Tag Archives: cyberpunk 2077 districts

Cyberpunk 2077 Lore – The Districts & Sub-Districts Of Night City!

Night city is distributed into 6 main districts which houses a myriad of different sub districts within these larger all encompassing ones. We have Watson, Westbrook, City Centre, Heywood, Santo Domingo and Pacifica as the main ones covering the most land-mass in the city, with the surrounding Badlands if you want to consider that a district.

In today’s Cyberpunk 2077 lore we are talking about all the districts in Night City as well as the subdistricts, what and who you can find in these districts, as well as all the details that are unique to each of night cities vibrant locations!

Cyberpunk 2077 News – Map Districts, Dual Wielding, Aldecaldos, Wraiths & MORE!

TONS to go over today including a flurry of new images, screenshots and concept art from the World of Cyberpunk 2077, news on if Dual Wielding will be implemented for the player, a district feature on the Badlands, the political nature of Cyberpunk and what to expect when it comes to political discussion in Cyberpunk!

First up we have a ton of art via the world of cyberpunk 2077 book which has been released in Germany and will release in North America in roughly 4 days here. First up let’s take a look at Cyberpunk 2077’s gangs. First we finally get a glimpse of the Aldecaldos who are a nomad faction who reside out in the Badlands. More on the badlands later, but these guys are essentially the smugglers and mad max-esque characters in the world of Cyberpunk. They control a large amount of the shipping into and out of Night City, and we even have a panzer boy tattoo on one of the members arms, which is slang for a person who smuggles goods.

Next we finally get our first look at the Wraiths who are a part of the Raffen Shiv. These guys are particularly psychotic and the most feared of the Nomads out of all the various Nomad Nations.

Moving on we have the fan favorite the Tyger Claws, another fan favorite with a picture of one of their sports bikes, along with the scavengers who look significantly more augmented than when we first saw them in the 48 minute demo.

Next we have the combat veterans in the 6th street. Again these guys see to be mostly humanoid and lack the amount of cybernetics that the other gangs have. Experimental cybernetics were used on veterans of the central and south am wars, so it’s likely this is the reason that the 6th street seem to abstain from most types of chrome.

The opposite mentality can be seen here with the Maelstrommers, who are heavily into augmenting anything and everything on their body.

Next we have the Moxes, the Voodooboys and the animals all of which we’ve seen before, and honestly guys I’m a big fan of the diversity in each of these gangs and I don’t think there is one we’ve seen so far that are lacking in their design or I struggle to understand their motives and niche in Night City. Curious to see which out of these are your favorite and why?

When it comes to the map there is various pages with districts and their subdistricts which has been collaged together to make a comprehensive map.

We also have some Arasaka content including a super stylistic picture of this Neomilitaristic interior, everyone’s favorite full body conversion Adam Smasher and this Arasaka trooper sporting a unique weapon, as well as a katana. Speaking of Katanas we have a myriad of colorful options from Arasaka here.

Next we have some Net images. Our first image is of a level 5 netrunning suit, which looks very similar to the Netwatch agency Bryce Mosely’s from the Pacifica demo, the net itself, as well as what could be some Militech Netrunning gear.

We also have some prominent characters including Mox Braindance tech Judy Alvarez, Solo turned head fixer at The Afterlife Rogue, and founder of Night City Richard Night.

All in all there are some amazing shots here as you can see on screen, so I definitely would look into picking up this book in the standard or deluxe version if you are into art and the lore. I have a link in the pinned comment under Cyberpunk 2077 Products, so feel free to check that out.

Moving on we have a quick little tidbit from CDPR confirming that there will not be dual wielding in the game. I’ve been getting asked this question a lot and NPCs like jackie can be seen dual wielding but this does not seem to be something that the player can do.

Moving on we have some district lore this time on the Badlands. Badlands are the vast plains just outside of Night City. Sparsely populated by Nomads, they make the city proper seem like a lush oasis in comparison. Still, this place’s got plenty of life left in it, as well as heaps of golden opportunities for those in the know.

You see, Nomads aren’t the only ones who call Badlands their home. Wraiths, a gang made up of exiles from local tribes and families also live here, and are the main reason behind the disappearances of many a corporate transport. Everybody knows that crossing into their territory without an armed escort — and a small army — is just asking for trouble.

Unchecked resource extraction and derelict oilfields dominate in the north. The east, wastelands full of chemicals and landfills reign supreme.

