Cyberpunk 2077 Classes – Netrunner, Techie, Solo Explained!

Cyberpunk 2077 Classes – Netrunner, Techie and Solo Explained!

Today we’re going to be going over the 3 classes we can play as (Netrunner, Techie, Solo), as well as how the class system will work when the game drops.

Make sure you stick around as we dive into potential abilities and skills of each class and how this will affect the way we take on the streets of Night City ,in unique and diverse ways.

In Cyberpunk 2077 we can choose 3 main classes in the Netrunner, Techie and Solo. We also know that we won’t be stuck with any one class and there is a fluid class system meaning we can have the traits and skills of each class. We can choose class priority so if you want to be mainly a Solo with some traits of a netrunner, or a full techie, or an equal split between all 3, you will be able to do that.

Let’s take a look at all 3 classes and get to know their roles, attributes and skills.

So first up we have the Solo class.

Solos are usually former military or corporate army higher-ups. Solos are the athletes of the group and use their innate speed, strength and weapons training to act as free-lance mercenaries or corporate hitmen. These are grizzled veterans of combat and through the years have built up scars, wounds and both physical and mental fatigue from all kinds of missions and objectives. Solos in Night City have turned to military grade cyberware and combat drugs to keep the injuries at bay and to become more efficient and deadly.

Skills Solos are proficient at are Awareness, hangun training, brawling and martial arts, melee and rifle prowess, weapons tech, athletics and stealth.

Solo’s have a special ability called Combat Sense, which is based on their constant training and professionalism. It allows them to perceive danger, notice traps, and have the ability to avoid them. Gameplay wise It could operate like Geralt’s witcher senses or even faster.

In Cyberpunk 2077 a character with mainly solo traits will be speedier, will draw from a larger pool of mobility abilities like wallclimbing with the mantis blades, double jumping or combat sliding, as well as maybe being able to use heavier weapons at lower levels. They will most likely output more damage per level as well as be slightly tankier.

Next up we have Netrunners.

Netrunners are compueter savvy hackers, with a cybernetically augmented interface implanted into their bodies. This inferface allows Netrunners to roam the internet to look for systems to hack to obtain information they can sell on the streets, mainly to Fixers. Now anyone can enter the net, but the Menu interface which has applications that allow you to “netrun” can only be accesses by those with the interface implants. Net runners are usually gifted hackers from a young age even before they received their interface implants, which put them into an even higher tier. Now with the interfaces you can un-encrypt data and firewalls to find out the deepest and darkest secrets of megacorporations to sell to clients with fat enough wallets.

Now netrunning is dangerous. Programmers are always trying to find and create faster programs to catch up with you in the web and reach out with their digital fingers to snag you and send a virus or electric signal to fry your interface plugs back at home base. You can also reverse the role and hit those who try to hurt you first by frying a corporate thug or cyberassassin first. To be an efficient netrunner you must be tactical and intelligent.

Netrunner’s career skills are Awareness, basich tech, system knowledge and education, cyberdeck knowledge and design, electronics and programming.

Their special ability is their Interface called the Cyberdeck.

Finally we have the Techie. Techie’s range in description but are generally cybernetic and technological specialists and mechanics. They are the McGivers of the Cyberpunk universe and are gifted in solving technological problems. You make a living building, fixing and modifying cyberware, interfaces and gadgetry.

managing, fixing and engineering illegal weapons and cybertech are where the big bucks are. Your handywork is great and it fills the streets of night city, much to the dismass of Gangs and corps who are on the receiving end of your engineering feats. You’ll make a lot of money, but you’ll end up investing a lot of that, into a pair of Solos or bodyguards to protect you from those that want your head.

You can also choose to be a medtechie which is a techie who specializes in installation of cyberware and patching up battle wounds using nanotechnology. These are the types that usually get a job with Trauma Team in the end.

MedTechies can also do cosmetic procedures to make you flashier and more outlandish.

Now Ripperdocs are a form of MedTechies that usually refer to illegal cyberware installers, but I think they have changed this in 2077. MedTechies have been replaced by the title of Ripperdocs and in 2077 they can be legit or illegal.