Tag Archives: cyberpunk 2077 quadra

Cyberpunk 2077 News – Character Creator Spotted, $121 Million USD On Projects & Win A REAL Quadra!

Our first glimpse of the Character Creator since the Deep dive, the amount of money CD PROJEKT has invested into it’s projects, including Cyberpunk 2077, new Trauma Team comic book panels and dark horse figures as well as a crazy contest where you can win a real life Quadra supercar & more all in today’s Cyberpunk 2077 News!

Cyberpunk 2077 News – MASSIVE Developer Details via Q&A! (Delays, Next Gen, DLC & Expansions!)

A BIG Q&A via a CDPR investors call, where we learn about if there will be another delay, physical and digital distribution, new updates on next gen versions and a lot more. In addition, we also have the potential of vehicle customization from a CDPR store hint, ESRB ratings, DLC plans, A new gang and its lore, as well as more teases of music to come all in todays Cyberpunk 2077 News episode!

Let’s jump right into the news. First, we have a CDPR Q&A at the end of a financial call laying out CD PROJEKTS 2019 finances, their balance sheet and their numbers. At the end we have a Q&A where investors could phone in to ask questions.

The first question was if there were any elements of the release of Cyberpunk out of CDPRs control, based on current events. CDPR’s representatives maintain that they have obtained a mass majority of the game’s ratings, so there is no risk of not obtaining these ratings in any major markets. This has also been echoed by Adam Badowski on Twitter.
They also do not see physical related launch risks by launching in September. The main issue at the moment is the localization process, as most recording studios are closed. They do have a majority of the voice lines for the localization of other regions, but they are not worried about finishing this up, as worst-case scenario there will be a day one patch for these localizations.

The next questions are regarding the marketing strategy of Cyberpunk now that conferences have been shut down, if there are any insights into physical distribution of the game being affected, and the mobile game from Spokko being developed in collaboration with CDPR.

CDPR responds with that they have been planning a digital strategy to unveil new 2077 facts and elements without relying on these events, and that they are working on smart ways to present to a large volume of people. They have plans for a 100% digital presence, as well as a mix of physical and digital presences and they also add that they have tentative plans from June through September.

The next questions were in respect to the benefits of digital vs physical releases, and if CDPR is worried about the potential pileup of back end releases increasing the competition for Cyberpunk 2077. CDPR responds with that they are not really worried as there will be competition in any time you launch a game, and that they believe they have the must have title that will sell well regardless.

Moving on, apparently just under 600 people in the studio are working on Cyberpunk projects, with some employees being fluid between the single player and multiplayer experience, because they are so interconnected. 40 are in Wroclaw for MP, but the vast majority are on the single player.
When it comes to QA and testing, there are around 130-150 people testing the game right now, which is double what they had for the Witcher.

They mention that there will effectively be two versions for the Series X. They have the enhanced version, which will be able to be played at launch, as well as the fully upgraded next gen version which will come post launch of the Series X.

If you guys remember CDPR tweeted that each Xbox One Cyberpunk 2077 purchase will be able to be upgraded to the next gen version for free. It seems that there are two, so I’m not sure if both will be free going forward or just the base enhanced one, but only time will tell.
Amazing new details here, and since I have been getting a ton of concern about another delay, well there you have it, they are confident in a September release despite everything.

Now there was another detail in the Q&A, which I must have missed, and although I did listen to the entire 55 minutes, and checked others notes on the topic I didn’t see / hear this note, but VGC caught a fact from Adam Kicinski where he mentioned Cyberpunk 2077 will have no less DLC than The Witcher 3 had. He also mentioned that on announcement timing, expect a similar scenario to the Witcher 3 where they announced DLC in the months prior, and expansions in the weeks prior to release.

Moving on we have this new lore tidbit from a new gang revealed called the Mox. Now I showed this off on my last news episode, but at the time I was editing, CDPR released a synopsis of this gang as well. According to the information, this gang was formed in 2076 after the death of Elizabeth “lizize” borden, a strip club owner and ex-prostitute who treated workers fairly and defended them from violent clients. The mox refer to themselves as those who protect working girls and guys from violence and abuse. Now we also saw the Lizzies graffiti tied into the Behind The Music trailer, and we have Lizzy Wizzy as a rockergirl popstar in the world, and now we have Elizabeth Lizzie Borden as the symbolic leader of the gang, with a logo of what looks like Lizzy Wizzys logo. Super confusing, although in my mind there is probably a correlation here somehow.