Finally, there’s the desert to the south. It owes its much less apocalyptic vibe to the many Biotechnica protein farms, as well as the Jackson Plains power plant.

Finally we have an interview with Pavo Sasko via SpidersWeb.pl where a question was asked about if the Black Lives Matter movement fostered any changes in the upcoming game, and the political structure of Cyberpunk’s narrative.

Cyberpunk 2077 News – Quest Completion Details, Trauma Team, Lore Screenshots!

MORE images and details on the world of Cyberpunk 2077 via the upcoming lore book, details on the main and side quests and a surprising way you can actually finish the game, some district lore this time featuring Heywood, an incredible new trauma team statue with some in-world implications!

First up let’s dive into some very colorful new screens from the World of Cyberpunk 2077 as a German YouTube channel uploaded a brief look at it’s pages since apparently it’s been released there already. Our first new image here is a Kiroshi Optical ad here, with a fighter pilot using a Kiroshi visor on his helmet. Augmentations are shown off here and we have a better look at the gorilla arms and fists.

Kiroshi has yet another advertisement in here, but this is my favorite one because of the parallels it draws to many of the source material augmentations. On the far left we have what seems to be 2077’s version of the mirror shades that are not only iconic of the cyberpunk genre as a whole, but of 2020’s Kiroshi OptiShields as well.

Next we have these Spider-eyes again an evolution of Cyberpunk 2020 in the Bug eye augmentation from the Chromebooks. Now a lot of these augmentations are likely just going to be for in game advertising, and probably won’t be available to the player which I do want to mention. I know we had the taser nipples in a prior episode, and that could again just be for the in world advertising and not something the player can actually get. Far right we have optics with 4 irises and they are tinged red, and to be honest I don’t have a clue what this would be for. My best guess would be that they are likely used for low light situations.

We’ve already talked about this scene showcasing braindance addiction and for this poor guy on the left hand side, he’s so engrossed in whatever he’s doing he’s flat out pissed himself.

Another interesting new detail we get from this overview is the new vehicle manufacturers. We pretty much already know about Yaiba, quadra, archer and thornton., but now we can add mizutani, villefort, chevillon, mahir and makigai to the lineup of vehicles.

The world of Cyberpunk is not just about Night City and the surrounding badlands. The rest of the world is still chugging at their respective paces and it seems like this book will give us context on how the rest of the world is dealing with their own unique circumstances and problems. On this page it mentions that in 2073, airship fuel consumption has tripled to presumably ship plastics to australia.
There’s also an ad for real water, which we have seen in the broll footage that we analyzed as well as a very intimidating picture of Placide. It seems like there is an augmented hyena on the bottom here based on some of the concept arts where it shows Voodooboys keeping hyenas.

Finally your mind is never safe in Night City so we have yet another ad this time showcasing a storage service for the mind, to protect yourself from getting data extracted from you.

Moving on we have some new details via Pawel Sasko in an interview he did with spidersweb. We already know that side-quests can have ripple effects that will effect the main story line, but it seems that in some instances, the main quest doesn’t even need to be completed to actually finish the game.

Moving on check out this new statue on the CDPR gear store featuring the Trauma Team. Interesting thing about this is that if you take a closer look at this detailed statue, you’ll see some 2 important characters from the Cyberpunk Universe. Nadia and Mason who are the main characters in the Trauma Team comic book are both written onto their respective helmets, which are again an indication that these guys are going to be prominent in CDPR’s story telling.

Nadia, an assistant EMT for a privately-owned business known as Trauma Team International, is the sole survivor of a failed rescue mission turned shootout.
After she agrees to continue work for an upcoming extraction mission, Nadia discovers that her new extraction subject is Apex–the man who’s responsible for Nadia’s former team members’ deaths.

Moving on we have a district feature, this time on Heywood via Twitter and the CDPR forums. They describe this district as follows. “Heywood is a district of contrast. In the north, near City Center, you’ll find lush parks and modern skyscrapers towering high above. As you venture further south, however, the views change drastically, with dangerous and unwelcoming slums dominating the scenery more and more. Still, Heywood isn’t all bad even with gangs like Valentinos and 6th Street roaming about – if you know your place and keep your head low, that is.

The districts been dubbed “the biggest bedroom in Night City”. That’s because most of Night City lives here.

