Tag Archives: cyberpunk 2077 censorship

Cyberpunk 2077 News – 29 Vehicle Models & “Countless” Variants, Borg & Disposable Weapons & More!

Vehicle models, just how many there are and their “variants”, Borg weapons and what kind of augmentations you need to wield them, disposable vending machine weaponry, the design and art behind 2077’s style, Gamescom and a potential Cyberpunk 2077 presence at this event, and German age ratings being released with updates on censorship all in today’s Cyberpunk 2077 news!

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Cyberpunk 2077 News – VIBRANT Open World Content, NEW Screenshots, Watson District Lore!

Exciting Cyberpunk 2077 details including just what kind of different open world activities, random encounters, quests and side jobs we can do in Night City, Some beautiful new screenshots from CD PROJEKT RED, some details on the district of Watson with some screens and concept art of this melting pot district, and a ton more unique details you may have missed from previews and hands on events all in todays Cyberpunk 2077 News Video!

Before we get into it check out this response to Kanye Wests announcement that he’s running for presidency by the Cyberpunk 2077 twitter page. As we know Cyberpunk 2077 is based on the source of Cyberpunk 2020 and the dark future, so they decided to respond with “sooo this is how it started” insuniating that a Kanye presidency is this timeline’s beginning of the DarkFuture. Definetly some pretty on brand humor from CDPR, which I think we can all agree was a top tier tweet.

Now First up we have a feature from CDPR on the district of Watson explaining the district where V’s apartment resides as follows. “Watson used to have it all. Nightclubs, skyscrapes, corporate offices, a top-end medcenter – even the biggest black market in Night City. Japanese corporations competinv with Arasaka invested billions of Eurodollars in the district, intending to make it self-sufficent and prosperous.

Everything changed when Arasaka returned to the city after the Unification War. It bled other corporations dry and changed Watson forever.

Today, Watson is a sad and deseperate place. It’s one of Night City’s poorest districts and it’s a battleground between Maelstrom and Tyger Claws.

Maelstrom settled in the Northside Industrial District. It’s filled with factories (most of them abandoned) and working-class apartment blocks. You can also find the well-known Totentanz bar here.

Tyger claws operate from Little China and Kabuki. Little China used to be an extension of downtown; It’s a high density urban region with skyscrapers, overpopulated with Asian immigrants during the late 2040s.

The rest of Watson is the Arasaka waterfront. An area off limits for non-employees.”

Moving on we have some of the open world activities that were noted by Journalists who had a chance to go hands on with cyberpunk 2077. Some play testers wrote down each of the open world elements as a comprehensive list, and although there could be more this is a really good sign to the diversity of things to do in Night city. Going down the list we have Main jobs and side jobs, gun for hire or mercenary quests, search and recovery quests, thievery, agent saboteur and SOS quests, Mercs needed, special delivieries, assaults in progress, Cyberpsycho sightings, clothing sotres, ripperdocs, techies, weapons and gun shops, trainers, foods and restaraunts, bars and other side quests.

During the Nomad playthrough, there was a segment where the Snake Nation was mentioned. Now we know the Wraiths and the Aldecaldos are the nomad factions that have been confirmed for Cyberpunk 2077, but hearing a reference to some of the other Nomad nations might give some insight into them showing up at some point during the game. The snake Nation in 2020 was the largest Nomad nation that was created as a response to the Nomad Movement in North America, led by a man named Freddie Douglas.

Now during the Nomad Lifepath previews prior had mentioned attempting to smuggle something into Night City, which we were for the most part never made aware of as the reader. It turns out this was an Iguana, who are now rare because they had seemingly gone extinct over 30 years ago.
At 26 minutes in, Alanah mentions that a Red had told her about a Forza 4 styled driving build for vehicles.

We’ve all seen the Maelstrom 48 minute demo, and again a Red mentioned to Alanah on her playthrough that there were 7 different outcomes of that particular quest. This is insane for the potential of branching narratives, replayability and repurcussions to your actions. One scenario ended with Militech storming the lair and fighting the Maesltrom as you simply looked on.

Some of the loot included condoms, burritos and handcuffs, and there will be a sell all junk button to streamline the selling process at vendors and stores.

