Tag Archives: cyberpunk 2077 developers

Cyberpunk 2077 News – Dolls & Dollhouses, 70 GB Size, All Romances Shown & NCW 3 Details!

Details on custom sexual robots with tailored cyberware, a “Gwent-like” mini-game, the download size and minimum specs for Cyberpunk 2077, all romances being revealed & more all in today’s Cyberpunk 2077 news update!

For the uninitiated Night City Wire episode 3 was streamed yesterday showing off Cyberpunk 2077 featuring some juicy content to sink our teeth into!

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Cyberpunk 2077 News – MASSIVE Developer Details via Q&A! (Delays, Next Gen, DLC & Expansions!)

A BIG Q&A via a CDPR investors call, where we learn about if there will be another delay, physical and digital distribution, new updates on next gen versions and a lot more. In addition, we also have the potential of vehicle customization from a CDPR store hint, ESRB ratings, DLC plans, A new gang and its lore, as well as more teases of music to come all in todays Cyberpunk 2077 News episode!

Let’s jump right into the news. First, we have a CDPR Q&A at the end of a financial call laying out CD PROJEKTS 2019 finances, their balance sheet and their numbers. At the end we have a Q&A where investors could phone in to ask questions.

The first question was if there were any elements of the release of Cyberpunk out of CDPRs control, based on current events. CDPR’s representatives maintain that they have obtained a mass majority of the game’s ratings, so there is no risk of not obtaining these ratings in any major markets. This has also been echoed by Adam Badowski on Twitter.
They also do not see physical related launch risks by launching in September. The main issue at the moment is the localization process, as most recording studios are closed. They do have a majority of the voice lines for the localization of other regions, but they are not worried about finishing this up, as worst-case scenario there will be a day one patch for these localizations.

The next questions are regarding the marketing strategy of Cyberpunk now that conferences have been shut down, if there are any insights into physical distribution of the game being affected, and the mobile game from Spokko being developed in collaboration with CDPR.

CDPR responds with that they have been planning a digital strategy to unveil new 2077 facts and elements without relying on these events, and that they are working on smart ways to present to a large volume of people. They have plans for a 100% digital presence, as well as a mix of physical and digital presences and they also add that they have tentative plans from June through September.

The next questions were in respect to the benefits of digital vs physical releases, and if CDPR is worried about the potential pileup of back end releases increasing the competition for Cyberpunk 2077. CDPR responds with that they are not really worried as there will be competition in any time you launch a game, and that they believe they have the must have title that will sell well regardless.

Moving on, apparently just under 600 people in the studio are working on Cyberpunk projects, with some employees being fluid between the single player and multiplayer experience, because they are so interconnected. 40 are in Wroclaw for MP, but the vast majority are on the single player.
When it comes to QA and testing, there are around 130-150 people testing the game right now, which is double what they had for the Witcher.

They mention that there will effectively be two versions for the Series X. They have the enhanced version, which will be able to be played at launch, as well as the fully upgraded next gen version which will come post launch of the Series X.

If you guys remember CDPR tweeted that each Xbox One Cyberpunk 2077 purchase will be able to be upgraded to the next gen version for free. It seems that there are two, so I’m not sure if both will be free going forward or just the base enhanced one, but only time will tell.
Amazing new details here, and since I have been getting a ton of concern about another delay, well there you have it, they are confident in a September release despite everything.

Now there was another detail in the Q&A, which I must have missed, and although I did listen to the entire 55 minutes, and checked others notes on the topic I didn’t see / hear this note, but VGC caught a fact from Adam Kicinski where he mentioned Cyberpunk 2077 will have no less DLC than The Witcher 3 had. He also mentioned that on announcement timing, expect a similar scenario to the Witcher 3 where they announced DLC in the months prior, and expansions in the weeks prior to release.

Moving on we have this new lore tidbit from a new gang revealed called the Mox. Now I showed this off on my last news episode, but at the time I was editing, CDPR released a synopsis of this gang as well. According to the information, this gang was formed in 2076 after the death of Elizabeth “lizize” borden, a strip club owner and ex-prostitute who treated workers fairly and defended them from violent clients. The mox refer to themselves as those who protect working girls and guys from violence and abuse. Now we also saw the Lizzies graffiti tied into the Behind The Music trailer, and we have Lizzy Wizzy as a rockergirl popstar in the world, and now we have Elizabeth Lizzie Borden as the symbolic leader of the gang, with a logo of what looks like Lizzy Wizzys logo. Super confusing, although in my mind there is probably a correlation here somehow.