TT Statue too rich for your taste? 15% off Trauma Team and Cyberpunk Diplates here – https://displate.com/theneonarcade?art=5e2dca24d4740

Lore Book source – https://www.youtube.com/watch?v=drP-ok_EnM0

Cyberpunk 2077 News – Exclusive Screenshots & Hideo Kojima Cameo?!

Hideo Kojima being a possible cameo in the game, some brand new screenshots from various magazines and from CDPR’s own website, giving us some potential insight into Silverhand, a new gang and a fringe district of Night City, more Cyberpunk 2077 world lore, a new character, and some additional details from around the internet all in today’s Cyberpunk 2077 news!

First up check out a couple new exclusive screenshots from Japanese Gaming Magazine Famitsu, found courtesy of JackJake on twitter. The first one seems to be during the street kid lifepath, with a 6th street gang member in the back judging by the patriotic attire. Based on what we believe to be other 6th street members, this guy seems to be quite a bit more augmented than what we’ve previously seen from the 6th street.

Next we have this augmented monk in darker robes, which is a stark contrast to the bhikku monks in the orange robes who are against implantation. I believe this is in the corporate path, and does have me intrigued as to what this guys story is. Corporates don’t strike me as the most meditative people in the world of Cyberpunk so i’m curious to know if he is an Arasaka employee, or not and if he is infact a monk what kind of values and beliefs he prescribes to since it’s likely not the same beliefs as the anti-cyberware monks.

We also have a new screenshot from EDGE Magazine who have recently revealed that Cyberpunk 2077 will grace the cover of their september 2020 issue of the magazine. Within the magazine however we find an image of Johnny Silverhand in his full glory. Also shoutout to JackJake again for the upscale and Ani HVX for some revisions. Anyways there is a very curious detail here. Johnny seems to be holding the chip, which as far as we know houses his consciousness. His body doesn’t have the digital glitching and artificating so the question is if he has gotten out of the chip somehow, and is now in control of it. Have you and silverhand traded places, has he trapped someone else on there, and if this is the immortality chip and a physical silverhand, how exactly did that even happen. I’m sure we will find out on November 19th, but for now you can let your brain marinate in these contemplative juices.

Next we have this image that CDPR snuck onto their website, which appears to be the area of Santo Domingo based on the power plants, and the more industrial areas seen on the right hand side. A lot of people were mentioning this as giving them a bladerunner vibe, and the airspace here is pretty choked with not only smog but a fair amount of AVs and flying cargo vehicles.

We also have a district feature on Santo Domingo courtesy of CDPR where they divulge more information of this zone on the edge of Night City. They explain Santo domingo as “One of night city’s oldest districts. Thanks to its location, the district avoided serious damage from the 4th Corprate War. Instead, it tuned into a provisional camp for thousands of Night City citizens seeking shelter. Today, the settlements are gone and Santo Domingo has become a testing ground for industrial projects: corporations destroy old factories, only to build new ones in their place.

Meanwhile, residents scrape a desperate living in crowded megabuildings – constantly wishing for something better. It didn’t take long for a couple of ex-military guys to group together to take matters into their own hands. That’s how the district became a home for the 6th street gang.

Arroyo is the industrial heart of Santo Domingo. In this region of contrast you can find an old nuclear power plant and junkyard right next to high-tech corporate factories. Operational factories keep their own private security, as neglected buildings quickly become gang controlled.

Workers from arroyo live in Rancho Coronado – a self-sufficient housing district with dozens of identical homes. THis neighborhood is reminiscent of american suburbs from the middle of the 20th century.

Moving on we have a tweet from the CYberpunk 2077 twitter page congratulating Hideo Kojima on the release of the PC port of his open world epic Death Stranding. Alongside the congratulations is a render of Kojima on the yaiba kusanagi, from when he visited the CD PROJEKT RED public booth back at I believe the tokyo game show. If you guys remember Kojima had also visited CDPR in warsaw last year. This in combination with the render has led to some speculation on whether Kojima will be featured in Cyberpunk 2077.

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Cyberpunk 2077 News – VIBRANT Open World Content, NEW Screenshots, Watson District Lore!

Exciting Cyberpunk 2077 details including just what kind of different open world activities, random encounters, quests and side jobs we can do in Night City, Some beautiful new screenshots from CD PROJEKT RED, some details on the district of Watson with some screens and concept art of this melting pot district, and a ton more unique details you may have missed from previews and hands on events all in todays Cyberpunk 2077 News Video!

