Tag Archives: cyberpunk 2077 factions

Cyberpunk 2077 Lore – InfoComp!

InfoComp is an American company which provides a massive library of scientific, technical and personal data pertaining to anyone and any subject. They provide reliable, timely and accurate information to its clients including intelligence, research portfolios and carefully crafted and theorized projections. They are rumored to have the most complete compilation of information in existence and includes video footage, sound recordings, hardcopy texts, CD-ROMs, data chips, magnetic media, photographs and artwork all stored in infocomps vaults. All these different mediums have also been digitized for the modern age, creating the largest single information database.

It is also rumored that Infocomps detectives are the most advanced in the world priding themselves on their ability to compile information in a short period of time. Other megacorps, despite having their own investigative department, still rely on the vital intelligence gathered by Infocomp.
Corporate spies have a huge target on their backs, and naturally only survive mere months in the field, but many of Infocomps operatives have been in the field for almost 10 years.

In addition to compiling new data to order, infocomp also allows clients to access their existing databanks. This data is backed up in many locations but is stored mainly in the computer core at the main office. This information is highly secure due to how many places its backed up in, and just how many organizations rely on it. No one dares touch it and fracturing their intelligence and informational link. Most companies pay a huge monthly subscription in exchange for 24-hour, 7 day a week access.
InfoComp is also involved in the publishing business, with resources like the Info at Hand almanac, and the whole world encyclopedia being their most popular contributions. They also publish a small amount of reference manuals and guides, many times more complete and concise than others within that field or niche.

Few firms exist that can compete with Infocomps size and sophistication, but the occasional street level information broker can sometimes undercut the firm. InfoComp has a positive marketing strategy however and tries to work with these freelance infobros whenever possible, and they consider blood to be a big and unnecessary expense.

When the gang of four which consists of the CIA, FBI, DEA and NSA deteriorated, the US was forced to combine its intelligence services with the beltway bandits, an infamous think-tank service who had for years competed with the gang of four in data compilation charging exorbitant fees.

Radical changes in the world made the data compiled by the bandits obsolete, and the beltway bandits were effectively out of a job. Robert D Alvarez was one of these analysts out of a job and moved out west as a result. He began to formulate an idea for his own think tank corporation and started small with a handful of dedicated employees. Before long, this new start up named InfoComp had regular clients, and in 2006 absorbed Eagle Investigations and EbonTech research to grow into an industry leader.

InfoComp has the ability to find the most obscure pieces of data, but also predicts upcoming events based on trends. Offices are protected by Lazarus trained and equipped security guards. They have also been rumored to maintain a number of intelligence gathering satellites.

Cyberpunk 2077 Lore – The Religions Of Cyberpunk!

Cyberpunk’s Religions, how prevalent they have become in the 2020s, larger versus smaller more fringe religions as well as their doctrines will all be discussed in today’s Cyberpunk 2077 Lore video! Well start off with some of the smaller religions and progressively move to the more prevalent ones.

The Beatified Circle of the Celts are a small sect living in isolated communities far from any city, made up of people who feared what modern living had turned into. The circle tries to guide its followers to get back in touch with nature and are led by a group of Elders known as the Druids, a peace-loving group who wants to be left alone.

The Immortal Pyramid is a group who believes that humans are nothing more than intelligent animals, and therefore don’t have souls and do not survive death. Based heavily on the Ancient Egyptian Pantheon, members of the Immortal Pyramid are obsessed with avoiding death and are always carrying and wearing protective equipment and fleeing from any situations with even the smallest chance of risk. The goal of the IP is to find enough money to create a data-centre shaped like a pyramid, with the goal of downloading their minds into memory banks to wait in safety until someone develops a way to make them truly immortal. If the IP is still around in 2077, I’d wager to bet they’re probably pretty interested in the so-called Immortality Chip.

The Worshipers of the Night are a group who wear all white armored clothing, and roam the streets at night to “protect the nights holiness against evil” The worshipers of the Night believe that everyone should feel peace and the ability to rest without paranoia at night, and thus they sleep all day, and patrol all night keeping the streets safe.

Digital Divinity Incorporated was founded on the idea that the Net is the first thing made by man which is infinite, and thus it is proof of mankind’s own godhood. The DDI preached that interfacing with the Net is communion with the true self, that the Net is mans destiny to extend their existence, and that the thought in electronic form is a heavenly or nirvana-like experience.

