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Cyberpunk 2077 News – NEW Gameplay, Character Creation, MORE Expensive Than GTA 5, Night City Wire!

Brand new Gameplay featuring beautiful shots of Night City, Silverhand and the character creation options including facial cyberware and teeth, Just how expensive the development for Cyberpunk is based on analysts, Night City Wire 5, rollercoasters and new ads as well as a new 2077 music video filled with eye candy!

Cyberpunk 2077 News – Silverhand’s EPIC Concert, New Edgerunners & Updated Q&A!

A trailer for a Microsoft product featuring a look at not only the MASSIVE scale of Night City, but also an insane musical performance, an updated Q&A from CDPR via GameStar and the real translations and facts from some misinformation which has gone somewhat viral, some new characters from the world of Cyberpunk Red, one of which you may recognize, a new partnership for CD PROJEKT RED amongst a couple other interesting things in the world of Cyberpunk, in this weeks Cyberpunk 2077 News!

First up check out this brand-new trailer for the Cyberpunk 2077 Limited Edition Controller where we get a quick glimpse of Night City and an out of control rock concert led by Samurai front-man Johnny Silverhand aka Keanu Reeves. I’m going to play it in it’s entirety for you guys then well do a mini analysis.

So as you can see, it’s a pretty hype trailer which might just feature a story from the Cyberpunk lore first told via Cyberpunk 2013’s Never Fade Away where Johnny Silverhand threw a rebellious concert, and convinced a massive crowd to start a riot and attack Arasaka Corp, whom he has a strong hatred for.

Going along with this same train of thought, CD PROJEKT RED has made it clear that there will be a performance or concert of sorts, similar to The Witcher 3 ‘s Priscilla Performance but on a much more massive scale. This could be exactly what they have planned for this, and with clubs and concerts being so prevalent in the Cyberpunk universe, expect to see more of these performances throughout the game.

We also get to see the density of a section of the city and what a top down view of the map would look like. This map has been confirmed to be Night City, and yes, we finally get to see it at Night, albeit only for a few seconds.
Moving on we have an updated Q&A that was mistranslated last week, with some corrections via Hillanoko. Big shoutout to him for translating a series of GameStar podcasts, and yes it seems unfortunately that the whole summoning programs in Cyberspace was actually in reference to Cyberpunk 2020, and not about the video game 2077. We do however have some fantastic, legit details that we are going to go through.

The first new point here is that despite the fact that people have seen over an hour of gameplay, Pawel Sasko mentions that “players have seen nothing yet” and that devs are able to test the “cook” at home, which is the code for the current build. It’s mentioned that a fair amount of devs enjoy playing the game after work to wind down.

It was also disclosed that certain objects have values allowing NPC’s to listen and or see through them to a certain degree based on the object. Concrete doesn’t let you see through, but if it’s a thinner material, NPCs can hear through it. SO, material can dampen sound and sight based on its own unique values.

When it comes to map Icons CDPR felt like The Witcher had too many points of interest, I’m assuming especially in Skellige which most players did not see, because they want players to have the chance to complete every icon on the map.
When it comes to solving quests, the general philosophy is to subtly lead the player to markers or places and to encourage the player to open their eyes or listen to what is being told instead of a glowing piece of whatever is on the ground.

Moving on we have a correction on NPC routines. There are not 1000 NPC routines like mentioned in the first translation. The actual translation here is that most people will have automated routines from a pool which can divert into branching options. It’s mostly randomized but remains believable.

There were also two standout points that were not mentioned in the podcasts, one being the melee system having an overhaul, and that in Cyberspace we will be able to summon creatures and warriors. These are both again NOT mentioned and thus currently do not represent the game.

Moving on check out some new Cyberpunk Red Edgerunners from RTalsorian, the tabletop RPG company who created the Cyberpunk IP that is being licensed to CDPR.

First, we have Kepler who is a Nomad from a Florida Nomad Pack, who was created with the help of Ashley Sherman.

Next we have Pneumo the Netrunner created with the help of James Young, we have Damian the Techie created with the help of Brian Marquez.

3rd we have Zara the Solo, created with the help of Angle Giuffria.

4th we have Trace Santiago a Media class character created with the help of Trace Wilson.

