Tag Archives: cyberpunk 2077 previews

Cyberpunk 2077 News – NCW Episode 2 Date, Extremely Immersive Dialogue & NEW Previews!

A potential NCW Episode 2 date via CDPR through their Chinese community manager, some additional details from a new hands on preview from Easy Allies quelling some worries about melee and gunplay, the extreme immersion of the dialogue system and a 2077 scam you guys are going to want to avoid all in today’s Cyberpunk 2077 News!

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Chinese Video – https://www.bilibili.com/video/BV1sV411z7zn

Pink V in Thumbnail by Soufiane Idrassi

Cyberpunk 2077 News – TONS Of Developer Details! (Perks & Skills, Police, Customization & MORE!)

Night City Wire details continue to trickle with HUGE pieces of info from CD PROJEKT RED. We’ll be going over even more Developer details and information from Polish interviews, interviews with big media, megathreads, and Q&As for today’s Cyberpunk 2077 News video!

Also stay tuned to the end of this video guys we have an absolutely MASSIVE GIVEAWAY worth around 500 DOLLARS up for grabs. If you are a cyberpunk and or table top role playing game fan this is one you are going to want to check out.

First check out this awesome GameInformer cover for July. It features V fixing what seems to be his rocket arm augmentation seen in the gig trailer, in a Heywood bar. Very very cool cover here and there is even a binary easter egg on the bottom which translates to love from CDPR. We also have a new Network News 54 Logo, with the briefing in the back being in reference to a Night City mass shooting. V’s also plugged into what seems to be some sort of charging unit or even potentially a phone. The woman on the right also has a Lizzies tattoo, so there’s the potential shes a Moxe member as well.

We also have a couple of amazing screenshots in GameInformer so soak it all in. The vibe and the aesthetic so far is bang on, and I’m dying to see more.

Next we had some translations from a GRYOnline interview and some details from IGN as they both hosted Pawel Sasko. Now some of the details within this interview that we will skip for this episode can be found in my prior Night City Wire initial coverage, so after you check this one out, go back and watch that one to round off your knowledge on the standout details.

Getting right into it, Pawel mentions that there is a car destruction system to a certain degree, and that yes you can crush and run over other NPCs with these cars.

There is a wanted system in particular similar to GTA, and driving over NPCs will likely issue warrants out for the police to start tracking you. Just as a brief aside, this is a fully fledged RPG and not a sandbox experience like GTA, so the repercussions of doing sketchy things will be much more severe as well get to later in this interview.
Moving on you can pet cats in the game. You can also walk around while in dialogue and other than a few instances you won’t belocked in on what you can look at.
In V’s apartment there is a TV and computer where you can watch shows and check your emails.

You will be able to break into any car, but you will need the proper strength perks to rip open doors or hacking perks to hotwire the car for example.
Night City and the Badlands that surround it will have no loading screens, and the Badlands will be a fully explorable area.
One of the many inspirations of the story was Akira, and Vampire the masquerades bloodlines, and almost every quest in the game tells some part of the worlds story that you live in.
Even the ketchup and mustard bottles belong to the Cyberpunk universe and example given by on how dedicated they are to making everything believable.

Relations between the characters are going to be realistic and will be heavily based on choice. You can have a friendly, hateful, best friend or sexual relation with the NPCs of Night City. They will react to the way you treat them.

You also seem to be connected to the Police system of some kind, and you can scan other NPCs to check what they’ve done and if there is a warrant for them. You can subdue them and the police will take over or you can outright kill them for a bounty.

The police will not see you in every district and in some gangs will be the policing force. The final straw in the wanted system seems to be the Psychosquad which will kill you on sight but you’ll have to do something really heinous for that to occur.

Humanity index is still a thing and you won’t be able to implant yourself with more than a certain amount of cyberware. End game will also act like the witcher where you get warned that you are about to proceed and get locked out of content. You can also decide to not install any implants except the operating system in your body, which might indicate that we no longer need the Kiroshi eye, or the subdermal grip. This was compared to living in New York with no cellphone.

