Tag Archives: cyberpunk multiplayer

10 Things Cyberpunk “2” Needs! (My BRUTALLY Honest Opinion!)

Cyberpunk Orion has been officially announced now and with Phantom Liberty sadly being the only expansion planned for CD PROJEKT RED for Cyberpunk 2077, we will be waiting quite some time for another Cyberpunk game. I’ve voiced my own disappointment about how Phantom Liberty is the one and only expansion, mostly because I believe that the very valid criticisms of the game took the wind out of the sails of future expansion plans, but taking the good with the bad and learning that CDPR are going to be releasing this only on next-gen and the fact that 350 people have been working on it for a while now (confirm when) I’m going to hope that we get enough content here and maybe even some multiplayer functionality to keep coming back for years to come. I know mods are going to add to the longevity of the game and with the 2077 building some momentum on Nexus and CDPR releasing REDMOD I think the game is in the very capable hands of the community for right now. In fact I think CDPR knows that the community can output so much more content than they ever could, for the obvious reason of sheer manpower, but I can’t say that I’m not disappointed that that will be a wrap from an official standpoint post expansion.

There is, however, a lot of good for the future of the Cyberpunk Universe with CDPR setting up[ shop in Boston and Vancouver for a fully fleshed out Cyberpunk sequel, led by everyones favorite choom Pawel Sasko, and I think that despite 3 Witcher projects being on the go for CDPR, Orion is looking to be a concentrated effort and fully-realized in its scope helping it stand toe to toe with all the content it seems Witcher fans will be getting soon. Don;t get me wrong, I love The Witcher and I’ll be playing everything that comes out from that universe, but a dual franchise model kind of indicates that the franchises will be balanced which in my early opinion, is to be determined.

Nevertheless, Cyberpunk 2 or 2078 or Orion or whatever you want to call it, being developed on Unreal Engine 5 and being the last project slated in the pipeline with a new studio, filled with veterans heading it is a very exciting prospect, so today I wanted to go over my top 10 wishlist for Orion based on learnings from Cyberpunk 2077. These are in order all the way up to my most wanted features, and I’m curious to hear from you guys on if you agree, and if this is some of the content you want to see in a sequel.

Cyberpunk Sequel Announced, A Brand NEW IP & 3 Witcher Games – My Thoughts!

Holy SMOKES! Cyberpunk ORION just got announced, we have 3 very different Witcher games in development, and CD PROJEKT RED is tackling a new IP that DOES NOT have a source material. This is bananas!

Today we are talking about the future of all 3 IPs with a focus on Cyberpunk Orion as it is being handled by CD PROJEKT RED North America in Vancouver and Boston.

*NEW* Witcher Game In Production, New Optical Camo, Patch 1.3, Cyberpunk MP Back In Production?

Is a New Witcher game already in pre-production? Today we are talking about Patch 1.3, a flurry of unlisted changes from CDPR, including some new pieces of equipment and even cyberware, updated information that gives us some more information about a Cyberpunk 2077 multiplayer mode, as well as exciting updates on development of the next Witcher game.

Cyberpunk 2077 News – Monetization VS Microtransactions & Pondsmith On The Future Of Cyberpunk 2077!

Lets get into the “controversial” details regarding Multiplayer that has people worried due to “microtransactions” in Cyberpunk 2077. Now if you guys are unaware, CD PROJEKT had a financial call of sorts for investors, where President and CEO Adam Kicinski & Piotr nielubowicz went over some financial results for CD PROJEKT group, and the groups future plans.

Now we already know that Cyberpunk 2077 will have a Multiplayer component, which is still in early development according to this call, but at around 26 minutes into the conference call it was asked how the monetization of the multiplayer component will be addressed.
Kicinski and piotr nielubowicz answer with that it is too early to share how this will be monetized, and there is no direction they have established for this. They do however mention that they will not change their current policies of offering wise monetization & value for money.

Now of course the vitriolic knee jerk reaction via social media has been significant, as it always is with the nature of these things. Putting this into perspective however let’s first talk about the missreporting of the mention of microtransactions. I want to point out the distinction between monetization and microtransactions. Microtransactions do fall within some monetization policies, but monetization does not necessarily mean microtransactions, which by definition is the act of purchasing virtual goods for micropayments.

Monetization could mean a subscription model or a one-time charge amongst a variety of other things. So no, whilst their monetization may be microtransaction-centric, by no means was microtransactions specifically ever mentioned under the umbrella of this monetization, atleast within this financial call. CDPR have also mentioned that when it comes to Single player there will be no Microtransactions.

Now I’m not going to dive too much into how much Servers costs companies to run, but here’s a hint: it’s damn expensive. Monetization for upkeep is something a business would have to do, to at the very least keep things up and running. Putting this into perspective, if you have bought or preordered a copy of cyberpunk, that’s a form of monetization. It’s a one time charge monetization, but it’s monetization regardless and the word in the gaming community gets a bad wrap.

Now CDPR has monetized before in their games. Take for instance Gwent, which is widely recognized for having a balanced monetization strategy that doesn’t seem to fragment its audience. Yes, this does include microtransactions, but in my searches I’ve found little to no complaints on the way its been implemented.

What I’m trying to say is it’s a little premature to pick up the pitchforks, knowing that we know essentially nothing about the Multiplayer experience, but if you do want to, atleast you have some more information at your disposal to do with what you please.

This conference call also yielded other interesting information pieces that have been overlooked including, Gwent mobile on Android targeting a Q1 2020 release, the safe assumption CDPR will do something with Next gen, The spokko mobile collaboration game being midway through development and based on one of the excisting CDPR IPs. They also mention that they don’t believe VR is viable right now, in terms of it being too niche, and that when they create games, theyd rather focus on something new rather than revisit old games for updates, although they did mention the Switcher 3 as an exception to that statement.