Deus is the DDIs diving entity in the Net. It is arguably the most suitable religion in the Cyberpunk era with a perfect blend of spirituality and technology, and easily marketable to those with interest in the DDI.
Realism are a relatively small religion based in many of the more technically advanced cities. Realists believe that the real universe is something unbeknownst by us as we are all living in a perfect VR simulation without the ability to “breach” it. Different sects occur within this doctrine, but many believe that all the religions members are gods who are bored with their never-ending existence and have created this simulation just to pass the time.

Satanism is more of a rejection or opposition to Christianity. Most worshipers, mainly Boostergangs and Rockerboys meet together in small groups, each with their own variation of Satanism. As it stands however, no notable church has been reformed and accepted Satanism in place of Christianity.

Moving on to some of the larger religions we first have the Roman Catholic Church during this time has seen a surge in popularity and is still a bolstered world power. The Vatican maintains Swiss troops who have been used in the past to counter Corporation-backed threats on church owned lands, and now more than ever, the Church looks after its own and will go to great lengths in protection of each and every member.

In 2077 Catholicism is likely still popular as Jackie Welles sports multiple articles of clothing with crosses, we see urns with Catholic imagery as well as The Valentinos gang donning many crosses.

Post collapse Judaism has not fared well. With Mideast turmoil and Israeli relations under-pressure under the wake of the Meltdown, Jews in the US feel isolated. Although Israel does offer a homeland for American Jews looking to make the trip, the means of getting there is not readily available to all.

There has been a renaissance in the Islamic Faith in the 2020s and there is a mosque in almost every American city. People of all colors and backgrounds flock to this religion. During the collapse, dietary laws and restrictions saved many Muslims from the septic conditions, and both sects the Sunni and Shi’ite are thriving. Islam is popular among the poor, which make up the majority of Americans.

Buddhism has also grown significantly in America despite it being one of the more complex ideologies as it is an amalgamation of religion, philosophy and psychology. Cyberpunks of the West have trouble grasping its concepts due to its heavy emphasis on non-violence, and the dissociation from the self in quest for enlightenment. Buddhists have a fascination with the net, which lays out an ideal setting for exploration of thought, and in 2020 many Buddhists meditate using exploration of the net as their medium.

Cyberpunk 2077 – Netwatch, Cybersecurity & The Blackwall! (Lore!)

Netwatch, Cybersecurity, The Net, Rache Bartmoss and the Black Wall will be the topic of todays Cyberpunk 2077 lore video. Well unpack Netwatch’s role in 2013 and 2020 and move onto what they have transitioned into doing in 2077 with some theorizing to go with it.

Netwatch is a policing organization, which was initially a private entity heavily sponsored by corporations. Founded in 2013 in a joint US & Eurotheatre treaty, NNetwatch is tasked with patrolling the Net in search for illegal activity, rogue hackers and general computer crime. NetCop netrunners work in tandem with corporations, the government and large organizations in this attempt to protect all the beats of the net. These beats have expanded far and wide and cover cities, regions and continents. Arresting anyone associated in illegal activity on the Net is the role of Netwatch, but they are also known to use black programs and malicious software to main their opposition if necessary.

Netwatch operators are paid a base salary but collect bounties on felons captured while on duty. They do have specific titles to distinguish their efficacy including Wolves, Weasels & Icemen. Operating anonymously is important for operators and thus each of their icons are the same within the Net.

Ops typically run in packs of 2-3. If a NetCop is running by himself, he is either very good or very cocky. Just as an aside, Bryce Mosely, the NetCop from the deep dive demo seems to be operating with only the help of The Animals to stop the Voodooboys from breaching the Net, and he also seems to be a Wolf based off of some comments from these gang members.

The job description of Netwatch operators are to immobilize net criminals by involving the local police or sometimes corporate security to go pick them up for arrest after they’ve been tracked down. NetCops can use programs that can freeze a netrunners cyberdeck in a loop, making him or her unable to jack out until the program allows for it. This is the digital equivalent to handcuffs and makes arrests far easier.

When things do not go as smoothly as this, “Net show downs “occur where black ice and malicious programs are traded like gunfire between ops and other Netrunners.

Rache Bartmoss was a particular thorn in the side of Netwatch in 2020, who was coined as one of the greatest hackers in the world and who invented the Demon and Hound series of programs. Rache was a mastermind netrunner and was keen in adding his own digital footprint into the net by creating backdoors and entrances in locations only he knew about so he could traverse the net with covert chaos.