And finally, Lilayah the Rockergirl, created with the help of Amelia Kolat, who is the Cyberpunk 2077 Community Manager. Really cool to see her up there being represented in Mike Pondsmiths vision, she does a great job of managing and interacting the community and us content creators when we have questions or concerns.

Finally, we have some news via CDPR that the launch of Cyberpunk 2077 will be supported by Agora Group when it comes to their advertising campaign.

Translation via – https://twitter.com/mikanoko1

Cyberpunk 2077 News – TONS of Developer Answers & Details! (Customization, Weapons, Gangs & MORE!)

In today’s Cyberpunk 2077 and Cyberpunk 2077 video we have a super packed news episode for you including leveling up your weapons and weapon proficiency, an entire recap and breakdown of the 2 hour podcast featuring CD PROJEKT RED’s Cyberpunk 2077 community manager Lilayah where we learn a ton of amazing details, a tweet of things to come, The Tygers Claw Gang, Cyberpunk Red’s new box art reveal, a huge info dump from Pawel Sasko the Lead quest designer for Cyberpunk 2077 + more!

Getting right into the news we first are going to go through some of the pivotal questions and answers from our Q+A session with Lilayah from CD PROJEKT RED.

The first question we got answered was in relation to the music direcion. The direction has changed drastically. Refused is the first band they are collaborating with and Refused’s music will be represented by the Samurai band in game.
Lilayah also mentions that based on these details that the 2019 Chippin in version will be the one they use in the game and the 2018 version has been scrapped.

Next we have a question about why Johnny Silverhand has dark hair in 2077 when in the source material of 2020 he has blonde hair. They will explain this in game in depth in game, but Lilayah drops a hint that The immortality chip has gone from hand to hand and this could be the reason why Johnny is no longer blonde.

When it comes to how much of Cyberpunk 2077 is CDPR’s vision compared to Mike Pondsmith’s vision, Lilayah mentions that it’s more like a 75 / 25 split in favor of CDPR with Mike confirming that things don’t break the universe.

When it comes to explaining the lore, they will have lore explanations as part of their content drops.

Apartments unfortunately won’t be customizable and we can only have on apartment overall, but they have an internal decision to make regarding vehicle customization.

Our next new detail we learn from Lilayah is that Cyberware can also be removed and replaced.

Map size is a question CD PROJEKT RED has gotten frequently. When asked about the Badlands Lilayah mentions that the nomads will play a larger part in the story.

When it comes to the dismemberment system, you will need powerful weapons to actually dismember an enemy. You won’t be able to harvest body implants from the body.

When it comes to space travel, Lilayah mentions we wont be able to go to space in 2077.

With the introduction of potentially having non-binary characters, V will still be called V although they are still writing the dialogue.

When it comes to gangs, the 6 districts will have a main gang or gangs, and there will be sub gangs like the scavs in each district. The Tygers claw and Valentinos are the new one that seems to be just as big as the voodoooboys and maelstrom.

Clothing wise, yes you will be able to swap out clothes at any time and the lifepath option you pick will change how you are initially dressed.

Surrendering to the police and wanted levels won’t work like they do in GTA, but you will have to hide and lay low if you create too much destruction in Night City.

Next we have an interview with Miles Tost where he explains a very interesting gameplay mechanic. In this interview Miles mentions that Weapon skills increase from usage, and the more you fire or use your weapons the more proficient you will become at them like in real life. As you train and use your weapon the crosshair gets smaller and tighter, accuracy increases, recoil drops and reload speed increase. The shooting range and boxing arena will be a way to train these mechanics and feature an increased learning speed buff.

Next we have even more developer answers to questions that the twitter community have been firing off to Lead quest designer for CD PROJEKT RED Pawel Sasko,

First we have a question from a user asking if you can dress like a corporate, to which Sasko responds that there will be a ton of equipment options including corporate attire.

When it comes to vehicles Pawel mentions that you are able to buy vehicles in the game, although some unique ones can only be obtained in quests.

Next we have a couple quick details.
We also have some of the audio designers from CD PROJEKT RED taking in some of the sights and specifically sounds of Tokyo.

Before I forget I also wanted to add in one more thing, which is a new Cyberpunk 2077 article in a Chinese magazine showing off some new screenshots from the demo as well as the new Superbike in the game.

Next we have a tweet from again Cyberpunk 2077s community manager Lilayah cryptically hinting at something we will see very soon, with an image of the girl from the E3 trailer modyfing herself with her missing jaw. There’s been some speculation it’s a character creator, which Lilayah has debunked.

