Yet another delay for Cyberpunk 2077, which will have it’s release date moved 21 days to December 10th. This is due to the multiple versions (next gen, current gen and PC) versions taking longer than expected, and well, 2020.
Tag: cyberpunk 2077 playstation
Cyberpunk 2077 News – Console Footage Soon, 45 Trophies, Lizzy Wizzy Redesign!
Console footage to be shown, QA Lead showing of Cyberpunk 2077’s trophies/achievements, Lizzy Wizzy’s redesign and NCW Episode 3 around the corner!
64 days till Cyberpunk 2077!
Cyberpunk 2077 News – Rumors About Current Gen Holding Back Cyberpunk, Takemura & Funko Pops!
Some BIG Rumors from a big Polish journalist, a NEW character teased via a new Cyberpunk 2077 Funko Pop release, some new Cyberpunk Red developments in the form of new art, Cyberpunk multiplayer and more will all be discussed in today’s Cyberpunk 2077 News episode!
Starting off today’s episode we have some Cyberpunk 2077 Funko Pops officially being announced at the London Toy Fair by Funko in collaboration with CD PROJEKT RED. The official image they showed includes two Male V figures, 1 which glows in the dark and both retracting the Nanowire cable from their arms, 2 of Johnny Silverhand, as well as one female V statue sporting the mantis blades.
Now there was also another image of a Cyberpunk 2077 Funko Pop which have yet to hear about. This character’s name is Takamura. I hadn’t heard about this guy from the lore so I asked the expert herself MadQueen if she had, and she didn’t so this is likely a new character for 2077 or that will be featured first in the tabletop Cyberpunk Red.
My first assumption about this character is he is most definitely from Arasaka, since Arasaka employees wear all black, as well as the obvious in his name sounding Japanese. He looks somewhat similar to the Arasaka employee being ran over in the CE statue, but the eye augmentations and facial hair do differ between the two.
Next we have a Rumor I wanted to mention coming from Borys Niespielak, who is apparently as renowed as Jason Schreier in Poland. I want to preamble this part of the video with the fact that these are currently rumors and should be taken with a huge grain of salt. These were posted via a user who translated the podcast from polish to English in the Triple S League Discord server. There’s one point in particular I wanted to address out of all of them from this as it aligns with recent delay statements.
The rumor in question is that the biggest of Cyberpunk 2077s technical problems are being caused by the first version of the Xbox One from 2013, and that if these problems weren’t solved by January, there would be a delay. Obviously, there was a delay, so the issue may be the original Xbox, although there is a parallel rumor from this podcast mentioning that Cyberpunk at GDC 2019 had no way of running properly on current gen overall.
There were other rumors via the translation, including Ciri being the main character for a CDPR game in the future that was supposed to be exclusive to Sony, which makes no sense to me judging by how close the studio is to Microsoft, and their presence at Microsoft conferences, that the main story is shorter than The Witcher 3’s but is satisfying on second or third runs, and that the main storyline is finished.
Next, we have an article from GamesRadar analyzing the Cyberpunk 2077 delay. In the article they mention that due to the scale, density and seamless world building CD PROJEKT RED is attempting to immerse the player in, the delay was an inevitable.
Quest Designer Patrick Mills, likens the quest development process to trying to put a jigsaw puzzle together, but the pieces of the puzzle keep changing shape as you place more of them in. He’s mentioned in the past it’s a lot of work and revision.
We all know the Witcher 3 went through a couple of delays, and Cyberpunk 2077 looks substantially more complex in not only it’s vertically expansive world but also its gameplay approach.
Next up we have Cyberpunk 2077 Multiplayer news. Now in the last video regarding the delay and a teleconference with investors by CDPR about the delay, I made mention of how CD PROJEKT RED clarified that the next triple A RPG game that they were making is actually Codenamed Cyberpunk online but will be a Cyberpunk multiplayer experience. I wanted to come back and address it because we had been speculating for a long time, that CD PROJEKT RED was doing 3 cyberpunk projects, and now we have confirmation of this. We have the standalone single player story driven RPG coming September 17th, we have the DLCs and Expansions that will be coming post launch, and now we have what will likely be a standalone Cyberpunk Online game. It’s still classified as a Triple A RPG, so that just goes to show that this will be an online mode with RPG elements in it, likely using assets from 2077. Now originally this was scheduled for 2021 like previously mentioned but with the delay of Cyberpunk 2077, Cyberpunk Online will likely now have a release date of 2022 at the earliest.
