Cyberpunk 2077’s 25 minute gameplay footage is layered with detail and so today we’ll be going over 77 or so things that you missed. Without further ado let’s go through it.
First let’s jump into our favorite part, the gameplay section. As we make our way to a Maelstrom hideout on the edge of the city, we see a new ad. THis says “Sweet, clean speed because life is too short to be slow.” THe music on the radio strikes me as something Nina Kraviz would play and we hear grimes later in the badlands driving sequence so the behind the music artists are here in full effect. Our controls are finally shown on the bottom right using the Xbox Controller. We have sprint, jump, draw weapon and double tap to dodge. Apparently this double tap mechanic was mentioned as pretty awkward in some of the previews, so hopefully that gets rectified.
As we scan the Malestrom ganger on the outside of the crates, we gain access to the NCPD database. This is where you can check the wanted levels and bounties of enemies and is likely tied to some sort of eye upgrade or hacking mechanic to get full access to this. YOu can quick hack enemies or another option tag them for later, which to me sounds like they’d be marked on the map even if you leave.
Now hacking is also heavily tied to our cyberdeck and it’s memory which acts as mana if you are familiar with many fantasy games. THis particular character has 11/11 memory slots to use on the quick hacks. COmms noise to distract for example takes 1 memory unit, overheat to override cybernetics takes 4, pin and breach protocol take 1, and to make the enemies weapon malfunction takes 3.
Detonate grenade is shown in the side window as a tier 3 skill, which takes 2.43 seconds to channel and has a 420 second cooldown. In comparison overheat which is actually used only takes .739 seconds and has a 0 second cooldown. I’d imagine these numbers are still being tweaked, but balancing cyberdeck memory and cooldowns and prioritizing the stronger enemies with these skills is probably pretty essential.
As overheat is used and this gang member burns up, we see our healing inhaler and some grenades on the bottom left, which we end up using both of. The radius of our grenades is shown, similarly to the 48 minute demo so no major changes here.
Whipping out our shotgun, and taking a closer look this is an iconic weapon we have seen before. The Crusher is the pistol sized shotgun used on the Cyberpsycho by the MAXTAC officer in the teaser trailer.
We also auto loot the eddies this guy has on him, And as you can see above the minimap we transition from public to combat to show the player this area is not safe, and that hostiles have probably noticed your presence.
We whip out a rifle known as the Genesis 19:24. Doing a brief google search this is from the bible and the passage reads “Then the lord rained down burning sulfur on Sodom and Gomorrah – from the lord out of the heavens.” Interesting little easter egg here.
We end up killing the leader, where is says removed MAXDOC Mk3, and we get a boost to our stats and levels.
A little further on there is one more baddie, so we whip out our mantis blades, where it appears we can have a fast attack, a strong attack and the ability to block. Killing the final maelstromer, there is a brief frame where we can loot her as she has a constitutional arms unity, which is likely this pistol, an X-22 flashbang grenade, which we pick up along with a frag grenade. There are likely more variants and styles of grenades as the lore had some pretty interesting ones that I would love to see in 2077.
Now this whole sequence was to rescue a monk who are against implantation, but were being forced to receive cyberware at the hands of the malestom. As we’ve seen in the 48 minute demo and some screenshots, it seems like monks are big targets in this world for forcibly undergoing implantation a stark contrast to the harvesting of cybernetics and organs by the scavengers.
Moving on we have the brief Street Kid Lifepath beginning. At 6:29 we see a timed sequence to gun it as Jackie holds us up because he wants the car you are stealing to himself. TImed sequences are a pretty common occurrence and this was something i really wanted more from in the witcher 3 so its nice to see it become more prevalent.
Officer Stints looks like a familiar face, and for those who don’t recognize him, he is reminiscent of gaunter o dimm aka master mirror from the witcher 3 expansion hearts of stone. In an interview lead quest designer Pavo Sasji was asked on why stints looks like O’dimm to which he responded along the lines of you’ll have to wait and see.
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