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Cyberpunk 2077 News – SKETCHY Cyberpunk Rip-Off, CDPR Biggest In EU & Silverhand’s Arm Origin!

CDPR shattering yet another record, a Cyberpunk 2077 rip-off that you’re going to have to see to believe, a delay in the world of cyberpunk (don’t worry its not the game), and Silverhands arm, it’s origin and how we pointed out a detail about it a while back before it was somewhat officially confirmed all in today’s Cyberpunk 2077 News!

First up we have CDPR officially surpassing Ubisoft to become the most valuable video game company in Europe in terms of Market capitalisation. Now although this number does fluctuate, this past Monday cemented CDPR at being worth a whopping 36.5 billion zloty, versus Ubisoft’s 35.6 billion zloty. Remember that Ubisoft drops a ton of titles in a given year and are slated to release Watch Dogs Legion, Gods and Monsters, Rainbow Six Quarantine, Assassins Creed Valhalla as well as an unknown title, versus CDPRs solo title Cyberpunk 2077.

So much for single player games being dead.

Moving on Developer Net Ease has announced a new mobile game titled Code: T which bares a striking resemblance to Cyberpunk 2077, it’s aesthetic and most definitely in what seems to be its protagonist. Now mobile games are notorious for essentially ripping off larger more successful games, and it really does seem like NetEase is teetering a very very fine line here. Now I’m no lawyer, but loopholes exist, and to be honest looking at this right now, it seems like a suit so early and at this stage is unlikely. I’ll be keeping an eye on this one, but I can foresee legal troubles for this studio as we learn more about it and how far they’ve poached elements from 2077.

Moving on we sadly have a delay on the World of Cyberpunk 2077 Lore book which was expected to launch in early June. It’s been pushed around a month to July 14th, so if you were expecting to get a dose of lore in the form of just under 100 pages of reading material, you’re going to have to wait a bit longer.

definitely A big bummer since the full release of the tabletop RPG Cyberpunk red has also been delayed due to supply chain issues.

Finally, we have a full trailer from Xbox about the development of the Cyberpunk 2077 console. I didn’t think it was going to be quite as interesting as it was, so check it out if you have yet to. Now if you remember my 30-minute-deep dive analysis, one of the bigger points we made was that whilst Johnny Silverhand opposed arasaka for things done to him in the source material lore of Cyberpunk 2020, his arm was manufactured by Araska if you took a deeper look. In this video they explicitly come out and say this, while mentioning the design process behind the Silverhand controller. As you can see the silver part of the controller has the Arasaka branding, as do the fibres that we pointed out have them in Silverhands arm.

We are also introduced to a new corporation named Seocho electronics.

Reddit Link: https://www.reddit.com/r/TheNeonArcade/

Cyberpunk 2077 VS The Witcher 3 – Can Cyberpunk Dethrone TW3?

In Todays Cyberpunk 2077 video we are talking about Cyberpunk 2077 VS The Witcher 3, If Cyberpunk 2077 can dethrone the most awarded game of all time in the witcher 3, what it needs to do to be a better game, and why the witcher 3 is so critically acclaimed.

It’s no doubt at all that The Witcher 3 was the pinnacle of CD PROJEKT REDs creations, and in earyl 2016 surpassed the Last of Us as the most awarded game of all time with over 251 game of the year awards.

The Witcher 3 is a game which respected the time you invested into it. The sheer amount of quests and side quests in itself would have been good, but tack on the fact that each quest was each it’s own nuianced adventure offering a range of variety in how to solve them and you get a living breathing world which always felt in flux. In CD PROJEKT RED’s first iterations of designing their quests, there were a series of trigger systems in place which essentially opened up tunneling paths of options when it came to solving quests. Feelining like this was not true to the nature of how an open world should feel, CD PROJEKT RED created a dizzying array of ways to initially trigger quests and how they unfold as you progress through it.

Cyberpunk 2077 is undoubtably going to offer more ways to trigger quests and sidequests for a multitiude of reasons. Your character is a blank slate which you create to your liking. NPC reactivity will be based on how you look and dress. This offers differeing dialogue options and ways to open up quests. We also have male and female characters who will be treated differently by many NPCS in our travels. A fluid class system means that quests will unfold vastly differently not even based on how we explore the quest, but how our niched skills helps us to explore the environment.

Witcher 3’s Open World Environment is lush, vast, unique and painstakingly detailed. From the shacks of white orchard to the frigid seas of Skellige, to the bustle of Novigrad, the world of the Witcher is arguably it’s strongest element. This is something that Cyberpunk 2077 will have a hard time recreating, based off the nature of the world alone. Whilst Cyberpunk 2077 will have a multitiude of megabuildings, alleys, skyscrapers and streets, the feeling of discovery and exploration atleast in terms of enemies is something that will be harder for CD PROJEKT RED to make feel fresh through the entirety of the single player.

The Witcher 3’s Gameplay was probably one of its more criticized components. Compared to it’s other elements it was passable, and I feel like everyone saw combat in The Witcher 3 differently. I’ve stated in a previous video that I think the witcher 3’s combat is good, but it could have been better. Quen seemed vastly superior to all the other abilities which was really a bummer in my opinion as it meant you had all this choice but there was no reason to use any of the other abilities except in niche situations or if you fully upgraded them. Combat in Cyberpunk 2077 from what we’ve seen did seem a little more interesting, but this is where Cyberpunk 2077 can easily beat The Witcher 3 in the long run. Yes, they are completely different gameplay mechanics involved and you can’t really compare a 3rd person hack and slash styled game to a first person shooter with augmentations and cyberware, but you can compare it on a well-designed basis. In 2077, Cyberware, the diversity in fluid class options, perks, weapon mods, alternate firing modes, combat drugs and a big arsenal of weaponry will allow you to play in many different styles and everyone will have their own unique preferences.

Story Telling. The stories in Witcher 3, mainly offered in side-quests are layered in deep character development and well written dialogue. People are still talking about the Bloody Baron quest-line years later, which was probably the side-quest in The Witcher 3 which gets the most notoriety when it comes to flawless execution and emotional impact. Voice acting to carry the weight of the witchers stories was also very well done, although It looks like 2077s will feature a more diverse cast of Voice acting, and from what we’ve heard so far is phenomenal. This is where I feel 2077 and The Witcher 3 could most likely be neck and neck. Both of these games have rich source material to work with, and are each at the top of their respective genres. I can see Cyberpunk 2077 having more interesting stories overall as we haven’t seen a great Cyberpunk themed game address philosophy, social commentary and transhumanism in the same ways as 2077 seems to want to do.

If 2077 can do all of this, I think there’s a very real possibility that 2077 can dethrone the Witcher 3 for most awarded game of all time.