TONS to go over today including a flurry of new images, screenshots and concept art from the World of Cyberpunk 2077, news on if Dual Wielding will be implemented for the player, a district feature on the Badlands, the political nature of Cyberpunk and what to expect when it comes to political discussion in Cyberpunk!
First up we have a ton of art via the world of cyberpunk 2077 book which has been released in Germany and will release in North America in roughly 4 days here. First up let’s take a look at Cyberpunk 2077’s gangs. First we finally get a glimpse of the Aldecaldos who are a nomad faction who reside out in the Badlands. More on the badlands later, but these guys are essentially the smugglers and mad max-esque characters in the world of Cyberpunk. They control a large amount of the shipping into and out of Night City, and we even have a panzer boy tattoo on one of the members arms, which is slang for a person who smuggles goods.
Next we finally get our first look at the Wraiths who are a part of the Raffen Shiv. These guys are particularly psychotic and the most feared of the Nomads out of all the various Nomad Nations.
Moving on we have the fan favorite the Tyger Claws, another fan favorite with a picture of one of their sports bikes, along with the scavengers who look significantly more augmented than when we first saw them in the 48 minute demo.
Next we have the combat veterans in the 6th street. Again these guys see to be mostly humanoid and lack the amount of cybernetics that the other gangs have. Experimental cybernetics were used on veterans of the central and south am wars, so it’s likely this is the reason that the 6th street seem to abstain from most types of chrome.
The opposite mentality can be seen here with the Maelstrommers, who are heavily into augmenting anything and everything on their body.
Next we have the Moxes, the Voodooboys and the animals all of which we’ve seen before, and honestly guys I’m a big fan of the diversity in each of these gangs and I don’t think there is one we’ve seen so far that are lacking in their design or I struggle to understand their motives and niche in Night City. Curious to see which out of these are your favorite and why?
When it comes to the map there is various pages with districts and their subdistricts which has been collaged together to make a comprehensive map.
We also have some Arasaka content including a super stylistic picture of this Neomilitaristic interior, everyone’s favorite full body conversion Adam Smasher and this Arasaka trooper sporting a unique weapon, as well as a katana. Speaking of Katanas we have a myriad of colorful options from Arasaka here.
Next we have some Net images. Our first image is of a level 5 netrunning suit, which looks very similar to the Netwatch agency Bryce Mosely’s from the Pacifica demo, the net itself, as well as what could be some Militech Netrunning gear.
We also have some prominent characters including Mox Braindance tech Judy Alvarez, Solo turned head fixer at The Afterlife Rogue, and founder of Night City Richard Night.
All in all there are some amazing shots here as you can see on screen, so I definitely would look into picking up this book in the standard or deluxe version if you are into art and the lore. I have a link in the pinned comment under Cyberpunk 2077 Products, so feel free to check that out.
Moving on we have a quick little tidbit from CDPR confirming that there will not be dual wielding in the game. I’ve been getting asked this question a lot and NPCs like jackie can be seen dual wielding but this does not seem to be something that the player can do.
Moving on we have some district lore this time on the Badlands. Badlands are the vast plains just outside of Night City. Sparsely populated by Nomads, they make the city proper seem like a lush oasis in comparison. Still, this place’s got plenty of life left in it, as well as heaps of golden opportunities for those in the know.
You see, Nomads aren’t the only ones who call Badlands their home. Wraiths, a gang made up of exiles from local tribes and families also live here, and are the main reason behind the disappearances of many a corporate transport. Everybody knows that crossing into their territory without an armed escort — and a small army — is just asking for trouble.
Unchecked resource extraction and derelict oilfields dominate in the north. The east, wastelands full of chemicals and landfills reign supreme.
Finally, there’s the desert to the south. It owes its much less apocalyptic vibe to the many Biotechnica protein farms, as well as the Jackson Plains power plant.
Finally we have an interview with Pavo Sasko via SpidersWeb.pl where a question was asked about if the Black Lives Matter movement fostered any changes in the upcoming game, and the political structure of Cyberpunk’s narrative.