When it comes to Melee and Boxing, there is a questline which starts off with the training robot in your apartment. After you’ve completed that, you will move on to a kind of street brawling tournament which begins with fighting the oscillation sync twins in Kabuki.

There is a TV talk show in the world where ARasaka employees are discussing the morality and ethics of the relic chip. It was allegedly created to house the leader of Arasaka’s consciousness. This explains why Silverhand who died at the hands of Adam Smasher is on the chip, and the end of the Cyberpunk 2020 timeline.

Cyberpunk 2077 News – NO Censorship, Summer Games Fest & More Lore!

NO censorship being confirmed for one of the stingiest regions when it comes to ratings, some new gang and corporation lore, UI and menu iteration, another gaming event coming soon featuring CD PROJEKT RED, and some examples of more of the adult themes in Cyberpunk 2077 from rating agencies all in today’s Cyberpunk 2077 News!

First up let’s jump into CDPR being confirmed for the Summer Games Fest, a new digital gaming conference led by the Video Game Awards leading man Geoff Kneighley. This convention will last 4 months and will feature in-game events, playable content, demos and surprises from your favorite devs and publishers. It is a whole season of events and the first phase has just been announced in terms of which developers will be present. Now phase 1 doesn’t mean the order in which content will be dropping but more along the lines of building up hype as each new phase they announce more devs. This conference will run from May to august and yes CD PROJEKT RED was announced in their first phase lineup along with the likes of PlayStation, Bethesda, Steam, Riot, Xbox, Bungie and Blizzard.

Moving on we have some great great news for Australia and likely the rest of the world in that the game was given an 18+ classification in Australia, there will not be censorship, and CDPR did not have to change anything to get a mature classification. Taking a look at each point from an Australian Kotaku article we have themes, violence and sex being rated 18+ under the high impact category, language and nudity is a tier down at strongly impactful, as well as drug use which was moderately impactful. Honestly pretty surprising judging by how prevalent this is in the Cyberpunk world. Now let’s compare this to the Witcher 3’s designation where it is uniform across the board, with Cyberpunk edging Witcher out in terms of high impact themes.

We also have a redacted Cyberpunk 2077 classification report where the board talks about some of the scenes to give us an idea on how they rated each of these metrics. Now there are not story spoilers here due to redacted pieces of text in the examples, but if you want to go into 2077 without knowing the minutia you might want to skip this part.

First the report notes that “there are virtually no restrictions on the treatment of themes” and that ‘the game contains no depictions of actual sexual activity nor does it contain explicit and realistic simulated sexual activity.” I’m not sure if I’m reading this wrong, but that would seem to suggest that the sex scenes are implied or that CDPR have cleverly shot their cutscenes to reflect this. Again, this is confusing, and they go on to contradict this in the article, so I’m going to chalk this up to a writing error.

Moving on we have confirmation that Not ALL cutscenes in Cyberpunk will be in first person.
In a quote the agency says “Cutscenes, including the game’s non interactive sex scenes, are primarily depicted from the first-person perspective.”

Moving onto specifics, there is a point where a player can hire male or female NPCs as prostitutes. The sequence is depicted from first person perspective with nudity visible as the NPC assumes sexual positions and poses.
You can also have first person scenes with other NPCs, that are likely not labelled as prostitutes.
The sequence uses a brief wide-angle depiction of full-frontal female nudity, to depict simulated sexual activity, again putting a huge whole in what was said earlier in this article.
During another quest, V enters a sex shop with mannequins that are posed inside glass cabinets in various sexual positions. Other, smaller cabinets contain a variety of sex toys or devices including a number of oversized phallic-shaped dildos.

Moving on players can choose to “inflict post-mortem damage on NPC corpses”. Arms, legs and heads of corpses can be detached with gunfire, with some stylized injuries and details of entrails and bone visibility in some cases.

Moving on we have some awesome new corporation and gang lore. First up CDPR tweeted about one of the fan favorite gangs the Tyger Claws, which are “a gang of Japanese origin and stylistic influence located in Japantown. They’re ruthless and violent in practice and intimidating in appearance. Katanas, street bikes and luminous tattoos are their trademarks.”

