Cyberpunk 2077 News – MASSIVE Developer Details via Q&A! (Delays, Next Gen, DLC & Expansions!)

A BIG Q&A via a CDPR investors call, where we learn about if there will be another delay, physical and digital distribution, new updates on next gen versions and a lot more. In addition, we also have the potential of vehicle customization from a CDPR store hint, ESRB ratings, DLC plans, A new gang and its lore, as well as more teases of music to come all in todays Cyberpunk 2077 News episode!

Let’s jump right into the news. First, we have a CDPR Q&A at the end of a financial call laying out CD PROJEKTS 2019 finances, their balance sheet and their numbers. At the end we have a Q&A where investors could phone in to ask questions.

The first question was if there were any elements of the release of Cyberpunk out of CDPRs control, based on current events. CDPR’s representatives maintain that they have obtained a mass majority of the game’s ratings, so there is no risk of not obtaining these ratings in any major markets. This has also been echoed by Adam Badowski on Twitter.
They also do not see physical related launch risks by launching in September. The main issue at the moment is the localization process, as most recording studios are closed. They do have a majority of the voice lines for the localization of other regions, but they are not worried about finishing this up, as worst-case scenario there will be a day one patch for these localizations.

The next questions are regarding the marketing strategy of Cyberpunk now that conferences have been shut down, if there are any insights into physical distribution of the game being affected, and the mobile game from Spokko being developed in collaboration with CDPR.

CDPR responds with that they have been planning a digital strategy to unveil new 2077 facts and elements without relying on these events, and that they are working on smart ways to present to a large volume of people. They have plans for a 100% digital presence, as well as a mix of physical and digital presences and they also add that they have tentative plans from June through September.

The next questions were in respect to the benefits of digital vs physical releases, and if CDPR is worried about the potential pileup of back end releases increasing the competition for Cyberpunk 2077. CDPR responds with that they are not really worried as there will be competition in any time you launch a game, and that they believe they have the must have title that will sell well regardless.

Moving on, apparently just under 600 people in the studio are working on Cyberpunk projects, with some employees being fluid between the single player and multiplayer experience, because they are so interconnected. 40 are in Wroclaw for MP, but the vast majority are on the single player.
When it comes to QA and testing, there are around 130-150 people testing the game right now, which is double what they had for the Witcher.

They mention that there will effectively be two versions for the Series X. They have the enhanced version, which will be able to be played at launch, as well as the fully upgraded next gen version which will come post launch of the Series X.

If you guys remember CDPR tweeted that each Xbox One Cyberpunk 2077 purchase will be able to be upgraded to the next gen version for free. It seems that there are two, so I’m not sure if both will be free going forward or just the base enhanced one, but only time will tell.
Amazing new details here, and since I have been getting a ton of concern about another delay, well there you have it, they are confident in a September release despite everything.

Now there was another detail in the Q&A, which I must have missed, and although I did listen to the entire 55 minutes, and checked others notes on the topic I didn’t see / hear this note, but VGC caught a fact from Adam Kicinski where he mentioned Cyberpunk 2077 will have no less DLC than The Witcher 3 had. He also mentioned that on announcement timing, expect a similar scenario to the Witcher 3 where they announced DLC in the months prior, and expansions in the weeks prior to release.

Moving on we have this new lore tidbit from a new gang revealed called the Mox. Now I showed this off on my last news episode, but at the time I was editing, CDPR released a synopsis of this gang as well. According to the information, this gang was formed in 2076 after the death of Elizabeth “lizize” borden, a strip club owner and ex-prostitute who treated workers fairly and defended them from violent clients. The mox refer to themselves as those who protect working girls and guys from violence and abuse. Now we also saw the Lizzies graffiti tied into the Behind The Music trailer, and we have Lizzy Wizzy as a rockergirl popstar in the world, and now we have Elizabeth Lizzie Borden as the symbolic leader of the gang, with a logo of what looks like Lizzy Wizzys logo. Super confusing, although in my mind there is probably a correlation here somehow.

Cyberpunk 2077 Questions Answered By CD Projekt Red!

Today we have some of the big cyberpunk 2077 questions that have been answered by CD PROJEKT RED themselves via their Cyberpunk 2077 Facebook Page. It seems this is the best place to ask questions as they are extremely active and tend to respond very quickly to their fans and their questions and concerns. If you guys have future questions for CDPR message them on Facebook, and you might get some answers.

We have 10 of the most interesting fan questions that have been asked that we finally have some answers to. Stick around for all 10 and learn some new details about CDPRs new game set in the dark future of Night City.

So the first question is what kind of music and music culture should we expect in Night City?

CDPR answers with “We’re marrying cyber and punk. Cyber refers to sonic texture and revolves around a sound palette that is raw, dirty, synthesized and even futuristic. Punk is about the attitude of the music. Rebellious, ballsy and impulsive, Night City’s music is just as vibrant as the city itself.” They also aren’t limiting themselves to a singular genre and want the music to reflect the narrative and story path.