Before we get into it check out this response to Kanye Wests announcement that he’s running for presidency by the Cyberpunk 2077 twitter page. As we know Cyberpunk 2077 is based on the source of Cyberpunk 2020 and the dark future, so they decided to respond with “sooo this is how it started” insuniating that a Kanye presidency is this timeline’s beginning of the DarkFuture. Definetly some pretty on brand humor from CDPR, which I think we can all agree was a top tier tweet.

Now First up we have a feature from CDPR on the district of Watson explaining the district where V’s apartment resides as follows. “Watson used to have it all. Nightclubs, skyscrapes, corporate offices, a top-end medcenter – even the biggest black market in Night City. Japanese corporations competinv with Arasaka invested billions of Eurodollars in the district, intending to make it self-sufficent and prosperous.

Everything changed when Arasaka returned to the city after the Unification War. It bled other corporations dry and changed Watson forever.

Today, Watson is a sad and deseperate place. It’s one of Night City’s poorest districts and it’s a battleground between Maelstrom and Tyger Claws.

Maelstrom settled in the Northside Industrial District. It’s filled with factories (most of them abandoned) and working-class apartment blocks. You can also find the well-known Totentanz bar here.

Tyger claws operate from Little China and Kabuki. Little China used to be an extension of downtown; It’s a high density urban region with skyscrapers, overpopulated with Asian immigrants during the late 2040s.

The rest of Watson is the Arasaka waterfront. An area off limits for non-employees.”

Moving on we have some of the open world activities that were noted by Journalists who had a chance to go hands on with cyberpunk 2077. Some play testers wrote down each of the open world elements as a comprehensive list, and although there could be more this is a really good sign to the diversity of things to do in Night city. Going down the list we have Main jobs and side jobs, gun for hire or mercenary quests, search and recovery quests, thievery, agent saboteur and SOS quests, Mercs needed, special delivieries, assaults in progress, Cyberpsycho sightings, clothing sotres, ripperdocs, techies, weapons and gun shops, trainers, foods and restaraunts, bars and other side quests.

During the Nomad playthrough, there was a segment where the Snake Nation was mentioned. Now we know the Wraiths and the Aldecaldos are the nomad factions that have been confirmed for Cyberpunk 2077, but hearing a reference to some of the other Nomad nations might give some insight into them showing up at some point during the game. The snake Nation in 2020 was the largest Nomad nation that was created as a response to the Nomad Movement in North America, led by a man named Freddie Douglas.

Now during the Nomad Lifepath previews prior had mentioned attempting to smuggle something into Night City, which we were for the most part never made aware of as the reader. It turns out this was an Iguana, who are now rare because they had seemingly gone extinct over 30 years ago.
At 26 minutes in, Alanah mentions that a Red had told her about a Forza 4 styled driving build for vehicles.

We’ve all seen the Maelstrom 48 minute demo, and again a Red mentioned to Alanah on her playthrough that there were 7 different outcomes of that particular quest. This is insane for the potential of branching narratives, replayability and repurcussions to your actions. One scenario ended with Militech storming the lair and fighting the Maesltrom as you simply looked on.

Some of the loot included condoms, burritos and handcuffs, and there will be a sell all junk button to streamline the selling process at vendors and stores.

When it comes to Melee and Boxing, there is a questline which starts off with the training robot in your apartment. After you’ve completed that, you will move on to a kind of street brawling tournament which begins with fighting the oscillation sync twins in Kabuki.

There is a TV talk show in the world where ARasaka employees are discussing the morality and ethics of the relic chip. It was allegedly created to house the leader of Arasaka’s consciousness. This explains why Silverhand who died at the hands of Adam Smasher is on the chip, and the end of the Cyberpunk 2020 timeline.

Cyberpunk 2077 Gameplay Details ULTIMATE Analysis! (25 Minute Gameplay!)

Cyberpunk 2077’s 25 minute gameplay footage is layered with detail and so today we’ll be going over 77 or so things that you missed. Without further ado let’s go through it.

First let’s jump into our favorite part, the gameplay section. As we make our way to a Maelstrom hideout on the edge of the city, we see a new ad. THis says “Sweet, clean speed because life is too short to be slow.” THe music on the radio strikes me as something Nina Kraviz would play and we hear grimes later in the badlands driving sequence so the behind the music artists are here in full effect. Our controls are finally shown on the bottom right using the Xbox Controller. We have sprint, jump, draw weapon and double tap to dodge. Apparently this double tap mechanic was mentioned as pretty awkward in some of the previews, so hopefully that gets rectified.

