Tag Archives: cyberpunk 2077 lifepaths

Cyberpunk 2077 News – INCREDIBLE New Q&As, Legendary Weapons, Melee “Not 100%” & MORE!

A NEW interview on the weapons and gunplay in Cyberpunk 2077 with senior Gameplay designer Pawel Kapala, a couple new Q&As with Pawel Sasko, Philip Webber and Miles Tost from the 2077 discord about NPC density, Melee not being 100%, first equip and third person cutscenes, the ways to create havoc in night city and your enemies as well as a brand new track from legendary in-game rock band Samurai all in todays Cyberpunk 2077 News!

First up we have the release of Night City Wire Episode 2 featuring the Lifepath trailer, a dev diary on Refused and their role as the in game band Samurai, as well as a weapons trailer showcasing the firepower in 2077. I absolutely loved this episode, it really reminded me of the scale and scope of this game, and the design and art direction really is just incredible. These new screenshots are an embodiment of the detail and care CDPR have taken in crafting these environments and characters and this game will truly be eye candy, whether you are running RTX or not.

Cyberpunk 2077 Gameplay Details ULTIMATE Analysis! (25 Minute Gameplay!)

Cyberpunk 2077’s 25 minute gameplay footage is layered with detail and so today we’ll be going over 77 or so things that you missed. Without further ado let’s go through it.

First let’s jump into our favorite part, the gameplay section. As we make our way to a Maelstrom hideout on the edge of the city, we see a new ad. THis says “Sweet, clean speed because life is too short to be slow.” THe music on the radio strikes me as something Nina Kraviz would play and we hear grimes later in the badlands driving sequence so the behind the music artists are here in full effect. Our controls are finally shown on the bottom right using the Xbox Controller. We have sprint, jump, draw weapon and double tap to dodge. Apparently this double tap mechanic was mentioned as pretty awkward in some of the previews, so hopefully that gets rectified.

As we scan the Malestrom ganger on the outside of the crates, we gain access to the NCPD database. This is where you can check the wanted levels and bounties of enemies and is likely tied to some sort of eye upgrade or hacking mechanic to get full access to this. YOu can quick hack enemies or another option tag them for later, which to me sounds like they’d be marked on the map even if you leave.

Now hacking is also heavily tied to our cyberdeck and it’s memory which acts as mana if you are familiar with many fantasy games. THis particular character has 11/11 memory slots to use on the quick hacks. COmms noise to distract for example takes 1 memory unit, overheat to override cybernetics takes 4, pin and breach protocol take 1, and to make the enemies weapon malfunction takes 3.

Detonate grenade is shown in the side window as a tier 3 skill, which takes 2.43 seconds to channel and has a 420 second cooldown. In comparison overheat which is actually used only takes .739 seconds and has a 0 second cooldown. I’d imagine these numbers are still being tweaked, but balancing cyberdeck memory and cooldowns and prioritizing the stronger enemies with these skills is probably pretty essential.

As overheat is used and this gang member burns up, we see our healing inhaler and some grenades on the bottom left, which we end up using both of. The radius of our grenades is shown, similarly to the 48 minute demo so no major changes here.

Whipping out our shotgun, and taking a closer look this is an iconic weapon we have seen before. The Crusher is the pistol sized shotgun used on the Cyberpsycho by the MAXTAC officer in the teaser trailer.

We also auto loot the eddies this guy has on him, And as you can see above the minimap we transition from public to combat to show the player this area is not safe, and that hostiles have probably noticed your presence.

We whip out a rifle known as the Genesis 19:24. Doing a brief google search this is from the bible and the passage reads “Then the lord rained down burning sulfur on Sodom and Gomorrah – from the lord out of the heavens.” Interesting little easter egg here.

We end up killing the leader, where is says removed MAXDOC Mk3, and we get a boost to our stats and levels.

A little further on there is one more baddie, so we whip out our mantis blades, where it appears we can have a fast attack, a strong attack and the ability to block. Killing the final maelstromer, there is a brief frame where we can loot her as she has a constitutional arms unity, which is likely this pistol, an X-22 flashbang grenade, which we pick up along with a frag grenade. There are likely more variants and styles of grenades as the lore had some pretty interesting ones that I would love to see in 2077.

Now this whole sequence was to rescue a monk who are against implantation, but were being forced to receive cyberware at the hands of the malestom. As we’ve seen in the 48 minute demo and some screenshots, it seems like monks are big targets in this world for forcibly undergoing implantation a stark contrast to the harvesting of cybernetics and organs by the scavengers.