Knowing how risky this was, he set up a deadman switch just incase he got flatlined, that would in tern release a virus known as the Rabbids, a program which released self-replicating rogue AIs into the net. 2 weeks after Rache was actually killed in the early 2020s the switch triggered and the DataKrash occurred.

Whilst AIs can be fairly docile, the Malware unleashed by Rache was far from it and by 2022 78.2% of the net was infected by the DataKrash Virus. Naturally this was a huge security concern for NetWatch and the corporations who had interests in protecting their data and secrets, and although NetWatch attempted to quarantine areas of the net and contain the ability for this virus to spread, By 2045 they had lost the battle. The net is fully sectioned off by 2077 where America now relies on subnets constructed in the 2030s in reclaimed cities. These CitiNets are far more secure than the old net.

Moving on we also have the Blackwall. The Blackwall is a wall of ICE or counter intrusion software enacted to keep the AIs unleashed by Bartmoss isolated within the net.

In 2025 Alt Cunningham, Johnny Silverhand’s ex-girlfriend established what is called the Ghost World in the ruins of Hong Kong, which the Chinese government put a 100 foot-wall around to keep isolated. Last we know about Alt was that her consciousness was absorbed by The Soulkiller, a black program developed by Arasaka to imprison netrunners in oddly the same year NetWatch was founded in 2013.

This is where it gets interesting. By 2026 AIs start to ocassionally creep out of the old net to seek out other AIs to join this “ghost world”. It may seem that leading up to 2077, AIs have been looking to pull other sentient AIs into the ghost world which presumably lies behind the Blackwall for a particular reason. What’s even more intriguing is that at the end of the Cyberpunk 2077 2019 demo, Alt Cunningham herself is trying to breach the Blackwall to meet with Silverhand, V and the Voodooboys.

Cyberpunk 2077 – Nomads & Nomad Nations Lore! (Snakes, Bloods, Jodes & MetaCorp! – Part 2)

In today’s Cyberpunk 2077 and 2020 lore series take a look at the different Nomad family structure, and the different Nomad Nations. With the Badlands being such a big part of 2077 and with the Aldecaldos and Raff and Shiv being confirmed for the game, it’s the perfect time to take a look at the history of the Nomads from Cyberpunk 2020 and possibly understand the Cyberpunk 2077 Nomad Lifepath option a little bit better. If you guys have missed the first part I suggest you watch that one first! If you’d like to purchase the 2020 source material where some of this information is derived from it will be in the pinned comment.

First let’s look at the Nomad family structure. This is the way Nomads are classified based on their size and sets of interests.

Next lets take a better look at the 7 distinct Nomad Nations, how they operate, if they teeter towards aggression or reclusivity, and how they sustain their nations out in the wastelands of the Cyberpunk dystopia.

First up we have the Snake Nation, which is the largest of the Nomad groups. This a group of independents who want not only to preserve their autonomy but also want a voice in overall Nomad politics.

Next up we have the Jodes, which originated from the Jode families from Oklahoma, Texas and Kansas. The Jodes were driven to California due to environmental conditions wreaking havoc on their crops and agricultural lands. As the Jodes did not want to head towards the populated areas affected by The Collapse they moved on elsewhere. riod, well populated areas didn’t take too kindly to strangers entering their territory and inevitably the citizens of Colorado and the surrounding areas sent a raid out to the encroaching Jodes. 400 Jode travelers were slaughtered and despite this, a man named Malachi tried to regroup the Jodes once and for all with a council meeting on what they wanted to accomplish.

Next we have the Blood nation. A major side affect of the collapse was that Miami slid into a war zone. The combination of it being the center of the NA drug trade as well as massive immigration from Cuba and Haiti, many rival drug organizations took refuge in Miami. With the drug trade collapsing, overall violence increased and cartel-based gang and turf wars took off. The government zoned off the area and let the dust settle and by 1996 the Bloods emerged from the ruins of Miami.

Next we have the Meta aka the Metacorp, the youngest of Nations, and Oddly enough they are a corporation and most of the meta are ex military. This Nation is run by Jonathan Meta in 2020, the nephew of a Vietnam veteran, who gravitated towards joining the ranks when he saw the injustice of how his uncle was treated after dying in the war when despite him saving the lives of many was scorned at his funeral.

