Cyberpunk 2077 News – Rumors About Current Gen Holding Back Cyberpunk, Takemura & Funko Pops!

Some BIG Rumors from a big Polish journalist, a NEW character teased via a new Cyberpunk 2077 Funko Pop release, some new Cyberpunk Red developments in the form of new art, Cyberpunk multiplayer and more will all be discussed in today’s Cyberpunk 2077 News episode!

Starting off today’s episode we have some Cyberpunk 2077 Funko Pops officially being announced at the London Toy Fair by Funko in collaboration with CD PROJEKT RED. The official image they showed includes two Male V figures, 1 which glows in the dark and both retracting the Nanowire cable from their arms, 2 of Johnny Silverhand, as well as one female V statue sporting the mantis blades.

Now there was also another image of a Cyberpunk 2077 Funko Pop which have yet to hear about. This character’s name is Takamura. I hadn’t heard about this guy from the lore so I asked the expert herself MadQueen if she had, and she didn’t so this is likely a new character for 2077 or that will be featured first in the tabletop Cyberpunk Red.

My first assumption about this character is he is most definitely from Arasaka, since Arasaka employees wear all black, as well as the obvious in his name sounding Japanese. He looks somewhat similar to the Arasaka employee being ran over in the CE statue, but the eye augmentations and facial hair do differ between the two.

Next we have a Rumor I wanted to mention coming from Borys Niespielak, who is apparently as renowed as Jason Schreier in Poland. I want to preamble this part of the video with the fact that these are currently rumors and should be taken with a huge grain of salt. These were posted via a user who translated the podcast from polish to English in the Triple S League Discord server. There’s one point in particular I wanted to address out of all of them from this as it aligns with recent delay statements.

The rumor in question is that the biggest of Cyberpunk 2077s technical problems are being caused by the first version of the Xbox One from 2013, and that if these problems weren’t solved by January, there would be a delay. Obviously, there was a delay, so the issue may be the original Xbox, although there is a parallel rumor from this podcast mentioning that Cyberpunk at GDC 2019 had no way of running properly on current gen overall.

There were other rumors via the translation, including Ciri being the main character for a CDPR game in the future that was supposed to be exclusive to Sony, which makes no sense to me judging by how close the studio is to Microsoft, and their presence at Microsoft conferences, that the main story is shorter than The Witcher 3’s but is satisfying on second or third runs, and that the main storyline is finished.

Next, we have an article from GamesRadar analyzing the Cyberpunk 2077 delay. In the article they mention that due to the scale, density and seamless world building CD PROJEKT RED is attempting to immerse the player in, the delay was an inevitable.
Quest Designer Patrick Mills, likens the quest development process to trying to put a jigsaw puzzle together, but the pieces of the puzzle keep changing shape as you place more of them in. He’s mentioned in the past it’s a lot of work and revision.
We all know the Witcher 3 went through a couple of delays, and Cyberpunk 2077 looks substantially more complex in not only it’s vertically expansive world but also its gameplay approach.

Next up we have Cyberpunk 2077 Multiplayer news. Now in the last video regarding the delay and a teleconference with investors by CDPR about the delay, I made mention of how CD PROJEKT RED clarified that the next triple A RPG game that they were making is actually Codenamed Cyberpunk online but will be a Cyberpunk multiplayer experience. I wanted to come back and address it because we had been speculating for a long time, that CD PROJEKT RED was doing 3 cyberpunk projects, and now we have confirmation of this. We have the standalone single player story driven RPG coming September 17th, we have the DLCs and Expansions that will be coming post launch, and now we have what will likely be a standalone Cyberpunk Online game. It’s still classified as a Triple A RPG, so that just goes to show that this will be an online mode with RPG elements in it, likely using assets from 2077. Now originally this was scheduled for 2021 like previously mentioned but with the delay of Cyberpunk 2077, Cyberpunk Online will likely now have a release date of 2022 at the earliest.

Cyberpunk 2077 Family!
Channel: MadQueen – https://www.youtube.com/watch?v=sBY7QJO9x6k

Channel: Last Known Meal: https://www.youtube.com/user/LastKnownMeal

Channel: Triple S League: https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

SOURCES –
Polish Podcast – https://www.youtube.com/watch?v=6VunwbHa_HQ
GamesRadar Article – https://www.gamesradar.com/it-wasnt-a-question-of-if-cyberpunk-2077-would-be-delayed-but-rather-a-question-of-when/

Cyberpunk 2077 News – Cross Generation, E3 Surprise & New CD PROJEKT RED Game!

