Cyberpunk 2077 – All Items & Collectibles For V’s Place! (Apartment Customization Guide!)

All the unique collectibles and memorabilia from V’s Apartment in Cyberpunk 2077 and how to get them detailed in this brief little video.

Although the customization of Cyberpunk 2077 isn’t the greatest, I know a ton of people want all the collectibles and unique items in their place to give it a more lived in feeling, so here are all the quests and methods to obtain them!

Cyberpunk 2077 – Lifepath Trailer Analysis! (Street Kid, Nomad, Corpo!)

The Street Kid, The Nomad and the Corpo origin stories and the Cyberpunk 2077 Lifepath trailer will be dissected and analyzed today for all the clues for all starting lifepaths and their implication on the story and prologue of Cyberpunk 2077. Sit back, relax and enjoy!

Cyberpunk 2077 News – TONS Of Developer Details! (Perks & Skills, Police, Customization & MORE!)

Night City Wire details continue to trickle with HUGE pieces of info from CD PROJEKT RED. We’ll be going over even more Developer details and information from Polish interviews, interviews with big media, megathreads, and Q&As for today’s Cyberpunk 2077 News video!

Also stay tuned to the end of this video guys we have an absolutely MASSIVE GIVEAWAY worth around 500 DOLLARS up for grabs. If you are a cyberpunk and or table top role playing game fan this is one you are going to want to check out.

First check out this awesome GameInformer cover for July. It features V fixing what seems to be his rocket arm augmentation seen in the gig trailer, in a Heywood bar. Very very cool cover here and there is even a binary easter egg on the bottom which translates to love from CDPR. We also have a new Network News 54 Logo, with the briefing in the back being in reference to a Night City mass shooting. V’s also plugged into what seems to be some sort of charging unit or even potentially a phone. The woman on the right also has a Lizzies tattoo, so there’s the potential shes a Moxe member as well.

We also have a couple of amazing screenshots in GameInformer so soak it all in. The vibe and the aesthetic so far is bang on, and I’m dying to see more.

Next we had some translations from a GRYOnline interview and some details from IGN as they both hosted Pawel Sasko. Now some of the details within this interview that we will skip for this episode can be found in my prior Night City Wire initial coverage, so after you check this one out, go back and watch that one to round off your knowledge on the standout details.

Getting right into it, Pawel mentions that there is a car destruction system to a certain degree, and that yes you can crush and run over other NPCs with these cars.

There is a wanted system in particular similar to GTA, and driving over NPCs will likely issue warrants out for the police to start tracking you. Just as a brief aside, this is a fully fledged RPG and not a sandbox experience like GTA, so the repercussions of doing sketchy things will be much more severe as well get to later in this interview.
Moving on you can pet cats in the game. You can also walk around while in dialogue and other than a few instances you won’t belocked in on what you can look at.
In V’s apartment there is a TV and computer where you can watch shows and check your emails.

You will be able to break into any car, but you will need the proper strength perks to rip open doors or hacking perks to hotwire the car for example.
Night City and the Badlands that surround it will have no loading screens, and the Badlands will be a fully explorable area.
One of the many inspirations of the story was Akira, and Vampire the masquerades bloodlines, and almost every quest in the game tells some part of the worlds story that you live in.
Even the ketchup and mustard bottles belong to the Cyberpunk universe and example given by on how dedicated they are to making everything believable.

Relations between the characters are going to be realistic and will be heavily based on choice. You can have a friendly, hateful, best friend or sexual relation with the NPCs of Night City. They will react to the way you treat them.

You also seem to be connected to the Police system of some kind, and you can scan other NPCs to check what they’ve done and if there is a warrant for them. You can subdue them and the police will take over or you can outright kill them for a bounty.

The police will not see you in every district and in some gangs will be the policing force. The final straw in the wanted system seems to be the Psychosquad which will kill you on sight but you’ll have to do something really heinous for that to occur.

