Tag Archives: cyberpunk 2077 developer

CDPR Shows Off Patch 1.2 & Breaks Silence – Is It The Final Nail In The Coffin?

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Is Patch 1.2 going to be the game changer or the nail in the coffin for Cyberpunk 2077?

0:00 – 0:35 – Into
0:35 – 1:42 – NordVPN Offer
1:42 – 7:27 – Patch 1.2 Videos, Fixes, Details
7:37 – 9:03 – Thoughts & Outro

Cyberpunk 2077 News – INCREDIBLE New Q&As, Legendary Weapons, Melee “Not 100%” & MORE!

A NEW interview on the weapons and gunplay in Cyberpunk 2077 with senior Gameplay designer Pawel Kapala, a couple new Q&As with Pawel Sasko, Philip Webber and Miles Tost from the 2077 discord about NPC density, Melee not being 100%, first equip and third person cutscenes, the ways to create havoc in night city and your enemies as well as a brand new track from legendary in-game rock band Samurai all in todays Cyberpunk 2077 News!

First up we have the release of Night City Wire Episode 2 featuring the Lifepath trailer, a dev diary on Refused and their role as the in game band Samurai, as well as a weapons trailer showcasing the firepower in 2077. I absolutely loved this episode, it really reminded me of the scale and scope of this game, and the design and art direction really is just incredible. These new screenshots are an embodiment of the detail and care CDPR have taken in crafting these environments and characters and this game will truly be eye candy, whether you are running RTX or not.

Cyberpunk 2077 News – Exclusive Developer Interview, Pacifica Lore & Netrunner 2077!

An exclusive interview with Miles Tost at the Cyberpunk 2077 Community Podcast a couple days ago, some new screenshots of Night City, some Pacifica Lore, a new CDPR collaboration as well as a new hub I want you guys to check out to quench your Cyberpunk 2077 thirst all in today’s Cyberpunk 2077 news update!

First up we have the Cyberpunk 2077 Community Podcast’s exclusive interview with Miles Tost, senior level designer at CDPR. Overall it was a really good time talking to Miles before, during and after the show, he was super chill, friendly and expressive in his answers.

Going over some of the more stand-out points we have a very interesting tidbit about the Witcher vs Cyberpunk. In the Witcher he got to the point in development and through memory where he knew most if not all the outcomes of quests, locations of loot and collectibles and just a feel for everything in the world. With CYberpunk Miles mentions that there are things all the time that he stumbles upon that are new to him, and that he finds more organically.

Now this is pretty crazy because if a high up level designer feels like there is exploration available to him, I wonder how many different outcomes, situations, real time events, are going to be presented to the player at all times.

Miles mentions that out of everything, that CDPR has really nailed the Cyberpunk atmosphere. He has particular praise for not only the visuals, but also the sound design, including the ambient noises of Night City and recommends that a good pair of headphones are a must. Although you can swim, the game is not about water exploration and it only services the believability of the world. If you were to jump into the water and get hit with a black screen and reverted to a checkpoint that would harm immersion.

If you go on a rampage and start shooting civilians, Miles mentions that the apex of the NCPD the psycho squad will come to stop you before you create tooi much destruction. Although you will not be able to go cyberpsycho, you will get branded as a cyberpsycho and you will be hunted down like any other Cyberpsycho.

Environmental destruction which was shown off in most of the demos so far is still very much a part of the game, and Miles mentions that he believes its been tuned up even more to make combat feel more reactive and engaging.

Enemies will be able to utilize the same abilities that the player can use on them, with the example being getting hacked as well as both kerenzikov and sandevistan time altering augments.

The typical mini-games of racing, hacking and the shooting range have been revealed, but Miles held some of this close to the chest to not spoil it, which might mean that there are even more mini-games than what have been publicly mentioned thus far.

The whole map of Night City does open up after the prologue but expect some areas to have high tiered enemies and bigger challenges similarly to The Witcher.

There are some more details here so as always I recommend you check out the Podcast in it’s entirety before we got shut-down by NetWatch. Link in the description for all the developer goodness.

