Tag Archives: cyberpunk 2077 militech

Who Can Beat Adam Smasher? This Mercenary God Can (Cyberpunk 2077 Phantom Liberty Lore)

Think Adam Smasher was unstoppable until he met V? Think again. Before you carve up Smasher yourself in Cyberpunk 2077’s main quest, he actually went toe-to-toe with another NC legend, one that is rumored to still be lurking in the NUSA and Night City. The legend of this Solo runs deep into Cyberpunk 2077’s history. Learn more about the legend Morgan Blackhand in this Cyberpunk 2077 lore video!

The Complete Cyberpunk 2077 History & Lore – https://www.youtube.com/watch?v=bkXfPBIaZow

Cyberpunk 2077 Secret Character Conspiracy (Mr Blue Eyes) – https://www.youtube.com/watch?v=QQf-9aIgTBI

Is This Silverhand’s WORST Nightmare? (Cyberpunk 2077 Phantom Liberty) #shorts

Songbird. Who is she and why does she carry one of the main traits of Johnny Silverhand, and engram in V’s mind.

With Phantom Liberty around the corner we explore Songbird, one of Cyberpunk’s many secret characters.

#shorts #cyberpunk #cyberpunk2077

Cyberpunk 2077’s SECRET Character – Mr Blue Eyes & His Dark Story Explained!

Mr Blue Eyes is the Gaunter O’Dimm / Illusive Man of Cyberpunk 2077 and you probably haven’t seen him in the game. Today we are going to go over where you can find him, his story and how it weaves into the stories of Garry The Prophet, Jefferson Peralez, Arasaka, Militech & Morgan Blackhand, and the Crystal Palace.

Get ready to set the stage for some huge additional content and DLC involving this corporate conspiracy!

Cyberpunk 2077 Lore – The Unification War & The New USA!

Reunification from 2035 – 2069 and the imminent Unification War / Metals wars were a pivotal moment in the history of Night City, the USA, as well as for it’s citizens as well as megacorp giants Arasaka and Militech.

Learn how night city became fully autonomous from federal rule as well as from California, in this Cyberpunk 2077 lore video from The World of Cyberpunk 2077 lore book!

Cyberpunk 2077 Lore – The MAIN Megacorporations! (Kang Tao, Arasaka, Militech, NightCorp & More!)

The mysterious NightCorp, the indominable Arasaka, the powerhouse Militech, the new kids on the block Kang Tao, the paramedical giant Trauma Team International, the renowned & established Kendachi, the optics king Kiroshi, and the ever present Zetatech are at the top of the corporate food-chain in Cyberpunk 2077. Let’s find out more about them as well as exactly what they are offering and how they are offering it that makes them unstoppable forces in 2077.

Megacorporations in the Cyberpunk age are massive entities, far beyond our modern day 21st century definitions. They operate on the same scale as small nations and rival and many times supersede governments in terms of power, size and scale. They dominate a wide variety of industries from agriculture to the media, to weapons and security technologies.

Credit
– ValencyGraphics for the Corporate Logos
– JackJake for the Richard Night PS image

Cyberpunk 2077 Lore – Adam Smasher, Morgan Blackhand & Elite Solos!

Solos are the elite fighting machines of the Cyberpunk world. From Hired assassins to bodyguards, to killers and soldiers, Solos know their way around a myriad of high impact weapons, strength-based cybernetics and combat drugs. Typically, the lone wolf freelance type, most Solos are ex-military looking for any opportunity to carve up the streets in exchange for a handsome sum of eddies. From corporate armies, to personal bodyguards to black ops assassins, there is an array of different niches a talented solo can prescribe to.

From veteran Morgan Black hand to Cyborg Solo Adam Smasher to the top-rated Solos according to the Solo of Fortune handbook, this video will highlight the top dogs when it comes to hired muscle.

The best solos from 2020 ranked from 1-10, can be found via an article called American Angels written by one of Europe’s best solos. Juan Paul “RipperDoc” Duvalier.

At #8 we have Susan Forrest, NorCal State Executioner who we saw referenced in the 2077 gameplay in The Afterlife bar. Forest is an Ex Mac tac officer, who has been designated to track down highly dangerous fugitives on the run. With 20 confirmed executions in 2020, Forest is kitted with the best of the best in equipment and weapons and carries an assault rifle with a grenade launcher, a sidearm and an SMG.