Cyberpunk 2077 News – “75” Street Stories, Non-Lethal Is “Harder” & TONS Of Developer Details!

Get 15% Off Displate (Including Official Cyberpunk 2077 Metal Prints) HERE! – https://displate.com/theneonarcade?art=5e2dca24d4740

Cyberpunk 2077 developers and some clarification on “new information”, statements about the cyberpunk 2077 delay from senior quest designer Philip Webber, the status of the Taipei Game Show and misinformation on a new Cyberpunk 2077 demo, a Cyberpunk 2077 fan film, CD Projekt shares breaking records and more will all be talked about .

First we have an article from ONMSFT.com where a interview with Head of Krakow studio John Mamais was mentioned.

Now due to the nature of the article, I went through CDPR’s community manager and PR to make sure this was a legitimate interview. It does seem like it is multiple articles from PAX Australia slapped together, which is not at all mentioned or explicitly stated and PAX Australia was quite some time ago.

This pieced together interview if you can call it that did get picked up by a ton of other media outlets, so I just want to mention that this information although new to many, is subject to being somewhat outdated.
Regardless there are tidbits we haven’t talked about yet.

The first question of interest to me was in regard to the teaser trailer and if it was the original vision for Cyberpunk 2077 or just proof of it’s concepts.
John Mamais answers with he thinks this was the original vision at one point, but it has evolved and changed a lot since then.

Customization is a big element of Cyberpunk 2077, and when asked how wild customization can get and if you can make a hilariously disfigured character, Mamais responds with there are limits because the customization options still need to fit the skeletal rig of the character.

We have talked about the Nintendo Switch in the past and as for any plans on the Nintendo Switch, Mamais mentions that Cyberpunk 2077 may be too heavy for it. It seemed like it was a miracle getting The Witcher 3 on the Switch and with Cyberpunk 2077 being so massive in it’s scale and density, I think this is something that will have to wait for.

Whatever Nintendo has planned for it’s next generation may be able to accommodate Cyberpunk, but only if CDPR wants to go that route.

We already know we can play Cyberpunk 2077 100% non-lethally, but John Mamais adds that this not only makes the game harder by not killing enemies, but that it will take a lot longer to play. The easiest way to play the game is to run and gun.

Tons of questions have been asked about simulator type experiences and Mamais mentions that “we don’t have any simulator stuff or gameplay. In Witcher 3, we did the open-world elements very late in the developmental process when we only had two or three people working on it.”

VR was also brought up, and Mamais admits that they do have VR dev kits, but that in many senses VR is not viable yet, and is still experimental and niche. If you guys are super into VR, GTA V just released a first person VR mod that seems to be quite good. For 2077 in the future, if there is a demand for it, there will probably be an unofficial mod for this.

Mamais goes on to mention an interesting detail, in that there are around 75 street stories. These street stories are a way to explore the world and level up your character and they are all custom and hand-crafted.
Clarifying with CDPR’s community manager Lilayah, she adds that the only thing confirmed right now is that we have street stories and she wouldn’t call them minor quests because those already exist alongside the main quest.

Street stories are more akin to the “?” from the Witcher. Street stories in the past have also been likened to monster contracts from the Witcher, which we obtain from Fixers, which will increase our street cred giving us access to things like higher-tiered vendors in the world. So pretty much street stories are not your traditional main side-quests, as those will also already exist.

When asked if there is anything, he is particularly excited about Mamais mentions that the real-time global illumination system has yet to be shown to the public and that it’s going to look more breathtaking that we’ve seen so far. He also mentions that the acoustic system that one of their sound programmers came up with is going to sound really realistic because of how it uses the geometry. It creates a reverb effect so it changes as the space changes. It’s going to be very immersive, deep and beautiful-sounding.

Moving on we have news from the Taipei Game Show which was supposed to happen on February 6th, before it was cancelled due to the Corona Virus.

Moving on we have a developer post from Senior Quest designer Philip Webber with some additional transparency on some of the rumors as to why Cyberpunk 2077 was delayed.

