Cyberpunk 2077 Life Paths Explained! (Street Kid, Corporate & Nomad!)

Life paths are part of the character creator where you can pick your characters back or origin story which will represent their life up to the point of where the game starts. It is deeply rooted in Cyberpunk 2077’s tabletop lineage as life paths were one of the core elements in the tabletop character creator. Life paths have also replaced the Childhood hero tab seen in the 2018 48 minute demo. Also note that whatever Life path option you choose, you still won’t be able to join factions or gangs, but you will be able to work with them.

In Cyberpunk 2077, we have 3 origin story options:

We have the Street Kid, the Nomad and the Corporate.

For Street Kid the game describes it as follows. They say if you wanna understand the streets, you’ve gotta live em. Gangs, fixers, dolls, small time pushers. You were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you has yet to break.

Nomads are described as Roaming the badlands, looting scrapyards, & raiding fuel depots – life on the road wasn’t easy. But growing up in a Nomad clan has it’s perks. Honesty, integrity and a love of freedom – qualities only a few in Night City possess, and no amount of money can buy.

Finally we have the corporate. Few leave the corporate world with their lives – fewer still with their souls intact. You’ve been there – you’ve bent the rules exploited the secrets and weaponized information. There’s no such thing as a fair game, only winners & losers.

Now what effect will Life paths have in the game? There are a few so lets discuss them.

First your Lifepath choice will unlock unique dialogue options with groups and factions aligned with your origins. By picking a specific lifepath you will able to unlock different dialogue options at key moments. Pawel Sasko has hinted at Meredith Stout offering you more options, potentially romantic ones if you have followed the Corporate origin story, assuming you are still aligned with Corpos based of your choices.

This brings me to my next point where your lifepath is not set in stone and will ebb and flow with your in game choices. If you are a Street Kid aligning with gangs, and disenfranchised factions in night city, you can choose to betray them in favor of your corporate overlords as you progress.

Each lifepath will start in a different starting location in Night City and you will be at a different place in life overall. You will have a different introductory questline, and equipment which will be strongly connected to your specific origin story. As you progress you will be introduced to the chip and Johnny, although it hasn’t been mentioned if that will be in a different way for each life path. Lifepaths will stretch the entirety of the game, and not only will you open up different dialogue options like previously stated, but you will also unlock specific side quests based off your Lifepath.

Although there is only one apartment in the game, each Lifepath will look different based upon what life path you choose and will also change over the course of the game.

Going back to the source material of Cyberpunk 2020 lets also talk a little about the origins of these roles and classes. The source material has 9 distinct character roles. This includes the Rockerboy, Media, Cop, Fixer, Corporate, Nomad, Solo, Netrunner and Techie.

Now the Solo, Netrunner and Techie are going to be featured in CD PROJEKT RED’s hybrid class system. These will be the physical, technical and hacking skills we can spec into, versus the more narrative sensitive choices of something like the Corporate and Nomad. Notice how Street Kid is not one of the original roles, but the closest thing within these roles would be the rebellious rockerboy, a class that like the Street kid would likely align more with the streets than the Corpos.

Cyberpunk 2077 News – AMAZING Developer Answers & Details! (Quests, UI, Weapons, Clothing & MORE!)

In Today’s Cyberpunk 2077 News and Details video we are taking a look at 2 articles which I stumbled upon after my last News update featuring Alvin Liu which gave a lot of amazing new details which I thought It deserved it’s own segment, just because there is so much unique information to unpack here. One interview is from WCCFTech, and the other was a German site called PCGamesHardware. Now the German one has been roughly translated so take some of these details with a grain of salt, but let’s get right into some new information from the game we have yet to hear.

Starting with the WCCFTech interview. The first question from them is in regards to the E3 2019 demo and the dominant theme of people in the world attempting to upload human consciousness into machines to attain immortality.

Liu responds as follows. There’s a lot of things we’re trying to do. The Voodoo Boys specifically are very obsessed with that, but other gangs such as the Maesltrom gang we showed last year want to becom “perfect humans” We explore it all as it’s a very big game and we will talk about Transhumanism, and corporate greed as well.
When it comes to romances, Lu confirms that you can exhcnage money for sex, and that NPCs have been richly crafted in a similar way to Yennefer and Triss in diversity in regards to certain NPCs tou can romance.

Next we have a question regarding how many corporations will be in the game. Lu responds saying that he’s lost count and that there will be both big and small corporations. He references the standouts as Militech, Arasaka and Orbital Air oddly enough as some of the main entities. I say oddly enough because in our CYbeprunk 2077 community Podcast Cyberpunk 2077 community manager Lilayah kind of squashed theories that we would be heading to space, and Orbital air is a corporation in charge of this.

When asked if there are factions beyond gangs and corporations, Liu mentions the Nomads, who have very strong ties to family and community and reject being a corporate slave or even working for gangs. Liu mentions we will be able to go to the outskirts of the desert in California and see things like power plants, and abandoned highways. He also mentions this is the best place to max out the speeds of your vehicles since It is hard to do in the city.