Moving on we have some new details on the district of Pacifica, the Combat Zone of Night City.

“Pacifica was supposed to be Nigh City’s money making vacation resort – a true paradise catering to corporate employees and tourists alike with it’s golden sandy beaches, luxurious hotels and unmatched entertainment. Until it all went to hell that is.

The dream came to a painfully abrupt end after uncertainty struck the global economy and corporate investors pulled their funding for the project. Construction work stopped, leaving most buildings unfinished, forever to remain the hulking concrete and steel shells they were at the time. Instead of teeming with tourists, the district is now overrun by poverty, violence and gangs.

It’s here that Voodooboys, a techno-mystical group of netrunners, chose to set up their base of operations. Originating from the Haitian community that settled in Night City after their homeland was ravaged by climate disaster, they took it upon themselves to protect the local community, forsaken and left to fend for themselves by the NCPD.”

Moving on I wanted to feature a new community website called Netrunner2077. This is a community cyberpunk 2077 hub that I think you guys are going to really enjoy. I’ve been following this project behind the scenes for a while now, and Ani HVX who has created this site has put in a ton of work featuring lore, news, fan content and everything you could want within the realm of Cyberpunk 2077. Me and the rest of the community podcast guys also play a role in the Black Wall section where you can find our creator pages in an official capacity in collaboration with Netrunner2077.

Podcast w/Miles Tost! – https://www.youtube.com/watch?v=eLsSAMCCrV0&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix

netrunner2077.net / com

Cyberpunk 2077 News – TONS Of Developer Details! (Perks & Skills, Police, Customization & MORE!)

Night City Wire details continue to trickle with HUGE pieces of info from CD PROJEKT RED. We’ll be going over even more Developer details and information from Polish interviews, interviews with big media, megathreads, and Q&As for today’s Cyberpunk 2077 News video!

Also stay tuned to the end of this video guys we have an absolutely MASSIVE GIVEAWAY worth around 500 DOLLARS up for grabs. If you are a cyberpunk and or table top role playing game fan this is one you are going to want to check out.

First check out this awesome GameInformer cover for July. It features V fixing what seems to be his rocket arm augmentation seen in the gig trailer, in a Heywood bar. Very very cool cover here and there is even a binary easter egg on the bottom which translates to love from CDPR. We also have a new Network News 54 Logo, with the briefing in the back being in reference to a Night City mass shooting. V’s also plugged into what seems to be some sort of charging unit or even potentially a phone. The woman on the right also has a Lizzies tattoo, so there’s the potential shes a Moxe member as well.

We also have a couple of amazing screenshots in GameInformer so soak it all in. The vibe and the aesthetic so far is bang on, and I’m dying to see more.

Next we had some translations from a GRYOnline interview and some details from IGN as they both hosted Pawel Sasko. Now some of the details within this interview that we will skip for this episode can be found in my prior Night City Wire initial coverage, so after you check this one out, go back and watch that one to round off your knowledge on the standout details.

Getting right into it, Pawel mentions that there is a car destruction system to a certain degree, and that yes you can crush and run over other NPCs with these cars.

There is a wanted system in particular similar to GTA, and driving over NPCs will likely issue warrants out for the police to start tracking you. Just as a brief aside, this is a fully fledged RPG and not a sandbox experience like GTA, so the repercussions of doing sketchy things will be much more severe as well get to later in this interview.
Moving on you can pet cats in the game. You can also walk around while in dialogue and other than a few instances you won’t belocked in on what you can look at.
In V’s apartment there is a TV and computer where you can watch shows and check your emails.

You will be able to break into any car, but you will need the proper strength perks to rip open doors or hacking perks to hotwire the car for example.
Night City and the Badlands that surround it will have no loading screens, and the Badlands will be a fully explorable area.
One of the many inspirations of the story was Akira, and Vampire the masquerades bloodlines, and almost every quest in the game tells some part of the worlds story that you live in.
Even the ketchup and mustard bottles belong to the Cyberpunk universe and example given by on how dedicated they are to making everything believable.

