Tag Archives: cyberpunk 2077 ACPA

Cyberpunk 2077 – ACPA & Power Armor Weapons! (Lore!)

Just like the actual flesh and bone Edgerunners and Cyberpunks in the world of Cyberpunk, ACPAs have a large variety of weapons too.

In Today’s Cyberpunk 2077 Lore video we will be talking more specifically about ACPA weapons and types and styles of weapons that are equippable on ACPAs.

Starting with melee weapons we have the heavy bladed weapons, including axes and swords which can not be wielded effectively by an unpowered human. Some carry these ACPA blades as a mark of distinction or honor, and these blades have the ability to penetrate hard and soft armors. The most common model of bladed weapons is the trooper sword, which sports a classic medieval crusader design. It weighs more than several times that of a normal sword but is still just as sharp as say a good combat knife.

Heavy blunt weapons are very similar but are made at a lower quality production and have less potential for armor piercing as its bladed counter-part weapons.

Large power saws which sport a powered disk or chain saw with very sharp hardened allow teeth and retractable mono swords which are lighter than trooper swords and retractable are also options for ACPAs looking to up their hand to hand and brawly combat potential.
Next, we have machine guns and heavy rifles, which have become the standard primary weapons in ACPA combat in 2020 and can wound a trooper in armor with a well-placed shot.

Most rifles can be enclosed on the arms, or external on the arms or torso as well as being two handed. For external or carrying options, you can also choose to protect it with armored pods or housing units.

The 12.7 mm HMG is a vehicular heavy machine gun, whilst the 13.9mm rifle is a rare rifle based on a .55 caliber anti-tank weapon used between the world wars called the Boys AT-Rifle.

The 14.5 mm KPV is a massive machine gun and one of the most devastating anti-ACPA weapons ever used. Featuring a high ROF, this weapon was the largest machine gun made by the Russians and originally mounted on vehicles.

The 12.7mm Gatling gun is a weapon usually mounted onto AVs and Helicopters whose multi-round penetration can drop most suits of powered armor.

The EMG-85 4mm Railgun has immense power requirements but cannot be matched in its penetration and firepower.

Experimental weapons are typically used in ACPAs due to the nature of their exotic design and functionality, and although Beam weapons are limited to primarily space use, there are a couple that function great on ACPAs.

A painting laser can be used to sport for laser-guided weaponry, which comes in handy for other units on the battlefield. We also have the Meta-Armson “Photon” Assault Cannon, the first combat laser weapon to see field use. Power is provided by a backpack superconductor battery and damage here can be varied by adjusting the amount of power used.

Next, we have scatter-packs which are light weight weapons which use explosive charges to fire an area-filling cone of ammo. These have tremendous recoil and the widths of these munition cones can vary from weapon to weapon. There are also special restrictions on firing scatter packs and firing one in a location not recognized in a militarized zone can lead to a suspension and investigation of the trooper or soldier behind it.

Some examples of scatter packs are the BRP battledress Ripple Flechette pack, which holds clusters of explosive charges in separate tunes which can be fired simultaneously in a 60 degree cone, BFCWA Flechetter Clouds, which fire needle projectiles in a wider cone, and the BIM Minelets volley, which sends a 60 degree cone of mini mines, to damage infantry unfortunate enough to walk over them.

Second to heavy rifles, ACPA- portable cannons are often used on the PA battlefield. The 20mm Rifle is the most common, but options like the 27-30 mm autocannon, the EMG-83 improved railgun, and the 75mm recoilless cannon are options here.

Rockets & missiles are the true heavy arms which are mainly strapped onto Aerial vehicles and helicopters and have extreme destructive capabilities perfect for full military operations. All these weapons require some sort of targeting capabilities. The IFAR is a folding fin aerial rocket and has been in use since the Korean conflict.

The Law 3 is an anti-tank system designed to punch through armor and is one of the more common types of rockets when it comes to power armor. The Light anti-tank guided missile is massively larger.

SOCIALS & LINKS!

Source images – http://cyberpunk.asia/

Join The Channel! – https://www.youtube.com/channel/UCMJ3UzruPLaNaYuclqE0rBg/join
Neon Nation Merch! – https://teespring.com/stores/theneonarcades-store
Amazon Affiliate Links! (Gear I Use!) – https://www.amazon.ca/shop/theneonarcade
Twitter – https://www.twitter.com/TheNeonArcadeNA
Discord – discord.gg/QJESTCd
Instagram – https://www.instagram.com/TheNeonArcade
NEON NATIONERS!
– N7 SapphireVirgo
– Night City Punk
– Ye Linn Hein
– Andre Velazquez
– jacory hammock

Cyberpunk 2077 – Vehicles & Driving! (Explained!)