Humanity index is still a thing and you won’t be able to implant yourself with more than a certain amount of cyberware. End game will also act like the witcher where you get warned that you are about to proceed and get locked out of content. You can also decide to not install any implants except the operating system in your body, which might indicate that we no longer need the Kiroshi eye, or the subdermal grip. This was compared to living in New York with no cellphone.

CONTINUED IN VIDEO …

MONSTER FIGHT CLUB KICKSTARTER – https://www.kickstarter.com/projects/monsterfightclub/monster-scenery-metropolis?ref=4ckidh

Cyberpunk 2077 News – “Reaver” Vehicle, The Badlands & Wraiths + Cyberpunk Red Delay!

Our FIRST look at Cyberpunk 2077’s “Badlands” + what seems to be a customizable Wraith vehicle known as The Reaver! It seems like there is a massive Mad Max styled open world desert beyond the city to explore! Small map who? The graphics and detail are AMAZING!

Also some disappointing news from RTalsorian about a Cyberpunk Red Delay!

Cyberpunk 2077 – All Customization Options So Far! (Skills, Perks, Weapons, Vehicles, Lifepaths!)

Today we will be going over all the Cyberpunk 2077 RPG systems and customization options in Cyberpunk, so you’ll really know what kind of choices you will be able to make when you make the plunge and dive into Night City on April 16th.

First we have the option to choose our past or origin story via the Lifepath system. These will influence dialogue options in the game and will allow you to interact with different factions on a different scale. For example if you choose the Street Kid background, your knowledge of the streets and gang life might allow you to press gang members for deeper answers to your questions.

First we have the Nomads which are described as “Roaming the Badlands, looting scrapyards, raiding fuel depots – life on the road wasn’t easy, But growing up in a nomad clan has its perks. Honesty, integrity and a love of freedom – qualities that few in Night City possess and no amount of money can buy”

Next we have Street Kids. “They say if you wanna understand the streets, you gotta live em. Gangs, fixers, dolls, small-time pushers – you were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you have yet to break.

Finally we have the Corporate Lifepath. “Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules, exploited secrets and weaponized information. There’s no such thing as fair game. Only winners and losers.

Next we have something that im sure a ton of you will be spending an inordinate amount of time on, and that’s the character creator. Within this we will have to choose our physical style, what our character will look like and their physical traits.

We start of with body type which you can match with a male or female voice. You will be able to use sliders for body types according to this post on reddit, but to what degree is still to be determined. Moving on to the appearance tab, we have an expansion of the character creator since E3 2018, although visually it might seem condensed. If we combine these character creators we have skin tone options, eye type, eye color, nose, ears, mouth, jaw, beard, surface wiring, hairstyle, scars, tattoos, makeup, piercings.

Moving on we have the ability to choose our attributes, which will run into our perks and the fluid class system. The attributes include Reflexes, which funnels into handgun, rifle and blade proficiency, cool which leads to assassination, nerve and sniper rifle skills, technical which leads to engineering skills, intelligence which leads to hacking options, as well as body which opens up shotgun, melee, two handed and athletics options.

Raising our base level attributes is done by levelling up and installing body cyberware, skills are raised by performing actions like hacking crafting and using weaponry, and perks are unlocked via street cred and general XP.

Your options when it comes to cyberware are replacing things like legs, arms, torso and even your nervous system implants

Speaking of Street cred we also have clothing options and customization that will boost resistances and add street cred, which is your social currency. Physical, thermal, emp and chemical resistances vary from clothing item to clothing item. The visual styles of neokitsch, kitsch, entropism and neomilitarism extend to not only the architecture and districts, but also the clothes and the options in Night City will reflect this. Increased street cred will also unlock additional vendors for more clothing, cyberware & customization possibilities.

When it comes to weapons, we will be able to augment how they look and operate. Skins, scopes, and even firing modes. Using weapons will augment your shooting proficiency and will help narrow your crosshairs for more accurate shooting. You will also be able to craft specialized ammunition that can be more lethal against certain enemies.

Vehicle customization seems like its in the cards as well, but nothing at the moment has been confirmed for this yet, although we do know that different vehicles will have different stats.

