CDPR Conference Call: https://www.cdprojekt.com/en/wp-content/uploads-en/2020/01/telekonferencja-16012020.mp3

Cyberpunk 2077 Has Been DELAYED! (September 17th, 2020!)

Cyberpunk 2077 has been delayed due to not being able to make the release window. The game is playable from start to finish, but its likely that CD PROJEKT needs that extra time.

VIA CDPR on Twitter:

“We are currently at a state where the game is complete and playable, but there’s still work to be done,” CD Projekt Red wrote in a press release, embedded below. “Night City is massive–full of stories, content, and places to visit, but due to the sheer scale and complexity of it all, we need more time to finish playtesting, fixing, and polishing. We want Cyberpunk 2077 to be our crowning achievement for this generation and postponing launch will give the precious months we need to make the game perfect.” CD Projekt Red added that there will be “regular updates” on the game’s progress as the September 17 release date approaches.