I love their explanation here, and the soundtrack we’ve heard so far. the heavy synth of the music blaring in the Scav lair and Chippin In, the rock song heard in V’s apartment on the radio by Johnny Silverhand, both sound like they could be records that top our real world charts.

Next we have an interesting question about some of the mechanics in the game. A fan asks “Will the game have any stealth elements? Silenced pistol perhaps?”

CDP Projekt Red responds with Enemies won’t always be aware of the player, and you can use this to your advantage by sneaking up on enemies, laying traps and deploying viruses. The plan of attack is just as important as the execution. Players won’t be forced into a play style so they have the freedom to be creative in their combat approaches. Shooting through walls and bending bullters as well as stealth are part of your repertoire”

This is great news for fans of games that you can progress through without alerting enemies or even killing them to complete mission objectives. I’m interested to see just how much diversity there will be in combat and choosing our play style, and if it is significantly deeper than previous titles that share similar mechanics.

The next questions gets a very straight matter of fact answer. The question is in reference to V being able to unlock or buy additional apartments, to which CD Projekt Red responds that V will be able to as the story progresses. This means potentially owning multiple apartments, with nicer views and amenities. Maybe we’ll be able to buy a shitshack in the Combat Zone and really feel like we are in a decrepid and despicable place, or a penthouse suite similar to what a prolific corporate agent would choose.

Next we have a question about if we are able to join factions or corporations. CDPR responds that “Cyberpunks value freedom the most, and that you’ll be able to work for many factions, but you wouldn’t want or need to permanently join them in the context of the story”. It makes sense since V strikes me as more of a lone wolf, trust nobody type.

Our next question is regarding weapon skins and if mantis blades are our only option as far as melee combat goes. CDPR responds with they have no plans for skins, and that mantis blades will not be the only melee option. I don’t really think weapon skins fit the 2077 aesthetic, but we will be able to customize and mod our weapons to make them aesthetically unique.

The next question is “will the game feature lots of internal buildings and houses we can explore fully, or break into?” to which they answer “Night city has lots and I mean lots of buildings and all these buildings have multiple floors. In a tall building we will have many floors explorable, each housing many activities.”

We’ve gotten a taste of this in V’s megastructure, but im hoping we get to see some more crazy odd and violent things happening right at home in these megastructures

Next we have a question about photo mode, where CDPR has said that they are planning to have photo mode in the game. It’s unclear if it’s going to be at launch, but it should satisfy those who want to see their character in 3rd person more often.

Next CD Projekt Red states that PC and console launches will be at the same time, and that you will be able to see your feet and body looking down from First person perspective.

Finally the most important question that’s been asked thus far, will Night City have squirrels, to which CD Projekt Red responds with “their better be.” I think this confirms finding a cybersquirrels buried nut stash as a high level quest in the game.

Thanks for watching guys, and remember to subscribe for more Cyberpunk 2077 content.

Cyberpunk 2077 – Developers Answer YOUR Questions!

Cyberpunk 2077 Will Release In 2019? (Reasons Why!) – https://www.youtube.com/edit?o=U&video_id=GfrwSG9sGyw

Today we are going to be going over some developer answers to some of the big Cyberpunk 2077 questions that have been circulating for a while now.

The first question is “Will there be a demo at Gamescom”

Marcin Momot responded to this one early last month saying “I would like to point out that we never said anything about this. We really appreciate your enthusiasm to see the game and believe me, we would like to share it as soon as possible, but its still a work in progress. Once we are ready to reveal it to a wider audience, we will”

Now CD Projekt Red has repeatedly said this but there is a voice interview I want to touch on a bit that might give us a little hint that Gamescom will reveal more about Cyberpunk. In an interview with Kotaku when asked about the next step after E3, co-founder of CD Projekt Red Marcin Iwinski said that “We still have gamescom.” And in regards to a potential demo that “It will be the same. Don’t expect a totally new demo, we want to show off something different maybe a different angle”. Here’s an audio snippet of that.

I don’t know if it’s just me but the tone and the way that he says this makes me believe we’ll get to see atleast a chunk of that demo, and gamescom will be the first time we see gameplay. It is one of the biggest gaming and techn conventions next to E3, its European based just like CDPR is, and I think it would be a smart move on their part.

Next question is “Was the press demo live or just a pre-set script”

Kyle Rowley responded to this one on June 18thsaying “The game was being played live – trust me. We had a few issues that meant we had to retart the build mid-demo”

Now this kind of inadvertently leads to a little bit of information confliction. One one hand it’s a live demo meaning that they are confident in their product to not run a pre-scripted and recorded gameplay. On the other hand it still has kinks and bugs to be worked out, and it is an early mission in the game, which means there’s still a lot of work to be done.