Cyberpunk 2077 – 6 BIGGEST Changes In Development! (So Far!)

Highlighting Cyberpunk 2077’s Biggest Changes including mechanics, story elements, gameplay details and things that have shifted over the developmental process from CD PROJEKT RED!

A fair bit has changed from the E3 2018 48 Minute Cyberpunk 2077 Demo to the Deep Dive Demo in 2019 and in Cyberpunk 2077 in general so today we’ll be counting down the most impactful changes to the game so far!

SOCIALS & LINKS!

Silverhand Art in Thumbnail – Roman Kuzmin

https://www.thegamer.com/cyberpunk-2077-beat-game-without-killing/
https://www.videogameschronicle.com/news/cyberpunk-character-creation-massively-expanded-following-e3-feedback/
https://www.eurogamer.net/articles/2019-07-02-cd-projekt-already-prepping-cyberpunk-2077-follow-up
https://www.rpgsite.net/news/5154-cd-projekt-red-gets-an-enormous-government-grant-for-cyberpunk-2077
https://www.gamestar.de/artikel/customization-in-cyberpunk-2077-apartment-koerper,3345372.html
https://www.pcgamer.com/cyberpunk-2077s-cutscenes-will-apparently-be-first-person/

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Cyberpunk 2077 – The Arasaka Family Lore! (Saburo, Yorinobu, Kei, Hanako!)

In today’s Cyberpunk 2077 Lore video we’re diving into the Arasaka Family in Cyberpunk 2020 to get a better understanding of some of the people behind Arasaka Corporation including Saburo, Kei, Hanako & Yorinobu Arasaka. I recommend you guys check out my Arasaka explained video before this one, as it will give you some context for some of the things we discuss. You can find a link in the description and pinned comment. The information in this video comes from RTalsorians Corp book Volume 1.

For 2077 itself, I do also want to mention that the Childhood Hero tab has been replaced by the Lifepath system, meaning we can no longer choose Saburo Arasaka the Corporate god as an option. We can however still choose the Corporate origin story via the Lifepath.

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Cyberpunk 2077 Nomads & Nomad Nations Lore! (Aldecaldos, Thelas, Folk & Raffen Shiv – Part 3!)

Welcome back for more Cyberpunk 2077 and Cyberpunk Lore. Today we are diving into RTalsorian’s Neo Tribes Cyberpunk 2020 Sourcebook for Part 3 of the Nomads & Nomad Nations video series. We’ll be talking about the remaining 4 Nomad Nations, 2 of which have been confirmed for Cyberpunk 2077 in the Aldecaldos and the Raffen Shiv. The other 2 Nomad Nation are still to be confirmed and are called the Folk & Thelas Nations. Let’s get the final Nomad Nations out of the way!

TheNeonArcade Question & Answer! (Part 4!)

Part 4 of the Neon Arcade & Cyberpunk 2077 Question and Answer where we dive into questions about the channel + questions about Cyberpunk 2077, and the Cyberpunk genre.

Classicrack96k – Why are people criticizing every aspect of a game especially cyberpunk?

Bobby lma – Where are you going to take the channel after Cyberpunk and will you do gameplay or walkthrough vids in the future?

Loki Laufey – In the character creation is it possible to have a massive body type or become totally mechanical and replace every organ and stuff?

Freddie Columbus – How do you feel about CDPR choosing to do all cutscenes and cinematics in first person perspective only?

Alive 2 Long – Do you think Cyberpunk 2077 will raise the standard of what a game should be in the future?

NZCheekyDarky – what lifepath are you going to choose? I’ll eventually play them all but at first Street Kid.

Moses Douglas – What is your overall main concern about 2077. And what other games do you play?

AngryBlondeKid – Sup bro! Sup, who is your Overwatch main?

Nigig – You are in a fight with Johnny what do you do?

L.J Turner any tips for getting to sleep at night?

Rapture – How deep do you think we will be able to involve ourselves in corporate life/society?

