Cyberpunk 2077’s GREATEST Netrunner (Who Wiped Out 78.2% Of The Net) #shorts

Rache Bartmoss, the most legendary hacker of all time.

#shorts #cyberpunk #lore

Cyberpunk 2077 Lore – The Net, Netrunning Gear & Rache Bartmoss!

All about Netrunning, the state of The Net, the latest gear to traverse cyberspace and the mastermind hacker Rache Bartmoss will be dissected in today’s Cyberpunk 2077 lore video!

Before the 4th Corporate War, The Net was a robust global communication network that was able to transmit and store all kinds of data. Net access via a traditional computer or cybermodem and interface were the methods in which you could access the Net and it’s infinite potential. A cybermodem allowed you to view the net in 3 dimensions, and accelerated data transfer rates for virtually no latency from brain to machine.

The Net was divided and fragmented after the events of the 4th Corporate War, largely due to one of the most brilliant and paranoid Netrunners of all time, Rache Bartmoss. He likely created the Demon and Hound series of programs, both with the ability to track and kill netrunners.

There are many rumors circulating on Rache’s death, but there is no debate on how his demise triggered one of the most cataclysmic events for the net. In the moment Rache died, his life-support system ceased sending delay codes, unleashing a flurry of advanced programs, namely the RABIDs into the net, corrupting data, damaging files, scattering them across the Net & frying all netrunners that were connected to the Net at the time. These RABIDs of Roving Autonomous Bartmoss Interface Drones were sleeper programs that when awakened were designed to create as much havoc in the net destroying as much data as possible, leading to a net wide DataKrash. Distributed randomly through cyberspace, this meant that any hope to combat it relied on an airtight emergency protocol. No such protocol existed and by the time one did, it was much too late and the net was irreparably damaged.

CONT in video …

The Next Step In The Cyberpunk 2077 ARG Is … (Announcement Trailer #1)

Cyberpunk 2077 is a story-driven, open world RPG set in a dark future from CD PROJEKT RED (CDPR), creators of The Witcher series of games. As the release of Cyberpunk 2077 drew closer, CDPR began trickling hidden messages and puzzles to the community. The ARG is comprised of these puzzles, and quick solvers are often rewarded with Cyberpunk merchandise.

Welcome to the next step in Cyberpunk 2077’s ARG!

Madqueen’s Stream – https://www.youtube.com/watch?v=sBY7QJO9x6k
Music – https://www.youtube.com/watch?v=KXEcjgRiS3c

Cyberpunk 2077 – All Customization Options So Far! (Skills, Perks, Weapons, Vehicles, Lifepaths!)

Today we will be going over all the Cyberpunk 2077 RPG systems and customization options in Cyberpunk, so you’ll really know what kind of choices you will be able to make when you make the plunge and dive into Night City on April 16th.

First we have the option to choose our past or origin story via the Lifepath system. These will influence dialogue options in the game and will allow you to interact with different factions on a different scale. For example if you choose the Street Kid background, your knowledge of the streets and gang life might allow you to press gang members for deeper answers to your questions.

First we have the Nomads which are described as “Roaming the Badlands, looting scrapyards, raiding fuel depots – life on the road wasn’t easy, But growing up in a nomad clan has its perks. Honesty, integrity and a love of freedom – qualities that few in Night City possess and no amount of money can buy”

Next we have Street Kids. “They say if you wanna understand the streets, you gotta live em. Gangs, fixers, dolls, small-time pushers – you were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you have yet to break.

Finally we have the Corporate Lifepath. “Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules, exploited secrets and weaponized information. There’s no such thing as fair game. Only winners and losers.

Next we have something that im sure a ton of you will be spending an inordinate amount of time on, and that’s the character creator. Within this we will have to choose our physical style, what our character will look like and their physical traits.

We start of with body type which you can match with a male or female voice. You will be able to use sliders for body types according to this post on reddit, but to what degree is still to be determined. Moving on to the appearance tab, we have an expansion of the character creator since E3 2018, although visually it might seem condensed. If we combine these character creators we have skin tone options, eye type, eye color, nose, ears, mouth, jaw, beard, surface wiring, hairstyle, scars, tattoos, makeup, piercings.

Moving on we have the ability to choose our attributes, which will run into our perks and the fluid class system. The attributes include Reflexes, which funnels into handgun, rifle and blade proficiency, cool which leads to assassination, nerve and sniper rifle skills, technical which leads to engineering skills, intelligence which leads to hacking options, as well as body which opens up shotgun, melee, two handed and athletics options.

Raising our base level attributes is done by levelling up and installing body cyberware, skills are raised by performing actions like hacking crafting and using weaponry, and perks are unlocked via street cred and general XP.

Your options when it comes to cyberware are replacing things like legs, arms, torso and even your nervous system implants

Speaking of Street cred we also have clothing options and customization that will boost resistances and add street cred, which is your social currency. Physical, thermal, emp and chemical resistances vary from clothing item to clothing item. The visual styles of neokitsch, kitsch, entropism and neomilitarism extend to not only the architecture and districts, but also the clothes and the options in Night City will reflect this. Increased street cred will also unlock additional vendors for more clothing, cyberware & customization possibilities.

When it comes to weapons, we will be able to augment how they look and operate. Skins, scopes, and even firing modes. Using weapons will augment your shooting proficiency and will help narrow your crosshairs for more accurate shooting. You will also be able to craft specialized ammunition that can be more lethal against certain enemies.

Vehicle customization seems like its in the cards as well, but nothing at the moment has been confirmed for this yet, although we do know that different vehicles will have different stats.