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Cyberpunk 2077 News – Gameplay Reveal Date, 15 Minute Public Showing & Developer Panel!

I’m sure at this point we are all itching to get to see the 2019 Cyberpunk 2077 gameplay demo as it’s been more than a year since the 48-minute walkthrough. Post E3 2019 CD PROJEKT RED confirmed that we would be getting a demo at PAX West, much like how they revealed last years demo post Gamescom.

This morning CD PROJEKT RED and Cyberpunk 2077 took to twitter to communicate their plans when it comes to the public demos release. They state in their post as follows.

Next week we’re going to host a stream. Expect a lot of insight into the thought process behind creative decisions, information about Pacifica—one of the districts of Night City—and TONS of stuff on playstyles you’ll be able to adopt when you launch Cyberpunk 2077 next year.

This stream will be available for everyone to watch, so all of you, wherever you are, have a chance to feel a bit of gamescom — or any other trade show — at home. Hosting the entire thing will be our very own Hollie Bennett, our UK head of comms, and the dev line up will include some familiar faces you know and like.

There’s one additional announcement we have for you: we initially planned to showcase gameplay at PAX West, but there’s been a change of plans, and we’ll be streaming from Warsaw. The PAX cosplay contest is still on; we just won’t have the dev panel on-site this time around.

Why is this important? Because 15 minutes relative to the 30 minute public and 50 minute private demo is not much footage when you compare it to what people who went to these events got to see.

Now personally I’m a little conflicted. We have confirmation of a date and a time which honestly really helps with planning where and how to view it instead of just having an arbitrary timeline, but 15 minutes is a lot shorter than anticipated. Even the public viewings at E3 and Gamescom were double this at roughly 30 minutes.

On the flipside, they have done enough world building with the previous demo, and the mechanics are the focus with this one, so a condensed version means that we can jump right into the skills, mechanics and playstyles.

CDPR’s reason for condensing the gameplay is that the private and public demo showed too many spoilers. Now obviously we have a ton of media and influencers reporting on these demos, so I think preventative measures for spoilers are a tad redundant at this point. We’ve probably read them already from the multitude of people reporting on the demo and their impressions from e3 and Gamescom 2019.

There is of course the possibility that we didn’t hear of the spoilers which are supposed to be big, and in that case, ill retract my previous statement. 99% of the fun of a single player narrative RPG is unraveling the story and exploration and another hour of content on top of last years demo is pretty unheard of, and I’m not sure what more they’d have to show us for the next 6ish months before release.
I do also have a sneaking suspicion that the reception for this demo didn’t have quite the impact of last years and that things like gunplay and stiff driving mechanics stood out more. I know CDPR were hesitant to show last years demo, and maybe this years feedback has caused them to reassess the slice they are showing and pinpoint some of the weaker elements.
I’m okay with 15 minutes if its detailed and addresses as much as possible that we won’t be able to see in the full 50 minutes. Additionally the panel after the demo is something I’ll be keeping my eye on, and I’m hoping its not repeat information from interviews.
As for my personal prediction, again it seems like they are emphasizing playstyles so gameplay chunks and how they unfold differently between stealth netrunner Male V and Brute strength solo female V will likely be the focal point as well as skills, attributes, trees and potentially inventories and sections.

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Cyberpunk 2077 News – AMAZING Developer Answers & Details! (Quests, UI, Weapons, Clothing & MORE!)

In Today’s Cyberpunk 2077 News and Details video we are taking a look at 2 articles which I stumbled upon after my last News update featuring Alvin Liu which gave a lot of amazing new details which I thought It deserved it’s own segment, just because there is so much unique information to unpack here. One interview is from WCCFTech, and the other was a German site called PCGamesHardware. Now the German one has been roughly translated so take some of these details with a grain of salt, but let’s get right into some new information from the game we have yet to hear.

Starting with the WCCFTech interview. The first question from them is in regards to the E3 2019 demo and the dominant theme of people in the world attempting to upload human consciousness into machines to attain immortality.

Liu responds as follows. There’s a lot of things we’re trying to do. The Voodoo Boys specifically are very obsessed with that, but other gangs such as the Maesltrom gang we showed last year want to becom “perfect humans” We explore it all as it’s a very big game and we will talk about Transhumanism, and corporate greed as well.
When it comes to romances, Lu confirms that you can exhcnage money for sex, and that NPCs have been richly crafted in a similar way to Yennefer and Triss in diversity in regards to certain NPCs tou can romance.

Next we have a question regarding how many corporations will be in the game. Lu responds saying that he’s lost count and that there will be both big and small corporations. He references the standouts as Militech, Arasaka and Orbital Air oddly enough as some of the main entities. I say oddly enough because in our CYbeprunk 2077 community Podcast Cyberpunk 2077 community manager Lilayah kind of squashed theories that we would be heading to space, and Orbital air is a corporation in charge of this.

When asked if there are factions beyond gangs and corporations, Liu mentions the Nomads, who have very strong ties to family and community and reject being a corporate slave or even working for gangs. Liu mentions we will be able to go to the outskirts of the desert in California and see things like power plants, and abandoned highways. He also mentions this is the best place to max out the speeds of your vehicles since It is hard to do in the city.

In a questions about commiting crimes and if the police come after you, Lui mentions that if you start to wreck havoc in a big town, people will come and try to stop you and they are pretty powerful, and mentions that Trauma Team is one of these enforcing entities. If you are in an isolated area, it’s comparable to the witcher in that if you chop the head off a villager in the middle of nowehere, guards wont just magically show up.

They also ask if it’s possible to get arrested and go to jail, to which Lui coyly mentions that he can’t spoil anything about that. Maybe we get locked up in the slammer and depleted of resources if we take it too far.

As far as dynamic weather goes, Night City is incredibly polluted, and has acid rain as a feature and they’ll be some exploration on pollution, and global warming.

Lui also mentions that the entire city is unlocked from the get go, and that the UI will help lead players to different locales. You will be able to see all these higher leveled characters and enemies just like in The Witcher, where you could say go to Novigrad or Skellige underlevelled but you may have a hard time actually completing any of the quests.

Difficulty settings were also something mention by Liu where he speaks on the fact that there will be multiple difficulty settings, and that there is a hardcore mode where the UI is turned off, which will be a real challenge. They also want to make the game accessible to those who aren’t accustomed to shooters with smart weapons which help you aim.

He also mentions a FoV slider, and subtitles for people who have trouble reading some of the smaller text in the game.

Lu also speaks on unlocking super rare outfits due to super high street cred and being able to see this with mirrors in game and via the character inventory screen. You will also be able to craft and modify your weapons. For example Alvin Liu mentions that you can change a guns ammunition to thermal bullets which light on fire because they’ve built up so much heat.

He ends this particular interview by mentioning that they are showing off ray traced emissives, sky light and ambient occlusion and that he’s seen screenshots internally that have looked better than the demo, so that it’s still a WIP and they are still upgrading the visuals.

Next lets jump to his answers in the PCGameshardware interview.
Our first new interesting detail is when they ask about how open the world of Cyberpunk really is, and what paths we could have taken during the E3 2019 demo.