At #7 we have Shaitan an anti-corporate free-lance full borg. Shaitan despises arasaka and will take any job out there that involves trying to tear them down. This descent into obsession with destroying this Japanese megacorporation has fueled Shaitain’s rise from a good Solo, to a great solo with an outstanding record. He sports an Eclipse Covert Operations Full Conversion body which offers maximum versatility, firepower, and stealth into one compact package.

At #5 we have Jenni Flexx, the personal escort of rocker and media icon Jack Maxximum, who has averted assassination attempts, kidnappings and harassment. She has also handled Justifiable Homicide’s Long Walk tour, for more on that check out my rocker boy’s lore, where the entire band visited 16 cities in the US while fleeing federal investigations, without a casualty. Rumors are the worked under the CIA or served in the SouthAm as a SEAL or Sniper. Again, Jenni Flexx likes to remain under the radar and has a trusted biosculptor.

At #2 we have Captain Andrew “Boa Boa” Weyland, also referenced in the 2077 gameplay. One of the most feared Solos in the corporate world, Weyland worked for PetroChem in the 2020s. His crew the Water Leopards are notorious for high level extractions and assassinations and have yet to fail a job of any sort. He has survived confrontations with Blackhand, Flex and Jones and is well versed in hand to hand combat. Infighting has plagued the Water leopards however, fragmenting the water leopards and causing issues over time.

At #1 we have the solos, solo the always reliable Morgan Blackhand. A combat veteran, and highly trained killer, Blackhand felt out of place in a world post army involvement. Living a day to day life, he caught the eye of Militech after dispatching of a Gang leader who was pushing his buttons with ease. Ever since, he has been on the Militech payroll as a mercenary and has earned his reputation of being the best by thwarting the kidnapping of Kerry Eurodyne and turning in all 5 kidnappers beaten but alive all by himself. He is pragmatic and street smart.

Blackhand led a Militech special ops team during the Ocean War, which culminated in the Apex event of the 4th corporate war, the destruction of Arasaka Towers. During this conflict Metalhead solo Adam Smasher backed by Arasaka donning a DaiOni Battlesuit and Blackhand who lead a Militech strike team tussled as the tower crumbled to the ground. The outcome is unknown, although we do see Adam Smasher as an Arasaka Loyalist in the most recent trailer.

Now somewhere on this list surely fits the cyberpsychotic borg Adam Smasher. Smasher spent 6 years as a marine, before he was booted out for Insubordination. After, this aggressive Solo was hired by a corporate bigwig to snatch tech from a competitor but met an untimely demise with a rocket. This had Smasher flatlined for a good 8 minutes before his brain was recovered and was inevitably stabilized in a life-support tank. Smasher’s body was decimated, but luckily for him, the same corp who had hired him in the first place offered him an interesting proposition. A 15-year contract in exchange for a full body conversion. Realizing that Metal was in almost all ways superior to meat, Smasher was and likely still is one of the most feared Solos in the Cyberpunk world.

With the superior physical abilities of full borg solos like Shaitain and Smasher came a martial art designed for these bodies. Panzer Faust which translates into armor fist, is the means by which Metalhead solos acclimatize to their new abilities.

Cyberpunk 2077 News – NO Censorship, Summer Games Fest & More Lore!

NO censorship being confirmed for one of the stingiest regions when it comes to ratings, some new gang and corporation lore, UI and menu iteration, another gaming event coming soon featuring CD PROJEKT RED, and some examples of more of the adult themes in Cyberpunk 2077 from rating agencies all in today’s Cyberpunk 2077 News!

First up let’s jump into CDPR being confirmed for the Summer Games Fest, a new digital gaming conference led by the Video Game Awards leading man Geoff Kneighley. This convention will last 4 months and will feature in-game events, playable content, demos and surprises from your favorite devs and publishers. It is a whole season of events and the first phase has just been announced in terms of which developers will be present. Now phase 1 doesn’t mean the order in which content will be dropping but more along the lines of building up hype as each new phase they announce more devs. This conference will run from May to august and yes CD PROJEKT RED was announced in their first phase lineup along with the likes of PlayStation, Bethesda, Steam, Riot, Xbox, Bungie and Blizzard.

Moving on we have some great great news for Australia and likely the rest of the world in that the game was given an 18+ classification in Australia, there will not be censorship, and CDPR did not have to change anything to get a mature classification. Taking a look at each point from an Australian Kotaku article we have themes, violence and sex being rated 18+ under the high impact category, language and nudity is a tier down at strongly impactful, as well as drug use which was moderately impactful. Honestly pretty surprising judging by how prevalent this is in the Cyberpunk world. Now let’s compare this to the Witcher 3’s designation where it is uniform across the board, with Cyberpunk edging Witcher out in terms of high impact themes.