Cyberpunk 2077 Family!
Channel: MadQueen – https://www.youtube.com/watch?v=sBY7QJO9x6k
Channel: Last Known Meal: https://www.youtube.com/user/LastKnownMeal
Channel: Triple S League: https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw
SOURCES –
Polish Podcast – https://www.youtube.com/watch?v=6VunwbHa_HQ
GamesRadar Article – https://www.gamesradar.com/it-wasnt-a-question-of-if-cyberpunk-2077-would-be-delayed-but-rather-a-question-of-when/
Cyberpunk 2077 News – Marketing Push & Creative Director!
In today’s Cyberpunk 2077 news and details video we have Playstation’s new video and article regarding the Origins of CD PROJEKT RED & Cyberpunk 2077 and a incoming marketing push, A creative direction promotion which may impact Cyberpunk 2077’s development, Some Forum answers to some questions like ESRB ratings, Mod support and if The MAX TAC and Mantis Blades Cyberpsycho from the teaser trailer will be present in the story. We also have some new details about Cyberpunk Red, which is a new table top iteration of Mike Pondsmith’s Cyberpunk Universe and will bridge the gap between Cyberpunk 2020 and 2077.
As we do with all our News segments we are going to highlight some Cyberpunk 2077 art and design work. First we have CD project red and Cyberpunk 2077 tweeting out this picture of the Cyberpyscho from the teaser trailer, slicing into a traditional treat Called a Paczki. Paczki are akin to doughnuts in Poland and it looks like the staff at CDPR are indulging in what they call fat Thursday.
First up in our news segment is regarding CD PROJEKT RED and an internal promotion which is not only promising for Cyberpunk 2077, but also the studio as a whole. Konrad Tomaszkiewicz has assumed the role of creative director for 2077, according to his LinkedIn profile after former creative director sebastien stepien left his position at CDPR last month for a new one at Blizzard. Not only did Konrad receive a promotion to the creative direction of Cyberpunk 2077, but he also claimed the position of vice president of the studio.
Now if you guys don’t know creative directors are generally in charge of the overall vision, the game play, the visual style as well as story elements, cinematics and marketing materials. Considering Konrad was a creative director for The Witcher 3 id say we are in good hands. This could also be CD projekt red future proofing their staff for the inevitable Cyberpunk games we will see in the future.
Next we have some forum posts and answers by CD PROJEKT RED’s community manager which gives us some insight into the world of Cyberpunk 2077 and some interesting questions fans have been asking over at Cyberpunk.net
First question we have is in regards to the Cyberpsycho and MAX TAC agent we see in the Teaser Trailer. For those who want a refresher, the mantis blade woman in the trailer is a cyberpsycho who has gone on a rampage, and a special ops team deisgned for hunting down these Cyberpsychos, the Max tac team is sent in with the Police to kill her. Now the question asked on the forums is if these characters would be in the full release of Cyberpunk 2077.
We most likely wont be seeing these characters In the game, although Max Tac will have its presence in Cyberpunk 2077.
Next we a really good question and something we’ve talked a lot about in the past with censorship and how 2077 will be rated. This particular forum goer says “With Witcher 3 being more mainstream, what is the aim of Cyberpunk 2077 when it comes to ratings.”
We get an answer here that it’s safe to assume we will aim for an M or PEGI 18 rating.
Next we have a question regarding Mod Support. It seems when it comes to mod support, CD PROJEKT RED is well aware that the community would love it and that they will keep it in mind, but for later. This almost confirms that it won’t be coming out at release, but it might be implemented post launch maybe even around the same time as their multiplayer releases.
Next we have a question regarding female vs male voice lines. It seems like there will be subtle differences, and we know that some characters will treat you differently if you are a male vs female. This gives a little more diversity when it comes to male vs female playthroughs.
Next we hints that a marketing campaign is starting to ramp up again. IN the last couple days we’ve seen some new articles from GameInformer and a new video from Playstation highlighting CD PROJEKT RED’s history and some talks about The Witcher 3 and Cyberpunk 2077. it seems like Cyberpunk 2077 is starting to get back into the limelight again, starting with content about the History of CD PROJEKT RED. We could be seeing more articles and videos Highlighting it’s past, present and hopefully future with Cyberpunk 2077 in the next coming weeks so keep your ears and eyes open.
