Cyberpunk 2077 News – TONS of Developer Answers & Details! (Customization, Weapons, Gangs & MORE!)

In today’s Cyberpunk 2077 and Cyberpunk 2077 video we have a super packed news episode for you including leveling up your weapons and weapon proficiency, an entire recap and breakdown of the 2 hour podcast featuring CD PROJEKT RED’s Cyberpunk 2077 community manager Lilayah where we learn a ton of amazing details, a tweet of things to come, The Tygers Claw Gang, Cyberpunk Red’s new box art reveal, a huge info dump from Pawel Sasko the Lead quest designer for Cyberpunk 2077 + more!

Getting right into the news we first are going to go through some of the pivotal questions and answers from our Q+A session with Lilayah from CD PROJEKT RED.

The first question we got answered was in relation to the music direcion. The direction has changed drastically. Refused is the first band they are collaborating with and Refused’s music will be represented by the Samurai band in game.
Lilayah also mentions that based on these details that the 2019 Chippin in version will be the one they use in the game and the 2018 version has been scrapped.

Next we have a question about why Johnny Silverhand has dark hair in 2077 when in the source material of 2020 he has blonde hair. They will explain this in game in depth in game, but Lilayah drops a hint that The immortality chip has gone from hand to hand and this could be the reason why Johnny is no longer blonde.

When it comes to how much of Cyberpunk 2077 is CDPR’s vision compared to Mike Pondsmith’s vision, Lilayah mentions that it’s more like a 75 / 25 split in favor of CDPR with Mike confirming that things don’t break the universe.

When it comes to explaining the lore, they will have lore explanations as part of their content drops.

Apartments unfortunately won’t be customizable and we can only have on apartment overall, but they have an internal decision to make regarding vehicle customization.

Our next new detail we learn from Lilayah is that Cyberware can also be removed and replaced.

Map size is a question CD PROJEKT RED has gotten frequently. When asked about the Badlands Lilayah mentions that the nomads will play a larger part in the story.

When it comes to the dismemberment system, you will need powerful weapons to actually dismember an enemy. You won’t be able to harvest body implants from the body.

When it comes to space travel, Lilayah mentions we wont be able to go to space in 2077.

With the introduction of potentially having non-binary characters, V will still be called V although they are still writing the dialogue.

When it comes to gangs, the 6 districts will have a main gang or gangs, and there will be sub gangs like the scavs in each district. The Tygers claw and Valentinos are the new one that seems to be just as big as the voodoooboys and maelstrom.

Clothing wise, yes you will be able to swap out clothes at any time and the lifepath option you pick will change how you are initially dressed.

Surrendering to the police and wanted levels won’t work like they do in GTA, but you will have to hide and lay low if you create too much destruction in Night City.

Next we have an interview with Miles Tost where he explains a very interesting gameplay mechanic. In this interview Miles mentions that Weapon skills increase from usage, and the more you fire or use your weapons the more proficient you will become at them like in real life. As you train and use your weapon the crosshair gets smaller and tighter, accuracy increases, recoil drops and reload speed increase. The shooting range and boxing arena will be a way to train these mechanics and feature an increased learning speed buff.

Next we have even more developer answers to questions that the twitter community have been firing off to Lead quest designer for CD PROJEKT RED Pawel Sasko,

First we have a question from a user asking if you can dress like a corporate, to which Sasko responds that there will be a ton of equipment options including corporate attire.

When it comes to vehicles Pawel mentions that you are able to buy vehicles in the game, although some unique ones can only be obtained in quests.

Next we have a couple quick details.
We also have some of the audio designers from CD PROJEKT RED taking in some of the sights and specifically sounds of Tokyo.

Before I forget I also wanted to add in one more thing, which is a new Cyberpunk 2077 article in a Chinese magazine showing off some new screenshots from the demo as well as the new Superbike in the game.

Next we have a tweet from again Cyberpunk 2077s community manager Lilayah cryptically hinting at something we will see very soon, with an image of the girl from the E3 trailer modyfing herself with her missing jaw. There’s been some speculation it’s a character creator, which Lilayah has debunked.

Finally we have the reveal of Cyberpunk Red’s box art for the Jumpstart kit coming out on august 1st at GenCon. We also get our first shot at the dice for Cyberpunk red.

Cyberpunk 2077 – Where Can It Change & Improve In 2019?