Moving on we have the brief Street Kid Lifepath beginning. At 6:29 we see a timed sequence to gun it as Jackie holds us up because he wants the car you are stealing to himself. TImed sequences are a pretty common occurrence and this was something i really wanted more from in the witcher 3 so its nice to see it become more prevalent.

Officer Stints looks like a familiar face, and for those who don’t recognize him, he is reminiscent of gaunter o dimm aka master mirror from the witcher 3 expansion hearts of stone. In an interview lead quest designer Pavo Sasji was asked on why stints looks like O’dimm to which he responded along the lines of you’ll have to wait and see.

CONT IN VIDEO …

Cyberpunk 2077 – EVERYTHING From Night City Wire! Gameplay, Lifepaths, Previews, Screenshots & MORE!

Night City Wire was CRAZY so today I am going to go over absolutely everything about it from what we saw in the first episode and everything that was announced, to what we will see, to a roundup of previews featuring character creator options, skills, lifepath summaries, mission structures, the open world, gameplay, and technical details from all around the web, as well as show 85 new screenshots and compare what we have seen so far with past demos to show you the graphical upgrades.

First up let’s go over what we saw. This first episode for Night City Wire opened up with The Gig trailer showing off Night City at Night in the rain, and our introduction to the opening scenes of Cyberpunk 2077, depending on your Lifepath which we will get into shortly. I do also want to say that I will be doing an extensive analysis of this trailer this weekend so look out for that. For me this was a 10/10 trailer and the graphical improvements and lighting showcased is quite impressive. This is all in game footage, and some if not all scenes are utilizing RTX. This trailer also shows how we will inevitably get the chip for DeShawn before being shot and betrayed by him left to wake up in a scrapyard. Seems this heist mission goes wrong for Jackie and V. Now the chip seems to be in the possession of Arasaka, who are one of the heaviest hitters in Night City. Definitely my favorite part of the showcase.

This is followed by an about the trailer dive with Pawel Sasko, a commentary on the new feature of Braindance, as well as the announcement of Cyberpunk Edgerunners a Netflix series coming in 2022 from Studio Trigger an acclaimed Japan based animation company. I know very little about anime studios but it seems like fans are incredibly pleased with this. Again I will have a frame by frame analysis of this in the coming days. Everything that they showcased here is also part of the prologues and the first few quests. There was also some exclusive Katana gameplay, I’m not sure that was featured in the NCW, but GameStar somehow got some extra footage, and it looks decent from the 5 or so seconds we can see.

Now with episode 1 out of the way, episode 2 will be coming in just a few weeks as per Hollie Bennet, and the 3rd one will be TBD. It seems there are only 3 slots on the Cyberpunk site, so after that we may get marketing drops in other forms.

Moving on we have our preview roundup. I’ve gone over more than a dozen of these written previews and distilled this down into the nitty gritty of customization, the 3 different lifepaths, the gameplay, the weapons and cyberware , the open world, the mechanics, the technical elements and the overall pros and cons I could glean.

Starting off with the tech side, yes Cyberpunk 2077 will utilize DLS 2.0, which is upscaling technology which will help you push higher frames at the same graphical fidelity. Considering how heavy this game must be based on lighting and the world, this is great news for those who want to play with RTX on and soften the FPS blow. Evidently many of the previews who mention RTX say this is one of the best implementations of it, even over standouts like control and metro exodus….

Next up we have the character creator attributes and skills. The character creator was mentioned at being visibly 3x larger than what we saw in the Deep Dive with 252 individual options from nail length to nipple size to even odd eyes with some previewers mentioning black and white hypno eyes and having the option to not have nipples. There were a reported 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 mouths, 17, jaws, 17 ears, 8 bits of cyberware or whats likely surface wiring, 9 types of scars, 9 types of tattoos, 11 piercings, 5 types of teeth with someone mentioning pink chompers, 8 types of eye makeup, 5 bits of lip makeup, 3 blemishes, 3 types of nipples, 5 types of body tatts, 3 types of scars, 2 dick types, 1 vagina option, the option to not have anything, dick size options, and 5 types of pubic hair. One of the journalists mentioned creating a character with a tic tac dick and radioactive green pubes. You could also completely randomize your character.

Cont in video …
Sources

https://www.theverge.com/21302888/cyberpunk-2077-preview-demo-hands-on-ps4-xbox-stadia-cd-projekt-red-impressions

https://www.pcgamer.com/after-4-thrilling-hours-in-cyberpunk-2077s-massive-open-world-im-hungry-for-more/
https://www.eurogamer.net/articles/2020-06-25-we-played-cyberpunk-2077-for-four-hours-heres-what-we-think
https://www.kotaku.com.au/2020/06/cyberpunk-2077-customisation-character-creator/

Cyberpunk 2077 News – HANDS ON Previews In June & More Car Customization?!