Relations between the characters are going to be realistic and will be heavily based on choice. You can have a friendly, hateful, best friend or sexual relation with the NPCs of Night City. They will react to the way you treat them.

You also seem to be connected to the Police system of some kind, and you can scan other NPCs to check what they’ve done and if there is a warrant for them. You can subdue them and the police will take over or you can outright kill them for a bounty.

The police will not see you in every district and in some gangs will be the policing force. The final straw in the wanted system seems to be the Psychosquad which will kill you on sight but you’ll have to do something really heinous for that to occur.

Humanity index is still a thing and you won’t be able to implant yourself with more than a certain amount of cyberware. End game will also act like the witcher where you get warned that you are about to proceed and get locked out of content. You can also decide to not install any implants except the operating system in your body, which might indicate that we no longer need the Kiroshi eye, or the subdermal grip. This was compared to living in New York with no cellphone.

CONTINUED IN VIDEO …

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Cyberpunk 2077 Lore – Tsunami Armaments!

In today’s Cyberpunk 2077 lore video we’re going to be looking into Tsunami Arms, where the originate from, what kinds of exotic weaponry they produce as well as their connections to people and corporations in The Cyberpunk World.

Tsunami Armaments or the Tsunami Design Bureau, as it is alternatively known as, is one of the 4 biggest weapons manufacturers in Osaka. Tsunami arms oddly enough first started making airsoft guns in the 1990s, before the government made it possible for private companies to start manufacturing weapons in 1998, where Tsunami quickly rose to the top of the ladder. Tsunami is not only a super secretive organization, but it is also one of the most inventive weapon manufacturers and they frequently take on special order weapon contracts from top tier Solos.

Tsunami was formed by 3 friends as a natural evolution of their airsoft endeavours, and now utilizes the latest in computer assisted design and manufacturing equipment. They lack the resources and manpower of giants like Militech and Lazarus, yet still remain on the cutting edge of technology, a reputation that has many mystified. This has led to rumors of Tsunami having a rogue AI stolen from Arasaka or the Government, allegedly named Muramasa at their command.

Tsunami denies this, although for many years Tsunami was a top secret organization, working behind the scenes with governments and corporations. In the 2020s however, they have expanded into the public and commercial domain. Tsunami has had exponential growth in the consumer space, a testament to their quality and again innovation.

The employees range from R&D experts with multiple doctorates, to streetwise techies working in a high energy lab. They are all exceptional in their field of expertise, as well as combat trained.

Competitor wise, no other corporation really has it out for Tsunami mainly due to how niche they are in the weapons market. In Fact in the 2020s Tsunami created a joint project with Militech called Hurricane Arms. Lazarus ops frequently use Tsunamis prototype arms, Raven micro cybernetics has a large contract for small security arms and Tsunami has also cultivated a collaborative relationship with Infocomp.

Arasaka and Tsunami however butt heads for an unknown reason, which MAY why we’ve seen the Chinese weapons manufacturer Kang-Tao being utilized by Arasaka Soldiers in 2077 promotional material.

Let’s move onto some of the most popular Tsunami Arms weapons on the market from the Cyberpunk 2020 Lore.

First we have the Raganarok CAS, which is a Shotgun that utilizes special Electrothermal Ammo Enhancements combined with a dual reciprocating-barrel action and hydroshock recoil compensation. Batteries are on the stock, and in 2020 the Tokyo Cyberpsycho Squad have some of these weapons in their possession.

Next we have the Tsunami Arms Helix, arguably the most devastating weapon for close quarters combat. This hex barreled gatling shotgun fires binary 10-gauge shells at 1300 rounds per minute. The Helix has an inclined rear pistol-grip as well as a top-mounted fore-handle, and it has no stock since it is to be fired from the hip. CDPR have mentioned an 8 barreled shotgun in their Deep Dive Q&A, so maybe we will see the evolution of the Helix in 2077.