CONTINUED IN VIDEO …

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Cyberpunk 2077 – EVERYTHING From Night City Wire! Gameplay, Lifepaths, Previews, Screenshots & MORE!

Night City Wire was CRAZY so today I am going to go over absolutely everything about it from what we saw in the first episode and everything that was announced, to what we will see, to a roundup of previews featuring character creator options, skills, lifepath summaries, mission structures, the open world, gameplay, and technical details from all around the web, as well as show 85 new screenshots and compare what we have seen so far with past demos to show you the graphical upgrades.

First up let’s go over what we saw. This first episode for Night City Wire opened up with The Gig trailer showing off Night City at Night in the rain, and our introduction to the opening scenes of Cyberpunk 2077, depending on your Lifepath which we will get into shortly. I do also want to say that I will be doing an extensive analysis of this trailer this weekend so look out for that. For me this was a 10/10 trailer and the graphical improvements and lighting showcased is quite impressive. This is all in game footage, and some if not all scenes are utilizing RTX. This trailer also shows how we will inevitably get the chip for DeShawn before being shot and betrayed by him left to wake up in a scrapyard. Seems this heist mission goes wrong for Jackie and V. Now the chip seems to be in the possession of Arasaka, who are one of the heaviest hitters in Night City. Definitely my favorite part of the showcase.

This is followed by an about the trailer dive with Pawel Sasko, a commentary on the new feature of Braindance, as well as the announcement of Cyberpunk Edgerunners a Netflix series coming in 2022 from Studio Trigger an acclaimed Japan based animation company. I know very little about anime studios but it seems like fans are incredibly pleased with this. Again I will have a frame by frame analysis of this in the coming days. Everything that they showcased here is also part of the prologues and the first few quests. There was also some exclusive Katana gameplay, I’m not sure that was featured in the NCW, but GameStar somehow got some extra footage, and it looks decent from the 5 or so seconds we can see.

Now with episode 1 out of the way, episode 2 will be coming in just a few weeks as per Hollie Bennet, and the 3rd one will be TBD. It seems there are only 3 slots on the Cyberpunk site, so after that we may get marketing drops in other forms.

Moving on we have our preview roundup. I’ve gone over more than a dozen of these written previews and distilled this down into the nitty gritty of customization, the 3 different lifepaths, the gameplay, the weapons and cyberware , the open world, the mechanics, the technical elements and the overall pros and cons I could glean.

Starting off with the tech side, yes Cyberpunk 2077 will utilize DLS 2.0, which is upscaling technology which will help you push higher frames at the same graphical fidelity. Considering how heavy this game must be based on lighting and the world, this is great news for those who want to play with RTX on and soften the FPS blow. Evidently many of the previews who mention RTX say this is one of the best implementations of it, even over standouts like control and metro exodus….

Next up we have the character creator attributes and skills. The character creator was mentioned at being visibly 3x larger than what we saw in the Deep Dive with 252 individual options from nail length to nipple size to even odd eyes with some previewers mentioning black and white hypno eyes and having the option to not have nipples. There were a reported 6 skin types, 35 hairstyles, 17 eyes, 8 eyebrows, 17 mouths, 17, jaws, 17 ears, 8 bits of cyberware or whats likely surface wiring, 9 types of scars, 9 types of tattoos, 11 piercings, 5 types of teeth with someone mentioning pink chompers, 8 types of eye makeup, 5 bits of lip makeup, 3 blemishes, 3 types of nipples, 5 types of body tatts, 3 types of scars, 2 dick types, 1 vagina option, the option to not have anything, dick size options, and 5 types of pubic hair. One of the journalists mentioned creating a character with a tic tac dick and radioactive green pubes. You could also completely randomize your character.

Cont in video …
Sources

https://www.theverge.com/21302888/cyberpunk-2077-preview-demo-hands-on-ps4-xbox-stadia-cd-projekt-red-impressions

https://www.pcgamer.com/after-4-thrilling-hours-in-cyberpunk-2077s-massive-open-world-im-hungry-for-more/
https://www.eurogamer.net/articles/2020-06-25-we-played-cyberpunk-2077-for-four-hours-heres-what-we-think
https://www.kotaku.com.au/2020/06/cyberpunk-2077-customisation-character-creator/

Cyberpunk 2077 News – NEW Gameplay & Trailer Coming, NEW Screenshots & Preview Teases!