In Todays Cyberpunk 2077 News video we’ll be looking at a brand new financial keynote from CD PROJEKT RED highlighting new details about Cyberpunk 2077 including special plans for 2077 at E3 2019, Red Engine 4 and Cyberpunk 2077 being a cross generational title, how advanced Cyberpunks development currently is, Multiplayer research and development, release dates, google stadia integration, a new game and IP from CD PROJEKT RED, what it could be and it’s release date. We also have Quest complexity in Cyberpunk 2077 compared to the Witcher 3, the layout of CD PROJEKT REDs plans from 2019 to 2021 and some Countdown to the Dark Future details highlighting Cyberpsychos and Weapons.

Jumping into the News segment we are going to start of with an incredibly informative financial breakdown keynote from CD PROJEKT, ran by CD PROJEKT RED President and CEO Adam Kicinski where we learn a ton of details about Cyberpunk 2077 and other exciting things CD PROJEKT RED is doing. Kicinski starts off by highlightint that Cyberpunk 2077 is their biggest project ever and compares the traction Witcher 3 trailers had versus what Cyberpunk 2077 is having. This graphic shows a pretty stark difference and some insight into how popular the world of Night City and 2077 has become in a short period of time. Kicinski goes on to mention that most of the marketing campaign, obviously, is ahead of us and that it is their largest marketing campaign ever not only in the US but in other regions as well. He also mentions that E3 2018 was the biggest for CD PROJEKT RED and Cyberpunk 2077, and goes on to add how much more important E3 2019 is going to be for Cyberpunk. They have planned a strong showing and surprises, and invites those at the conference to visit them at their E3 booth, which gives more truth to the claims of them having a public open booth showcasing the game. Kicinski also debunks that the previously mentioned surprise at E3 is not a certain popstar most likely referring to the Lady Gaga rumors. Developing and merchandising products for Cyberpunk 2077 and The Witcher 3 along with CDPR responding to a comment about merch also highlights that they want to support their games with a better store for fans to purchase officially licensed Cyberpunk 2077 gear. The Cyberpunk 2077 team is not going to be adding or growing any larger than it is right now, which is 400 people strong, and at the end of the cycle of development will start to be funneled appropriately into an interesting new development. Now we’ve known for a while that CD PROJEKT RED is planning to release 2 Games before 2021, with Cyberpunk 2077 being the first game to release. This not only hints at a 2019 release date for 2077, but also debunks the misinformation I’ve been seeing around that claims 2077 will be out in 2021. Now the original roadmap for this new game is still on schedule and it will not be a port or remake of any sort but instead is heavily hinted at by Kicinski in the conference that it is a new IP. We know this because he says not to have any expectations, to not draw conclusions, that the team is condensed for this game and that it doesn’t have to be comparable to Cyberpunk or The Witcher because it’s smaller in scope. Kicinski assures us that smaller in scope does not mean its any less quality oriented, and that they wont talk much more about it because they don’t want to take away from 2077 marketing hype and momentum.

Now when it comes to Cyberpunk 2077 being cross generational Adam Kicinski said “yes absolutely we already have such a plan, next gen hasn’t been announced but red engine has been developed from scratch for cross gen. If theres an opportunity to launch cross gen we would probably want to do this.” This also makes me wonder if the new game launching in 2021 will be cross generational because the engine is already primed and they seem eager to bridge the gap.

When it comes to when we can expect Cyberpunk 2077, Kicinski mentions that Cyberpunk 2077 is very advanced. Kicinski mentions that they are not quite happy yet with the project so that definitely means more polishing and perfecting.

Research and Development has already seen 65 million Zloty spent through 2018 with 178 million more in progress. I’m going to assume a big chunk of that will help with Cyberpunks online element as it’s still in R&D.

Next up we have some details about the complexity of Cyberpunk 2077 quests versus The Witcher 3. In a podcast with German magazine Gamestar Quest designer Philipp Weber and Level-Designer Miles Tost made mention that quests will be 3-5x more complex than The Witcher 3’s and that there was a quest that forced players to leave their weapons behind, but added in an option for the players to vocalize their insistence on keeping them.

Finally we have a couple Countdown to The Dark future episode which highlight the world of the Cyberpunk lore and what we might see in 2077 when it launches.