The TA Airhammer was designed by Tsunami for the Crystal palace security force. It fires a 5.3x19mm projectile via compressed air which is controlled by 3 settings named: Target, Combat and overload. Target shells out half the damage, combat dishes out normal damage and Overload is the much more impactful setting.

One of my favorites is the Type-18 Automatic Grenade Launcher also called the MicroMortar. THis is a bulky, bazooka-like weapon connected to a 25kg backpack sized magazine of grenades. IT’s also nicknamed the pitching machine as you can rain grenades upon your enemies.

If you like high impact Sniper Rifles, the Ramjet Rifle is for you. What makes this ultra powerful anti personel, anti armor weapon so special is it’s small 8.5 mm ramjet engine projectiles. A jet of hot air ignites fuel stored in the bullet, leading to a projectile that increases in velocity up until it reaches its maximum range. This allows the Ramjet rifle to be one of the hardest hitting rifles from afar

Finally we have the Tsunami Arms Typ 17 Rajin, an anti power armor and anti vehicle weapon. This weapon is supplied with a bipod, computerized sights and a special shock absorption system for recoil, although it is so hefty that the user still feels the heavy kick. Wearing an ACPA is recommended when using the Rajin.

Image in thumbnail via Fabio Fernandes – https://www.artstation.com/artwork/DxYGWG

Cyberpunk 2077 News – Third Person Cutscenes STILL EXIST & New Developer Answers!

In today’s Cyberpunk 2077 news we debunk misinformation regarding 3rd person cutscenes,CD PROJEKT RED’s plans in regards to balancing The Witcher games with Cyberpunk 2077, all the brand new details from the developer dev panel featuring CDPR including character creator, vehicles, night city, lifepaths, skills and perks, character classes (solo, netrunner, techie) cyberware and more!

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Cyberpunk 2077 News – MASSIVE Gameplay Details, New Game+, Nanowires, Priscilla’s Concert & MORE!

Today’s Cyberpunk 2077 news we features a flurry of NEW developer details via Polish gaming magazine PSX EXTREME, the announcement of a Brand New Cyberpunk 2077 Card game, some confirmation that we will be getting something similar to Priscilla’s performance from The Witcher 3, New Screenshots from OXM that are absolutely stunning, the complexity of Keanu Reeves character, New soundtrack releases to come and more.
First up we have this amazing new screenshot from OXM. It features V with the Nanowire garrotte that can be seen briefly in the Cyberpunk 2077 demo trailer teased at E3 2019.

Next up we have a ton of really really cool details from Polish gaming Magazine PSX. Reddit user Arise92 did a great summary of some of the new gameplay details here so let’s go through them.

Next we have new details from CD PROJEKT RED that they have worked in conjunction with CMon games to create a Cyberpunk 2077 card game called the Afterlife.

Next we have some new details coming from a Polish radio interview with CD PROJEKT RED which hinted at an event happening withing Cyberpunk 2077.

Next we have an interview via Playstation Official Magazine where CDPR’s Story Director Marcin Blacha discussed the game and whether there is a message of excitement or skepticism when it comes to technology in the timeline of 2077.

Next we have some explanations from CD PROJEKT RED as to why Keanu Reeves was chosen as Johnny Silverhand.CD PROJEKT RED’s Marcin Blacha mentioned in an interview with the Official Xbox Magazine that “When we thought of an actor for this role, we didn’t approach it on a “who’s the biggest celebrity now” basis – the actor had to have a connection with the character.

Next we have Cyberpunk 2077 confirming their location at Gamescom where again gameplay presentations will be played live for visitors. We are roughly 18 days away from Gamescom where we will likely get at the very least new screenshots and articles and under a month away from PAX West where they will release the full gameplay to the public.

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SOURCES:

https://wccftech.com/cyberpunk-2077-very-noir-game-it-accepts-the-world/

Information from PSX EXTREME (Polish Magazine)
by incyberpunkgame

https://cmon.com/news/cmon-announces-cyberpunk-2077-afterlife-the-card-game

https://www.pcgamer.com/johnny-silverhand-is-more-relatable-and-complex-thanks-to-keanu-reeves/

Cyberpunk 2077 News – Censorship, Vehicle & Weapon Customization!