TONS of Cyberpunk 2077 News today including NEW Gameplay, Trailer and Screenshots announced, Preview teases from the Hands on event for CYberpunk 2077, and a ton of Cyberpunk goodies that will be dropping soon!

First up check out this epic new piece of art from CDPR in honor of the dragon boat festival. It features V on his Yaiaba Kusanagi, speeding through Night City at Night with some holographic dragons all around him.

Speaking of Screenshots, GOG released a massive library of concept arts, and screens so go check that out. They have snuck in some new images here so let’s take a look at them. First we have my favorites the concept art pieces. These are the interiors and exteriors of the stylistic themes of entropism, kitsch, neo kitsch and neomiltarism.

We also have some incredibly impressive in game advertisements. Again there is a whole department dedicated to the in game ads, to really make them stand out as believable and to show how consumer driven this world is.

We also have a brief look at the Badlands and a trailer home out in the middle of nowhere.

Moving on we have a ton to talk about here mainly preview related as a handful of journalists and big media personalities have taken a first-class ticket to Night City in the form of hands on play-sessions. These sessions seem to last around 4 hours and have taken place on action in areas like china, Poland, and Italy to name a few. These previews will go live after the Night City Wire when the embargo lifts, and our good buddy Andre over at NightCityLife has confirmed that they were not able to capture gameplay.

Seems like the first round of demos will be mainly written content or talking head videos. For those who couldn’t make a physical presence, it’s assumed that they got to play via PC streaming as we’ve seen reds utilizing GeForce Now online and from mentions from the last delay Q&A that streaming the game to the individual was what they are going to do.

The Polish and Chinese booth were shown off, where in the case of the Polish venue we have a ton of interesting movie posters, most of which we’ve seen if you’ve been following the channel for a while with the exception of Wipe Out. You can also see the logo of Night City in all it’s glory hanging off the side of the building. Welcome to the Dark Future embraces you as you enter.

The Chinese booth is a little more subdued, but encapsulates V’s weapon locker from the 2 year old demo. There is some VR equipment in there, spurring rumors of a potential VR port, but based on what CDPR has said in the past it is mostly likely purely decorative.

Now the lucky journalists who have gotten their hands on the demo also received a pretty awesome PR package containing a shirt, backpack and what looks like stickers denoting each of the 3 lifepaths. We have the Nomad, Corpo and Street Kid. Now this is obviously important as I’m fairly sure the demo was heavily lifepath focused as that is in the prologue of the game. The fact that the demo was the character creator as well as the beginning makes me believe that’s the case, which is a smart decision as preview impressions may be vastly different here based on whatever lifepath the player chose.

Obviously full opinions are not to be released until after NCW, but there have been some morsels online which indicate that these demos have been incredibly well received so far. In a tweet from a Chinese previewer he mentions “OMG this game is a miracle. I cant speak about this until the 26th, but hey, this 4 hours playing already made me forget who I am. Just wait” another player from the china booth mentioned that he created a female character with a giant penis.

We also have tidbits from Paris and SkillUp with Paris mentioning that we are not ready for whats coming and a very on brand meme from SkillUp. Again I can’t wait to actually read these full impressions when embargos are lifted.

Moving on we have CDPR announcing a Trauma Team comic series in collaboration with Dark Horse Comics. In a statement on their forumsthey mention that “Cyberpunk 2077: Trauma Team welcomes you into a world of deceit, greed, and desolation. Nadia, a citizen of Night City and the sole survivor of a failed rescue mission for the Trauma Team International Corporation. After she agrees to continue work for an upcoming extraction mission, Nadia and her new team find themselves in an even more dangerous and life-threatening situation. Soon they’ll discover Trauma Team is not what it seems.

Arriving on September 9th, 2020 assuming no delays this looks like a must have for comic book or trauma team fans. Speaking of Trauma Team a TT statue was also spotted at the Polish venue for the hands on previews. With this paramedical military service being so popular you can expect more products to do with them.

