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Cyberpunk 2077 – ACPA & Power Armor Weapons! (Lore!)

Just like the actual flesh and bone Edgerunners and Cyberpunks in the world of Cyberpunk, ACPAs have a large variety of weapons too.

In Today’s Cyberpunk 2077 Lore video we will be talking more specifically about ACPA weapons and types and styles of weapons that are equippable on ACPAs.

Starting with melee weapons we have the heavy bladed weapons, including axes and swords which can not be wielded effectively by an unpowered human. Some carry these ACPA blades as a mark of distinction or honor, and these blades have the ability to penetrate hard and soft armors. The most common model of bladed weapons is the trooper sword, which sports a classic medieval crusader design. It weighs more than several times that of a normal sword but is still just as sharp as say a good combat knife.

Heavy blunt weapons are very similar but are made at a lower quality production and have less potential for armor piercing as its bladed counter-part weapons.

Large power saws which sport a powered disk or chain saw with very sharp hardened allow teeth and retractable mono swords which are lighter than trooper swords and retractable are also options for ACPAs looking to up their hand to hand and brawly combat potential.
Next, we have machine guns and heavy rifles, which have become the standard primary weapons in ACPA combat in 2020 and can wound a trooper in armor with a well-placed shot.

Most rifles can be enclosed on the arms, or external on the arms or torso as well as being two handed. For external or carrying options, you can also choose to protect it with armored pods or housing units.

The 12.7 mm HMG is a vehicular heavy machine gun, whilst the 13.9mm rifle is a rare rifle based on a .55 caliber anti-tank weapon used between the world wars called the Boys AT-Rifle.

The 14.5 mm KPV is a massive machine gun and one of the most devastating anti-ACPA weapons ever used. Featuring a high ROF, this weapon was the largest machine gun made by the Russians and originally mounted on vehicles.

The 12.7mm Gatling gun is a weapon usually mounted onto AVs and Helicopters whose multi-round penetration can drop most suits of powered armor.

The EMG-85 4mm Railgun has immense power requirements but cannot be matched in its penetration and firepower.

Experimental weapons are typically used in ACPAs due to the nature of their exotic design and functionality, and although Beam weapons are limited to primarily space use, there are a couple that function great on ACPAs.

A painting laser can be used to sport for laser-guided weaponry, which comes in handy for other units on the battlefield. We also have the Meta-Armson “Photon” Assault Cannon, the first combat laser weapon to see field use. Power is provided by a backpack superconductor battery and damage here can be varied by adjusting the amount of power used.

Next, we have scatter-packs which are light weight weapons which use explosive charges to fire an area-filling cone of ammo. These have tremendous recoil and the widths of these munition cones can vary from weapon to weapon. There are also special restrictions on firing scatter packs and firing one in a location not recognized in a militarized zone can lead to a suspension and investigation of the trooper or soldier behind it.

Some examples of scatter packs are the BRP battledress Ripple Flechette pack, which holds clusters of explosive charges in separate tunes which can be fired simultaneously in a 60 degree cone, BFCWA Flechetter Clouds, which fire needle projectiles in a wider cone, and the BIM Minelets volley, which sends a 60 degree cone of mini mines, to damage infantry unfortunate enough to walk over them.

Second to heavy rifles, ACPA- portable cannons are often used on the PA battlefield. The 20mm Rifle is the most common, but options like the 27-30 mm autocannon, the EMG-83 improved railgun, and the 75mm recoilless cannon are options here.

Rockets & missiles are the true heavy arms which are mainly strapped onto Aerial vehicles and helicopters and have extreme destructive capabilities perfect for full military operations. All these weapons require some sort of targeting capabilities. The IFAR is a folding fin aerial rocket and has been in use since the Korean conflict.

The Law 3 is an anti-tank system designed to punch through armor and is one of the more common types of rockets when it comes to power armor. The Light anti-tank guided missile is massively larger.

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Cyberpunk 2077 – ACPAs & Power Armor! (Lore!)

Today we are talking about ACPAs or Assisted Combat Personnel Armor, some of the styles, how they operate, their weaponry and uses in Cyberpunk 2020 and potentially Cyberpunk 2077.

Powered Armor as defined in the Heavy Artillery sourcebook is a combat environment suit which 1 has been augmented with rigid or semi rigid composite plates of armor and 1 assists the wearer in carrying its own considerable bulk, and that of the various weapon and utility devices through some sort of powered assist.