We also have a redacted Cyberpunk 2077 classification report where the board talks about some of the scenes to give us an idea on how they rated each of these metrics. Now there are not story spoilers here due to redacted pieces of text in the examples, but if you want to go into 2077 without knowing the minutia you might want to skip this part.

First the report notes that “there are virtually no restrictions on the treatment of themes” and that ‘the game contains no depictions of actual sexual activity nor does it contain explicit and realistic simulated sexual activity.” I’m not sure if I’m reading this wrong, but that would seem to suggest that the sex scenes are implied or that CDPR have cleverly shot their cutscenes to reflect this. Again, this is confusing, and they go on to contradict this in the article, so I’m going to chalk this up to a writing error.

Moving on we have confirmation that Not ALL cutscenes in Cyberpunk will be in first person.
In a quote the agency says “Cutscenes, including the game’s non interactive sex scenes, are primarily depicted from the first-person perspective.”

Moving onto specifics, there is a point where a player can hire male or female NPCs as prostitutes. The sequence is depicted from first person perspective with nudity visible as the NPC assumes sexual positions and poses.
You can also have first person scenes with other NPCs, that are likely not labelled as prostitutes.
The sequence uses a brief wide-angle depiction of full-frontal female nudity, to depict simulated sexual activity, again putting a huge whole in what was said earlier in this article.
During another quest, V enters a sex shop with mannequins that are posed inside glass cabinets in various sexual positions. Other, smaller cabinets contain a variety of sex toys or devices including a number of oversized phallic-shaped dildos.

Moving on players can choose to “inflict post-mortem damage on NPC corpses”. Arms, legs and heads of corpses can be detached with gunfire, with some stylized injuries and details of entrails and bone visibility in some cases.

Moving on we have some awesome new corporation and gang lore. First up CDPR tweeted about one of the fan favorite gangs the Tyger Claws, which are “a gang of Japanese origin and stylistic influence located in Japantown. They’re ruthless and violent in practice and intimidating in appearance. Katanas, street bikes and luminous tattoos are their trademarks.”

We also have Militech which is “one of the largest manufacturers of weapons and military vehicles in the world, they’ve worked closely with the American military and police agencies for years, providing high-grade weaponry and training.

Finally shout out to Madqueen and Miles tost for this UI and menu tidbit. Madqueen posted how she wasn’t a fan of the color of the menus from the Deep dive demo, which I agree with, to which Senior Level Designer Miles Tost responds with that he can’t say too much, but that games are iterative, implying this has been changed.

Female Image in Thumbnail – kris__mew on instagram

Cyberpunk 2077 Lore – Tsunami Armaments!

In today’s Cyberpunk 2077 lore video we’re going to be looking into Tsunami Arms, where the originate from, what kinds of exotic weaponry they produce as well as their connections to people and corporations in The Cyberpunk World.

Tsunami Armaments or the Tsunami Design Bureau, as it is alternatively known as, is one of the 4 biggest weapons manufacturers in Osaka. Tsunami arms oddly enough first started making airsoft guns in the 1990s, before the government made it possible for private companies to start manufacturing weapons in 1998, where Tsunami quickly rose to the top of the ladder. Tsunami is not only a super secretive organization, but it is also one of the most inventive weapon manufacturers and they frequently take on special order weapon contracts from top tier Solos.

Tsunami was formed by 3 friends as a natural evolution of their airsoft endeavours, and now utilizes the latest in computer assisted design and manufacturing equipment. They lack the resources and manpower of giants like Militech and Lazarus, yet still remain on the cutting edge of technology, a reputation that has many mystified. This has led to rumors of Tsunami having a rogue AI stolen from Arasaka or the Government, allegedly named Muramasa at their command.

Tsunami denies this, although for many years Tsunami was a top secret organization, working behind the scenes with governments and corporations. In the 2020s however, they have expanded into the public and commercial domain. Tsunami has had exponential growth in the consumer space, a testament to their quality and again innovation.

The employees range from R&D experts with multiple doctorates, to streetwise techies working in a high energy lab. They are all exceptional in their field of expertise, as well as combat trained.

Competitor wise, no other corporation really has it out for Tsunami mainly due to how niche they are in the weapons market. In Fact in the 2020s Tsunami created a joint project with Militech called Hurricane Arms. Lazarus ops frequently use Tsunamis prototype arms, Raven micro cybernetics has a large contract for small security arms and Tsunami has also cultivated a collaborative relationship with Infocomp.