In todays Cyberpunk 2077 and CD PROJEKT RED video we are talking about last years 48 minute work in progress gameplay demo, which spots stood out as a work in progress and some mechanics and details I hope they have improved upon or are shown better or more in-depth this year.

First up we have Enemy AI / Dumb Grunt Enemies not falling in with the lore of Cyberpunk. In last year’s demo, the narrator and Jackie claim we are meeting the Maelstrom gang a gang on the verge of Cyberpsychosis tricked out with high tech military grade equipment worth millions. When it came down to it though they acted like any other dumb grunt AI you would find in any other shooter. No unique abilities, no unique weapons or cyberware used against you and no nuinanced combat based on interesting things they would do. They would hide, look the wrong direction, stand still or look around all confused. Now I know for the ease of viewing the difficulty had to be turned down or this aspect might have had to be nerfed for the demo to showcase all the other elements and to proceed through it at a quick pace, but honestly the enemy AI and lack of their abilities made the gameplay look dry.

The next concern I have is them making the world feel large in a car. Now they have mentioned this before as a challenge for the game, and I’d have to agree. In the Witcher travelling over a more horizontally vast environment was long enough ontop of the fact that you would have to take a horse or walk. In Cyberpunk we have speedy super cars, bikes and aerial vehicles whizzing around at light speed through the air. I have no doubt that they will be able to make the world feel vertically large, but it has to have some sort of horizontal scale as well. I hope they make the city infrastructure so that there are a ton of roads and alleyways that weave around the city to make it at the very least feel horizontally substantial, but it is something I’m sure that is hard to implement.

Next we have More customization, sliders, options, clothing. The demo showed 10 different options for things like facial features and skin tones but as detail oriented as Cyberpunk 2077 is aiming to be, I think sliders to really nail the detail along with pinpointing how you want your character to look before loading in is just as vital. What we saw, whilst a good introduction of first step needs a dizzying array of options to match the style versus substance missions statement of the Cyberpunk genre. The vibrancy of all these options for ourselves has to match the vibrancy and level of choice once we finally get out there and this can only be matched with a lot of options in the character creation screen. Clothing is another entity by itself and since we have seen very very little of that so far, I’m not going to harp on it for too long, but again the more options the better.

There were repeat models in the demo wearing the same thing and this is a no go for the final build. Each character in Cyberpunk should be unique because that is the only way to stand out in this world of peacocking and elaborate fashionware trends.

Companion commands are something initially talked about in our Cyberpunk 2077 community podcast. This would be us directing our companions into doing actions in combat or during dialogue sequences. Examples would be to command Jackie to lift the car here, or TBug to hack the panel here through our own hotkeys or instructions. In the demo they are largely done autonomously and although this has to happen, there has been rumor of the companion command system being deeper than this. A small example is a dialogue option with Jackie where he tosses you the Air hypo, or you can choose to do CPR on Sandra yourself. Maybe without the air hype she would die and this causes consequences with Trauma Team later on, and makes a choice you made on your companions behalf have weight and impact within the narrative. I would like to see this explained better, or for it to be shown.

Next we have The Net as a 3D interface and an alternate reality instead of a jack in and click mini game. This style of jacking in is more of a Crystaljock method of hacking from the lore, so I hope netrunning is exactly as mentioned in the lore with the 3d user interface filled with icons, viruses and hostile netrunners to go to battle against. It has to be more than what we’ve seen and yes they specifically mention it’s a work in progress before this moment in the demo so it’s likely they have changed it.

Finally we have The gunplay. Whilst the sound design of the weaponry so far is fantastic, it does look a tad floaty and weighty. Even the scavenger boss doesn’t seem to know how to handle this huge weapon and it lacks the oompf or power a big gun like that should make us feel like it has. Yes he may have subdermal armor, grips, linear frames and borg attachments to take the brunt of the recoil, but we need for the shooting experience to feel more visceral.

Cyberpunk 2077 News – E3 2019 Leak, YouTuber Invites & CD PROJEKT RED Inhumane?

In todays Cyberpunk 2077 and Cyberpunk 2077 News we are discussing a new E3 2019 leak highlighting everything that we will get from Cyberpunk 2077 this year at E3, Some big YouTubers invited to a CD PROJEKT RED showcase, CD PROJEKT RED under fire for allegations of over working and burning out their employees via Kotaku, A Trauma Team international Website and come clarification about an ARG, and some Countdown to the Dark Future details about The Net in Cyberpunk 2020.