Meta joined the army although after the events of the collapse, his military records were destroyed and thus he sought after more routine work. The next couple of years saw Meta oddly enough disappearing from this more regular life when events like the central American conflictswould occur. He was also seen in the public eye at odd times with powerful people involved in cartels, corporations, government and even sports teams.

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RTalsorian’s NeoTribes Sourcebook – https://talsorianstore.com/collections/cyberpunk/products/neo-tribes

In 2020s America, the urban sprawls that seem to stretch on forever are dwarfed by vast expanses of open country, abandoned after the collapse. Areas once choked with cities and humanity are now home only to lonely ribbons of asphalt, coyotes, jackrabbits … and the NeoTribes. The NeoTribes — nomads who have given up life under flourescent light and eating pre-pack, in exchange for starlight and freedom and a life of riding the range, living their own way.

“NeoTribes is a complete view of nomad culture in the wilds of post-collapse America. The seven major nations are described in detail including bios, equipment, new roles, vehicles, and background. Plus a nomad’s map of America, and an adventure that immerses your players in nomad culture and the Chicago Reconstruction Project.”

Cyberpunk 2077 – Nomads, Nomad Code & Subcultures Lore! (Part 1!)

In todays Cyberpunk 2077 and Cyberpunk lore video we are diving into Nomads, subcultures of the Nomads, the badlands the Nomad code, their lore and how they operate.

After the cataclysmic event of the Collapse, Nomads became more prevalent with 20 million people living the highly mobile lifestyle. In 2020 that number has settled at around 7 million Nomads, who have developed a vibrant culture whilst becoming a domineering force in the Cyberpunk age. Although portrayed by media as murderers thieves and raiders are simply highly mobile groups that are resilient, efficient and adapt to the open roads of this dystopia.

The nomads are a group who is constantly on the move, and have always been on the move. Whether it’s from their humble beginnings moving by horseback or foot, to the new era of Nomads who revolve around a much more motorized method of locomotion, Nomads move to wherever there is opportunity, food and work as a collective pack.

The nomads play a vital part in the infrastructure of America in the 2020s. They are integral in construction jobs and development of the nation which cements their pivotal position in the world of Cyberpunk among-st the other factions, people and corporations.

Nomads who are well armed are also involved in cargo transport and new age shipping which is looking to be a major aspect of Cyberpunk red as well as 2077 throughout the Badlands.

These nomadic cargo services also deliver information where hard-copies are needed and out of the eyes of skilled netrunners looking to obtain it, and of course in illegal goods as smugglers.

Nomads also value and respect family and have something called the Nomad code. This is how the nomads should behave and their prioritization of honor in the way they operate.

The nomad code goes as follows. Protect and respect your clan and above all your family. Your word is your bond. Share with your clanfolk. Respect the privacy and property of your clan. Never cause trouble for your clan. Take only a fair wage for a days work.

Before we get into the specific Nation, we first have to look at the Nomadic cultures.

First we have the Agripacks. This is a culture which are descendants of hard working migrant laborers of the past who toiled and suffered via poor living conditions and slave wages, and were very much so discriminated against. As the land was stripped of of resources via environmental conditions, the agripacks who were already fairly mobile had to change the way they lived.

Next we have the native Americans or Indians. In the cyberpunk world they have a long dark history of persecution and have been mistreated by the federal government time and time again. In the reservations in the Northern US they were mainly on farms, and light industry weathering a tumultuous quality of life. The dustbowls heavily affected the native americans in the south and southwest, but the biggest impact was to the warrior tribes of the plains of the great basin.

Next we have Gypsies or Romany, who have very deep roots in America as well as facing some of the same degree of backlash as almost all the other nomadic cultures. Gypsies generally make their living as artists and thieves, although some more prolific Gypsies work as fixers and middlemen. Post collapse the gypsies had easy access to information and with governmental and police forces being fragmented, this allowed them to thrive.

Next we have Carnies. Although perceived similarly to the Gypsies, the carnies are circus people who make their livings at carnivals or circuses which were a mainstay of regular American living. These sub cultures, were hit hard by some of the technological evolutions in the world as new electronics could create experiences vastly superior to circus acts and by the early 90s old carnivals had mostly died off. Larger circuses were still viable, but they were family owned and operated and it started to revolve more around this than business. In response to the changing times and tastes of the Cyberpunk world, circuces travelled with exotic animals, weird cyber freaks, sex shows and chemically-induced entertainment.

