Songbird. Who is she and why does she carry one of the main traits of Johnny Silverhand, and engram in V’s mind.
With Phantom Liberty around the corner we explore Songbird, one of Cyberpunk’s many secret characters.
#shorts #cyberpunk #cyberpunk2077
Songbird. Who is she and why does she carry one of the main traits of Johnny Silverhand, and engram in V’s mind.
With Phantom Liberty around the corner we explore Songbird, one of Cyberpunk’s many secret characters.
#shorts #cyberpunk #cyberpunk2077
Secret hints at a Johnny Silverhand Return (Keanu Reeves), NBA Youngboy is a fan of Cyberpunk 2077, Elon is diggin’ Cyberpunk minus the bugs and technical hiccups, the new Model S can run Cyberpunk and quest designers like to “frustrate” players!
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Thanks to Opera for sponsoring the video!
We finally have official mod support, how is CDPR tied to the whole GameStop financial saga with hedgefunds taking a massive hit on the market, Takemura game breaking bug *Update* Hotfix 1.1 is out, and sex mod with Keanu pulled!
0:00 – 2:08 – Intro
2:08 – 3:45 – Official Mod Support
3:45 – 5:04 – Keanu & Other NPC Steamy Mod
5:04 – 6:44 – CDPR & GameStonk
6:44 – 8:56 – Quickfire Topics
Let’s take a look at this epic 1/4 scale replica of Johnny Silverhand, crafted based on the appearance of the iconic character from the trending video game, Cyberpunk 2077. Johnny, a central character in the game, is also known as a Rockerboy and the lead singer of the band Samurai.
PureArts is known for its incredibly detailed sculpts and high-quality paint applications, but this ground-breaking release pushes the boundaries of collectible statues and includes a complete media experience!
A colorful new image from CD PROJEKT RED in celebration of a Japanese holiday, an interview with Mike Pondsmith dissecting the Cyberpunk IP, statements from CDPR about the state of the world, how they are handling things and delays, some new Cyberpunk 2077 merch and an update on the release date of a Cyberpunk lore book are all discussed in today’s Cyberpunk 2077 News video!
First off, we have a brand-new image of a character using what again appears to be a Braindance headset. Now we saw the female variant a while ago, but this was tweeted out by CDPR Japan in celebration of what seems to be white valentines’ day. This character is bursting with color and some interesting hair, and many have likened him to this Ekko skin from League of Legends. Definitely strikes me as a similar Asian looking character to this one from the Style over substance poster, and if this is indicative of the character customization options, I know a lot of people will be happy. Gotta love the retro-futuristic clothing choices as well.
Next, we have a statement from CDPR regarding changes they are making while in the final stretch of development for Cyberpunk 2077 based on current events. It reads as follows – “Dear all, many of you are probably wondering how things are at CD PROJEKT RED and how current events influences our day to day operations. Here’s a short update. Over the past week, we have been adapting to the situation and gradually rolling out preventative measures across our entire organization. We’ve also been upgrading equipment and infrastructure and working towards enabling our employees to work remotely, from the safety of their homes.
Today, as a result of that preparation, CD PROJEKT Red switched to FULL remote work for as long as needed. We think this will grant every team member the highest level of personal health safety. And while this all is a bit new to everyone, we are rising to the challenge and showing no signs of stopping in our effort to bring you some kick-ass role-playing action in September!
Stay safe, everyone!
For fans this is great news, as there were some worries that this disruption would invariably lead to a second delay. Now although that’s not out of the realm of possibility, REDs have been praising IT and logistics teams for their preparedness in getting everyone set up at home, and from what I’ve been seeing maybe a cozy home environment is a nice change of pace. I know for me personally, its incredibly hard to stay focused at home, but I have no doubt that these guys will be killing it wherever they are.
Moving on we have updates about the World of Cyberpunk 2077 lore book from Dark Horse. In previous videos we mentioned that the date of the release of this book would likely change to after the release date of Cyberpunk 2077. Dark horse however has swooped in to reinforce that the initial date of release of these is not going to be pushed back, assuming no supply chain interruption. This has me a little torn as I’m pretty sure a lengthy lore book is going to spoil at least some of the world before actually playing it, although knowing me I’ll probably exhibit 0 self-control and read the thing cover to cover as soon as I get it. If you have ordered this book, or are planning to get it, its something to think about.
We also have a 2077 Comic Book which was hinted at a while back, featuring the writing of some of the devs on the actual CDPR team. We get a brief glimpse at the pages, and maybe something story related but it’s really hard to tell what’s going on here. If you have any theories let me know.