As we scan the Malestrom ganger on the outside of the crates, we gain access to the NCPD database. This is where you can check the wanted levels and bounties of enemies and is likely tied to some sort of eye upgrade or hacking mechanic to get full access to this. YOu can quick hack enemies or another option tag them for later, which to me sounds like they’d be marked on the map even if you leave.

Now hacking is also heavily tied to our cyberdeck and it’s memory which acts as mana if you are familiar with many fantasy games. THis particular character has 11/11 memory slots to use on the quick hacks. COmms noise to distract for example takes 1 memory unit, overheat to override cybernetics takes 4, pin and breach protocol take 1, and to make the enemies weapon malfunction takes 3.

Detonate grenade is shown in the side window as a tier 3 skill, which takes 2.43 seconds to channel and has a 420 second cooldown. In comparison overheat which is actually used only takes .739 seconds and has a 0 second cooldown. I’d imagine these numbers are still being tweaked, but balancing cyberdeck memory and cooldowns and prioritizing the stronger enemies with these skills is probably pretty essential.

As overheat is used and this gang member burns up, we see our healing inhaler and some grenades on the bottom left, which we end up using both of. The radius of our grenades is shown, similarly to the 48 minute demo so no major changes here.

Whipping out our shotgun, and taking a closer look this is an iconic weapon we have seen before. The Crusher is the pistol sized shotgun used on the Cyberpsycho by the MAXTAC officer in the teaser trailer.

We also auto loot the eddies this guy has on him, And as you can see above the minimap we transition from public to combat to show the player this area is not safe, and that hostiles have probably noticed your presence.

We whip out a rifle known as the Genesis 19:24. Doing a brief google search this is from the bible and the passage reads “Then the lord rained down burning sulfur on Sodom and Gomorrah – from the lord out of the heavens.” Interesting little easter egg here.

We end up killing the leader, where is says removed MAXDOC Mk3, and we get a boost to our stats and levels.

A little further on there is one more baddie, so we whip out our mantis blades, where it appears we can have a fast attack, a strong attack and the ability to block. Killing the final maelstromer, there is a brief frame where we can loot her as she has a constitutional arms unity, which is likely this pistol, an X-22 flashbang grenade, which we pick up along with a frag grenade. There are likely more variants and styles of grenades as the lore had some pretty interesting ones that I would love to see in 2077.

Now this whole sequence was to rescue a monk who are against implantation, but were being forced to receive cyberware at the hands of the malestom. As we’ve seen in the 48 minute demo and some screenshots, it seems like monks are big targets in this world for forcibly undergoing implantation a stark contrast to the harvesting of cybernetics and organs by the scavengers.

Moving on we have the brief Street Kid Lifepath beginning. At 6:29 we see a timed sequence to gun it as Jackie holds us up because he wants the car you are stealing to himself. TImed sequences are a pretty common occurrence and this was something i really wanted more from in the witcher 3 so its nice to see it become more prevalent.

Officer Stints looks like a familiar face, and for those who don’t recognize him, he is reminiscent of gaunter o dimm aka master mirror from the witcher 3 expansion hearts of stone. In an interview lead quest designer Pavo Sasji was asked on why stints looks like O’dimm to which he responded along the lines of you’ll have to wait and see.

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Cyberpunk 2077 News – Map Size EXPANDED, Unique Crowd System & 20 Million Sales Forecast!

Has Cyberpunk 2077’s Map EXPANDED Horizontally? Today we are going over some forecasts for CD Projekt and Cyberpunk 2077 in the new year via Business outlet Bloomberg, some new Cyberpunk 2077 related products available for pre-order, some more details from John Mamais, some Countdown to the Dark future episodes, some fan creations and art & more.

First let’s jump into some of the forecasts made in an article via Business news publication Bloomberg.com regarding CD PROJEKT and Cyberpunk 2077s future. CD PROJEKT snagged a spot-on Bloomberg’s 50 businesses to watch in 2020 largely due to Cyberpunk 2077, with estimated sales growth numbers just over 445% and 12-month sales being 108.34 million as per analysts.
In a brief synopsis as to why CD PROJEKT will have such astronomical numbers, Bloomberg’s Matthew Kanterman says this “CD PROJEKT SA, Poland’s largest video game maker could beat analyst 2020 sales forecasts.