In a questions about commiting crimes and if the police come after you, Lui mentions that if you start to wreck havoc in a big town, people will come and try to stop you and they are pretty powerful, and mentions that Trauma Team is one of these enforcing entities. If you are in an isolated area, it’s comparable to the witcher in that if you chop the head off a villager in the middle of nowehere, guards wont just magically show up.

They also ask if it’s possible to get arrested and go to jail, to which Lui coyly mentions that he can’t spoil anything about that. Maybe we get locked up in the slammer and depleted of resources if we take it too far.

As far as dynamic weather goes, Night City is incredibly polluted, and has acid rain as a feature and they’ll be some exploration on pollution, and global warming.

Lui also mentions that the entire city is unlocked from the get go, and that the UI will help lead players to different locales. You will be able to see all these higher leveled characters and enemies just like in The Witcher, where you could say go to Novigrad or Skellige underlevelled but you may have a hard time actually completing any of the quests.

Difficulty settings were also something mention by Liu where he speaks on the fact that there will be multiple difficulty settings, and that there is a hardcore mode where the UI is turned off, which will be a real challenge. They also want to make the game accessible to those who aren’t accustomed to shooters with smart weapons which help you aim.

He also mentions a FoV slider, and subtitles for people who have trouble reading some of the smaller text in the game.

Lu also speaks on unlocking super rare outfits due to super high street cred and being able to see this with mirrors in game and via the character inventory screen. You will also be able to craft and modify your weapons. For example Alvin Liu mentions that you can change a guns ammunition to thermal bullets which light on fire because they’ve built up so much heat.

He ends this particular interview by mentioning that they are showing off ray traced emissives, sky light and ambient occlusion and that he’s seen screenshots internally that have looked better than the demo, so that it’s still a WIP and they are still upgrading the visuals.

Next lets jump to his answers in the PCGameshardware interview.
Our first new interesting detail is when they ask about how open the world of Cyberpunk really is, and what paths we could have taken during the E3 2019 demo.

Cyberpunk 2077 – Militech Explained!

Militech is one of the biggest MegaCorporations in Cyberpunk 2077. Today we are going to be looking at it’s history, how it came to power, key people involved, what they actually do and how they operate in Night City arming and supporting assassins, mercenaries and even full scale military operations. Welcome to Cyberpunk 2077 – Militech Explained!
What we’ve seen thus far from Militech in trailers or the demo is the Militech Crusher, Armored Vehicle, Meredith stout and her surveillance drone, and
Militech International Armaments is a megacorporation valued at 432 billion Eurodollars and specializing in weapons manufacturing and private military contracting. They are the largest weapons manufacturer in the world, and their catalogue of gear, arms and equipment are used by hundreds of nations in departments such as mercenary divisions, assassinations, corporate security and full scale military operations.
Based out of the Eastern US and working closely with police and military forces they have substantially contributed to civilian security systems. They manufacture high grade military tech from simple firearms to heavily armored combat vehicles.
Initially founded as Armatech-Lucessi International by Italian Weapons designer Antonio Luccessi in 1996, Militech didn’t find its footing until 1998 with the trials for a new US infantry assault weapon. The US Government was recovering from bankruptcy during this time, and began the process to replace outdated weapons tech in the M-16A2 rifle. The trials came down to 3 competitors looking to become the new standard issue rifle for the government. The FN SAP, a cheap but clunky and unreliable weapon that allowed the US to maintain low costs, the Colt AR-17X a good but expensive gun, and a submission by Armatech-Lucessi, a compact, reliable and moderately priced rifle.
A member of the joint trial General Donald Lundee lobbied for the Armatech-Lucessi weapon, but due to a further collapse of the economy and a tightening of the budget the government picked up the FN SAP for their standard issue.
Now 6 years later in the second south American conflict, in the jungles of central and south America these unreliable SAP rifles unsuited for tropical climates led to many deaths of US soldiers.
Lundee observed this from afar, and having resigned from the marine corps and taken a comfy seat as CEO of armatech at the request of Luccessi he began to formulate a re-haul of the system and saw th need for an efficient military manufacturer producing high quality equipment. During this time of growth, the company was rebranded to Militech Arms International.
Their first success was in 2004 after a disastrous Central American War where the US finally scrapped the SAP and began new trials for a new standard weapon. The final choice was Militechs Ronin Light Assault Rifle and they soon won the military side arm contract. At the same time this is where Militech expanded their catalogue which included heavy weapons, artillery, and vehicles and aircraft systems. As a more established contractor, they took advantage of yet another economic collapse to buy up competitors to utilize their designers and resources and this is how they came to be so dominant.
Some notable people during this time include Roland Yee, current chairman of the board and one of the original investors in Armatech
We also have Margaret Ellen Goldstein one of the original investors and one time lover of CEO Donald Lundee
Mils Engelsson – vice president and director of the special projects division and known as Dr Death for his unethical and horrifying experiments, and Meredith stout who is a senior operations manager working for Militech in the year 2077, who we see in the demo.
Thanks for watching guys, check out the lore explained playlist to learn more about the world of Cyberpunk 2077 and join the notification squad by hitting that bell and by subscribing!