In today’s Cyberpunk 2077 news we look at new details on Vehicle and weapon customization, Hand crafted details in Cyberpunk 2077’s Night City, A Festival CD Projekt Red has backed out of for a Cyberpunk 2077 related reason, Acid rain and equipment for combating Night Cities elements, as well as some potential trouble for consoles based on new censorship rules when it comes to sexuality in games.

Before we get into it, the official Cyberpunk 2077 page tweeted for the first time in a while, and whilst it wasn’t anything substantial, we did get hit with a pretty insane Jackie Welles cosplay by a fan. CD Projekt Red has stated that they are opening up their twitter to start re-tweeting worthy pieces of fan art, so if you are inclined at creating anything of the sort, try your luck and tweet out your designs to the official page @CyberpunkGame.

Next we have some brand new Vehicle and weapon customization details via a French publication who sat down with a CD PROJekT RED Employee to get the scoop on Cyberpunk 2077 and the world of Night City. In this interview with Maci Pietras which was further translated by Rawls + friends on the Cyberpunk 2077 discord, it was mentioned by Pietras that “Every time you see a vehicle in the game, it will be possible for you to take control, and you can start the fight from there. It’s typically things player find cool to do. Although I can’t give details about current vehicles in the game, customization of cars are in the game”. Now vehicle customization is an incredible thing for Cyberpunk 2077, but the first part is kind of vague.

Now Pietras also mentions two other details. He states that in relation to the source material of the pen and paper RPG game Cyberpunk 2020, that they were nervous about deviating too much from Mike Pondsmith’s original vision. He says “To be honest we were afraid of putting too much of us in this game, and that personal touch, would overshadow the original boardgame.” “For example during the creation of the character, you will have elements to customize and choose from, including the look, physical skills, which hand you hold your weapon in, and more. We took the elements from the board game, and extrapolated them for Cyberpunk 2077”
This is good news for the old school Cyberpunk 2020 players, who want Cyberpunk 2077 to be as true to its roots as possible. Obviously it’s a different medium all together, but the mechanics are more tranferrable and apparent when your source material is a pen and paper RPG, VS A BOOK OR MOVIE.
This is also good news for lefties and people who like to customize their shooting experience. Being able to choose which hand you hold your weapon in as a customizable feature, is definetley something LUQ former Counter Strike professional, has helped with. IF you guys are unaware, he’s on board with the CD PROJEKT RED team to help with testing the feel of the gunplay and to offer suggestions.
Pietras also mentions in this interview that the only animals in night city will be dogs and cats and you can interact with most NPCs.
In regards to interacting with all NPC’s this might be something that is very similar to The Witcher 3. You walk by an NPC, and they say a blurb or two to you about something going on in their lives and mosey along on their way.
As a final point from this article is was noted by Sardukhar from again the Cyberpunk 2077 discord that Pietras mentioned how V would undergo issues and choices stemming from a Cornelian Dilemma. A cornelian dilemma according to Wikipedia is a dilemma in which someone is obliged to choose between two courses of action, either of which will have a detrimental effect on themselves or on someone near them.

Next we have information regarding the development of Cyberpunk 2077 and how CD PRojekt red has built the future Californian dystopia of Night City. In an interview again with Maciej Pietras, it was mentioned by him that “the game will allow you to enter many buildings, knowing that everything was done by hand, because we believe that quality comes first through manual creation. Nothing is procedural in the world.”
Now in computing, procedural generation is a method of creating assets using an algorithm versus doing it manually and by hand. This will give the world a touch of detail that will make it feel more authentic, and lively.

Cyberpunk 2077’s Biggest Influences!

In this video we look at Cyberpunk 2077’s biggest influences from the Cyberpunk genre and what pieces from each different Cyberpunk medium CD Projekt Red has developed and iterated on for their own IP. With so much Cyberpunk history to choose from, what films and programs have they drawn inspiration from to create their own fully-fleshed out Cyberpunk world. Will this be a Cyberpunk fans wet dream?