Next up we have an article from Ausgamers which adds more detail to an interview we went over in a prior news episode with head of the Krakow studio John Mamais. In a question regarding recent hiring’s and the growth of CD PROJEKT RED, mamais mentions “We weren’t smart enough to know how many people we needed” “When we wrote the initial concept for Cyberpunk 2077, we didn’t know. So, we grew as the design was developing. And really, you don’t know how many cinematic animators you’re going to need until you have a scope for the number of scenes you’re going to have in the game. We didn’t have that in the beginning, we just knew we wanted to have cool cinematics and be as big as the Witcher 3.

The crowd systems we’ve seen so far are incredibly impressive and John Mamis extrapolates on this by saying “We kind of had to do it cause it’s a big city setting right?” “You need crowds of people moving around or it wont look right. It was very technically challenging and still is. We’re working on it in fact. Last time I talked to the technical director, he talked its current status as a real achievement, where we’ve got all these people in the same space moving around. Different to the Witcher crowds, because if you look closely, they’re very similar to each other in how they look and move. In Cyberpunk these are all, in a way, unique characters moving around the space. It’s a combination of AI, tech and art.

Moving on we have a new look at some Arasaka Security forces in this cover art for PCGamer magazine & Map size differences between last year’s 2018 trailer and the one that can be seen here. First let’s take a look at some of the Arasaka riot police fending of Night City citizens. Moving on to the most interesting part of the image we have the new map, which looks a little bit different from the old map we saw in the 2018 trailer.

Now if we look very closely, we can see a ton of new stops added in virtually all directions, with the most significant length added on the south side near Rancho Coronado, and in the North near Westbrook.

Next up we have a couple Cyberpunk 2077 products now available for pre order. First, we have the super anticipated Samurai/2077 bomber jackets which can now be pre-ordered.

We also have the official game guide coming from Piggyback games which comes in a standard and CE version. This guide is described as “The Complete Official Guide to Cyberpunk 2077 is a massive book covering everything in the game. With details on every challenge and feature, the guide offers streamlined progression through the entire adventure, as well as a commanding expertise on all key systems. 100% authoritative: all branching paths, all side quests, all rewards, and all endings fully mapped out; also includes optional challenges, mini-games, unlockables, secrets, and more. Foolproof explanations: every mission, every game mechanic, every meaningful choice covered with accessible solutions. Reference & Analysis Chapter: in-depth coverage of all major game systems, including character progression, abilities, perks, Street Cred, Trophies/Achievements, among others.

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https://www.ausgamers.com/features/read/3621721

https://wccftech.com/witcher-33-million-witcher-3-2017-pc/
https://www.bloomberg.com/features/companies-to-watch-2020/


https://venturebeat.com/2019/08/05/red-dead-redemption-2-sales-hit-25-million-up-1-million-since-may/

Cyberpunk 2077 – The Age Of The Red Lore! (2020 – 2045!)

In today’s Cyberpunk 2077 and Cyberpunk Red Lore video we’ll be going over the state of Night City and the world after the events of the 4th Corporate war, and the culmination of Cyberpunk 2020 and what has happened pre Cyberpunk 2077 in the time period of 2020 – 2045. If you don’t have a good grasp on the events that have led up to Red, I suggest either reading Cyberpunk 2020, or watching some of the Night City history lore videos on the channel, or on The Madqueen’s channel to get caught up to speed.

Night City was inhabitable within 24 hours after the Nuke went off at around 1200 feet in the Arasaka towers. Many augmentations or filters installed in the bodies of the general populace meant that the people themselves had largely weathered the effects, but the city was a different story.

The period of rebuilding between 2040-2045 was largely on the shoulders of outsourced Edgerunners and Nomad packs such as the Aldecaldo clan.

Clearing the wreckage was a monumental task though, and tanks shoveled debris into the Bay.
The effects of this event affected specific districts and areas within Night City differently.

Suburbs are overpacked with tent cities and refugee camps filled with people hit hardest by the fallout. Megabuildings are under construction at this time to address the huge populations that are swallowed by crime and overcrowding.

Nomad families now have a bigger presence in the Cyberpunk landscape during the Time of the red. With the Night City and surrounding area largely being under construction and Nomadic packs being well versed in trade routes and commerce, they are integral to Night Cities’ reconstruction.