Finally we have the reveal of Cyberpunk Red’s box art for the Jumpstart kit coming out on august 1st at GenCon. We also get our first shot at the dice for Cyberpunk red.

Cyberpunk 2077 News – Epic Store & Gameplay Details!

In todays Cyberpunk 2077 News + Details video we have Epic store exclusivity, PAX + E3, Gameplay details about Cyberware, mods and mod support, character and story details, morality meters, Collectors editions, Clubs and Bar and Cyberpunk 2077 and CD PROJEKT RED’s development team size vs The Witcher 3.

First up we have the official Cyberpunk 2077 twitter page tweeting out some new designs and art.

Next we have details about the epic launcher. Now we don’t know anything about the PC version other than the fact that it will be on PC, but it seems CD PROJEKT RED has indeed shot down the idea that it will be an epic store exclusive. To be honest, we knew this was coming because CD PROJEKT owns GOG.com, a digital distribution platform for games and films, and it will most likely launch there as well as Steam.

Next we have just how many people are working on the project.
Now we’ve known these numbers loosely for some time, but we finally have concrete details that the team that is bringing us Cyberpunk 2077 is 60% bigger than the one that gave us The Witcher 3. The workforce numbers are in the 400s with a big jump in employees from the 250 working on The Witcher 3 at it’s peak.
Next We have a couple of details including gameplay demo and collector’s edition plans. In the CD PROJEKT RED and Cyberpunk 2077 forums, we had a question by a forum member who wanted to know if we were going to get a demo limited to one area of the map, much like what we saw in the 48-minute demo. Now we did get an answer and It seems like this is something they are not looking into at the moment. This has been asked a couple of times, so there’s your answer for those that are curious.

Next we have collector’s edition plans. This was via the Cyberpunk 2077 twitter where someone asked if collectors editions will be exclusive to PC, since this is a trend that is starting to emerge with some developers. We have confirmation here that when and if they do come, they will be on PC, X1, and PS4.

The next question is in regards to a morality meter and if it will be available. This was asked in the Cyberpunk forums, where it was answered with “We won’t do any arbitrary morality meter for cyberpunk. We try to handle these things in a more organic way, by tracking choices and how those choices affect people around you. A ganger in the city wouldn’t care if you told a fixer to take a hike but maybe the fixer remembers or the ganger and fixer are buddies in which case new situations will arise. We want to keep it as true to real life as possible.”

We also have questions on Mods and mod support, to which CD PROJEKT RED responds that they are focusing on making the game for now, but potentially later. We also have another detail from a while ago that we haven’t really talked about in Harvesting implants. It seems we won’t be able to harvest implants from dead NPCs and we’ll have to go to our ripperdocs to upgrade them.

Next we have CD PROJEKT RED winning accolades of Best developer at the Steam Awards 2019. Adam Badowski head of studio and game director of Cyberpunk 2077 responded with a brief video and mentioned that whilst being named best developer is an honour, it’s also a responsibility to always go the extra mile and put more love into everything they do, and promises that everyone on the team is super hard at work to make Cyberpunk 2077 a quality release.

Next we have PAX EAST. Let’s look into upcoming PAX East in March which is only 45 days away. Now Back in 2015 The Witcher 3 had a presence at PAX 2 months before it’s 2015 release and before 2015’s E3. Now look at just how much we got from The Witcher 3 when PAX East finally hit. New gameplays, interviews, details and more.

PAX and E3 are big for video games in general and for that I’d say those are two shoe-ins to see new details from Cyberpunk.

Next we have some new Cyberpunk world building details from the makers of Cyberpunk 2077’s source material. Here we have details of Bars in the world of CYberpunk, so let’s look at the Night City specific ones and what we may be seeing in 2077.

First we have Club Atlantis, which occupies the top 3 floors of the piper memorial sports arena.

Next we have Forlorn Hope, founded by John “The Professor” Freeman. This is a bar frequented by veterans of the central American war. Now If you guys watched the last Johnny Silverhand video I made, we made mention of him being a Central American vet, so maybe this is a place he’d go to. Many of its patrons are former soldiers looking to get back in the biz and the bar itself doesn’t advertise.
Since there are a lot of soldier, mercenaries and solos, the Professor runs a safe house for those who are on the verge of Cyber-psychosis and need a place to lay low, detox and get some help.