We also have a keynote speech with the creator of Cyberpunk 2013, 2020 and Red where he breaks down IP’s and their fluidity in becoming any type of media. He dissects what kinds of traits an intellectual property needs and how these needs transform from books to movies to video games to tabletop rpgs and it’s an overall super interesting talk if you are into the design of media. He makes mention that Cyberpunk had been licensed before, but CDPR is doing what he deems as the most successful licensing attempt with an entry into video games and that Silverhand was designed to be a character who can be on the silver screen, in games or in books, an example of what makes the Cyberpunk IP more potent. He also talks about the Witcher games and their Netflix adaptations, and again it’s a talk worth watching so I’ll link that in the pinned comment and description for you guys.
Finally, we have a collaboration between Doughnut Backpacks and CDPR for this beast right here. Gotta say it’s a pretty snazzy looking backpack, but dear lord that price tag. Not going to lie, I’m a fan of most of the items Cyberpunk related so far that we’ve seen, and this is one of them, but I’ll take a hard pass based off that price, which if you think about it is more than the game itself.
In todays Cyberpunk 2077 and Cyberpunk lore video we are diving into Nomads, subcultures of the Nomads, the badlands the Nomad code, their lore and how they operate.
After the cataclysmic event of the Collapse, Nomads became more prevalent with 20 million people living the highly mobile lifestyle. In 2020 that number has settled at around 7 million Nomads, who have developed a vibrant culture whilst becoming a domineering force in the Cyberpunk age. Although portrayed by media as murderers thieves and raiders are simply highly mobile groups that are resilient, efficient and adapt to the open roads of this dystopia.
The nomads are a group who is constantly on the move, and have always been on the move. Whether it’s from their humble beginnings moving by horseback or foot, to the new era of Nomads who revolve around a much more motorized method of locomotion, Nomads move to wherever there is opportunity, food and work as a collective pack.
The nomads play a vital part in the infrastructure of America in the 2020s. They are integral in construction jobs and development of the nation which cements their pivotal position in the world of Cyberpunk among-st the other factions, people and corporations.
Nomads who are well armed are also involved in cargo transport and new age shipping which is looking to be a major aspect of Cyberpunk red as well as 2077 throughout the Badlands.
These nomadic cargo services also deliver information where hard-copies are needed and out of the eyes of skilled netrunners looking to obtain it, and of course in illegal goods as smugglers.
Nomads also value and respect family and have something called the Nomad code. This is how the nomads should behave and their prioritization of honor in the way they operate.
The nomad code goes as follows. Protect and respect your clan and above all your family. Your word is your bond. Share with your clanfolk. Respect the privacy and property of your clan. Never cause trouble for your clan. Take only a fair wage for a days work.
Before we get into the specific Nation, we first have to look at the Nomadic cultures.
First we have the Agripacks. This is a culture which are descendants of hard working migrant laborers of the past who toiled and suffered via poor living conditions and slave wages, and were very much so discriminated against. As the land was stripped of of resources via environmental conditions, the agripacks who were already fairly mobile had to change the way they lived.
Next we have the native Americans or Indians. In the cyberpunk world they have a long dark history of persecution and have been mistreated by the federal government time and time again. In the reservations in the Northern US they were mainly on farms, and light industry weathering a tumultuous quality of life. The dustbowls heavily affected the native americans in the south and southwest, but the biggest impact was to the warrior tribes of the plains of the great basin.
Next we have Gypsies or Romany, who have very deep roots in America as well as facing some of the same degree of backlash as almost all the other nomadic cultures. Gypsies generally make their living as artists and thieves, although some more prolific Gypsies work as fixers and middlemen. Post collapse the gypsies had easy access to information and with governmental and police forces being fragmented, this allowed them to thrive.
Next we have Carnies. Although perceived similarly to the Gypsies, the carnies are circus people who make their livings at carnivals or circuses which were a mainstay of regular American living. These sub cultures, were hit hard by some of the technological evolutions in the world as new electronics could create experiences vastly superior to circus acts and by the early 90s old carnivals had mostly died off. Larger circuses were still viable, but they were family owned and operated and it started to revolve more around this than business. In response to the changing times and tastes of the Cyberpunk world, circuces travelled with exotic animals, weird cyber freaks, sex shows and chemically-induced entertainment.
Finally we have the bikers, who carry the most negative connotation when it comes to Nomad sub cultures. Before the collapse the biker nomads were on the fringe of society and were mainly made up of blue collar workres who had become frustrated in their lives. They chose to rebel as societal outsiders though they remain loyal to their brotherhood and families. There were several large biker organizations in north America before the collapse including the Pagans, the bandits, and the outlaws. There were also some smaller ones like the iron cross the gypsy jokers and the plague bringers. They are often involved in smuggling and drug distribution and their groups started to grow over time as they became more well known.
In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.
First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.
Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.
Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.
Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.
This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.
A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.
The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.
Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.
Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.
Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.