With the introduction of Power Armor, a new category of professional Solos began to gain momentum, who could be compared to the brute jet-fight pilots who are well versed in their heavy artillery and equipment. These Solos were called Troopers, with a special ability called Combat Sense like regular Solos but specialized for ACPAs.

Powered Armor have a large array of weaponry and can fit into one of three categories in Smart-Linked, Targeted or Guided.
Smart Linked ranged weapons are machine guns, portable cannons and other simple projectiles, targeted ranged weapons have parabolic trajectories without guidance systems like unguided rockets and propelled grenades, and guided ranged weapons are luxuries on the battle field that virtually assure a successful hit by locking on, such as anti-vehicle and air missiles.
Next let’s jump into the components of what makes up an ACPA and how it’s integral to the Trooper on the battlefield.
Power Armor became feasible with the birth and development of the linear frame, a metal and plastic scaffold of synthetic musculature and rigid supports.

With traditional linear frames not being strong enough for ACPAs, and with R&D teams envisioning the ability for troopers to be able to run, rip open doors and carry heavy artillery, they needed an incredible strong frame. In a rare collaboration Militech and Orbital Air developed an extremely light weight frame made of a crystalline poly-nucleotide lattice and plastisteel fibre.

The quality and composition of armor plates found in PA suits worldwide vary.

All ACPA suits are considered watertight down to 30m and have a filter / rebreather system that allows for 1 hour of sealed operation. They are driven by a fuel cell that allows them to operate for 24 hours straight, although they can be replaced in the field. Pilots and troopers wear skintight, low-friction bodysuits which act as cooling garments, and the ACPA itself requires the wearer to have interface plugs with a vehicle link in his processor.

A suit’s reality interface is integral to the function of the unit. This makes armor combat look a lot like netrunning. Its usually placed in the helmet, and the simplest implementation of this is the aperture-based reality interface. This relies on openings in the helmet protected by projectile resistant glass or plastic but leads to the same vision restrictions as a medieval knight.

Enhanced aperture adds additional lenses and auditory receptors to the suit, to improve peripheral vision and wideband aperture enhances upon this by adding smart targeting and adjusting lenses to help again with peripheral vision.

Full-HUD Wideband adds automatic targeting and an acquisition system whilst environment calculating integrated wideband HUD adds computer power for the trooper to interpret the geometry of the terrain.

Virtual Reality interfaces are the best and interpret the environment for pilot with sophisticated graphics and auditory warning. This is where Troopers and Netrunners are effectively one in the same in how they use their interfaces.

ACPAs also have reflex and control systems that regulate how the Trooper interacts with the outside world via his neural interface plugs and vehicle link. From basic control which is essentially the full range of human motion to high boost to command and control computers which allow increased neuromuscular function and highly automated actions to occur respectively.

ACPAs are equipped with auto-doctors which are automated medical systems to help improve a Trooper’s combat survivability. Examples from lowest tier to highest include the RussianArm KwikFix, the Arasaka Monitor, The Bodyweight Medic, the Militech Repeater and the Orbital Air prime.

Safety systems are also integral for ACPAs and escape hatches are on most units. Self-sealing compressors, food and filtration systems, extended power cells and life support are seen in some ACPAs depending on what they are being used for.

Power Armours are also equipped with audio visual means of communication including satellite uplinks, cell phones, radio links, scramblers, laser communicators, thermal targeting, image enhancement, radar and more.

When it comes to movement ACPAs can climb using sets of blades similar to wolvers, and fly using jets, gliders or Flyer wings. They can also skate around at high speeds and utilize an underwater jet to use at depth.

Cyberpunk 2077 – NEW Character Models & Screenshots! (Cosplay Guide!)

What is going on Neon Nation welcome back to the Neon Arcade for some more Cyberpunk 2077. Yesterday CD PROJEKT RED and Cyberpunk 2077 released some stunning new character model images for their Cosplay guides when it comes to the upcoming Cosplay contest. If you guys are unaware, CD PROJEKT RED is holding a Cyberpunk 2077 cosplay contest, with a multitude of awesome prizes. If you guys would like to find out more about that I will link a URL in the pinned comment for more information. Today we are just going to briefly go over all these awesome renders and look at the unique details of each of these finely crafted Characters in the world of Night City. CDPR will be releasing more characters in the future so stay tuned for those as well. Today we will be going over some Cyberpunk 2077 character screenshots of Placide, Male and Female V, Royce, & Brigitte. Hopefully in the coming weeks we will get Trauma Team, Lizzy Wizzy, Stout and her Bodyguard and ofcourse Johnny Silverhand AKA Keanu Reeves

Cyberpunk 2077 – Clothing & Fashion Explained!

today we’re going over the Clothing and Fashion of Cyberpunk 2077. From Edgerunner Fashion to the color shifting fabrics of Urban Flash to Nudists and Exhibitionists, we are going to look at the vibrant array of clothing options, popular fashions in Night City, jackets, and fashionable cybernetics.