Cyberpunk 2077 is filled with unique and sleek vehicles. From Aerodynes to Superbikes to Hovercrafts and Power Armors there are quite a few vehicles in the world of Cyberpunk that we haven’t seen or heard about yet. Driving vehicles are 2077’s answer to riding horses in The Witcher, and will help us save time when travelling from point a to point b. Ofcourse, you can do everything by foot and really soak in Night City, but sometimes you need to be somewhere quick, and without the threat of a gang rolling up on you. CDPR has stated in the past that the game will feature incredibly complex vehicles, planes, bikes and robots.

First up let’s look at supercars. These will probably be the staples of transportation in Nighty City, and 2077s equivalent to Roach, your trusty steed from The Witcher series. Now the supercar we’ve seen this far is The Quadra V-Tech, a sleek black vehicle that runs on the super fuel of the future, CHOOH2. (Referred to as “Roachster by CDPR)

We know in the game we can steal cars, so maybe this means we can jump in between supercars as we so choose. We also see a heavyily armoured Militech Cruiser, A couple of limousine styled cars, with one being an armored variant belonging to Dex Deshawn. We do also see some additional supercars on Billboard ads and in Magazines.

Now inside the cockpit of the Quadra we actually see 3 pedals, which could mean it’s a manual transmission car. This could mean that driving requires shifting, although I think for simplicity’s sake, we’ll most likely just be driving it like an automatic.

Now in the world of Cyberpunk, atleast in 2020, professional racing has increased in popularity due it it being bigger, faster, and more dangerous. During races, top speeds average 400mph, and bring about accidents and fatalities, which the night city crowd loves. Cars like the 2017 Chevy Harpy, The Lamborghini Wolf, and the 2020 Bell Quicksilver are some of the most aggressive racing cars in night city, and they aren’t cheap.

Next we have some of the aerodynes. We’ve seen 3 or 4 between the teaser trailer and gameplay demo so far, from the Police’s sleek black aerodyne, to Trauma Team’s ship with all the high tech patient care equipment on board, to militechs airbus, a bigger brother to the aerodyne, used for dropping personnel and troops. We also see what looks similar to the police AV in the E3 trailer, although it could just be someones personal flying vehicle. We also get a glance at red aerodyne owned by a corporate exec that we see in the trailer as well as in the demo outside V’s apartment.

Now CDPR has stated we won’t be able to fly aerodynes on a whim, but that doesn’t mean we won’t be in control of them for some of the missions, quests, and street stories Night City has to offer.

Aerodynes come in a variety of shapes and sizes with many being manufactured by Militech and Arasaka. More traditional aerodynes and flying cars have a cockpit with a distinct dropship aesthetic, although there are open cabin, hovercraft like designs like the Grummen Paladin, and the Arasaka Flanker.

Next we have something you wouldn’t usually think of first when vehicles come to mind. Assisted Combat Personnel Armour or ACPAs for short offer players the choice of stepping inside the the hull of some powered armour that has increased carrying capacity, the use of heavy weapons and the ability to withstand high impact damage.

Powered armour again is heavily manufactured by Militech and Arasaka, with Arasaka’s Bandit, Militech’s Catfish, and the Heavy firepower of Militech’s Destroyer being choice picks for combatting other heavy vehicles or incredibly powerful enemies in Night City.

Full body conversions are similar to APCA’s but refer to people actually modifying themselves so much that they are the power armor vs stepping inside the armor. They have augmented themselves to the point where they are full cyborgs or borgs for short, and most likely completely consumed by cyberpsychosis.

Next we have Helicopters, Ospreys and Airplanes. With the efficiency of Aerodynes, Flying Cars, and Hover vehicles in terms of fuel economy, and with traditional fueling methods being largely more expensive, there has been a shift from traditional flying methods to Aerodynes. Airplanes in Night City are mainly used for cross-country transport. Helicopters are less expensive for hauling cargo, but are slower moving, and ospreys are a nice in between of helicopters and airplanes, used for shipping troops or cargo.

Next up are superbikes and motorcycles in Cyberpunk 2077. We do see an Akira styled superbike in the back alley scene with female V from the E3 trailer and Kyle Rowley has also mentioned we will be getting Akira-esque bikes in the game.