We also do have a cryptic announcement about Secret lab, with a very cryptic tweet.

Cyberpunk 2077 News – FREE PS5 Upgrade, Delay Q&A & Lore Book Teases!

Next gen consoles and free upgrades, an investors call question and answer period where we learn more about the nature of the delay, and a small teaser of a Cyberpunk 2077 lore book from a German magazine all in today’s Cyberpunk 2077 News video!

First up check out this snippet of a couple of new pages from the World of Cyberpunk lore book to be released when it’s ready. Very interesting details here so let’s go through them. Now this is the best resolution at this point but we will do our best. In the top right hand corner we have what seems to be a Arasaka trooper of somesort. It seems like it’s a mix between this araska security force, with the helmet of the heavier units. We see the wings on the helmet, as well as what looks like a modified SMG, maybe a version of the Kang Tao smart rifle as well as a Katana.

On the left we have an advertisement for budget arms, some of the cheapest weapons in the Cyberpunk lore. (expand). The bottom features the tagline the 2nd amendement is not only for the rich. The second amendement is a weapons vendor in Night City.

At the bottom we have an ad for moor, with the slogan body without limits. Now whats intriguing is that this slogan is formerly of Zetatech in the deep dive, so either they have renamed Zetatech or they have switched this slogan to the tagline for Moore technologoies. They look like they dable in heavy cyberware modifications. Also this strikes me as an akira easter egg or influence.

Finally we have 4 characters at the top. The woman on the top left, looks similar aesthetically to the Nomad female seen in the entropism picture. Cyberarm, tattooed legs and similar clothing. Next to hear again strikes me as a nomad based on hairstyle and their interesting vest. Next to him is a dude rocking some interesting arm augmentations and what may be some mirror shades. Finally, we have what seems to be a member of the wealthy elite, a corpo.

Moving on we have great news from CDPR about Cyberpunk if you are planning on getting a PS5.

In a forum post we have this statement. “We’re happy to confirm that Cyberpunk 2077 will be backwards compatible with both next-gen consoles!

What does it mean? Your PS4 copy of the game will work on PS5 on launch day. And similarly, anyone who buys the game on box One will be able to play their copy on Xbox Series X when the console launches.
At a later date, we’ll also release an upgrade to Cyberpunk 2077, which will take full advantage of the next-gen hardware. Both of these options apply to owners of physical and digital copies of the game and will be available free.

Moving on of course we have recently found out Cyberpunk 2077 has been delayed once again, this time an additional 2 months from September 17th to November 19th. To clarify on what all of this means, CDPR opened up a call to investors where they could ask questions about the game, its release, new timelines and additional details.

First when it comes to expansions and multiplayer, expect it to be delayed in proportion to this 2 month delay. Multiplayer was referred to as further away regardless and may be less affected but expect expansions to be pushed to some degree.

When clarifying on what exactly the finishing touches are, and why its been pushed, CDPR mentions that a hell of a lot of small things want to be tweaked and that they are aiming in high quality of not only the big standout features, but also the minutia.

In a question about previews, yes journalists are playing currently and will be posting their thoughts after the embargo lifts on the 25th post Night City Wire. At the moment there is no real idea if this is articles, video content or a mix of both, as only “reading” previews was mentioned.

When it comes to the next gen versions of the game, they are still planned for next year, and they will look better on next gen from day 1.

When asked what part journalists will be playing, CDPR responds with that they will have access to the opening menu, the character creator and will be allotted a time limit. They will be free to do as they please. There will likely also be bugs, but those are aiming to be fixed in the full version as these are only previews. These previews will be streamed to whoever is previewing the game and be PC only.

When it comes to bugs, a mention of characters passing through objects and the day and night cycle once exiting a building being off were some examples they could give us. More specifically if you are in a bar and it’s raining at 4am and you walk outside, for a split second it will be day before night.

When pressed about older consoles such as the base Xbox One being problematic, CDPR respons with optimization is part of the polishing and that they try to push the best visuals from certain machines.

Credit to BraindancePunk on Twitter for the GameStar find!
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