In The world of Cyberpunk, your look is everything. Night City is a very shallow and materialistic world where everyone wants to stand out. Being judged by anyone and everyone purely on the way you dress, brand allegiance has progressed to the point of cult like worship.

Peacocking and being so extravagant that people can’t help but notice you, gives you social status, power and opportunities.

This is reflective in fancier clothing items giving you more Street Cred, an in game statistic based on how good you look.

First off in the realm of clothing and fashion in Night City is Cyberfashion. In Night City Cybernetics are not only functional, but are hip and demonstrate social status. Even if you can’t afford top tier cybernetics, you probably have a few enhancements. Perhaps A few software chips installed in your nervous system to interface with your computer, to remember your appointments and improve your racquetball reflexes simultaneously.

If you are cybered up, you probably have interface plugs to operate computers, weapons and vehicles mentally. Maybe you have increased vision cyber optics, or scent signaling olfactory boosters.

Again, these are not only for functional reasons, as cyber fashion is a way of expressing oneself, and modifications usually enhance your aesthetic as well.

Next we have the general styles of clothing in Night City

First we have General Chic. This is your everyday run of the mill street wear. Regular belts, coats, and boots predominate this sub-sect. This is the cheapest clothing out there, reserved for street scum and the lower classes. This is the kind of clothing you’ll find in mega-stores and mallplexes. Cotton is a luxury in Night City and thus general chic is very generic clothing, and also 100% synthetic. Kids, Mall rats, and people who generally stray away from fashion trends, tend to wear general chic-styled items.

Leisurewear is Cyberpunk’s answer to modern day Athletic garments. Padded Fleece, and corporate and athletic logos are some of the typical designs of Leisurewear. These are sweatpants and shirts taken to the level of designer jeans. A real-world example of their signature look would be the Athletic wear from the 90s. It’s usually twice as expensive as General chic. Leisurewear are for people who like to look good whilst partying or out on the town.

Urban Flash refers to items such as video jackets, color-shifting fabrics, camos, leathers, metal trim and logo wear. This is the most outlandish and flashy clothing styles in Night City. These items are favored by Chromers and Boostergangs, obsessive about their looks. Rich kids and edgerunner wannabees usually wear these kinds of clothes. The latest trends are usually picked up by clothing companies who make Urban Flash stylized clothing. Urban Flash attire are for dance club fanatics, image-conscious mallplexers and metal-heads.

Businesswear is the equivalent of the standard business suit. Understated colors, pinstripes and real leather shoes, and ties are the mainstays of Business wear. Natural fabrics are used here with wool considered the proper outfitting for the up and coming corpo. A good mover or corpzoner wouldn’t wear anything else as dressing like this sends a message that they are in charge and in power. Businesswear is around 3x more than General chic.

High Fashion. These are sophisticated and expensive dressing options exclusive for the upper class. These are the styles Urban Flash and Generic clothing try to imitate year after year, but High Fashion features quality materials and workmanship that is second to none. Braindance and Video-stars also wear High Fashion designers like Miyake, Si Fui Yan and Anne Calvin. If you are in the trendiest of clubs and are wearing clothing that imitates High Fashion, you’re a nobody. It is twice as expensive as General chic.

Edgerunner fashion is practical and militant in design. There aren’t outlets you can buy Edgerunner fashion from, they are highly personal garments made of military surplus and sown and woven together using a variety of materials. Edgerunner gear is stylishly functional gear that looks armored or combat ready, without beaing olive drab military wear. Edgerunner gear seems fit the description of these jackets that are heavily armored and padded that we’ve seen thus far in Cyberpunk trailers and screenshots. Edgerunner gear is meant to advertise your abilities and that you are anything but a pushover. It also shows your worth in a high-tech dance bar, or facing down street scum in the Combat Zone. This type of clothing costs 3x as much as general chic and requires a certain COOL level to wear.