Cyberpunk 2077 News – HANDS ON Previews In June & More Car Customization?!

A financial call which reveals some interesting tidbits, including a hands on event for Cyberpunk in June, a new screenshot of an AI guided combat cab from prior trailers, Cyberpunk entering its final phase of development and some car customization details that may be present in the game, all in todays Cyberpunk 2077 news!

First up we have a cheeky tweet from CDPR saying “Seriously though, can nobody launch stuff on time anymore? Launch America” in reference to the failed Space X launch on the 27th of May. Obviously Cyberpunk was delayed a while ago, and since then no industry has been safe from delays, including space travel so I guess it is what it is.

Moving on we have a financial call from CDPR relaying some important news. First the Witcher games have sold 50 million copies in total, an incredible milestone and largely due to the prolonged sales of the witcher 3 on all platforms as well as its new switch port.

Sales and net profits for Q1 2020 were the best in the groups history for the first quarter as sales revenues peaked at 193 million Zloty.

When it comes to Cyberpunk, Piotr mentions that the project is drawing to a close, and that they have spent 54 million zloty on the development of new video games and technologies. This might include not only 2077, but Cyberpunk online as well as the pre-development for their next single player title which may be in the Witcher universe.

Piotr cracks a smile when he mentions that they are cooking up something special in place of E3 and reaffirms that Night City Wire will be the event kicking off most of the marketing push. There was also an earning presentation where one of the slides labeled a hands-on event in June 2020. This is likely where media outlets, journalists and influencers will get their hands on the game and start writing and creating content surrounding their impressions, which is really what we are all waiting for. The game looks great so far, but how does it actually play?

Moving on we have an awesome little look at the combat cabb driven by the AI delamain from the 2019 CGI trailer in these brand-new renders. These crystal-clear images really show off some of the finer details like the side leds and wheels that we weren’t able to get a good look at during the high paced trailer. Delamain is the AI who runs this specific combat cab, and will likely bail you out of tricky situations when you are in the pinch.

We also have this post from DucentiTredecim on potential other forms of customization. From top to bottom we have two different types of Quadra V techs, we have the type 66 and its Nomad Wraith equivalent, we have a Thornton truck, we have this 6-wheeler, as well as what seems to be more of a buggy style nomad vehicle. It’s defiantly compelling evidence that car customization is a thing but were going to have to wait for confirmation on this.
Now Ducenti also posted this clearer Nomad and StreetKid lifepath image from the Deep Dive trailer we had a while ago. Nice to see both the Nomad and Street Kid lifestyles up close, since the visual style posters from Cyberpunk are modelled on them, but not exactly the same.

Next up we have the finalists announced for the Cyberpunk PC modding contest and I have to say the ones that they have shown are crazy. This would be a tough choice for me, but I gotta go with the Voodooboys one for the creativity element, even though its not the flashiest.

Drop a comment and let me know your favorite.

Cyberpunk 2077 News – NO Censorship, Summer Games Fest & More Lore!

NO censorship being confirmed for one of the stingiest regions when it comes to ratings, some new gang and corporation lore, UI and menu iteration, another gaming event coming soon featuring CD PROJEKT RED, and some examples of more of the adult themes in Cyberpunk 2077 from rating agencies all in today’s Cyberpunk 2077 News!

First up let’s jump into CDPR being confirmed for the Summer Games Fest, a new digital gaming conference led by the Video Game Awards leading man Geoff Kneighley. This convention will last 4 months and will feature in-game events, playable content, demos and surprises from your favorite devs and publishers. It is a whole season of events and the first phase has just been announced in terms of which developers will be present. Now phase 1 doesn’t mean the order in which content will be dropping but more along the lines of building up hype as each new phase they announce more devs. This conference will run from May to august and yes CD PROJEKT RED was announced in their first phase lineup along with the likes of PlayStation, Bethesda, Steam, Riot, Xbox, Bungie and Blizzard.

Moving on we have some great great news for Australia and likely the rest of the world in that the game was given an 18+ classification in Australia, there will not be censorship, and CDPR did not have to change anything to get a mature classification. Taking a look at each point from an Australian Kotaku article we have themes, violence and sex being rated 18+ under the high impact category, language and nudity is a tier down at strongly impactful, as well as drug use which was moderately impactful. Honestly pretty surprising judging by how prevalent this is in the Cyberpunk world. Now let’s compare this to the Witcher 3’s designation where it is uniform across the board, with Cyberpunk edging Witcher out in terms of high impact themes.

We also have a redacted Cyberpunk 2077 classification report where the board talks about some of the scenes to give us an idea on how they rated each of these metrics. Now there are not story spoilers here due to redacted pieces of text in the examples, but if you want to go into 2077 without knowing the minutia you might want to skip this part.

First the report notes that “there are virtually no restrictions on the treatment of themes” and that ‘the game contains no depictions of actual sexual activity nor does it contain explicit and realistic simulated sexual activity.” I’m not sure if I’m reading this wrong, but that would seem to suggest that the sex scenes are implied or that CDPR have cleverly shot their cutscenes to reflect this. Again, this is confusing, and they go on to contradict this in the article, so I’m going to chalk this up to a writing error.

Moving on we have confirmation that Not ALL cutscenes in Cyberpunk will be in first person.
In a quote the agency says “Cutscenes, including the game’s non interactive sex scenes, are primarily depicted from the first-person perspective.”

Moving onto specifics, there is a point where a player can hire male or female NPCs as prostitutes. The sequence is depicted from first person perspective with nudity visible as the NPC assumes sexual positions and poses.
You can also have first person scenes with other NPCs, that are likely not labelled as prostitutes.
The sequence uses a brief wide-angle depiction of full-frontal female nudity, to depict simulated sexual activity, again putting a huge whole in what was said earlier in this article.
During another quest, V enters a sex shop with mannequins that are posed inside glass cabinets in various sexual positions. Other, smaller cabinets contain a variety of sex toys or devices including a number of oversized phallic-shaped dildos.

Moving on players can choose to “inflict post-mortem damage on NPC corpses”. Arms, legs and heads of corpses can be detached with gunfire, with some stylized injuries and details of entrails and bone visibility in some cases.

Moving on we have some awesome new corporation and gang lore. First up CDPR tweeted about one of the fan favorite gangs the Tyger Claws, which are “a gang of Japanese origin and stylistic influence located in Japantown. They’re ruthless and violent in practice and intimidating in appearance. Katanas, street bikes and luminous tattoos are their trademarks.”

We also have Militech which is “one of the largest manufacturers of weapons and military vehicles in the world, they’ve worked closely with the American military and police agencies for years, providing high-grade weaponry and training.

Finally shout out to Madqueen and Miles tost for this UI and menu tidbit. Madqueen posted how she wasn’t a fan of the color of the menus from the Deep dive demo, which I agree with, to which Senior Level Designer Miles Tost responds with that he can’t say too much, but that games are iterative, implying this has been changed.

Female Image in Thumbnail – kris__mew on instagram