First up in our Cyberpunk 2077 News segment we have a post on NeoGaf from a user who spills the beans on everything that’s going to happen at E3 when it comes to Microsoft. The title is The next 18 months of Microsoft the calm before the storm, and goes into detail specifically on what will happen at the Miscrosoft E3 2019 media briefing on June 9th where we will likely see our first Cyberpunk 2077 reveal. Now apparently this guy has “insider connections”.

In relation to Cyberpunk 2077 and CD PROJEKT RED, he claims that we will receive a Progress update of the game, a new gameplay trailer and a targeted release date from Cyberpunk 2077 at the Microsoft conference.

He goes on to show various business cards, and media passes, although out-dated as proof that he is someone in the loop, and doesn’t mention CDPR’s game coming “by 2021”

Now in my humble opinion the Cyberpunk 2077 related stuff is not anything out of the ordinary. We’ve speculated that we will likely received these things from CD PROJEKT RED and we aren’t anything close to industry insiders. The user joined in April 2019, as well so take this leak with a huge grain of salt. Again when it comes to strictly 2077, these are all things we’ve forecasted before.

Next up we have details of some big and prolific YouTubers getting invites from CD PROJEKT RED to see something at E3 2019. As far as I know it seems LegacyKillaHD, SkillUp, YongYea, got an invite along with Metal Jesus Rocks. They have been cryptically tweeting about their invites for “their most anticipated game of e3 2019” and in the case of SkillUp, community manager from CD PROJEKT RED Lilayah responded only giving more credibility that it is Cyberpunk 2077.

Now in SkillUp’s tweet they aslo make mention that it’s a behind closed doors session at E3. This leads me to believe that these guys will get their hands on the game to make impression videos.

Next up we have a Kotaku Article from Jason Schrier about the state of working at CD PROJEKT RED and how they have recently been criticized for having poor working condisitions and stretching their employees too thin when it comes to game development.

In this article, Schrier says The developer best known for the witcher series has cultivated a reputation for crunch in asking its employees to work nights and weekends for months at a time, and that studio management wants to improve their work life balance, even if they continue to feel that crunch is a necessity.

Interviewing Marcin Iwinski, Iwinski states that they are known for treating gamers with respect, but that they would like to be known for treating developers and staff with respect in the future.

He also mentions how CD PROJEKT RED has introduced a non obligatory crunch policy, And that even when the studio asks staff to work on nights and weekends its not mandatory.

Naturally game development is grindy at times, and especially with the polish and tenacity CD PROJEKT RED attacks it with, even more so.

At the same time a non obligatory policy has the potential to devolve into being ineffective.

Next we have the Trauma Team Interantional website and its “resurgence”. If you guys remember a while ago CD PROJEKT RED and Cyberpunk 2077 had a couple of ARG games during anf after E3 which is an alternate reality game where you find clues online and solve puzzles through their content.

On that note post E3 2018 there was a trauma team international website with an ARG. Fast forward to 2019 and MadQueen reported on it’s resurgence a few days ago after she realized there was an update to the TT international website and potentally prompting a new ARG from them in the future.

Finally we have some Countdown to the Dark future episodes featuring The Net. This is a series of the developers of the source material of Cyberpunk 2077, Cyberpunk 2013 and 2020. We get a lot of lore information from these episodes.

In episode 135 we learn about what the Net actually is. The net of 2020 is the sum of total human telecommunications, joining together computers, telephones, cell phones, radios, microwave transmitters, satellites and more. Everything connected to the NET is part of it, from megacorp supercomputers to computer controlled-blenders.

The net has many functions including storing and sharing information, communications, and remote access and control of peripherals.

Cyberpunk 2077 – Potential Weapons (Part 3!)

Cyberpunk 2077 Potential Weapons (Part 3!)

Hey guys welcome back to Part 3 and final part of the potential Cyberpunk 2077 weapons series. In this video we will be looking at Heavy weapons, Cyberlimb specialized weapons called “Borg Weapons”, types of hand grenades, launched grenades and mines and explosives.

Stay tuned to learn about the unique arsenal of the Cyberpunk universe and an inside look at potential weapons we can see in CD Projekt Red’s next big title.