Finally, we have the coolest Bar in my opinion called The Black Hole which takes place in earth’s orbit on the Crystal Palace. This is a fancy orbital habitat with wealthy and influential residents.

Cyberpunk 2077 News – Deserts & Mountains, Sex & Objectification!

In Today’s Cyberpunk 2077 News + Details video we’ll be talking about if we’ll be able to travel past the Night city limits in Cyberpunk 2077, Objectification, sex and CD Projekt’s reasoning and philosophy for their stance on nudity, a developer hiring which could give us some clues to a Gwent like mini game or puzzle based quests in the game, backpacks and other equipment options you may have missed from the E3 trailer, and some additional things you cyberpunk 2077 fans will definitely enjoy.

First up can we just take a moment to appreciate this Samurai jacket that Mateusz Tomaszkiewicz received as a gift from CD PROJEKT RED for his 10 years of being on the team. It comes in a really sleek looking briefcase, and although doesn’t have the raised collar and all the LED jazz, actually seems more suitable to wear out in public. It’s got his name stitched on the inside, and is just an insane piece overall. Now some of you have asked if something like this will be in a collector’s edition, and while I think it would be cool, itll most likely be exclusive to employees and will just be a personalized keepsake for those who have dedicated their time to making games with CD PR.

Can we also appreciate this fan made Cyberpunk 2077 Xbox custom design by the Xbox Pope. This is NEON Nation Aesthetic to the T, and If I was going to be playing on Xbox, I would be all over this. Such an awesome design and kind of makes you wonder about the potential for console editions, although I think console editions are reserved for the most established developers, Which will happen for CDPR if they continue their streak of successful titles.

Next we have details about the outskirts of Night City. Now we’ve seen almost exclusively City settings for Cyberpunk 2077 so far in both the E3 Trailer and the Gameplay demo, which makes sense as Cyberpunk settings are based upon densely overcrowded locales and looming mega-cities. According to a VG end of the year re-cap article, Cyberpunk will feature more than meets the eye in terms of environments.

Similarly to how a whole new world of Skellige and it’s Isles was opened up to you in The Witcher 3, there will be a “certain degree of outskirts to the city” according to Richard Borzymowski from the CDPR team. He mentions that “We are not putting an invisible wall after the last building in the city, because that would completely break immersion. The city is located on the West Coast in California and there is a desert, and sea. Borzymowski also adds a peculiar addition in this quote stating “there might be something else” as well.

This leads me to believe that this reinforces the moon theory and space travel idea we discussed in a prior news video. It’s looking more and more convincing that we will be visiting space and or the moon. As mentioned before we see Orbital air which is a space travel megacorporation and there’s also this scene from the E3 trailer which looks like it’s in space.

A taste of what we may see from the outskirts is also reflected by these hillbillies from the E3 Trailer, who look to have settled in a mountainous desert setting on a farm of some sort. We also see the mountain peaks and ocean vistas in the gameplay demo. There is a “set sail ad” I mentioned in my all ads explained video, that hints at ocean travel of somesort.

The nomads are also a faction in Cyberpunk 2020 who prowl the outer city limites, so maybe a mad max styled quest or mission is in the cards. Now to what degree we can explore outside is anyone’s guess, but I’m going to assume the vast majority of occurences that happen will be in Night City with only isolated events being in the desert, ocean and previously mentioned moon missions.

Now fun fact of the day, the original Night City in the Pen and Paper RPG source material, was actually modelled in Sim City on an APPLE 2 by Mike Pondsmith all those years ago. Different layouts were prototyped and this helped with visualizing the city.

Next we have a new hiring at CD Projekt Red. Manuel Mendiluce from Tequila Studios who has worked on previous games such as Deadlight, Rime and Sexy Brutale, will join the Cyberpunk 2077 team starting this month. These are games that include stunning design work, with Manuel’s role at Tequila Studios being mainly lead level designer. Now Cyberpunk 2077 is already playable from start to finish, so I can see this hire being for a mini game in Cyberpunk 2077 similar to Gwent.

Rime is after all a puzzle styled game, which also could mean he’s developing the puzzles within the story, or even as a side option. CDPR has been making some big moves staff wise with Kyle Rowley, their associate design director leaving, as well as looking to hire automated test engineers and cinematics designers to round out the game’s development.