Gigantic megabuildings are the focus in the Time of the red, which not only house massive amounts of people, but will contain entertainment, food courts, shopping malls and central hubs
Politically Night City is all over the place.

In the time of the red, the Net as we know it today is essentially the digital wild wild west. Mastermind netrunner Rache Bartmoss had released the RABIDS a debilitating mass spread virus, leading to the DATAKRASH. Netwatch, the global police of the net have tried to ban netrunners from accessing the net and net traffic is now localized to individual buildings or campuses to keep everything running smoothly.
Law enforcement post 4th corporate war and the fall of the towers were pretty dodgy. Because of limited law enforcement units, bribery was common and corruption standard in who Law enforcement looks after.
From the old Night City police departments, only one has stood the test of time which is the MAX TAC or Psycho Squad.

Law and order in the time of red can also be classified into security services, corporate security, personal bodyguards, and more freelance police.

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The Bloody History Of Night City! – https://www.youtube.com/watch?v=cpEMH710TIU

Cyberpunk 2077’s Art Design, Direction & Philosophy!

Today we are diving into Cyberpunk 2077s stunning Art design and direction and how it brings the world of Night City alive.

In a single player RPG, the art direction is paramount in creating an authentic vision. Throw in the fact that this is a game based in a Cyberpunk universe with over 4700 pages of stylized source material and you have all the tools at your disposable to make the most believable sci fi world in any medium to date.

CDPR has approached it’s art direction cautiously and there are some very important reasons behind this. Art Director Kasia Redesiuk attributes some of this hesitance and time invested because of the visual challenge of developing technology and the world to reflect 50 years of progress from 2020.

Concept artists draft up a variety of different concept pieces and it allows the art department to meet with the other departments to determine which of these styles connect to the overarching themes and ideas of the game as a whole.

We know by know that there is 6 distinct districts in Cyberpunk 2077 with their own unique flare. We’ve seen the Corporate centre and Watson so far, with Pacifica being detailed by media and influencers, and both areas offer styles on opposite sides of Cyberpunk 2077’s spectrum. Whilst Pacifica is a gang ridden slum, riddled throughout the skeletons of a once promising coastal retreat, Watson and the city centre is a Marketers wet dream with buzzing neon billboards, the blur of public transport and on the move street dwellers.

Quest Designer Pawel Sasko has recently highlighted that the 4 distinct styles of the world referenced in their Cyberpunk conceptual art series is not only going to be tied to clothing and our own personal style, but the buildings and environments will also be tied to these specific niches.

Now whilst CDPR has a majority of the freedom in their adaptation of Cyberpunk 2077, Mike Pondsmith is referenced as a walking encyclopedia and the go to man for clarification on some of the harder thematic and visual choices. He’s been very vocal about Weapons in the past.

The UI design is something CD PROJEKT has mentioned highly iterative. CDPR mentions that it needs to be readable, but at the same time it needs to be in universe and consistent. The goal when it comes to this design is that it should be apparent on your HUD if for instance you are getting hacked or fried.

Boisterous color is weaponized on your screen by the Megacorporations. The dichotomy between suffering, pain and struggle with the vivid and overtly “out-there” billboards and ads is a Cyberpunk trope that CD PROJEKT RED has gone full force with. Take one look on some of the more hectic streets of night city and it’s almost suffocating how much toxic brand allegiance seems to propagate throughout the world. If you don’t consume the latest drinks, have the latest car, or the second version of the Mr Studd sexual augment, you’re destined to be sucking cement as lowly street scum.

According to CD PROJEKT RED ads will also give a chance to show more of the universe and the background locales in some of these ads will show the state of the world outside of Night City. Good art allows you to extrapolate with some direction along the way.

Cyberspace was also a big challenge although CDPR have seemingly pinpointed their direction when it comes to this. From realistic to abstract, they’ve moved towards creating a digital playground that is surrounded in an air of mysticism.
Culturally, the genre has many times shown a melting pot future, which 2077 will align with. From the Voodooboys, Haitian immigrants who speak Creole, to the Maelstrom who speak Norweigan, to the fact that a language translator is an important piece of Cyberware for V, which without would make it harder to unwravel the citizens of Night Cities secrets.

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Cyberpunk 2077 – It Took CDPR “Multiple Years” To Nail Down the Game’s Art Direction