Captain Bear – what do you personally dope to get out of Cyberpunk?

Wmmcomrmick13 – Can you talk about recent news of how gamestop might cancel pre-orders of the collectors edition?

All Might – Are you going to announce any special merch upon the release of Cyberpunk 2077?

Overlord580 Will you play the Next Witcher game?

Robert Potter – What do you think is the difference between listening to fans vs pandering?

DarthCigar – What is the first thing you are going to do in-game after release?

Preston Dortch – What kind of PC/Video/Audio upgrades are you going to get when it gets closer to release date?

Cyberpunk 2077 – Nomads & Nomad Nations Lore! (Snakes, Bloods, Jodes & MetaCorp! – Part 2)

In today’s Cyberpunk 2077 and 2020 lore series take a look at the different Nomad family structure, and the different Nomad Nations. With the Badlands being such a big part of 2077 and with the Aldecaldos and Raff and Shiv being confirmed for the game, it’s the perfect time to take a look at the history of the Nomads from Cyberpunk 2020 and possibly understand the Cyberpunk 2077 Nomad Lifepath option a little bit better. If you guys have missed the first part I suggest you watch that one first! If you’d like to purchase the 2020 source material where some of this information is derived from it will be in the pinned comment.

First let’s look at the Nomad family structure. This is the way Nomads are classified based on their size and sets of interests.

Next lets take a better look at the 7 distinct Nomad Nations, how they operate, if they teeter towards aggression or reclusivity, and how they sustain their nations out in the wastelands of the Cyberpunk dystopia.

First up we have the Snake Nation, which is the largest of the Nomad groups. This a group of independents who want not only to preserve their autonomy but also want a voice in overall Nomad politics.

Next up we have the Jodes, which originated from the Jode families from Oklahoma, Texas and Kansas. The Jodes were driven to California due to environmental conditions wreaking havoc on their crops and agricultural lands. As the Jodes did not want to head towards the populated areas affected by The Collapse they moved on elsewhere. riod, well populated areas didn’t take too kindly to strangers entering their territory and inevitably the citizens of Colorado and the surrounding areas sent a raid out to the encroaching Jodes. 400 Jode travelers were slaughtered and despite this, a man named Malachi tried to regroup the Jodes once and for all with a council meeting on what they wanted to accomplish.

Next we have the Blood nation. A major side affect of the collapse was that Miami slid into a war zone. The combination of it being the center of the NA drug trade as well as massive immigration from Cuba and Haiti, many rival drug organizations took refuge in Miami. With the drug trade collapsing, overall violence increased and cartel-based gang and turf wars took off. The government zoned off the area and let the dust settle and by 1996 the Bloods emerged from the ruins of Miami.

Next we have the Meta aka the Metacorp, the youngest of Nations, and Oddly enough they are a corporation and most of the meta are ex military. This Nation is run by Jonathan Meta in 2020, the nephew of a Vietnam veteran, who gravitated towards joining the ranks when he saw the injustice of how his uncle was treated after dying in the war when despite him saving the lives of many was scorned at his funeral.

Meta joined the army although after the events of the collapse, his military records were destroyed and thus he sought after more routine work. The next couple of years saw Meta oddly enough disappearing from this more regular life when events like the central American conflictswould occur. He was also seen in the public eye at odd times with powerful people involved in cartels, corporations, government and even sports teams.

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RTalsorian’s NeoTribes Sourcebook – https://talsorianstore.com/collections/cyberpunk/products/neo-tribes

In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. Areas once choked with cities and humanity are now home only to lonely ribbons of asphalt, coyotes, jackrabbits … and the NeoTribes. The NeoTribes — nomads who have given up life under flourescent light and eating pre-pack, in exchange for starlight and freedom and a life of riding the range, living their own way.

“NeoTribes is a complete view of nomad culture in the wilds of post-collapse America. The seven major nations are described in detail including bios, equipment, new roles, vehicles, and background. Plus a nomad’s map of America, and an adventure that immerses your players in nomad culture and the Chicago Reconstruction Project.”