Arasaka and Tsunami however butt heads for an unknown reason, which MAY why we’ve seen the Chinese weapons manufacturer Kang-Tao being utilized by Arasaka Soldiers in 2077 promotional material.

Let’s move onto some of the most popular Tsunami Arms weapons on the market from the Cyberpunk 2020 Lore.

First we have the Raganarok CAS, which is a Shotgun that utilizes special Electrothermal Ammo Enhancements combined with a dual reciprocating-barrel action and hydroshock recoil compensation. Batteries are on the stock, and in 2020 the Tokyo Cyberpsycho Squad have some of these weapons in their possession.

Next we have the Tsunami Arms Helix, arguably the most devastating weapon for close quarters combat. This hex barreled gatling shotgun fires binary 10-gauge shells at 1300 rounds per minute. The Helix has an inclined rear pistol-grip as well as a top-mounted fore-handle, and it has no stock since it is to be fired from the hip. CDPR have mentioned an 8 barreled shotgun in their Deep Dive Q&A, so maybe we will see the evolution of the Helix in 2077.

The TA Airhammer was designed by Tsunami for the Crystal palace security force. It fires a 5.3x19mm projectile via compressed air which is controlled by 3 settings named: Target, Combat and overload. Target shells out half the damage, combat dishes out normal damage and Overload is the much more impactful setting.

One of my favorites is the Type-18 Automatic Grenade Launcher also called the MicroMortar. THis is a bulky, bazooka-like weapon connected to a 25kg backpack sized magazine of grenades. IT’s also nicknamed the pitching machine as you can rain grenades upon your enemies.

If you like high impact Sniper Rifles, the Ramjet Rifle is for you. What makes this ultra powerful anti personel, anti armor weapon so special is it’s small 8.5 mm ramjet engine projectiles. A jet of hot air ignites fuel stored in the bullet, leading to a projectile that increases in velocity up until it reaches its maximum range. This allows the Ramjet rifle to be one of the hardest hitting rifles from afar

Finally we have the Tsunami Arms Typ 17 Rajin, an anti power armor and anti vehicle weapon. This weapon is supplied with a bipod, computerized sights and a special shock absorption system for recoil, although it is so hefty that the user still feels the heavy kick. Wearing an ACPA is recommended when using the Rajin.

Image in thumbnail via Fabio Fernandes – https://www.artstation.com/artwork/DxYGWG

Cyberpunk 2077 Lore – The Corporate Wars! (1st, 2nd, 3rd & 4th!)

Today we are diving into the corporate war history including the first, second, 3rd and fourth corporate wars, the corporations involved & how they have impacted the cyberpunk world and night city.

The first corporate war which lasted from August 2004 to February 2006 began simply. Eurobusiness Machines was attempting to buyout struggling corporation Transworld Airlines. Negotiations began to sour after an unfriendly interaction with Transworld’s CEO.
Orbital Air, who had interest in Transworld saw this as an opportunity to jump in to obtain TWA’s air traffic facilities for their own uses. Orbital Air blocked EBMs buyout attempt with sly tactics, and thus the first corporate war had its foundation.

Orbital Air sent a negotiations team to try to sweeten the pot for Transworld to sell to OA instead of EBM. EBM dispatched terrorists to kidnap this team en route, but the terrorists compromised their identity embarrassing and exposing EBM.

Orbital Air recruited Zetatech as an ally who unleashed a massive wave of net attacks against EBM, and although they were initially crippling, they were quickly halted forcing Zetatech out of the war.

The ripple effect of the first corporate war was vast and set the standard that corporations can obtain favorable deals and assets by using brute force and military scale tactics.

The second corporate war is typically known as the most globally devastating and took place between April of 2008 and August of 2010 between oil giants Petrochem and SovOil.

This conflict started when a merger deal fell through, and a drilling accident at a Petrochem platform accelerated the confrontation to a fully blown war.

Each corporation crippled one another’s oil facilities in a few weeks, although SovOil experienced a greater bout of initial success. Petrochem expended millions of Eurodollars to fight back & regain the upper hand. This peaked when Petrochem captured and assassinated the SovOil founder and CEO Anatoly Novikovo.

The third corporate war lasted from February 2016 to November 2016 and was fought almost entirely on the Net. Hostilities began when financial examiners uncovered a confidence scheme being designed by investment counselors at Merrill Asukaga and Finch against private investors.

This enraged the Rothstein Fund, and they turned everything over to the District Attorney’s office for an investigation. They also hired local netrunners to begin infiltrating MA&F’s data fortress in search of the truth. MA&F fired back, increasing their security and launching their own netrunners against the Rothstein Fund.