Finally we have the bikers, who carry the most negative connotation when it comes to Nomad sub cultures. Before the collapse the biker nomads were on the fringe of society and were mainly made up of blue collar workres who had become frustrated in their lives. They chose to rebel as societal outsiders though they remain loyal to their brotherhood and families. There were several large biker organizations in north America before the collapse including the Pagans, the bandits, and the outlaws. There were also some smaller ones like the iron cross the gypsy jokers and the plague bringers. They are often involved in smuggling and drug distribution and their groups started to grow over time as they became more well known.

Cyberpunk 2077 Questions Answered By CD Projekt Red!

Today we have some of the big cyberpunk 2077 questions that have been answered by CD PROJEKT RED themselves via their Cyberpunk 2077 Facebook Page. It seems this is the best place to ask questions as they are extremely active and tend to respond very quickly to their fans and their questions and concerns. If you guys have future questions for CDPR message them on Facebook, and you might get some answers.

We have 10 of the most interesting fan questions that have been asked that we finally have some answers to. Stick around for all 10 and learn some new details about CDPRs new game set in the dark future of Night City.

So the first question is what kind of music and music culture should we expect in Night City?

CDPR answers with “We’re marrying cyber and punk. Cyber refers to sonic texture and revolves around a sound palette that is raw, dirty, synthesized and even futuristic. Punk is about the attitude of the music. Rebellious, ballsy and impulsive, Night City’s music is just as vibrant as the city itself.” They also aren’t limiting themselves to a singular genre and want the music to reflect the narrative and story path.

I love their explanation here, and the soundtrack we’ve heard so far. the heavy synth of the music blaring in the Scav lair and Chippin In, the rock song heard in V’s apartment on the radio by Johnny Silverhand, both sound like they could be records that top our real world charts.

Next we have an interesting question about some of the mechanics in the game. A fan asks “Will the game have any stealth elements? Silenced pistol perhaps?”

CDP Projekt Red responds with Enemies won’t always be aware of the player, and you can use this to your advantage by sneaking up on enemies, laying traps and deploying viruses. The plan of attack is just as important as the execution. Players won’t be forced into a play style so they have the freedom to be creative in their combat approaches. Shooting through walls and bending bullters as well as stealth are part of your repertoire”

This is great news for fans of games that you can progress through without alerting enemies or even killing them to complete mission objectives. I’m interested to see just how much diversity there will be in combat and choosing our play style, and if it is significantly deeper than previous titles that share similar mechanics.

The next questions gets a very straight matter of fact answer. The question is in reference to V being able to unlock or buy additional apartments, to which CD Projekt Red responds that V will be able to as the story progresses. This means potentially owning multiple apartments, with nicer views and amenities. Maybe we’ll be able to buy a shitshack in the Combat Zone and really feel like we are in a decrepid and despicable place, or a penthouse suite similar to what a prolific corporate agent would choose.

Next we have a question about if we are able to join factions or corporations. CDPR responds that “Cyberpunks value freedom the most, and that you’ll be able to work for many factions, but you wouldn’t want or need to permanently join them in the context of the story”. It makes sense since V strikes me as more of a lone wolf, trust nobody type.

Our next question is regarding weapon skins and if mantis blades are our only option as far as melee combat goes. CDPR responds with they have no plans for skins, and that mantis blades will not be the only melee option. I don’t really think weapon skins fit the 2077 aesthetic, but we will be able to customize and mod our weapons to make them aesthetically unique.

The next question is “will the game feature lots of internal buildings and houses we can explore fully, or break into?” to which they answer “Night city has lots and I mean lots of buildings and all these buildings have multiple floors. In a tall building we will have many floors explorable, each housing many activities.”

We’ve gotten a taste of this in V’s megastructure, but im hoping we get to see some more crazy odd and violent things happening right at home in these megastructures

Next we have a question about photo mode, where CDPR has said that they are planning to have photo mode in the game. It’s unclear if it’s going to be at launch, but it should satisfy those who want to see their character in 3rd person more often.

Next CD Projekt Red states that PC and console launches will be at the same time, and that you will be able to see your feet and body looking down from First person perspective.

Finally the most important question that’s been asked thus far, will Night City have squirrels, to which CD Projekt Red responds with “their better be.” I think this confirms finding a cybersquirrels buried nut stash as a high level quest in the game.

Thanks for watching guys, and remember to subscribe for more Cyberpunk 2077 content.