We also have Militech which is “one of the largest manufacturers of weapons and military vehicles in the world, they’ve worked closely with the American military and police agencies for years, providing high-grade weaponry and training.

Finally shout out to Madqueen and Miles tost for this UI and menu tidbit. Madqueen posted how she wasn’t a fan of the color of the menus from the Deep dive demo, which I agree with, to which Senior Level Designer Miles Tost responds with that he can’t say too much, but that games are iterative, implying this has been changed.

Female Image in Thumbnail – kris__mew on instagram

Cyberpunk 2077 News – “75” Street Stories, Non-Lethal Is “Harder” & TONS Of Developer Details!

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Cyberpunk 2077 developers and some clarification on “new information”, statements about the cyberpunk 2077 delay from senior quest designer Philip Webber, the status of the Taipei Game Show and misinformation on a new Cyberpunk 2077 demo, a Cyberpunk 2077 fan film, CD Projekt shares breaking records and more will all be talked about .

First we have an article from ONMSFT.com where a interview with Head of Krakow studio John Mamais was mentioned.

Now due to the nature of the article, I went through CDPR’s community manager and PR to make sure this was a legitimate interview. It does seem like it is multiple articles from PAX Australia slapped together, which is not at all mentioned or explicitly stated and PAX Australia was quite some time ago.

This pieced together interview if you can call it that did get picked up by a ton of other media outlets, so I just want to mention that this information although new to many, is subject to being somewhat outdated.
Regardless there are tidbits we haven’t talked about yet.

The first question of interest to me was in regard to the teaser trailer and if it was the original vision for Cyberpunk 2077 or just proof of it’s concepts.
John Mamais answers with he thinks this was the original vision at one point, but it has evolved and changed a lot since then.

Customization is a big element of Cyberpunk 2077, and when asked how wild customization can get and if you can make a hilariously disfigured character, Mamais responds with there are limits because the customization options still need to fit the skeletal rig of the character.

We have talked about the Nintendo Switch in the past and as for any plans on the Nintendo Switch, Mamais mentions that Cyberpunk 2077 may be too heavy for it. It seemed like it was a miracle getting The Witcher 3 on the Switch and with Cyberpunk 2077 being so massive in it’s scale and density, I think this is something that will have to wait for.

Whatever Nintendo has planned for it’s next generation may be able to accommodate Cyberpunk, but only if CDPR wants to go that route.

We already know we can play Cyberpunk 2077 100% non-lethally, but John Mamais adds that this not only makes the game harder by not killing enemies, but that it will take a lot longer to play. The easiest way to play the game is to run and gun.

Tons of questions have been asked about simulator type experiences and Mamais mentions that “we don’t have any simulator stuff or gameplay. In Witcher 3, we did the open-world elements very late in the developmental process when we only had two or three people working on it.”

VR was also brought up, and Mamais admits that they do have VR dev kits, but that in many senses VR is not viable yet, and is still experimental and niche. If you guys are super into VR, GTA V just released a first person VR mod that seems to be quite good. For 2077 in the future, if there is a demand for it, there will probably be an unofficial mod for this.

Mamais goes on to mention an interesting detail, in that there are around 75 street stories. These street stories are a way to explore the world and level up your character and they are all custom and hand-crafted.
Clarifying with CDPR’s community manager Lilayah, she adds that the only thing confirmed right now is that we have street stories and she wouldn’t call them minor quests because those already exist alongside the main quest.

Street stories are more akin to the “?” from the Witcher. Street stories in the past have also been likened to monster contracts from the Witcher, which we obtain from Fixers, which will increase our street cred giving us access to things like higher-tiered vendors in the world. So pretty much street stories are not your traditional main side-quests, as those will also already exist.

When asked if there is anything, he is particularly excited about Mamais mentions that the real-time global illumination system has yet to be shown to the public and that it’s going to look more breathtaking that we’ve seen so far. He also mentions that the acoustic system that one of their sound programmers came up with is going to sound really realistic because of how it uses the geometry. It creates a reverb effect so it changes as the space changes. It’s going to be very immersive, deep and beautiful-sounding.

Moving on we have news from the Taipei Game Show which was supposed to happen on February 6th, before it was cancelled due to the Corona Virus.