Netwatch stepped in and responded by limiting net access and making sweeps which resulted in arrests as well as flatlines. With the net being heavily watched, this is where the conflict moved to the streets. Both corporations started hiring mercenaries, and during a 12-hour period, battles were fought in low earth orbit and earth to destroy the opponents net communications gear and infrastructure.

The fourth corporate war took place between 2021 and 2025 and began in a similar way to some of the prior corporate wars with rival Megacorporations butting heads over a financial objective. In early 2021, IHAG a megacorp specializing in underwater shipping and tech went bankrupt. Two rival aquacorps CINO and OTEC entered the picture to pick up the pieces and both were vying for a takeover of IHAGs remaining resources.

After years of fighting however, neither of the Aquacorps were able to deliver the final blow to one another, and thus, both of them hired external help in larger Megacorps to provide resources, equipment and military gear to aid in battle.

OTEC hired Militech an armaments and security company based in the US, and CINO hired Arasaka, a security Megacorp based out of Japan. As they are both two of the largest paramilitary corporations in the world, with thousands of troops, Arasaka and Militech had been rivals before these contracts with the AquaCorps and were ready for any excuse to be back at each other’s throats.

Both Militech & Arasaka are incredible big megacorporations with an incredible amount of sophisticated technology, so much so that if they decided to wage war, no entity on planet earth would be able to stop them. Small pools of conflict effectively turned into large scale battles that took over entire cities and states such as Tokyo, Yokohama, Washington, Chicago and Night City.

By mid-2022 battles involving aircrafts, AVs, tanks, power armor and thousands of troops was the norm. Cyberattacks disrupted banking, international trade, and media.

On August 20th, 2023 a strike team led by Elite Solo Morgan Blackhand & Rockerboy Johnny Silverhand detonated a pocket nuke in the Arasaka Towers complex in Night City, reducing the building to rubble and wiping out thousands of people. Silverhand was killed at the hands of Cyborg Arasaka Solo Adam Smasher.

Cyberpunk 2077 – The Age Of The Red Lore! (2020 – 2045!)

In today’s Cyberpunk 2077 and Cyberpunk Red Lore video we’ll be going over the state of Night City and the world after the events of the 4th Corporate war, and the culmination of Cyberpunk 2020 and what has happened pre Cyberpunk 2077 in the time period of 2020 – 2045. If you don’t have a good grasp on the events that have led up to Red, I suggest either reading Cyberpunk 2020, or watching some of the Night City history lore videos on the channel, or on The Madqueen’s channel to get caught up to speed.

Night City was inhabitable within 24 hours after the Nuke went off at around 1200 feet in the Arasaka towers. Many augmentations or filters installed in the bodies of the general populace meant that the people themselves had largely weathered the effects, but the city was a different story.

The period of rebuilding between 2040-2045 was largely on the shoulders of outsourced Edgerunners and Nomad packs such as the Aldecaldo clan.

Clearing the wreckage was a monumental task though, and tanks shoveled debris into the Bay.
The effects of this event affected specific districts and areas within Night City differently.

Suburbs are overpacked with tent cities and refugee camps filled with people hit hardest by the fallout. Megabuildings are under construction at this time to address the huge populations that are swallowed by crime and overcrowding.

Nomad families now have a bigger presence in the Cyberpunk landscape during the Time of the red. With the Night City and surrounding area largely being under construction and Nomadic packs being well versed in trade routes and commerce, they are integral to Night Cities’ reconstruction.

Gigantic megabuildings are the focus in the Time of the red, which not only house massive amounts of people, but will contain entertainment, food courts, shopping malls and central hubs
Politically Night City is all over the place.

In the time of the red, the Net as we know it today is essentially the digital wild wild west. Mastermind netrunner Rache Bartmoss had released the RABIDS a debilitating mass spread virus, leading to the DATAKRASH. Netwatch, the global police of the net have tried to ban netrunners from accessing the net and net traffic is now localized to individual buildings or campuses to keep everything running smoothly.
Law enforcement post 4th corporate war and the fall of the towers were pretty dodgy. Because of limited law enforcement units, bribery was common and corruption standard in who Law enforcement looks after.
From the old Night City police departments, only one has stood the test of time which is the MAX TAC or Psycho Squad.

Law and order in the time of red can also be classified into security services, corporate security, personal bodyguards, and more freelance police.

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The Bloody History Of Night City! – https://www.youtube.com/watch?v=cpEMH710TIU