A financial call which reveals some interesting tidbits, including a hands on event for Cyberpunk in June, a new screenshot of an AI guided combat cab from prior trailers, Cyberpunk entering its final phase of development and some car customization details that may be present in the game, all in todays Cyberpunk 2077 news!

First up we have a cheeky tweet from CDPR saying “Seriously though, can nobody launch stuff on time anymore? Launch America” in reference to the failed Space X launch on the 27th of May. Obviously Cyberpunk was delayed a while ago, and since then no industry has been safe from delays, including space travel so I guess it is what it is.

Moving on we have a financial call from CDPR relaying some important news. First the Witcher games have sold 50 million copies in total, an incredible milestone and largely due to the prolonged sales of the witcher 3 on all platforms as well as its new switch port.

Sales and net profits for Q1 2020 were the best in the groups history for the first quarter as sales revenues peaked at 193 million Zloty.

When it comes to Cyberpunk, Piotr mentions that the project is drawing to a close, and that they have spent 54 million zloty on the development of new video games and technologies. This might include not only 2077, but Cyberpunk online as well as the pre-development for their next single player title which may be in the Witcher universe.

Piotr cracks a smile when he mentions that they are cooking up something special in place of E3 and reaffirms that Night City Wire will be the event kicking off most of the marketing push. There was also an earning presentation where one of the slides labeled a hands-on event in June 2020. This is likely where media outlets, journalists and influencers will get their hands on the game and start writing and creating content surrounding their impressions, which is really what we are all waiting for. The game looks great so far, but how does it actually play?

Moving on we have an awesome little look at the combat cabb driven by the AI delamain from the 2019 CGI trailer in these brand-new renders. These crystal-clear images really show off some of the finer details like the side leds and wheels that we weren’t able to get a good look at during the high paced trailer. Delamain is the AI who runs this specific combat cab, and will likely bail you out of tricky situations when you are in the pinch.

We also have this post from DucentiTredecim on potential other forms of customization. From top to bottom we have two different types of Quadra V techs, we have the type 66 and its Nomad Wraith equivalent, we have a Thornton truck, we have this 6-wheeler, as well as what seems to be more of a buggy style nomad vehicle. It’s defiantly compelling evidence that car customization is a thing but were going to have to wait for confirmation on this.
Now Ducenti also posted this clearer Nomad and StreetKid lifepath image from the Deep Dive trailer we had a while ago. Nice to see both the Nomad and Street Kid lifestyles up close, since the visual style posters from Cyberpunk are modelled on them, but not exactly the same.

Next up we have the finalists announced for the Cyberpunk PC modding contest and I have to say the ones that they have shown are crazy. This would be a tough choice for me, but I gotta go with the Voodooboys one for the creativity element, even though its not the flashiest.

Drop a comment and let me know your favorite.

Cyberpunk 2077 News – 2 Game Discs, New Screenshot & Pondsmith’s In-Game Character!

In today’s Cyberpunk 2077 news we have New screenshots, Lifepaths, Notable characters 80GB downloads and 2 discs, and Pondsmiths in game character!

First off we have a new image from Xbox Magazine. It features Female V on the Yaiba Kusanagi motorcycle that we’ve seen in the past in a very downtrodden slum area in Night City. It’s unclear if this is a segment from the latest demo in Pacifica but it seems to be likely due to just how decrepit it looks.

Next up we have confirmation that the man himself Mike Pondsmith, the creator of the source material of Cyberpunk 2077 in Cyberpunk 2013, 2020 and the upcoming Cyberpunk Red will be featured in the game as a character.

Next we have some hints that Cyberpunk 2077 will be available on 2 discs. Earlier on in the year it was noted that the minimum install size for 2077 will be 80GB.

Next we have some new details about the Lifepath system from CD PROJEKT RED via the CDPR Forums. When asked about why they made the change from the Childhood hero paths to the new Corpo, Nomad an street kid Lifepath options they had this to say. “We basically made a choice between offering many more or less superficial options, or to choose three that we can actually make interesting and meaningful. Your lifepath won’t just decide how you start the game and what your background is, but it can influence the rest of the game however you choose…”

Next we have a new Cosplay from Irene Mier. Super well done, and the official Cyberpunk 2077 twitter seemed to like it because they did tweet it out!

Next we have a vague detail from Marcin Blacha, the story director at CD PROJEKT RED when asked if notable characters like Morgan Blackhand, Spider Murphy, Yorinobu Arasaka and Nomad Santiago are going to be featured in the game.

SOURCES & LINKS!

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https://www.gamesradar.com/cyberpunk-2077-install-size/

New image from Xbox Magazine
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