In gameInformers article it also Highlights how much Poland loves Cyberpunk and dark games in general, because Poland is a relatively bleak environment and that Poles gravitate towards that dark aesthetic. Game developer Techland’s founder even mentions that he couldn’t find someone around his age who didn’t like Neuroshima, Cyberpunk 2020 and Bladerunner. Cyberpunk seems to run in the veins of the Polish.
Finally we have some details about the time period between Cyberpunk 2020 and 2077 in a Cyberpunk Red beta game test session. Cyberpunk Red could potentially teach us a lot about what the world will look like in 2077, based on where the world stands, going into it.
Cyberpunk 2077 – Censorship & Its Impact On Cyberpunk!
Today’s Cyberpunk 2077 video is on Sony’s new censorship policies, how it could affect Cyberpunk 2077, what I think will end up happening, if you should jump ship to another platform, addressing the knee jerk response to Censorship, How it can impact Cyberpunk 2077 and the genre, and what you can do to prevent censorship in general.
Now it seems when I brought the censorship issue up last week, people were losing their collective minds based on it and it even lead to others to jump on the topic. If you guys are unaware, Sony is pursuing a new policy with it’s releases when it comes to sexual content. This has caused some titles in the past to be delayed, impacted or even cancelled in some cases. These are policies that are mainly in Japan as of now but Sony seems to have plans to extend this to the west. These policies have seen even “mild games” like this Japanese title censoring bras and panties. It was originally released on the PLaystation Vita with no problems, but upon it’s HD remaster, was treated with lighting effects to censor any sexuality.
Why does this apply and potentially impact Cyberpunk 2077? Firstly, and the more obvious reason is because Cyberpunk 2077 will be releasing on PC, Xbox 1 and Sony’s platform in The PS4.
The other reason is due to the history of Cyberpunk as a genre. Now Cyberpunk is a specific genre which is all about future dystopias, where lack of morals and compassion intersects with expedited and advanced technology. This can be seen in works such as Bladerunner, ghost in the shell, akira, neuromancer and more.
Cyberpunk worlds are a place where everything in it is no longer sacred. No one bats an eye at violence, sex, corruption and solisiptic tendencies. If you peel back the layers of what Cyberpunk is in a nutshell, you get something reminiscent of how we live today. Cyberpunk takes all of that and radicalizes and extrapolates on what we could be, if we are careless with our humanity, morality and technology. The Cyberpunk genre is the distillation of everything filthy and reckless about modern society. It only takes a slightly deeper look to know that Cyberpunk 2077 will be on the far end of the spectrum when it comes to this. The ability to order prositututes via vending machine, theoretical hallucinatory sexual braindance experiences via a woman with 3 mouths, bare breasts and red light districts all play into that. And this could only be the tip of the iceberg when it comes to 2077. This is what they showed the public for the first time. Now I wan’t to make it clear we don’t actually know much about how wide-spread sexuality and violence will be in 2077. We can only make an educated guess based on what we’ve seen.
Now for the average consumer, the genre isn’t something that’s overly well known. Most people will look at it and chalk it up to a futuristic GTA. Take a look at this picture and don’t tell me this isn’t exactly how most people on a surface level are going to look at it. Most of the nuianced things in the genre of CYberpunk go over the head of the average consumer. They think its about cool weapons, fighting against the system and being a sexual deviant, and it is all those things, but the reason is to show you that under the veil of what our world presents you, this future ideal lies indisiously under the surface. This means not having nudity, sexual content, graphic violence, and what not goes against everything the narrative of what Cyberpunk is trying to show you. This potential censorship extends to more than just the nudity.
High tech meets low life is the slogan of the genre of Cyberpunk, and Cyberpunk 2077 seems to be taking that to the max degree. 2077 looks more violent, more crude, more dark and more disparaging than we’ve seen from prior titles, and is looking to push the boundaries of gaming in terms of shock value in the same way Grand Theft Auto did when it was first introduced to the market.
Now what this means, is that new policies that Sony seems to be pursuing, if they go through, will not only fragment the nature of what Cyberpunk is, it’ll also take away from what CD PROJEKT RED is creating.