Cyberpunk 2077 – Vehicles & Driving! (Explained!)

Cyberpunk 2077 is filled with unique and sleek vehicles. From Aerodynes to Superbikes to Hovercrafts and Power Armors there are quite a few vehicles in the world of Cyberpunk that we haven’t seen or heard about yet. Driving vehicles are 2077’s answer to riding horses in The Witcher, and will help us save time when travelling from point a to point b. Ofcourse, you can do everything by foot and really soak in Night City, but sometimes you need to be somewhere quick, and without the threat of a gang rolling up on you. CDPR has stated in the past that the game will feature incredibly complex vehicles, planes, bikes and robots.

First up let’s look at supercars. These will probably be the staples of transportation in Nighty City, and 2077s equivalent to Roach, your trusty steed from The Witcher series. Now the supercar we’ve seen this far is The Quadra V-Tech, a sleek black vehicle that runs on the super fuel of the future, CHOOH2. (Referred to as “Roachster by CDPR)

We know in the game we can steal cars, so maybe this means we can jump in between supercars as we so choose. We also see a heavyily armoured Militech Cruiser, A couple of limousine styled cars, with one being an armored variant belonging to Dex Deshawn. We do also see some additional supercars on Billboard ads and in Magazines.

Now inside the cockpit of the Quadra we actually see 3 pedals, which could mean it’s a manual transmission car. This could mean that driving requires shifting, although I think for simplicity’s sake, we’ll most likely just be driving it like an automatic.

Now in the world of Cyberpunk, atleast in 2020, professional racing has increased in popularity due it it being bigger, faster, and more dangerous. During races, top speeds average 400mph, and bring about accidents and fatalities, which the night city crowd loves. Cars like the 2017 Chevy Harpy, The Lamborghini Wolf, and the 2020 Bell Quicksilver are some of the most aggressive racing cars in night city, and they aren’t cheap.

Next we have some of the aerodynes. We’ve seen 3 or 4 between the teaser trailer and gameplay demo so far, from the Police’s sleek black aerodyne, to Trauma Team’s ship with all the high tech patient care equipment on board, to militechs airbus, a bigger brother to the aerodyne, used for dropping personnel and troops. We also see what looks similar to the police AV in the E3 trailer, although it could just be someones personal flying vehicle. We also get a glance at red aerodyne owned by a corporate exec that we see in the trailer as well as in the demo outside V’s apartment.

Now CDPR has stated we won’t be able to fly aerodynes on a whim, but that doesn’t mean we won’t be in control of them for some of the missions, quests, and street stories Night City has to offer.

Aerodynes come in a variety of shapes and sizes with many being manufactured by Militech and Arasaka. More traditional aerodynes and flying cars have a cockpit with a distinct dropship aesthetic, although there are open cabin, hovercraft like designs like the Grummen Paladin, and the Arasaka Flanker.

Next we have something you wouldn’t usually think of first when vehicles come to mind. Assisted Combat Personnel Armour or ACPAs for short offer players the choice of stepping inside the the hull of some powered armour that has increased carrying capacity, the use of heavy weapons and the ability to withstand high impact damage.

Powered armour again is heavily manufactured by Militech and Arasaka, with Arasaka’s Bandit, Militech’s Catfish, and the Heavy firepower of Militech’s Destroyer being choice picks for combatting other heavy vehicles or incredibly powerful enemies in Night City.

Full body conversions are similar to APCA’s but refer to people actually modifying themselves so much that they are the power armor vs stepping inside the armor. They have augmented themselves to the point where they are full cyborgs or borgs for short, and most likely completely consumed by cyberpsychosis.

Next we have Helicopters, Ospreys and Airplanes. With the efficiency of Aerodynes, Flying Cars, and Hover vehicles in terms of fuel economy, and with traditional fueling methods being largely more expensive, there has been a shift from traditional flying methods to Aerodynes. Airplanes in Night City are mainly used for cross-country transport. Helicopters are less expensive for hauling cargo, but are slower moving, and ospreys are a nice in between of helicopters and airplanes, used for shipping troops or cargo.

Next up are superbikes and motorcycles in Cyberpunk 2077. We do see an Akira styled superbike in the back alley scene with female V from the E3 trailer and Kyle Rowley has also mentioned we will be getting Akira-esque bikes in the game.