We also have some updates regarding Censorship and China. This comes from some a stout journalistic work from Sybsidian from the Triple S League.

Triple S League – https://www.youtube.com/channel/UCMWKb-id2icjihQdTL0btuw

Cyberpunk 2077 News – BIG Developer Details & Information via Lead Quest Designer Paweł Sasko!

Yesterday the Cyberpunk 2077 Community Podcast sat down with Lead Quest Designer of Cyberpunk 2077 Paweł Sasko for around 2 and a half hours to talk about 2077, it’s development and details about the upcoming RPG including Quest design, looting, crafting, enemy abilities, noire and story elements, relationships, vehicle customization, stats and more.

I suggest you guys check out the full podcast linked below, but I wanted to make a brief synopsis video on some of the more stand out points made throughout the podcast.

It was really informative, and towards the end we got a brief philosophy and mantra of CD PROJEKT RED when it comes to creating their games so again it’s worth the full watch.

Watch the full Podcast here! – https://www.youtube.com/watch?v=JsJYbblYbjQ&list=PL4oIv9QY_YAQcsz4r3qWWNRCEd-qXO1Ix&index=23

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Cyberpunk 2077 News – Adult Themes, Cheating On Partners, Body Types & Developer Answers!

In Today’s Cyberpunk 2077 News we have a new interview featuring lead quest designer Pawel Sasko, Gamescom details, a Game that has been pulled from steam and it’s relation to Cyberpunk 2077, and some Facebook questions and answers from subscribers of the channel who have reached out to CD PROJEKT RED with some interesting details.

First up we have a 25 minute Polish radio interview with Pawel Sasko where he discusses Cyberpunk 2077. Big thanks to Matt for sending in the information.

When it comes to the 4 different styles presented in the world, Pawel mentions that these will influence how Night City looks not only in clothing but in the architecture.

Pawel also mentions that the goal of Cyberpunk 2077 is to tell a movie-like cinematic story for an adult audience that touches on the subjects and issues we face in our modern times.

He mentions that games are not toys for children, mainly in reference to more mature games, that 2077 will not shy away from harder issues and that the game will be loaded with them.

V’s main goal is to break free of Night City’s shackles and find him or herself a better life and accessing the immortality chip is the goal to that.

Changes over the years are normal and Pawel references the changes in their scene system from the Witcher to Cyberpunk 2077. They have completely scrapped anything from the Witcher in this sense to create a new system that is more mature and deep.

Next let’s jump into some developer questions and answers from subscribers who reached out to the Cyberpunk 2077 facebook page.

First we have a subscriber who asked If V can get muscle, and if he can change his body through working out and training leading to a potentially more chiseled or swole character.

Next we have a subscriber who asked if cheating on a romanceable partner was possible and if you could have multiple partners.

Next let’s jump to a game that used the hype surrounding Cyberpunk 2077 in a pretty shady and dodgy way to try to generate some sales on Steam.

Finally we have Gamescom in roughly 8 days, and PAX West in 18 days so get ready for some new Cyberpunk 2077 details, articles and hopefully something more in the form of screenshots and concept art. If you guys are going to Gamescom the CD PROJEKT RED forums are offering fast passes at a limited rate for those who have been active for a year and have over 50 posts. This will allow you to skip the que for the public presentation of Cyberpunk 2077 at Gamescom this year so something to keep in mind if you are going to Germany to check out the public demo. Sadly I won’t be able to make it to either the public or private demos to report on it for you guys, but the demo will be coming out at PAX West shortly after so keep an eye out for that.

Thanks for watching guys and for more Cyberpunk 2077 join Neon Nation by subscribing to the Neon Arcade.

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https://www.gry-online.pl/newsroom/cyberpunk-2077-ma-wyrwac-graczy-ze-strefy-komfortu-wywiad-o-kiczu/zb1c887

https://forums.cdprojektred.com/index.php?threads/fast-passes-for-cyberpunk-2077-presentations-at-gamescom.11012116/#post-11665552

https://gamerant.com/cyberpunk-2077-movie-story-adults/

https://www.gamesradar.com/cyberprank-2069-joke-game-pulled-from-steam-after-promising-copies-of-cyberpunk-2077/