Moving on we have a developer post from Senior Quest designer Philip Webber with some additional transparency on some of the rumors as to why Cyberpunk 2077 was delayed.

We also have some updates regarding Censorship and China. This comes from some a stout journalistic work from Sybsidian from the Triple S League.

Triple S League – https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

Cyberpunk 2077 News – Censorship, Multiple AAA Titles, Switch Port & Scene System!

Censorship, multiplayer standalones, A cyberpunk Nintendo switch port, microtransactions and a potential release on Project Scarlett and the PS5 are just some of the topics in todays Cyberpunk 2077 news. We also have details on a new contest from CD PROJEKT RED as well as a new snippet tease of what’s to come in the robust soundtrack of Cyberpunk!

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Cyberpunk 2077 – Censorship & Its Impact On Cyberpunk!

Today’s Cyberpunk 2077 video is on Sony’s new censorship policies, how it could affect Cyberpunk 2077, what I think will end up happening, if you should jump ship to another platform, addressing the knee jerk response to Censorship, How it can impact Cyberpunk 2077 and the genre, and what you can do to prevent censorship in general.

Now it seems when I brought the censorship issue up last week, people were losing their collective minds based on it and it even lead to others to jump on the topic. If you guys are unaware, Sony is pursuing a new policy with it’s releases when it comes to sexual content. This has caused some titles in the past to be delayed, impacted or even cancelled in some cases. These are policies that are mainly in Japan as of now but Sony seems to have plans to extend this to the west. These policies have seen even “mild games” like this Japanese title censoring bras and panties. It was originally released on the PLaystation Vita with no problems, but upon it’s HD remaster, was treated with lighting effects to censor any sexuality.

Why does this apply and potentially impact Cyberpunk 2077? Firstly, and the more obvious reason is because Cyberpunk 2077 will be releasing on PC, Xbox 1 and Sony’s platform in The PS4.

The other reason is due to the history of Cyberpunk as a genre. Now Cyberpunk is a specific genre which is all about future dystopias, where lack of morals and compassion intersects with expedited and advanced technology. This can be seen in works such as Bladerunner, ghost in the shell, akira, neuromancer and more.

Cyberpunk worlds are a place where everything in it is no longer sacred. No one bats an eye at violence, sex, corruption and solisiptic tendencies. If you peel back the layers of what Cyberpunk is in a nutshell, you get something reminiscent of how we live today. Cyberpunk takes all of that and radicalizes and extrapolates on what we could be, if we are careless with our humanity, morality and technology. The Cyberpunk genre is the distillation of everything filthy and reckless about modern society. It only takes a slightly deeper look to know that Cyberpunk 2077 will be on the far end of the spectrum when it comes to this. The ability to order prositututes via vending machine, theoretical hallucinatory sexual braindance experiences via a woman with 3 mouths, bare breasts and red light districts all play into that. And this could only be the tip of the iceberg when it comes to 2077. This is what they showed the public for the first time. Now I wan’t to make it clear we don’t actually know much about how wide-spread sexuality and violence will be in 2077. We can only make an educated guess based on what we’ve seen.

Now for the average consumer, the genre isn’t something that’s overly well known. Most people will look at it and chalk it up to a futuristic GTA. Take a look at this picture and don’t tell me this isn’t exactly how most people on a surface level are going to look at it. Most of the nuianced things in the genre of CYberpunk go over the head of the average consumer. They think its about cool weapons, fighting against the system and being a sexual deviant, and it is all those things, but the reason is to show you that under the veil of what our world presents you, this future ideal lies indisiously under the surface. This means not having nudity, sexual content, graphic violence, and what not goes against everything the narrative of what Cyberpunk is trying to show you. This potential censorship extends to more than just the nudity.

High tech meets low life is the slogan of the genre of Cyberpunk, and Cyberpunk 2077 seems to be taking that to the max degree. 2077 looks more violent, more crude, more dark and more disparaging than we’ve seen from prior titles, and is looking to push the boundaries of gaming in terms of shock value in the same way Grand Theft Auto did when it was first introduced to the market.

Now what this means, is that new policies that Sony seems to be pursuing, if they go through, will not only fragment the nature of what Cyberpunk is, it’ll also take away from what CD PROJEKT RED is creating.

Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.