Cyberpunk 2077 News – New Hirings & CD Projekt Red VS Blizzard
In today’s Cyberpunk 2077 news video we are going to be talking about some big moves that CD PROJEKT RED has made with New Hirings, how it relates to another studio in Blizzard entertainment, New hires and potential hires for CD PROJEKT RED, soundtrack details, some Countdown to the dark future tidbits including cyberware for animals, trauma team and the people of night city.
First up in this news episode we have some new details when it comes to CD PROJEKT RED’s staff.
First we have Creative director and writer Sebastian Stepien leaving the CDPR team to pick up a job with Blizzard studios, according to his Linked In Profile. Sebastian worked on The Witcher 3 and Cyberpunk 2077, with his role in Cyberpunk 2077 being a narrative and setting director. Now CDPR has seen a lot of changes within their network as Associate design director Kyle Rowley has left and Manuel menulice has come in as a former level designer of games like Rime. The studio has also recently been making multiple job listings for cinematic directors, lighting artists, environment artists and even recently Game Programmer
Now Sebastian leaving, can be taken as a good and a bad thing. In one sense, we know his role on Cyberpunk 2077 is done, and that being a big chunk in the writing and creative direction means that we can forecast the game is moving a long nicely.
Regarding other changes within the network, my thoughts are they are future proofing their staff with new add ons, implementing these new pick ups into DLCs, and even designating some of these on the multiplayer aspect which is still in research and development and needs the additional firepower this new workforce will bring. If you guys are stressing out, don’t because this is normal and this doesn’t necessarily mean, that there are delays. In fact, CDPR employees have said that they are on track, presumably with their internal release date they have set within the studio.
Next we have Some soundtrack details via the CD PROJEKT RED and Cyberpunk 2077 forums. We have this via Marcin Momot who responded to a Cyberpunk 2077 Soundtrack thread where people were posting songs they thought would fit into the world of Cyberpunk 2077. Within the first pages, Marcin responded to a poster who said “I hope they take these into consideration” twith the statement “We will”. Funny enough, he responded later with “A lot of the music that had been posted was off, and that people would be surprised by what they are creating”. I know a lot of people are expecting Synthwave since it’s almost quintessential Cyberpunk, but again the music will be created in house. If you guys are unaware, synthwave is a genre of electronic music influenced by the 1980s most from films and video games.
Synthwave cover art generally features retrofuturism which draws in a lot of elements of 1980s and 190s sci fi like Cyberpunk and guys like Pertubator have kind of spearheaded the cyberpunk synthwave movement. We know the music will be experimental in nature and offer both Grimey, and raw electronica and the punk and rebellious tones of songs from Johnny Silverhand and Samurai .
Next we have some awesome CountDown To The Darkfuture episodes by RTalsorian games, which expand our knowledge on the world of Cyberpunk in a short and concise write up. Recently they’ve had details about Trauma Team, The people of Night City and Cyberware. Keep in mind these are for Cyberpunk 2020, but they do have implications for 2077. In episode 16 of the countdown We get some information about Trauma team. According to this TT are headquarted in LA and have a workforce of 17,000 strong. Each unit consists of a senior medtech, driver, assistant and two security officers. The Trauma team travels in a AV-4 Urban Assault Aerodyne loaded with advanced medical technology including a mobile cryotank.
Next we have some pretty cool cyberware details in episode 27. According to this one animals can be fitted with cyberware as well as people. Dogs are the most common type of cyberpet, but theres also horses, primates, sharks and even bats. You can augment your pets to include sensory boosts, berserk chips for a frenzied attack modes, cyberweapons and more.
Next we have details on the people of Night City. From the top of the foodchain to the bottom we have Powerdealers who are elite CEOs and celebrities, Corpzoners which are executives at the top of the game, and movers who are ambitious young corps looking to clim the ladder.
In the middle of the food chain we have Edgerunners, who are Cyberpunks looking to make some extra coin in whatever way they can. We also have mallplexers, who are the struggling middle class.
At the bottom of the food chain we have Beavers, who are low level corp managers, and streetscum the urban poor of night city.
Next we have Hollie Bennet as a new hire for CD PROJEKT RED’s UK PR Manager position. She comes from Playstation All Access team, which is a group that covers everything Playstation.